No word back from Craig or any of TPTB, so here's the current Laser Rifle list. Of note, the Marik Sunraker and Steiner DWS L5L both breach the 0.60 cap when used as Primary weapons. That means they get the Heavy Burst special in addition to having longer range than the Support Laser, Semi-Portable. And of course, they don't require a crew of two either. The Taurian Scorcher is also interesting, in that it has a chance to set the target on fire. See Shrapnel #9 for the detailed rule. The really odd ones are the Yáng Liè and Firebolt-12 (unrepaired). Weapons that fail that often generally don't get fielded. The Firebolt is actually WORSE than an HVAC, as it fails on a 3 or 4 in addition to exploding on a 2. Every one of these rifles outranges the bog standard Laser Rifle, and most do more damage.
If money is no object, there's no reason not to go with the DWS L5L. Throw a single Grenade Launcher into each squad, and you can get 5 points of damage at 5/10/15 range with no movement penalty, plus the aforementioned Heavy Burst special for all your anti-infantry needs.
Laser Rifles TW AToW TW
Name Aff TL PPS AP BD Burst Dmg Range Range Wt Cost Notes
Yáng Liè Laser Rifle CC D 5 6 5 1 0.53 110 4 5.5 1,275 Fails on 2
Darklight-CL Laser Rifle DC D 10 6 4 1 0.42 100 3 5.5 2,400
Syrtis Firebolt-12 Laser Rifle FS D 5 6 5 1 0.53 150 5 6.5 2,200 Fails on 3 or 4, EXPLODES on 2
Syrtis Firebolt-12 (repaired) FS D 7 4 4 1 0.28 125 4 6.7 2,500
Wolf-Barron Sunraker Laser Rifle FWL D 10 7 5 1 0.61 110 4 6.7 2,500
DWS L5S Laser Rifle LC D 5 5 5 1 0.44 120 4 6.5 2,000
DWS L5C Pulse Laser Rifle LC D 7 4 4 6 0.36 100 3 5.5 1,800
DWS L5L Laser Sniper Rifle LC D 15 7 5 1 0.61 135 5 7.5 2,500
Tirbuni Pulse Laser Rifle MH D 8 5 5 5 0.56 115 4 7.7 1,900
Gaul Pulse Laser Rifle LL D 7 4 4 6 0.36 130 4 7.5 2,200
Scorcher VI Blazer Rifle TC D 10 6 5 1 0.53 125 4 7.5 1,500 Fire damage too; see Shrapnel #9
BrightStar L-15 Laser Carbine Clan D 3 5 5 1 0.44 120 4 1.8 2,500