Made a space variant from the IS Standard, similar to the Elemental's space variant.
Of course the IS suit is nowhere near as capable...
Had to reduce armor to 8 points as i didn't want to use advanced armor (keeping this simple).
Modular weapon mount reduced to 110kg, with two slots.
Both arms have heavy battle claw.
Added cutting torch and AP weapon mount to left arm.
Added space operations adaptation (and a superfluous searchlight).
Figured that configs would be:
Standard Machine Gun (BV 182)
Heavy Grenade Launcher with extended magazine (BV 150)
Firedrake Needler (BV 158)
Light TAG (BV 142)
David Light Gauss Rifle (BV 198)
Improved Sensors (BV 149)
The latter three don't offer burst-fire capability but added options never hurt anyone.
BVs are from MegaMek Lab, hope they're correct...
Also, Marine Point value (in space):
4.5 or 5.5 per suit depending on whether it has a burst-fire weapon or not.
Total would be thus 18 or 22 for a standard IS squad.
This does pale in comparison to Elemental (Space) point's 30 and isn't much better than stock Elemental's 20 with burst-fire weapon.
For contrast normal Inner Sphere Standard squad has value of 8 or 12 depending on its weapon.
IS Standard Battle Armor (Space) [MG]
Type: IS Standard Battle Armor
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 182
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
</p>
Equipment Slots Mass
Chassis: 175 kg
Motive System:
Ground MP: 1 0 kg
Jump MP: 3 150 kg
Manipulators:
Left Arm: Heavy Battle Claw 20 kg
Right Arm: Heavy Battle Claw 20 kg
Armor: Standard (Basic) 0 400 kg
Armor Value: 9 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Space Operations Adaptation Body 1 100 kg
Cutting Torch Left Arm 1 5 kg
Anti Personnel Weapon Mount Left Arm 1 5 kg
Searchlight Body 1 5 kg
Machine Gun Right Arm 1 100 kg