Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Perraper Da Sapper
Tech/Era: Inner Sphere / 3058 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Perraper Da Sapper
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 10 Points Improved Stealth 5 600
Manipulators:
Left Arm: Mine Clearance 0 15
Right Arm: Mine Clearance 0 15
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Remote Sensor Dispenser RA 1 40
Extended Life Support Body 1 25
Power Pack Body 1 25
Searchlight LA 1 5
Heat Sensor Body 1 20
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 549,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 34 (136 for 4) Weapon Value: 6 (Ratio=.18)
Cost per BV: 11,735.29 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
Created by HeavyMetal Battle Armor
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Perraper Da Sapper Hot
Tech/Era: Inner Sphere / 3058 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Perraper Da Sapper Hot
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 8 Points Improved Stealth 5 480
Manipulators:
Left Arm: Mine Clearance 0 15
Right Arm: Mine Clearance 0 15
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer LA 40 2 165
Extended Life Support Body 1 25
Power Pack Body 1 25
Heat Sensor Body 1 20
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 508,500 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 34 (136 for 4) Weapon Value: 12 (Ratio=.35)
Cost per BV: 10,544.12 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
Created by HeavyMetal Battle Armor
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Perraper Da Sapper Disco
Tech/Era: Inner Sphere / 3058 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Perraper Da Sapper Disco
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 8 Points Improved Stealth 5 480
Manipulators:
Left Arm: Mine Clearance 0 15
Right Arm: Mine Clearance 0 15
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer LA 80 2 185
Extended Life Support Body 1 25
Power Pack Body 1 25
------------------------------------------------------------------
TOTALS: 9 1,000
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 493,500 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 34 (136 for 4) Weapon Value: 12 (Ratio=.35)
Cost per BV: 10,102.94 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
Created by HeavyMetal Battle Armor
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Backburner
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Backburner
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 9 Points Improved Stealth 5 540
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA 80 2 185
Anti-Personnel Weapon Mount LA 1 5
Rifle, Automatic LA 120 0 0
------------------------------------------------------------------
TOTALS: 8 1,000
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 498,088 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 37 (148 for 4) Weapon Value: 14 (Ratio=.38)
Cost per BV: 9,407.78 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
Created by HeavyMetal Battle Armor
For reasons I can't quite explain, I don't think you need to jump to clear out enemy field works when you ride a hover for your real mobility.
What I'm not clear on is what's not a core compatincy when faced with so alien a hive as field-works when faced with Navel Lasers.