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Author Topic: Tinkering with Infatry Platoons  (Read 956 times)

Goose

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Tinkering with Infatry Platoons
« on: 25 March 2020, 20:33:04 »
 :D

… OK: It's one platoon, to see if it readable on the forum.
Code: [Select]
Notable Unit:
Tech Base (Rating): Inner Sphere (D/X-X-D)
Transport Weight: 26 tons
Equipment:
Primary Weapon: 24 Federated-Barrett M61A Laser Rifles
Secondary Weapon: 3 Support Machine Guns
Disposable Weapon: LAW Rocket Launchers
Armor: AFFS/AFFC (3030+) Armor Kit
Battle Value: 392
Notes: 2 s with 1 ton of ammunition each. Each weapon requires 9 soldiers to operate. Not trained or equipped for Anti-’Mech or Swarming Attacks. 1 Paramedic assigned. Paramedic equipment. 
Platoon Type (Specialty): Motorized, (Field Guns)
Ground MP:  3
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 2
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
21 (28), 20 (27-26), 19 (25), 18 (24), 17 (23-22), 16 (21), 15 (20), 14 (19-18), 13 (17), 12 (16), 11 (15-14), 10 (13), 9 (12), 8 (11-10), 7 (9), 6 (8), 5 (7-6), 4 (5), 3 (4), 2 (3-2), 1 (1)
Cost (C-bills): 7224521

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
14 (28-27), 13 (26-25), 12 (24-23), 11 (22-21), 10 (20-19), 9 (18-17), 8 (16-15), 7 (14-13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 3
Anti-'Mech TN: -
Experience Rating: Veteran
Adjusted BV: 512

 :( There's a spot which should list the Ultra/5s …

(Was "Ever so munchie set of Field Guns")
« Last Edit: 13 April 2020, 13:19:00 by Goose »
Goose
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Daryk

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Re: Ever so munchie set of Field Guns
« Reply #1 on: 26 March 2020, 03:41:25 »
The "Notes" block says "2 s with 1 ton of ammunition each."

Goose

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Re: Ever so munchie set of Field Guns
« Reply #2 on: 26 March 2020, 18:57:16 »
… Instead of what I have here, on-screen.

I can't remember the last time I had a working file-hosting service, to show a screen-cap with.
Goose
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Daryk

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Re: Ever so munchie set of Field Guns
« Reply #3 on: 26 March 2020, 18:59:50 »
The code block should simply display whatever text you paste in there without alteration...  ???

Goose

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Re: Ever so munchie set of Field Guns
« Reply #4 on: 06 April 2020, 20:42:48 »
Only when it works right. :P

Code: [Select]
Notable Unit:
Tech Base (Rating): Inner Sphere (E/X-X-E)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 21 Federated-Barrett M42B Assault Rifles
Secondary Weapon: 5 Heavy Support Pulse Lasers
Disposable Weapon: LAW Rocket Launchers
Armor: AFFS/AFFC (3030+) Armor Kit
Battle Value: 179
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks. 1 Paramedic assigned. Paramedic equipment. 
Platoon Type (Specialty): Foot, (None)
Ground MP:  Shoot or Move 1MP
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 27 (9/3)
Damage Divisor: 2
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-4 Hexes), 1 (5-6 Hexes), 2 (7-8 Hexes), 3 (9-10 Hexes), 4 (11-12 Hexes)
Maximum Weapon Damage (# of Troopers):
26 (27), 25 (26), 24 (25), 23 (24), 22 (23), 21 (22), 20 (21), 19 (20), 18 (19), 17 (18), 16 (17), 15 (16), 14 (15), 13 (14), 12 (13-12), 11 (11), 10 (10), 9 (9), 8 (8), 7 (7), 6 (6), 5 (5), 4 (4), 3 (3), 2 (2), 1 (1)
Cost (C-bills): 6253483

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
14 (27-26), 13 (25), 12 (24-23), 11 (22-21), 10 (20-19), 9 (18-17), 8 (16-15), 7 (14-13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 1
Anti-'Mech TN: -
Experience Rating: Elite
Adjusted BV: 342

Not actual field guns, strictly speaking …
Goose
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Daryk

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Re: Ever so munchie set of Field Guns
« Reply #5 on: 06 April 2020, 20:48:54 »
How do you get 5 Support Weapons into that platoon?  There should be an even number with 2 per squad...

Goose

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Re: Ever so munchie set of Field Guns
« Reply #6 on: 06 April 2020, 20:56:19 »
The medic subtracts one.
Goose
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Re: Ever so munchie set of Field Guns
« Reply #7 on: 06 April 2020, 21:05:55 »
Shouldn't there be one in every squad?  ???

Goose

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Re: Ever so munchie set of Field Guns
« Reply #8 on: 07 April 2020, 18:02:30 »
Go a pp.? ???
Goose
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Re: Ever so munchie set of Field Guns
« Reply #9 on: 07 April 2020, 18:08:20 »
I thought all the squads in a platoon had to be the same...

boilerman

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Re: Ever so munchie set of Field Guns
« Reply #10 on: 10 April 2020, 22:44:27 »
I thought all the squads in a platoon had to be the same...

Combat medics are an exception to that rule. A medic replaces 1 support weapon in the platoon, not 1 support weapon per squad.
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Goose

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Re: Ever so munchie set of Field Guns
« Reply #11 on: 11 April 2020, 01:20:37 »
I thought there was something in that sheet which gave medium pulses the anti-infanty 1d6?
« Last Edit: 11 April 2020, 19:07:37 by Goose »
Goose
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Re: Ever so munchie set of Field Guns
« Reply #12 on: 11 April 2020, 08:11:28 »
Combat medics are an exception to that rule. A medic replaces 1 support weapon in the platoon, not 1 support weapon per squad.
So... what range does the platoon use?  The primary weapons', or the secondarys'? By squad, three would have the range of the secondary weapons, while the one with the Medic would use the primary range.

Goose

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Re: Ever so munchie set of Field Guns
« Reply #13 on: 11 April 2020, 19:09:17 »
If there's only one support weapon per squad, you use the "rifle" number…
Goose
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Re: Ever so munchie set of Field Guns
« Reply #14 on: 11 April 2020, 19:40:48 »
Yes, but in a platoon that has three squads that have TWO support weapons, and one that only has one, what does the platoon overall use?  ???

Goose

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Re: Ever so munchie set of Field Guns
« Reply #15 on: 11 April 2020, 19:46:42 »
The numbers is not "one," ergo …
Goose
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Re: Ever so munchie set of Field Guns
« Reply #16 on: 11 April 2020, 19:51:28 »
But it is in one squad...

Goose

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Re: Ever so munchie set of Field Guns
« Reply #17 on: 11 April 2020, 21:25:00 »
Very Simple Test:
Code: [Select]
Notable Unit:
Tech Base (Rating): Inner Sphere (C/X-X-D)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 24 Battle Rifles
Secondary Weapon: 4 Heavy Grenade Launchers
Disposable Weapon: LAW Rocket Launchers
Armor: Standard Armor Kit
Battle Value: 99
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks.   
Platoon Type (Specialty): Foot, (None)
Ground MP:  1
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 1
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
16 (28), 15 (27-26), 14 (25-24), 13 (23-22), 12 (21), 11 (20-19), 10 (18-17), 9 (16-15), 8 (14), 7 (13-12), 6 (11-10), 5 (9-8), 4 (7), 3 (6-5), 2 (4-3), 1 (2-1)
Cost (C-bills): 1527783

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
15 (28-27), 14 (26-25), 13 (24), 12 (23-22), 11 (21-20), 10 (19-18), 9 (17-16), 8 (15-14), 7 (13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 4
Anti-'Mech TN: -
Experience Rating: Regular
Adjusted BV: 99

Did I miss something?
Goose
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Daryk

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Re: Ever so munchie set of Field Guns
« Reply #18 on: 11 April 2020, 21:38:00 »
With all the variance between the various software packages and the rules, I have no idea.

boilerman

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Re: Ever so munchie set of Field Guns
« Reply #19 on: 11 April 2020, 21:48:27 »
Yes, but in a platoon that has three squads that have TWO support weapons, and one that only has one, what does the platoon overall use?  ???
As I recall it's if you have less than 2 support weapons per squad but looking at the platoon as a whole.

5 support weapons between 3 squads is less than 2 support weapons per squad in the platoon.
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boilerman

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Re: Ever so munchie set of Field Guns
« Reply #20 on: 11 April 2020, 21:49:18 »
Very Simple Test:
Code: [Select]
Notable Unit:
Tech Base (Rating): Inner Sphere (C/X-X-D)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 24 Battle Rifles
Secondary Weapon: 4 Heavy Grenade Launchers
Disposable Weapon: LAW Rocket Launchers
Armor: Standard Armor Kit
Battle Value: 99
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks.   
Platoon Type (Specialty): Foot, (None)
Ground MP:  1
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 1
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
16 (28), 15 (27-26), 14 (25-24), 13 (23-22), 12 (21), 11 (20-19), 10 (18-17), 9 (16-15), 8 (14), 7 (13-12), 6 (11-10), 5 (9-8), 4 (7), 3 (6-5), 2 (4-3), 1 (2-1)
Cost (C-bills): 1527783

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
15 (28-27), 14 (26-25), 13 (24), 12 (23-22), 11 (21-20), 10 (19-18), 9 (17-16), 8 (15-14), 7 (13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 4
Anti-'Mech TN: -
Experience Rating: Regular
Adjusted BV: 99

Did I miss something?
What were you testing?
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Goose

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Re: Ever so munchie set of Field Guns
« Reply #21 on: 11 April 2020, 21:57:33 »
It was an open invitation for someone with a better balanced coffee:nutrition ratio to check things.  :D
Goose
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Goose

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Re: Ever so munchie set of Field Guns
« Reply #22 on: 11 April 2020, 22:14:14 »
Code: [Select]
Notable Unit:
Tech Base (Rating): Inner Sphere (E/X-X-E)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 20 Dual Assault Rifle & Grenade Launcher Weapons
Secondary Weapon: 8 Kind David Light Gauss Rifles
Disposable Weapon: LAW Rocket Launchers
Armor: FWLM Armor Kit
Battle Value: 122
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks.   
Platoon Type (Specialty): Foot, (None)
Ground MP:  Shoot or Move 1MP
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 1
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-3 Hexes), 2 (4-6 Hexes), 4 (7-9 Hexes)
Maximum Weapon Damage (# of Troopers):
21 (28), 20 (27-26), 19 (25), 18 (24), 17 (23-22), 16 (21), 15 (20), 14 (19-18), 13 (17), 12 (16), 11 (15-14), 10 (13), 9 (12), 8 (11-10), 7 (9), 6 (8), 5 (7-6), 4 (5), 3 (4), 2 (3-2), 1 (1)
Cost (C-bills): 3070080

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
15 (28-27), 14 (26-25), 13 (24), 12 (23-22), 11 (21-20), 10 (19-18), 9 (17-16), 8 (15-14), 7 (13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 4
Anti-'Mech TN: -
Experience Rating: Regular
Adjusted BV: 122

I thought King Davids got the extra 1d6 anti-infantry headcount?
Goose
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Daryk

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Re: Ever so munchie set of Field Guns
« Reply #23 on: 12 April 2020, 08:47:13 »
I takes a Burst value of at least 15 (and AP x BD 20 or more) to qualify for the Heavy Burst special.  The King David only has a Burst of 5.

Goose

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Re: Tinkering with Infatry Platoons
« Reply #24 on: 13 April 2020, 13:36:44 »
Code: [Select]
Notable Unit:
Tech Base (Rating): Inner Sphere (C/B-C-C)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 24 Assault Rifles
Secondary Weapon: 4 Combat Shotguns
Disposable Weapon: Micro Grenades
Armor: Non-Armored Clothing, Fatigues/Civilian
Battle Value: 72
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks.   
Platoon Type (Specialty): Foot, (None)
Ground MP:  1
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 1
To-Hit Modifier (Range in Hexes):
-2 (0 Hexes), 0 (1 Hex), 2 (2 Hexes), 4 (Hexes)
Maximum Weapon Damage (# of Troopers):
14 (28-27), 13 (26-25), 12 (24-23), 11 (22-21), 10 (20-19), 9 (18-17), 8 (16-15), 7 (14-13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)
Cost (C-bills): 605047

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
0 (0 Hexes)
Maximum Weapon Damage (# of Troopers):
4 (28-25), 3 (24-18), 2 (17-11), 1 (10-4), 0 (3-1)

Adjusted Platoon Stats
Gunnery TN: 5
Anti-'Mech TN: -
Experience Rating: Green
Adjusted BV: 65
Comrade Cheap is Cheap
Goose
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Daryk

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Re: Tinkering with Infatry Platoons
« Reply #25 on: 13 April 2020, 17:23:10 »
Uh... Combat shotguns are more expensive than Auto-Rifles, AND do less damage (at less range, no less)...  The Micro-Grenades work, though...

Goose

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Re: Tinkering with Infatry Platoons
« Reply #26 on: 13 April 2020, 19:26:49 »
Ever watch Enemy at the Gates?
Goose
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Re: Tinkering with Infatry Platoons
« Reply #27 on: 13 April 2020, 19:28:28 »
Not yet, but it's on my list to watch...

truetanker

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Re: Tinkering with Infatry Platoons
« Reply #28 on: 15 April 2020, 20:53:56 »
Robocop shouldn't have done that to Sasha...

TT
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Goose

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Re: Tinkering with Infatry Platoons
« Reply #29 on: 25 April 2020, 15:17:32 »
 >:D
Code: [Select]
Notable Unit:
Tech Base (Rating): Inner Sphere (E/X-F-E)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 21 Dual Assault Rifle & Grenade Launcher Weapons
Secondary Weapon: 5 Heavy Support Pulse Lasers
Disposable Weapon: LAW Rocket Launchers
Armor: AFFS/AFFC (3030+) Armor Kit
Battle Value: 166
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks. 1 Paramedic assigned. Paramedic equipment. 
Platoon Type (Specialty): Foot, (None)
Ground MP:  Shoot or Move 1MP
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 27 (9/3)
Damage Divisor: 2
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-4 Hexes), 1 (5-6 Hexes), 2 (7-8 Hexes), 3 (9-10 Hexes), 4 (11-12 Hexes)
Maximum Weapon Damage (# of Troopers):
21 (27), 20 (26-25), 19 (24), 18 (23), 17 (22), 16 (21-20), 15 (19), 14 (18), 13 (17), 12 (16-15), 11 (14), 10 (13), 9 (12-11), 8 (10), 7 (9), 6 (8), 5 (7-6), 4 (5), 3 (4), 2 (3-2), 1 (1)
Cost (C-bills): 5708772

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
14 (27-26), 13 (25), 12 (24-23), 11 (22-21), 10 (20-19), 9 (18-17), 8 (16-15), 7 (14-13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 1
Anti-'Mech TN: -
Experience Rating: Elite
Adjusted BV: 316
What faction would actually reorganize itself around infantry medium pulses? :D
Goose
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