Classic BattleTech Battle Armor Technical Readout
ILLEGAL
Type/Model: Grendel Stab-Man
Tech/Era: Inner Sphere / 3065 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth
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Type/Model: Grendel Stab-Man
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Jump Jets (2 MP) 0 100
Armor Type: 6 Points Improved Stealth 5 360
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: Battle Vibro-Claw 0 50
Weapons and Equipment Loc Shots Slots Mass
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Light Machine Gun* RA 100 2 420
Light Machine Gun* LA 100 2 420
Power Pack Body 1 25
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TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 657,200 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 58 (348 for 6) Weapon Value: 12 (Ratio=.21)
Cost per BV: 8,744.83 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 3 Specials: mec, car6
Created by HeavyMetal Battle Armor
Soooo it's an ugly hack, but the weights and slots work out; This suit has a
ground speed of 4, and that funny one-point jump …
… That in theory should let it jump out of aircraft of any altitude.
But what is stealth worth?