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Author Topic: Reven's Battle Armor catalog  (Read 1325 times)

RevenVrake

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Reven's Battle Armor catalog
« on: 03 October 2019, 01:44:33 »
Since I have a habit now of coming up with ideas, might as well do one big thread than cluttering up the forum.

-----

So Clan Wolf looks at the Ironhold battle armor and goes "That's Nice, but I wanna carry it on my mechs..."

Code: [Select]
Iron Wolf Heavy Battle Armor
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3142+
Standard        - 
Tech Rating: F/X-X-X-E

BV: 762
Cost: 2,160,000 C-bills

Movement: 1/1

Internal: 5
Armor: 70 BA Fire Resistant
           Internal  Armor   
------------------------------
Trooper 1         1     14   
Trooper 2         1     14   
Trooper 3         1     14   
Trooper 4         1     14   
Trooper 5         1     14   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
Gauss Rifle [Anti-personnel Gauss Rifle] (Left arm)   Point    1   
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
Gauss Rifle [Anti-personnel Gauss Rifle] (Body)       Point    1   
SRM 4 (OS) (Body)                                     Point    3   

Ammo  Loc  Shots 
------------------

Equipment                       Loc   
--------------------------------------
Magnetic Clamps System (Body)  Point 

Its a Heavy Suit, not an Assault. This is to allow the Wolf Empire to employ Magnetic Clamps to allow the suit to attach to pretty much anything it wants to. The suit comes armed to the teeth, with no less than three AP Gauss Rifles and a SRM-4 OS system for that surprise barrage of death. The suit is armored with 14 points of armor, as much as the suit can carry.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #1 on: 04 October 2019, 00:51:07 »
Up in the sky! It's a bird! It's a Plane!

It's...five dudes air-surfing?

Code: [Select]
Sylph Battle Armor Mk II Upgrade
Base Tech Level: Advanced (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3140+
Standard        - 
Tech Rating: F/X-X-X-E

BV: 639
Cost: 3,592,500 C-bills

Movement: 1/1/5

Internal: 5
Armor: 40 BA Laser Reflective (Reflec/Glazed)
           Internal  Armor   
------------------------------
Trooper 1         1      8   
Trooper 2         1      8   
Trooper 3         1      8   
Trooper 4         1      8   
Trooper 5         1      8   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
Swarm Mek                                             Point    0   
Attack Swarmed Mek                                    Point    0   
Stop Swarm Attack                                     Point    0   
Leg Attack                                            Point    0   
Laser Rifle (Mauser IIC IAS) (APM)                    Point    0   

Equipment                                           Loc   
----------------------------------------------------------
BA Manipulators [Manipulator (Basic)] (Left arm)   Point 
BA Manipulators [Manipulator (Basic)] (Right arm)  Point 
Anti Personnel Weapon Mount (Left arm)             Point 
Searchlight [BA] (Body)                            Point 

The Mk II upgrade for the Cloud Cobra's Sylph has upgraded armor with Glazed Armor to protect it from the most common threat, Pulse Lasers with Targeting Computers. It has the superb AP-Gauss Rifle as a primary weapon with an AP-Weapon Mount on the other arm for protection from infantry that the AP-Gauss Rifle doesn't slaughter.

Fitted in the chest is a search-light, as the Sylph is often used to search for targets with its high speed.

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #2 on: 04 October 2019, 02:44:15 »
Doesn't VTOL BA suffer an AMM as if jumping? That makes the APGR rather less attractive...

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #3 on: 04 October 2019, 03:56:29 »
That is true, but I was judging the scale between range, damage and most importantly weight. The APGR is only 200kgs, does 3 damage and most importantly has that nine hex range. I also didn't want to give up the armor I had slapped on it.

EDIT: It seems Total Warframe did away with that penalty actually, ya!  ;D
« Last Edit: 04 October 2019, 04:01:43 by RevenVrake »

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #4 on: 04 October 2019, 10:14:15 »
Ah, I had expected it to be removed at some point, just hadn't noticed it was!

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #5 on: 05 October 2019, 18:01:39 »
Hell's Horses have always been the odd ducks with their thing for Tanks, Infantry, Quads mechs that turn into Tanks...

So the idea of a quad BA to serve in a similar role to the Elemental but doing it far faster could hold some appeal.

Code: [Select]
Meteor Quad Battle Armor
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-E

BV: 594
Cost: 1,792,500 C-bills

Movement: 5/5

Internal: 5
Armor: 50 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                                             Loc   Heat 
----------------------------------------------------------------
Gauss Rifle [Anti-personnel Gauss Rifle] (Turret)  Point    1   
Advanced SRM 2 (Body)                              Point    0   
Laser Rifle (Mauser IIC IAS) (APM)                 Point    0   

Ammo                  Loc   Shots 
-----------------------------------
Advanced SRM 2 Ammo  Point      2 

Equipment                            Loc   
-------------------------------------------
Anti Personnel Weapon Mount (Body)  Point 
Searchlight [BA] (Body)             Point 

So, the Meteor. Its weaponry is distinctly Elemental-ish, with a AP Gauss Rifle and twin SRM rack (But this time its an Advanced SRM, for greater range) with two reloads. An APWM is attached to the 'head' of the suit. It uses standard plate, which it needs for the extra weight of the weapons and mobility.

---

Speaking of running through doors and hallways making a nuisance of yourself..

Code: [Select]
-Salamander- Armored Anti-Infantry
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

BV: 448
Cost: 1,450,000 C-bills

Movement: 3/3

Internal: 5
Armor: 50 BA Fire Resistant
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                           Loc   Heat 
----------------------------------------------
Swarm Mek                        Point    0   
Attack Swarmed Mek               Point    0   
Stop Swarm Attack                Point    0   
Leg Attack                       Point    0   
Machine Gun (Heavy) (Left arm)   Point    0   
Machine Gun (Heavy) (Right arm)  Point    0   

Equipment                                                      Loc   
---------------------------------------------------------------------
BA Manipulator Adaptation [Magnetic Battle Claw] (Left arm)   Point 
BA Manipulator Adaptation [Magnetic Battle Claw] (Right arm)  Point 

Now this I expect to not go over well. I stripped the jumpjets from a Salamander Point, but beefed up their legs so they run incredibly fast to match the speed of the original. The suits are rocking the dual heavy machineguns, which means they're strictly in your face attackers.

But man if they latch onto a mech, that's 30 points of damage in a swarm attack. And oh yeah...the armor? The armor is maxed out. Now, I admit that's not much more, but it does mean you gotta do better than 10 points of damage to one-shot any of these suits. The Single SRM had to go however, to fit it all.
« Last Edit: 05 October 2019, 18:20:56 by RevenVrake »

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #6 on: 06 October 2019, 19:26:52 »
Let's make a Combine Battle Armor more Combine!  :D

Code: [Select]
Kanazuchi Assault Battle Armor (Barrage)
Base Tech Level: Standard (IS)
Level            Era   
-----------------------
Experimental      -   
Advanced      3061-3066
Standard        3067+ 
Tech Rating: E/X-X-F-E

BV: 401
Cost: 2,574,000 C-bills

Movement: 1/1
Burdened by unjettisoned body-mounted missile launchers

Internal: 4
Armor: 60 BA Advanced
           Internal  Armor   
------------------------------
Trooper 1         1     15   
Trooper 2         1     15   
Trooper 3         1     15   
Trooper 4         1     15   

Weapons                                Loc   Heat 
---------------------------------------------------
Recoilless Rifle (Heavy) (Right arm)  Squad    0   
MRM 5 (Body)                          Squad    0   

Ammo         Loc   Shots 
--------------------------
MRM 5 Ammo  Squad      4 
MRM 5 Ammo  Squad      4 

Equipment                                        Loc   
-------------------------------------------------------
BA Manipulators [Heavy Battle Claw] (Left arm)  Squad 
Cutting Torch (Left arm)                        Squad 

Swap those single short SRMs for a big MRM launcher with no less than five tubes and eight reloads! Sure the MRM launcher is not that accurate but BA don't have movement penalties. So a single squad is a MRM 20 that walks around.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #7 on: 24 November 2019, 21:03:33 »
Well, since my last BA went over like a lead balloon, let's see what we can do with the Combine's 2 ton brick.

Code: [Select]
Kanazuchi Assault Battle Armor "Stealth"
Type: Kanazuchi Assault Battle Armor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 403
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Advanced               5      600 kg
    Armor Value:         16 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
BA Manipulator Adaptation     Left Arm     2       10 kg 
Camo System                     Body       2       200 kg
Medium Laser                  Right Arm     3       500 kg
TAG                             Body       1       35 kg 
Machine Gun                   Left Arm     1       100 kg

Now, any assault weight humanoid BA has always had the problem of defense. It just can't move fast enough to protect itself at that weight. But the Combine took a stab at making their infamous 'zuchi' even more of a pain to deal with. The Camo System makes the suit harder to target if it has not moved, so at the very least if the suit moves it will still have a +1 targeting modifier, and if it keeps still a +2. That's as good as a jumping Elemental. But this machine has 50% more armor than the Elemental and a much bigger gun. The Medium Laser returns, still in the right arm and still threatening anything out to a range of nine hexes and the Manipulator mount returns as well . However, the rest of the suit has been changed. The armor is now advanced compound, which gives the suit a bit of weight to play with. The dual OS-SRM2s are gone. In their place a machinegun for anti-infantry work as been added to the left arm and finally a Light TAG unit lets the suit call down Arrow IVs and Semi-Guided LRMs, which can make the suit a deadly opponent if such weapons are available.

----

So yeah, another attempt at updating the 'zuchi' for the Dark Age, but dang its hard to improve on it >.<

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #8 on: 25 November 2019, 18:01:44 »
Why not just mimetic armor? Better, lighter, and you have the slots for it.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #9 on: 25 November 2019, 19:20:58 »
Why not just mimetic armor? Better, lighter, and you have the slots for it.

Huh, I didn't think that would work but man, actually looking at it...

Code: [Select]
Kanazuchi Assault Battle Armor "Ghost"
Type: Kanazuchi Assault Battle Armor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 442
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Mimetic                7      800 kg
    Armor Value:         17 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Medium Laser                  Right Arm     3       500 kg
TAG                             Body       1       35 kg 
Machine Gun                   Left Arm     1       100 kg
BA Manipulator Adaptation     Left Arm     2       10 kg 

She pretty much stays the same, except I can squeeze one more armor point out of this cheesecake. This thing is nasty to contemplate.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #10 on: 30 April 2020, 15:59:40 »
So...would anyone like a semi-mobile LRM-50 pillbox?  >:D

Code: [Select]
Vampire Support Battle Armor
Type: Vampire

Tech Base: Clan (Standard)
Chassis Type:  Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 307
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               700 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Standard (Basic)       0      375 kg
    Armor Value:         16 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
LRM 5                         Right Arm     4       175 kg
LRM 5                         Left Arm     4       175 kg
LRM 5 Ammo (4)                  Body       1      166 kg 
LRM 5 Ammo (4)                  Body       1      166 kg 
LRM 5 Ammo (4)                  Body       1      166 kg 
Single-Hex ECM                  Body       1       75 kg 

Based on the Ironhold Assault Battle Armor, this variant trades the AP-GRs for a pair of LRM-5s and 12 reloads! To help the thing hide it is also fitted with a Battle Armor ECM system for ghost targets to make it harder to hit. And even if it does take a strike, it has enough armor to withstand a Gauss Rifle Slug!

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #11 on: 30 April 2020, 17:49:27 »
Unfortunately ammo has to go in the same location as the weapon, so the last design isn't very practical... :(

If you want massed LRMs you should use a quad chassis. Thought you can mount LRM5+2xLRM2 on a biped.

 

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