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Author Topic: Support Sloth  (Read 2811 times)

mbear

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Support Sloth
« on: 21 October 2019, 09:27:36 »
Update Oct. 27, 2020: See last entry for updated stats.

Sloth Support Battle Armor
Overview:
The Support Sloth was created by AFFS militia units when they received the Battle Armor Tube Artillery option. Techs stripped the Popup mine and a small lasers of the original Sloth, and installed a single BA Artillery Tube with three magazines of four rounds each. They were also able to increase the armor slightly. Not intended for front-line use, the Support Sloth retains the 32km/h ground speed of the original.

Code: [Select]
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: E/X-X-X-E

BV: 209
Cost: 2,650,800 C-bills
Source: mbear

Movement: 3/3

Internal: 4
Armor: 24 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   

Weapons                      Loc   Heat 
-----------------------------------------
Tube Artillery (BA) (Body)  Squad    0   

Ammo                     Loc   Shots 
--------------------------------------
BA Tube Artillery Ammo  Squad      4 
BA Tube Artillery Ammo  Squad      4 
BA Tube Artillery Ammo  Squad      4 
[/s]
« Last Edit: 27 October 2020, 09:07:23 by mbear »
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Daryk

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Re: Support Sloth
« Reply #1 on: 21 October 2019, 16:09:21 »
So... a BA with 3 Jump and BA Tube Artillery for ~2.6M a copy... not bad, not bad at all...  :thumbsup:

killfr3nzy

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Re: Support Sloth
« Reply #2 on: 21 October 2019, 16:17:56 »
By no means am I an expert, but when I run the numbers its 60kg over.
Also, your datasheet doesn't list the remaining Small Laser.

@Daryk for BA the movement is listed walking/running/other, where the first two are always the same number, and the last could be jumpjets, UMU, or VTOL.

Daryk

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Re: Support Sloth
« Reply #3 on: 21 October 2019, 16:22:52 »
Ah, a different convention than I'm used to...  :-\

Retry

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Re: Support Sloth
« Reply #4 on: 21 October 2019, 16:34:21 »
So... a BA with 3 Jump and BA Tube Artillery for ~2.6M a copy... not bad, not bad at all...  :thumbsup:
It's actually ~2.6M per squad.

Daryk

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Re: Support Sloth
« Reply #5 on: 21 October 2019, 16:34:58 »
Even better!  :thumbsup:

DOC_Agren

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Re: Support Sloth
« Reply #6 on: 21 October 2019, 19:23:08 »
Yes please
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RunandFindOut

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Re: Support Sloth
« Reply #7 on: 21 October 2019, 20:41:49 »
That's exactly what I did the moment BA tube artillery became available, though I stripped both smalls from my version and replaced them with a light machine gun.  Because really what ELSE are they going to do with any surviving sloth suits?  Rip off their useless pop-up mines and use them as an organic artillery battery for foot infantry units.
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mbear

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Re: Support Sloth
« Reply #8 on: 22 October 2019, 05:58:15 »
By no means am I an expert, but when I run the numbers its 60kg over.
Also, your datasheet doesn't list the remaining Small Laser.


Both small lasers are removed. I've updated the text to show that.

And it's possible I am 60kg over; MegaMekLab is kind of weird to me and I may not be using it correctly. You can drop some ammo or an armor point to get it back under weight.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Sabelkatten

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Re: Support Sloth
« Reply #9 on: 22 October 2019, 06:11:28 »
If I've got the weights correct...

Chassis 300
Movement 80
Armor 300
BATA 400
Ammo 180

1260 total

If it's supposed to be prototype armor it's 60 kg over, thought. Plus I don't think the slots will fit?

killfr3nzy

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Re: Support Sloth
« Reply #10 on: 22 October 2019, 10:59:26 »
I'm on MegaMek 45.3, and I get pretty much the same as Sabelkatten if both SL are now gone - bar the BATA weighing an extra 100kg; errata somewhere?

So you've got another 140-240kg to play with, and 2 more crits without any turret shenanigans, or consolidating your ammo (which seems to go up to 8 shots in one crit).

Presuming only 140kg, you could;
-Bump armour to 8 and be able to tank a LL, add 2 extra rounds ammo, and take 2 APWM for token AI and maybe smoke grenades
-Increase speed and ammo each by a third (+1/+4)
-Add 4 ammo, an LMG and APWM
-Add 6 ammo and a Firedrake


 

mbear

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Re: Support Sloth
« Reply #11 on: 23 October 2019, 08:20:11 »
MegaMekLab says I can only put 4 shots in a slot so that's what I did. At work now so I'll have to wait until later to see what's going on.
« Last Edit: 27 October 2020, 09:05:24 by mbear »
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

mbear

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Re: Support Sloth
« Reply #12 on: 27 October 2020, 09:06:39 »
Sorry about the thread necromancy but I finally got the **** thing fixed.

The Support Sloth was created by AFFS militia units when they received the Battle Armor Tube Artillery option. Techs stripped the Popup mine and a small laser from the original Sloth, and installed a single BA Artillery Tube with two magazines of four rounds each. They were also able to increase the armor slightly. Not intended for front-line use, the Support Sloth retains the 32km/h ground speed of the original.


Sloth (Support) BattleArmor
Type: Sloth (Support)
Manufacturer: None (Refit)
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Quad
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value: 245
Swarm/Leg Attack/Mechanized/AP: No/No/No/No


Equipment                                     Slots      Mass   
Chassis:                                               300 kg    
Motive System:                                                   
     Ground MP:          3                              80 kg    
     Jump MP:            0                               0 kg    
Manipulators:                                                    
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Standard (Basic)       0      300 kg    
    Armor Value:         7 (Trooper)                             

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Tube Artillery                  Body       4       500 kg
Tube Artillery Ammo (4)         Body       1       60 kg 
Tube Artillery Ammo (4)         Body       1       60 kg 
Small Laser                     Body       1       200 kg
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

 

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