Perhaps I should change my .sig to "Development Onto Munch," or some-such.

Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Ground of Pounding
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Improved Stealth
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Type/Model: Ground of Pounding
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 7 Points Improved Stealth 5 420
Manipulators:
Left Arm: Battle Claw (Magnets) 0 35
Right Arm: Battle Claw (Magnets) 0 35
Weapons and Equipment Loc Shots Slots Mass
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Clan Micro Pulse Laser* RA 153 2 200
Magnetic Clamps Body 2 30
Power Pack Body 1 25
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TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 481,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 43 (172 for 4) Weapon Value: 16 (Ratio=.37)
Cost per BV: 7,697.67 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on all 'Mechs & Vehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: xmec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3, Target Size Modifier: -2
Movement Modifiers:
Walking: +3, Running: +6, Sprinting: +9
Attribute Modifiers: STR: +3, DEX: -4, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
I guess the
central point argument is 'armor weight vs. Jump 3.'

The secondary one is `a bad ride is better then a good walk.'
