Notable Unit:
Tech Base (Rating): Inner Sphere (E/X-X-E)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 20 Dual Assault Rifle & Grenade Launcher Weapons
Secondary Weapon: 8 Kind David Light Gauss Rifles
Disposable Weapon: LAW Rocket Launchers
Armor: FWLM Armor Kit
Battle Value: 122
Notes: Not trained or equipped for Anti-’Mech or Swarming Attacks.
Platoon Type (Specialty): Foot, (None)
Ground MP: Shoot or Move 1MP
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 1
To-Hit Modifier (Range in Hexes):
-1 (0 Hexes), 0 (1-3 Hexes), 2 (4-6 Hexes), 4 (7-9 Hexes)
Maximum Weapon Damage (# of Troopers):
21 (28), 20 (27-26), 19 (25), 18 (24), 17 (23-22), 16 (21), 15 (20), 14 (19-18), 13 (17), 12 (16), 11 (15-14), 10 (13), 9 (12), 8 (11-10), 7 (9), 6 (8), 5 (7-6), 4 (5), 3 (4), 2 (3-2), 1 (1)
Cost (C-bills): 3070080
Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
-2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
15 (28-27), 14 (26-25), 13 (24), 12 (23-22), 11 (21-20), 10 (19-18), 9 (17-16), 8 (15-14), 7 (13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)
Adjusted Platoon Stats
Gunnery TN: 4
Anti-'Mech TN: -
Experience Rating: Regular
Adjusted BV: 122
I thought King Davids got the extra 1d6 anti-infantry headcount?