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Author Topic: Shrapnel Issue #1 Sniper Rifles for TW  (Read 2872 times)

Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #60 on: 01 July 2020, 21:45:24 »
So as another add-on here:

Small (.499 tons and smaller) support vehicles (tiny tot combat vehicles too? -esp w/ fractional accounting) could use these as weapons.

I have quite a few small vehicles that could use some range. Since weapons fire individually and need to do .5 or more damage, there are some nice options.

I designed a 31st+ variant of the Huey (4.3 tons, and 11/17 move -- fairly close to modern day).  On my weapons variant I could go 5 sniper rifles with plenty of ammo -- Yes, Please! *see below*

wait a sec: Does adding additional ammo for light scale weapons (on small support veh's) take up an item slot? (I've been building as yes, they do).

Still: even doing 2 points out to range 21 is kinda cool!  Like a LAC-2 LBX style! --Guerilla warriors, you have been given more options!
« Last Edit: 02 July 2020, 21:34:49 by Wolf72 »
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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #61 on: 02 July 2020, 03:26:57 »
The extra capacity and weight are +50% (per the AToW Companion, page 161).

Regarding weapons on Support Vehicles: yes, they take up a slot (per Tech Manual, page 136).

UnLimiTeD

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #62 on: 02 July 2020, 07:02:13 »
What mods could be used to make them better? Is extended mag the only one?
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Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #63 on: 02 July 2020, 07:43:40 »
The extra capacity and weight are +50% (per the AToW Companion, page 161).

Regarding weapons on Support Vehicles: yes, they take up a slot (per Tech Manual, page 136).

got the weapons taking up a slot, what about their extra ammo?

+50%, ... So that's +50% for the ammo included and/or for the extra ammo?

Edit: doh, should use an example that actually needs extended ammo

Drac Rifle:
8 shots
.007 t (7 kg) -- rifle
.050 kg (50 g)  ammo

an extra extended clip brings it to 12 shots at .075 kg (75 g)

is there any weight added to the Rifle itself? TM rules say one clip (round/shot as per weapon description) is included weight free.
Would this one be .00725 t (or 7.25 kg) for the added rounds or do we get to keep the 'free' weight on it?

Finally saw this tidbid from p136 of TM pdf:
Quote
Regardless of their type, these weapons
require no heat sinks and come with a free clip; they may carry
ammunition in multiples of their clip size. (Small and Medium
weapons incorporate their ammunition into the slots devoted to
the weapons themselves, and require no added slots for expanded
reserves.)

So I can add in extra ammo for small weapons w/o using slots.  Nice, was wondering if they can share ammo, but that is probably a moot point in TM terms, possibly AToW rules might need something specified.
« Last Edit: 02 July 2020, 09:00:40 by Wolf72 »
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Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #64 on: 02 July 2020, 08:39:18 »
Also: in TM/TW terms would the entire ammo clip be expended, like a burst from other infantry weapons in TM?
War does not determine who is right, only who is left. -- said no Clanner ... ever!

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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #65 on: 02 July 2020, 15:59:47 »
They're all semi-auto or bolt action, so they shouldn't consume the entire magazine with one trigger pull.

The weapon doesn't get heavier, just more expensive.  And yes, you can also fiddle with the AP and BD (at the expense of the other, or range).  You could also increase range by decreasing AP or BD (or both... it's a 25% range increase per point of AP/BD, 50% maximum increase; .5 rounds up!).  Note that the range increases are for the AToW range values, so increase those, THEN convert to TW hexes.

AToW Companion was worth its purchase price for these weapon modification rules and the actual conversion rules to TW alone (pages 170-171 for those).  I can't recommend it highly enough!  :thumbsup:

UnLimiTeD

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #66 on: 02 July 2020, 17:44:43 »
And here I thought the companion was rather horrible.  ???
You never stop learning.
Would extra range be worth it, though?
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Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #67 on: 02 July 2020, 18:32:16 »
I think they should put out AToW weapon conversion & tables to TW (and vice versa if needed) as a .pdf.

Not sure I'm up for more math and rules figuring.

Thanks again for the tables!
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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #68 on: 02 July 2020, 18:43:21 »
If you build a spreadsheet that shows you the AP/BD conversion to TW damage, you will see that it can TOTALLY be worth it...  ^-^

Seriously... I'm of the opinion that the AToW to TW conversion rules could be the E=mc2 of the BTU.  Not everyone appreciates that foundation, but it really underpins everything built on it...  It should get more attention than it does...

Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #69 on: 02 July 2020, 20:40:02 »
spreadsheets, xl, googlesheets ... ewww. It'd be like learning to type (which I am quite good at when not completely distracted) ... horrible to begin with, but worth it in the end.  Old cranky me does not want to put in the time nor effort!  Maybe for my 1/2-century mark in 2022
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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #70 on: 02 July 2020, 20:52:28 »
Heh... you're only a year behind me...  ^-^

Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #71 on: 02 July 2020, 21:19:50 »
I dare say we are not impacting the average age here that much  :thumbsup:
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Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #72 on: 02 July 2020, 21:32:58 »
Stoopid bad click ... just deleted my own post!

Anyway: Back on Topic

I have a 4.3 ton support VTOL, the Huey.  A 31st century clone of our late 20th century workhorse.

It moves 11/17, 860 km range, armor (hah! it's like BAR-nada with only 5 pts):  But it can shoot as far as an LRM-5/LB-5X and for a lot longer still doing up to 5 1pt hits! -- don't sneeze at it though, or shoot any infantry weapons at it please.
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Liam's Ghost

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #73 on: 02 July 2020, 21:45:59 »
I dare say we are not impacting the average age here that much  :thumbsup:

It's been a while since I've had a chance to feel young...
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #74 on: 03 July 2020, 03:43:23 »
Glad we could help, Liam!  :D

I like the Huey, but honestly, I've always just considered the Ferret to be the 31st century UH-1...

UnLimiTeD

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #75 on: 03 July 2020, 06:30:17 »
While it may work rules wise, I wonder if putting multiple sniper rifles on a vehicle makes sense in any sensible capacity.  ???
Then again, that is exactly the kind of Zany design I appreciate.  :D If it works, all the better.
Is it really that much further off the deep end than line infantry armed with snipers and automatic incendiaries?  :)
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Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #76 on: 03 July 2020, 10:17:49 »
While it may work rules wise, I wonder if putting multiple sniper rifles on a vehicle makes sense in any sensible capacity.  ???
Then again, that is exactly the kind of Zany design I appreciate.  :D If it works, all the better.
Is it really that much further off the deep end than line infantry armed with snipers and automatic incendiaries?  :)

Sure it's further off the deep end! It can move 11/17!  Imagine a company of these as deterrents.  As long as atmosphere and weather permit you are immune to terrain restrictions (well not visibility).  and striking out to 21 hexes!  If I did my math correctly each of the 5 rifles will have 60 rounds of ammo.

Note to potential customers: best not to sit and plink, shoot-communicate-move on out is the phrase of the day for Sniper Hueys.
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truetanker

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #77 on: 03 July 2020, 15:18:41 »
I see your Huey and dare you to raise a Hind!

TT
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Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #78 on: 03 July 2020, 15:38:12 »
I see your Huey and dare you to raise a Hind!

TT

Maybe later!
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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #79 on: 03 July 2020, 16:22:32 »
That sounds like its very own design thread...  ^-^

Wolf72

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #80 on: 03 July 2020, 17:44:12 »
That sounds like its very own design thread...  ^-^

Yes, yes. No hijacking! looking up stats on it from wikipedia.

Back on topic:

um

Yay, Sniper Rifles!  12 hexes seems kinda short for some, but considerably more than most infantry weapons.  I like the 15+ range, simply b/c your platoon is more likely out range for any shorter range weapons.  12 is kinda close.
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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #81 on: 03 July 2020, 18:02:18 »
12 is for the cheap and ubiquitous weapons... the more expensive ones can really reach out and touch someone with the rest of the platoon's Auto Rifles...  ^-^

Maingunnery

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #82 on: 03 July 2020, 18:31:56 »

Question: Which Sniper Rifle (and possible modifications) are best for shooting Tau Zombies?
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Hellraiser

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #83 on: 03 July 2020, 18:37:46 »
Its availability is X-C-C, so I think it's probably is old enough.  If not, the Liberator Mark V and Hammel are C-C-C.

What is the full line Daryk?   With Legality/Technology added?
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Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #84 on: 03 July 2020, 20:44:43 »
Most of them are TL C, and Legality C or D.  A couple are Legality B (who would have thought the Taurians would make these things widely available?  ::)).

The Lancelot (not Liberator, sorry for the crossed wires) is C and C, and the Hammel is C and B.  Again, I was trying to limit "verbatim content" to stay on the right side of TPTB...

Hellraiser

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #85 on: 04 July 2020, 13:15:22 »
Sorry, I was asking about the Thorhammer, I should have cut off the last part of the sentence to avoid confusion.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #86 on: 04 July 2020, 13:20:18 »
The Thorshammer is D and D...

Maelwys

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #87 on: 06 July 2020, 00:28:20 »
Question: Which Sniper Rifle (and possible modifications) are best for shooting Tau Zombies?

Well, the Barton with the Anti-Armor Rounds is fluffed as being used against the MD, since its going to cut through their WoB issued armor, as well as any dermal armor implants the MD may have.

Of course, that's not really surprising. The Barton with the AA rounds has the highest AP and BD, as well as one of the longest ranges.

Daryk

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Re: Shrapnel Issue #1 Sniper Rifles for TW
« Reply #88 on: 06 July 2020, 05:22:06 »
Agreed... sorry I got distracted by the other question...

 

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