This Battle Armor is intended for attacks against fortified structures, hence the "Breaching Armor" name. In other words, i tried to optimize this for boarding action rules though only for non-space situations due to lack of space operations adaptation.
No idea if anyone actually uses those rules, i know i don't, beyond knowing about them...
A heavy suit with 2 ground MP, maximum armor. Has MWM in each arm though each with only one slot capacity, 200 kg to be split between them. Though the block below has Vibro Claws, they should be of heavy-variety (60kg per claw) but the version of MML (latest stable release i believe) i used can't handle that claw type.
Other equipment includes improved sensors, a searchlight, and each arm has a cutting torch.
Weapons i picked for this example are a standard Machine Gun and a Heavy Grenade Launcher.
Marine Point Value per trooper:
Spheroid Battle Armor trooper 1
Heavy suit +2
Burst-fire weapon +1
Paired heavy vibro claws +2.5
Two cutting torches +0.5
Total per trooper 4.75
Total per squad 4.75*4=19
Other than boarding actions, i figure this is moderately useful for city fighting though its limited warload limits its usefulness.
Roach Breaching Armor MG/GL
Type: Roach Breaching Armor
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value: 232
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
</p>
Equipment Slots Mass
Chassis: 300 kg
Motive System:
Ground MP: 2 80 kg
Jump MP: 0 0 kg
Manipulators:
Left Arm: Vibro-Claw 50 kg
Right Arm: Vibro-Claw 50 kg
Armor: Standard (Basic) 0 700 kg
Armor Value: 15 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Machine Gun Right Arm 1 100 kg
Grenade Launcher Left Arm 1 100 kg
Cutting Torch Right Arm 1 5 kg
Cutting Torch Left Arm 1 5 kg
Improved Sensors Body 1 65 kg
Searchlight Body 1 5 kg