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Author Topic: Accurized BattleMechs  (Read 1349 times)

Failure16

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Accurized BattleMechs
« on: 20 July 2022, 14:05:59 »
"A long, long time ago, I can still remember..."

Let's face it, BattleTech has a long and storied history of art that that does not match game statistics. This goes back to the earliest iterations of the game, and I am sure there are many reasons for this related to many things. Certain authors, like Blaine Pardoe, have been relatively forthcoming of how the designs in TRO: 3025 came to be in a fundamental sense. Some had art provided and some did not. No matter what, the designs were individual creations, and not everyone views the world in the same light.

I came to BattleTech in a roundabout fashion via TRO: 3026 in about 1986ish. It was found in a bookstore nestled amongst my obsession of the time: Squadron Signal aircraft books in conjunction with massive Janes tomes that are still bordering on too heavy to lift, which were secured because they were surplused from my father's work. This bookstore was in Athens, Greece where I grew up, so while the books were available, the infrastructure to play the games--or even know what they were--was lacking. So while I knew TRO 3026 was certainly not real, they spoke to a 9-10 year-old me in a way that has echoed down the decades ever since. (This is the reason why I stick to the original 3025 era almost religiously, because of nostalgia and little else.)

The stories in 3026 provided hours of roleplaying adventures for my friends and I, usually centered around a rattletrap J. Edgar named Warlock's Blood, that were very far removed from what the BattleTech universe was largely about. But those images, and those words provided a glimpse into a world that was inviting, exciting, and open enough to allow us to tread through it with glee.

I got TRO 3025 and Map Set 2 before I even had rules--not finding a Second Edition boxset until the early 90s when we returned to the States--so it was a long time before I learned how to play. But I did eventually get the original rules compilation, the BattleTech Manual: Rules of Warfare about the same time the Mercenary's Handbook came out, so I could design my own machines even before I could play. (I am a very literal person and it simply did not occur to me to proxy the game pieces with, say, the famous bottlecaps at the time, though in time I got that part too when under duress; but that’s another story entirely!)

For a youth used to poring through technical manuals and similar literature, the disparities between what was presented in the text and statistics alongside images of these wondrous machines was curious, though. So, long before I could play the game, I was “fixing them” to match each other. This is the result of those summers spent at a place called the Crossroads in a place removed from time called Hellenikon Greece. While I do not expect you all to view them with the same foggy lenses of warm nostalgia that I do, I present them to you as designs that could have been—long before anyone on the planet had reason to think of “Mark I OmniMechs”…

There is no accompanying fluff-text because they were only meant to ally art to stats, not function as variants. But I have included some design notes for those that are interested. Also, please note that all of these are derived from the original art present in TRO 3025; Sarna.net can make a good resource to finding those images for those not of a certain age.

The first:
--------------------------------------------------------
Type/Model:    Locust LCT-1V (Accurized)
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Standard               0      2.00
Engine:        160 Fusion                    6      6.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Single                    4       .00
 (Heat Sink Loc: 1 HD, 1 RT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   48 pts Standard              0      3.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:              6          6     
   Center Torso (Rear):                  2     
   L/R Side Torso:            5        5/5     
   L/R Side Torso (Rear):              2/2     
   L/R Arm:                   3        4/4     
   L/R Leg:                   4        5/5     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
3 Small Lasers           RA      3           3      1.50
3 Small Lasers           LA      3           3      1.50
1 Medium Laser           CT      3           1      1.00
--------------------------------------------------------
TOTALS:                          9          38     20.00
Crits & Tons Left:                          40       .00

Calculated Factors:
Total Cost:        1,568,200 C-Bills
Battle Value:      405
Cost per BV:       3,872.1
Weapon Value:      142 / 142 (Ratio = .35 / .35)
Damage Factors:    SRDmg = 9;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 8,  Armor/Structure: 1/2
                   Damage PB/M/L: 3/1/-,  Overheat: 0
                   Class: ML;  Point Value: 4


This one was obvious and typifies the driving ethos behind the endeavor. The Original art had arm-pods with three identical ports each. How to do it? Go the route that eventually would become the LCT-3M. It works and can make a hash of WSP-1Ws if treated right. And it might have been subconsciously derived from that very machine, but I have never used a WSP-1W to date after all these years. A subvariant dropped the speed to 7/11 and kept the armor at canon-levels.

I always had a soft-spot for the LCT, going back to dueling a STG on the original maps, thanks to Third Edition and a trip to Florida where that box was all I had to amuse myself during downtimes…The LCT has to work had to overcome those jump jets once the fight gets centered around the hills.

After the Locust, many designs were skipped because they are close enough as to not draw a wary teen’s eye.
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

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Re: Accurized BattleMechs
« Reply #1 on: 20 July 2022, 14:09:21 »
 But then the Griffin* came along, leading to this:

--------------------------------------------------------
Type/Model:    Griffin GRF-1N (Accurized)
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        275 Fusion                    6     15.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     12 Single                    1      2.00
 (Heat Sink Loc: 1 CT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             18         20     
   Center Torso (Rear):                  7     
   L/R Side Torso:           13      20/20     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   9      14/14     
   L/R Leg:                  13      18/18     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
2 Small Lasers           LA      2           2      1.00
1 LRM 5                  RT      2   24      2      3.00
  (Ammo Locations: 1 RT)
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 RT)
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         17          46     55.00
Crits & Tons Left:                          32       .00

Calculated Factors:
Total Cost:        4,971,831 C-Bills
Battle Value:      978
Cost per BV:       5,083.67
Weapon Value:      571 / 571 (Ratio = .58 / .58)
Damage Factors:    SRDmg = 10;  MRDmg = 9;  LRDmg = 4
BattleForce2:      MP: 5J,  Armor/Structure: 4/5
                   Damage PB/M/L: 2/1/1,  Overheat: 1
                   Class: MM;  Point Value: 10

This is not a bad variant, reminiscent of the -1S in its way. If nothing else, it was the only way to get 9 missile tubes.

*I must admit that I am a dyed-in-the-wool WVR fan, but my true love is the GRF. As a very young boy in North Carolina one day, I made a conscious decision to get a GRF miniature over Sorenson’s Sabres—a serious admission for a bibliophile such as myself. The image by Loose had me at the first time I saw it, and the fluff was certainly evocative of the dark times of the Succession Wars. Ally that to the image of one slipping off a building in TRO 3026’s MechBuster write-up (remember those Squadron Signal books?) and how it drove home Dispossession as a conceit and you had love at first sight. I will always remember my first duel I had with it, against a Goliath, where I learned that losing a certain side torso can lead to suboptimal results—until noticing in desperation that physical attacks from a mobile chassis can indeed swing the day.
« Last Edit: 21 July 2022, 09:02:51 by Failure16 »
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

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Re: Accurized BattleMechs
« Reply #2 on: 20 July 2022, 14:10:43 »
I got Rolling Thunder early on, which cemented my status as a Free Worlder (including mercenary participation) without ever looking back. It was also my first exposure to the variants presented in the original TROs and provided my association to the WVR-6M. If I ever did get a BattleTech themed license plate for my car (which will never happen, but still), it would read just that…

In any event, this was an easy one to do, and all too obvious. It certainly makes the WVR even more of a brawler than it already is, and goes well with my feeling on concentrated firepower (the extra medium laser) vice SRMs (which are too reliant on luck oft-times). This lacks jump jets because the original drawing does not make them clear, but it does show ports on the Left Arm and of course the extra ammo cassette! And besides, tanks from the 80s tended to have about 40-60 main gun rounds, so it made sense at the time…
--------------------------------------------------------
Type/Model:    Wolverine WVR-6R (Accurized)
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        275 Fusion                    6     15.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     11 Single                    0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  160 pts Standard              0     10.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             18         23     
   Center Torso (Rear):                  8     
   L/R Side Torso:           13      16/16     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   9      16/16     
   L/R Leg:                  13      22/22     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/5           RA      1   40      6     10.00
  (Ammo Locations: 1 LA, 1 RA)
2 Small Lasers           LA      2           2      1.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
2 Medium Lasers          CT      6           2      2.00
--------------------------------------------------------
TOTALS:                         13          44     55.00
Crits & Tons Left:                          34       .00

Calculated Factors:
Total Cost:        4,509,931 C-Bills
Battle Value:      874
Cost per BV:       5,160.1
Weapon Value:      809 / 809 (Ratio = .93 / .93)
Damage Factors:    SRDmg = 18;  MRDmg = 5;  LRDmg = 1
BattleForce2:      MP: 5,  Armor/Structure: 4/5
                   Damage PB/M/L: 4/2/1,  Overheat: 0
                   Class: MM;  Point Value: 9
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

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Re: Accurized BattleMechs
« Reply #3 on: 20 July 2022, 14:11:18 »
Battle pods to the front!

This design is another significant departure from original art versus what came to be. A lot of people know the original art had the “paddle-hands”, but they might not realize there were other changes. The quartet of chest ports were different sizes—this may be seen as perspective, but for me back then, it meant different systems. It just so-worked that turning them into small lasers kept the armor the same.

All in all, not a bad variant, and this could very well have been a variant and not a reimagining. I’m glad I found this one.
--------------------------------------------------------
Type/Model:    Ostroc OSR-2C (TRO Accurized)
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     15 Single                    3      5.00
 (Heat Sink Loc: 1 HD, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  144 pts Standard              0      9.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             20         22     
   Center Torso (Rear):                  6     
   L/R Side Torso:           14      22/22     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                  10        8/8     
   L/R Leg:                  14      20/20     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 SRM 4                  RA      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 SRM 4                  LA      3           1      2.00
1 Small Laser            RT      1           1       .50
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Small Laser            LT      1           1       .50
1 Large Laser            CT      8           2      5.00
--------------------------------------------------------
TOTALS:                         22          41     58.00
Crits & Tons Left:                          37      2.00

Calculated Factors:
Total Cost:        4,997,600 C-Bills
Battle Value:      914
Cost per BV:       5,467.83
Weapon Value:      778 / 778 (Ratio = .85 / .85)
Damage Factors:    SRDmg = 19;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 5,  Armor/Structure: 4/5
                   Damage PB/M/L: 4/2/-,  Overheat: 1
                   Class: MH;  Point Value: 9
 

« Last Edit: 20 July 2022, 15:08:03 by Failure16 »
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

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Re: Accurized BattleMechs
« Reply #4 on: 20 July 2022, 14:13:03 »
Another perennial favorite of mine, the RFL. This was the most obvious of all the designs in this project. None showed the medium laser, so they had to go. While it is certainly not a world-beater, it can lay down a steady stream of five-point hits, never has to worry about heat, and matches the look and name better than the original. The speed, well, on two maps, it’s not such a big deal.
--------------------------------------------------------
Type/Model:    Rifleman RFL-3N (Accurized V1)
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Single                    3       .00
 (Heat Sink Loc: 1 HD, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  128 pts Standard              0      8.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             20         17     
   Center Torso (Rear):                  6     
   L/R Side Torso:           14      14/14     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                  10      12/12     
   L/R Leg:                  14      18/18     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Autocannon/5s          RA      2   40     10     18.00
  (Ammo Locations: 1 LA, 1 RA)
2 Autocannon/5s          LA      2           8     16.00
--------------------------------------------------------
TOTALS:                          4          48     60.00
Crits & Tons Left:                          30       .00

Calculated Factors:
Total Cost:        3,963,200 C-Bills
Battle Value:      807
Cost per BV:       4,911.03
Weapon Value:      639 / 639 (Ratio = .79 / .79)
Damage Factors:    SRDmg = 12;  MRDmg = 13;  LRDmg = 5
BattleForce2:      MP: 3,  Armor/Structure: 3/5
                   Damage PB/M/L: 3/2/2,  Overheat: 0
                   Class: MH;  Point Value: 8


If speed is what you want, you can have it back. Contrast this to the Pardoe version displayed in the infamously subpar* Cranston Snord’s Irregulars
--------------------------------------------------------
Type/Model:    Rifleman RFL-3N (Accurized v2)
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        240 Fusion                    6     11.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Single                    1       .00
 (Heat Sink Loc: 1 HD)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             20         26     
   Center Torso (Rear):                  9     
   L/R Side Torso:           14      20/20     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                  10      18/18     
   L/R Leg:                  14      26/26     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Autocannon/2s          RA      2   45      3     13.00
  (Ammo Locations: 1 CT)
2 Autocannon/2s          LA      2           2     12.00
--------------------------------------------------------
TOTALS:                          4          33     60.00
Crits & Tons Left:                          45       .00

Calculated Factors:
Total Cost:        4,550,400 C-Bills
Battle Value:      839
Cost per BV:       5,423.6
Weapon Value:      430 / 430 (Ratio = .51 / .51)
Damage Factors:    SRDmg = 4;  MRDmg = 6;  LRDmg = 4
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: MH;  Point Value: 8


*That is a well-justified FWL-perspective conceit. The book was naff because it made the default bad-guys, the FWLM, out to be cartoonish buffoons without any depth. And Snord and his band were discouragingly lacking in any redeeming social value, and their origin-story was equally cringe-inducing to even a youngster. Though Holloway’s cover was masterful, equally on par with the first two.

But…those side torsos beckoned. They weren’t lasers, to be sure, but they might have been missile racks. Hence the version below. Quite a different machine. In modern times/rules, it’s not a bad ADV at all. The speed is back below 3025 battle-line levels. It might be the only one that departed from the original MLC (weight-class), but I feel it was worth it.

--------------------------------------------------------
Type/Model:    Rifleman RFL-3N (Accurized v3)
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        195 Fusion                    6      8.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Single                    3       .00
 (Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  136 pts Standard              0      8.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         19     
   Center Torso (Rear):                  6     
   L/R Side Torso:           15      14/14     
   L/R Side Torso (Rear):              5/5     
   L/R Arm:                  10      13/13     
   L/R Leg:                  15      19/19     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Autocannon/2s          RA      2   45      3     13.00
  (Ammo Locations: 1 CT)
2 Autocannon/2s          LA      2           2     12.00
1 LRM 10                 RT      4   24      4      7.00
  (Ammo Locations: 1 LT, 1 RT)
1 LRM 10                 LT      4           2      5.00
--------------------------------------------------------
TOTALS:                         12          41     65.00
Crits & Tons Left:                          37       .00

Calculated Factors:
Total Cost:        4,431,075 C-Bills
Battle Value:      800
Cost per BV:       5,538.84
Weapon Value:      621 / 621 (Ratio = .78 / .78)
Damage Factors:    SRDmg = 6;  MRDmg = 13;  LRDmg = 8
BattleForce2:      MP: 3,  Armor/Structure: 3/5
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: MH;  Point Value: 8

« Last Edit: 21 July 2022, 19:38:02 by Failure16 »
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

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  • Posts: 1289
  • Better Days
Re: Accurized BattleMechs
« Reply #5 on: 20 July 2022, 14:13:45 »
Ah, the Thunderbucket. Always a fan-favorite, if relatively rare on the table in 3025-days because the 2nd Edition only featured two standees (like the WVR). This version isn’t really that much of a departure. The PPC is there to eat up tonnage, but also because the main-gun is so prominent on the drawing. It was certainly bigger than the PXH’s heavy laser, not so? The return of the LRM-5/SRM-4 combo probably hurts it in some way, but not criminally so in practice. You can see the change in locations, though, which fixes a problem talked about even today (though it goes back to the GRF issue alluded to earlier!).
--------------------------------------------------------
Type/Model:    Thunderbolt TDR-5S (Accurised)
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        260 Fusion                    6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     18 Single                    8      8.00
 (Heat Sink Loc: 1 HD, 2 RT, 1 CT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         30     
   Center Torso (Rear):                 11     
   L/R Side Torso:           15      24/24     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                  10      20/20     
   L/R Leg:                  15      29/29     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
2 Machine Guns           LA      0  200      3      2.00
  (Ammo Locations: 1 LA)
1 LRM 5                  LT      2   24      2      3.00
  (Ammo Locations: 1 LT)
1 SRM 4                  LT      3   25      2      3.00
  (Ammo Locations: 1 LT)
3 Medium Lasers          LT      9           3      3.00
--------------------------------------------------------
TOTALS:                         24          52     65.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        5,382,411 C-Bills
Battle Value:      1,042
Cost per BV:       5,165.46
Weapon Value:      1,399 / 1,399 (Ratio = 1.34 / 1.34)
Damage Factors:    SRDmg = 19;  MRDmg = 10;  LRDmg = 4
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/3/1,  Overheat: 1
                   Class: MH;  Point Value: 10

Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

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  • Posts: 1289
  • Better Days
Re: Accurized BattleMechs
« Reply #6 on: 20 July 2022, 14:14:32 »
One of the poster-children of the game, everyone has an opinion on the WHM. This one changed rather more than most and I am not convinced today that it works. It certainly does not violate the early “overheat with balls” paradigm, and I am proud of the accurization from an aesthetic stance. The LRMs stem from the original source material, but for me that means a big plate in AeroTech—since Robotech/Macross was never a thing for me, in that time or any other (okay, the first three McKinney novelizations did impact me, but as literary works, not tied to imagery). But, it is different than the standard Warhammers we have all come to know and love.
--------------------------------------------------------
Type/Model:    Warhammer WHM-6R (Accurized)
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        210 Fusion                    6      9.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     15 Single                    7      5.00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  168 pts Standard              0     10.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             22         25     
   Center Torso (Rear):                  8     
   L/R Side Torso:           15      17/17     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                  11      17/17     
   L/R Leg:                  15      23/23     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
1 Large Laser            LA      8           2      5.00
1 SRM 6                  RT      4   15      3      4.00
  (Ammo Locations: 1 RT)
1 LRM 10                 RT      4   12      3      6.00
  (Ammo Locations: 1 CT)
1 Medium Laser           RT      3           1      1.00
1 Small Laser            RT      1           1       .50
2 Machine Guns           RT      0  100      3      1.50
  (Ammo Locations: 1 CT)
1 Flamer                 RT      3           1      1.00
1 LRM 10                 LT      4           2      5.00
1 Medium Laser           LT      3           1      1.00
1 Small Laser            LT      1           1       .50
2 Machine Guns           LT      0           2      1.00
1 Flamer                 LT      3           1      1.00
--------------------------------------------------------
TOTALS:                         42          59     70.00
Crits & Tons Left:                          19       .00

Calculated Factors:
Total Cost:        5,606,600 C-Bills
Battle Value:      880
Cost per BV:       6,371.14
Weapon Value:      748 / 748 (Ratio = .85 / .85)
Damage Factors:    SRDmg = 16;  MRDmg = 11;  LRDmg = 6
BattleForce2:      MP: 3,  Armor/Structure: 4/5
                   Damage PB/M/L: 3/2/-,  Overheat: 4
                   Class: MH;  Point Value: 9
                   Specials: if

Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

  • Lieutenant
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  • Posts: 1289
  • Better Days
Re: Accurized BattleMechs
« Reply #7 on: 20 July 2022, 14:17:30 »
And now, the Big Boy(s). The BLR pictured in the original 3025 is quite a different beast than the one we all grew up with. And this difference stems from the original line-drawing as well as the model that was produced in miniature form. This first version is a redesign of the model and gets rid of the double-barrelled single-PPC that seemed smaller than the PPCs seen elsewhere (not including the MAD’s Magna HellStars—eh, kids, right?”). This is just a faster STK without all the peripheral concerns to distract from the close-assault mission; it is also undersinked, but the heat-scale is there to be utilized, innit?

And yes, I can hear Daryk grumbling even now, but ‘Mech-scale Blazers weren’t a thing back in the mid/late 80s, eh?

--------------------------------------------------------
Type/Model:    Battlemaster BLR-1G (Accurized V1)
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        340 Fusion                    6     27.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     17 Single                    4      7.00
 (Heat Sink Loc: 1 RT, 1 LL, 2 RL)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         32     
   Center Torso (Rear):                 11     
   L/R Side Torso:           18      23/23     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  14      24/24     
   L/R Leg:                  18      31/31     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Large Lasers           RA     16           4     10.00
2 Machine Guns           LA      0  100      3      1.50
  (Ammo Locations: 1 LA)
2 Medium Lasers          RT      6           2      2.00
1 Medium Laser           RT(R)   3           1      1.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
2 Medium Lasers          LT      6           2      2.00
1 Medium Laser           LT(R)   3           1      1.00
--------------------------------------------------------
TOTALS:                         38          51     85.00
Crits & Tons Left:                          27       .00

Calculated Factors:
Total Cost:        8,437,419 C-Bills
Battle Value:      1,201
Cost per BV:       7,025.33
Weapon Value:      1,488 / 1,488 (Ratio = 1.24 / 1.24)
Damage Factors:    SRDmg = 23;  MRDmg = 9;  LRDmg = 1
BattleForce2:      MP: 4,  Armor/Structure: 6/7
                   Damage PB/M/L: 4/2/-,  Overheat: 3
                   Class: MA;  Point Value: 12



And here we have the TRO-version. Those of you not immediately familiar with the original line drawing should look for it, because it is quite different than what we have all become used to over the intervening decades. Half-mirrored and with a big barrel in the right torso-bay and three smaller ones in the left, it is an odd-duck. But it works, in my experience. It is slower, sure, but it hits like a freight train. An original subvariant lacked the rear-firing medium lasers but this version kept them to minimize the “cheese”. I never design machines with them, so this was a psychic departure for me then and now.
--------------------------------------------------------
Type/Model:    Battlemaster BLR-1G (TRO Accurized V2)
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     22 Single                   12     12.00
 (Heat Sink Loc: 1 HD, 2 LT, 3 RT, 2 CT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Small Lasers           RA      2           2      1.00
2 PPCs                   LA     20           6     14.00
1 Large Laser            RT      8           2      5.00
1 Medium Laser           RT(R)   3           1      1.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
3 Medium Lasers          LT      9           3      3.00
1 Medium Laser           LT(R)   3           1      1.00
--------------------------------------------------------
TOTALS:                         49          61     85.00
Crits & Tons Left:                          17       .00

Calculated Factors:
Total Cost:        7,559,285 C-Bills
Battle Value:      1,359
Cost per BV:       5,562.39
Weapon Value:      1,698 / 1,698 (Ratio = 1.25 / 1.25)
Damage Factors:    SRDmg = 25;  MRDmg = 13;  LRDmg = 5
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/3/1,  Overheat: 3
                   Class: MA;  Point Value: 14


I may have taken a stab at the version on Rolling Thunder's cover. But that I would have to research through a dust-encrusted folder...
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Failure16

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  • Posts: 1289
  • Better Days
Re: Accurized BattleMechs
« Reply #8 on: 20 July 2022, 14:23:22 »
And yet another poster child. This one was likely the last, as it wasn’t until I got a miniature that I saw a need to it. That wasn’t until the early 90s, like all the other miniatures.
This version is not bad, but it changes the AS7’s role in its way into more of a commander’s ride; it probably has something in common with some of the newer/retconned 3SW variants, but I’m not as up-to-date on those as I probably should be.
--------------------------------------------------------
Type/Model:    Atlas AS7-D (Mini Accurized)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     20 Single                    8     10.00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 1 LT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         47     
   Center Torso (Rear):                 14     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      41/41     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 LRM 10                 RT      4   24      4      7.00
  (Ammo Locations: 1 LT, 1 RT)
1 Autocannon/10          RT      3   20      9     14.00
  (Ammo Locations: 2 RT)
1 LRM 10                 LT      4           2      5.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
2 Medium Lasers          CT(R)   6           2      2.00
--------------------------------------------------------
TOTALS:                         27          61     98.00
Crits & Tons Left:                          17      2.00

Calculated Factors:
Total Cost:        9,310,000 C-Bills
Battle Value:      1,509
Cost per BV:       6,169.65
Weapon Value:      2,212 / 2,212 (Ratio = 1.47 / 1.47)
Damage Factors:    SRDmg = 26;  MRDmg = 16;  LRDmg = 6
BattleForce2:      MP: 3,  Armor/Structure: 8/8



And that is it, barring anything else that pops up in my travels. You don't have to reply, but I hope you all take it in the spirit it was intended: a trip down memory lane to a place that was kinder and gentler in its way, and full of promise and wonder.
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

BATTLEMASTER

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Re: Accurized BattleMechs
« Reply #9 on: 20 July 2022, 16:24:28 »
I like these :thumbsup:  I've done similar redesigns before.  They're fun to do!
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!

Failure16

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Re: Accurized BattleMechs
« Reply #10 on: 20 July 2022, 17:52:38 »
Cheers. Thanks for looking and taking the time to reply.

Yes, I do not suspect that this is something isolated and unique. If anyone has extant examples, I'd love to see them for comparison's sake, especially if they have some age to them and a bit of backstory!
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Daryk

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Re: Accurized BattleMechs
« Reply #11 on: 20 July 2022, 18:43:23 »
Love 'em F16!  And thank you for the honorable mention!  :thumbsup:

I did versions of every TRO 3025 design right after TRO 2750 came out.  That pile of paper is somewhere in my house, probably near your Rolling Thunder...  ^-^

Failure16

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Re: Accurized BattleMechs
« Reply #12 on: 20 July 2022, 20:30:19 »
Well, you are the boss of the Blazer Mafia.

And when we meet again one day, we'll throw our accurized 3SW rattletraps together and see which ones shine... ;)
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Daryk

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Re: Accurized BattleMechs
« Reply #13 on: 21 July 2022, 03:04:00 »
Sounds like a plan!  :thumbsup:

Sabelkatten

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Re: Accurized BattleMechs
« Reply #14 on: 21 July 2022, 12:19:10 »
That Atlas is two tons underweight... Did you intend to add something more?

Failure16

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Re: Accurized BattleMechs
« Reply #15 on: 21 July 2022, 17:08:11 »
When you are right, you are right. Good catch.

I'll have to check my original notes at some point soon, but I'm even more curious shy I didn't get a warning of some sort on HMP when they were converted over. In any event, and needing to check critical allocation, it probably should have two more tonnes of ammo--for whatever system, it doesn't matter. There are no other "ports" on the miniature to cover.
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Daryk

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Re: Accurized BattleMechs
« Reply #16 on: 21 July 2022, 17:28:59 »
Don't forget Communications Equipment!  3 tons (equivalent) these days is enough for a +1 initiative, and if you remember the original fluff, the Atlas was supposed to be a god of comm gear...  ^-^

Sabelkatten

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Re: Accurized BattleMechs
« Reply #17 on: 21 July 2022, 17:44:23 »
Don't forget Communications Equipment!  3 tons (equivalent) these days is enough for a +1 initiative, and if you remember the original fluff, the Atlas was supposed to be a god of comm gear...  ^-^
Switch to 4xLRM5, use saved weight for 3 tons comm gear and a 3rd ton of LRM ammo?

Daryk

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Re: Accurized BattleMechs
« Reply #18 on: 21 July 2022, 18:10:12 »
An excellent solution!  :thumbsup:

Hellraiser

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Re: Accurized BattleMechs
« Reply #19 on: 21 July 2022, 18:15:56 »
Crits & Tons Left:                          37      2.00

Your underweight, on the Ostroc as well, might I suggest more SHS/Armor

And I love the overall change you've done here.
« Last Edit: 21 July 2022, 18:22:28 by Hellraiser »
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Hellraiser

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Re: Accurized BattleMechs
« Reply #20 on: 21 July 2022, 18:20:32 »
I came to BattleTech in a roundabout fashion via TRO: 3026 in about 1986ish. It was found in a bookstore nestled amongst my obsession of the time: Squadron Signal aircraft books in conjunction with massive Janes tomes that are still bordering on too heavy to lift, which were secured because they were surplused from my father's work. This bookstore was in Athens, Greece where I grew up, so while the books were available, the infrastructure to play the games--or even know what they were--was lacking. So while I knew TRO 3026 was certainly not real, they spoke to a 9-10 year-old me in a way that has echoed down the decades ever since. (This is the reason why I stick to the original 3025 era almost religiously, because of nostalgia and little else.)

I got TRO 3025 and Map Set 2 before I even had rules--not finding a Second Edition boxset until the early 90s when we returned to the States--so it was a long time before I learned how to play. But I did eventually get the original rules compilation, the BattleTech Manual: Rules of Warfare about the same time the Mercenary's Handbook came out, so I could design my own machines even before I could play. (I am a very literal person and it simply did not occur to me to proxy the game pieces with, say, the famous bottlecaps at the time, though in time I got that part too when under duress; but that’s another story entirely!)

For a youth used to poring through technical manuals and similar literature, the disparities between what was presented in the text and statistics alongside images of these wondrous machines was curious, though.

This sounds so similar to my first exposure.

I saw TRO3025 at a book/game store after seeing someone w/ Decision at Thunder Rift sitting next to me in class.

Ended up buying the TRO & a box of 4 minis "Recon Lance" and then had no idea what to do w/ them.

It wasn't till my next trip that I found the BT2E boxed set & then like another year before I found people that also played the game.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Failure16

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Re: Accurized BattleMechs
« Reply #21 on: 21 July 2022, 21:18:56 »
Oooh. Errata. Just remember that, in the case of a mathematical error or discrepancy, what happened in 3025 stays in 3025. Or 1987. Pfft with your newfangled conceptions of time and space...

Seriously, thank you all for noting the issues. They will be dealt with as soon as humanly possible.

That pile of paper is somewhere in my house, probably near your Rolling Thunder...  ^-^

Time to ante up, brother:

Here we have my conception of the BLR gracing Rolling Thunder. I do not personally believe that the sainted Gerald Cameron-Jones actually drove such a machine (he is a definite -1G jockey and make no mistake), but it existed on the cover and during the timeframe as expounded upon above, so it got made. For a long time I thought that the artist (an early work by Hanzo, who will always be forgiven because of the work he did on the Bulldog gracing the Volume 5 Record Sheet book) simply got the machine guns mixed up with the lasers. But something seemed off. And then I started to focus on the spent shell cases. In Greece, it was not uncommon for one to be able to pick up brass shell casings from WWII and the Civil War in the Plaka. For years I had a couple of different sizes, ranging from 20mm to 105mm. Going back to Janes, Squadron Signal books, and images of the Arab-Israeli Wars knocked out tanks and APCs amidst piles of heavy-caliber shell casings (side note: Holloway must have been impressed by these images as well; see the cover of The Foxes Teeth...), it dawned on me: these were not machine gun brass. They were the size of the arm of the woman in the cockpit (Maria Ware-Graham, a reporter, in my estimation, if you care)!

So, that ruled out my initial instinct, and nixed the idea of them being AC/2s, either. Even back then I figured those were about 40mm Bofors, whilst I knew that AC/5s could be 120 mike-mike (the MAD fluff). So, this is what we have left, seen below.

--------------------------------------------------------
Type/Model:    Battlemaster BLR-1G (RT)
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     12 Single                    2      2.00
 (Heat Sink Loc: 1 RT, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  232 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 11     
   L/R Side Torso:           18      28/28     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  14      24/24     
   L/R Leg:                  18      26/26     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Machine Gun            LA      0  100      2      1.00
  (Ammo Locations: 1 LA)
2 Autocannon/5s          RT      2   80     12     20.00
  (Ammo Locations: 1 LT, 3 RT)
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
2 Autocannon/5s          LT      2           8     16.00
--------------------------------------------------------
TOTALS:                          8          58     85.00
Crits & Tons Left:                          20       .00

Calculated Factors:
Total Cost:        7,117,135 C-Bills
Battle Value:      1,148
Cost per BV:       6,199.59
Weapon Value:      1,354 / 1,354 (Ratio = 1.18 / 1.18)
Damage Factors:    SRDmg = 20;  MRDmg = 14;  LRDmg = 5
BattleForce2:      MP: 3,  Armor/Structure: 6/7
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MA;  Point Value: 11

 

I am likely backfilling history here, but once I held this sheet in my hands, a lot of memories flooded back. This machine did not do half bad, better than I ever would have thought. The idea, I seem to recall, lay in keeping the triggers for the quad autocannon down until it was time for a 150m charge and then putting in the boot. With a good enough gunner, this could well be a Solaris VII murder-machine since AC/5s--other than the minimum range--have great heat and recycle rates...




Sabelkattan, Daryk, I like your proposals and will incorporate them as an "apocryphal" design. When I boot up HMP again I will try it out. Is the Commo Equipment 3T/single crit?

Below you will see what I think it should have been. I am quite certain the original produced all those years ago was in error as I had to rejigger the criticals to get this design to work; Hell, it might have been done intentionally:

--------------------------------------------------------
Type/Model:    Atlas AS7-D (Mini Accurised REV)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     20 Single                    8     10.00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 1 LT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         47     
   Center Torso (Rear):                 14     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      41/41     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Medium Laser           RT(R)   3           1      1.00
1 LRM 10                 RT      4   36      5      8.00
  (Ammo Locations: 2 LT, 1 CT)
1 Autocannon/10          RT      3   30     10     15.00
  (Ammo Locations: 2 RT, 1 CT)
1 Medium Laser           LT(R)   3           1      1.00
1 LRM 10                 LT      4           2      5.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         27          63    100.00
Crits & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        9,382,000 C-Bills
Battle Value:      1,485
Cost per BV:       6,317.85
Weapon Value:      2,212 / 2,212 (Ratio = 1.49 / 1.49)
Damage Factors:    SRDmg = 26;  MRDmg = 16;  LRDmg = 6
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: MA;  Point Value: 15
                   Specials: if






Hellraiser, thanks for sharing that. You weren't alone! ;D

One of the best ads for the game for me was a moment in Texas, standing outside of middle school before the bell, thumbing through the color plates of MW1E when an upper classman stopped by (grades there went from 7-10th Grades) and stared at the book. He pointed to the Overlord and CCAF officer and said something along the lines of "BattleTech, huh? I used to play that game. I was Capellan Confederation, too. We'd get then thousand troops together and go invade a planet. It was awesome!" before strolling confidently away. Just another hook on the line, for me.

It took me even more years--when Battletechnology came out, or rather, when I got "The War Years" binder since my first issue bought was #14--that I found out I owned a pair of BattleDroids (a Battleaxe and Crossbow) bought from a mall's crystal and pewter figurine case display for cheap). So I, too, had minis and didn't even know what I had.


Now, you are right about the Ostroc. That is a clerical error on my part, a modern one. It is engendered by the conversion to HMP and building it off the original and not whole-cloth. I stupidly left the armor as-is and obviously didn't assign an extra tonne of ammunition. And the fix is indeed almost exactly what you say: an extra tonne of SRM ammo and the arms plussed-up to 16 points each.



BONUS ROUND:

When I found the Rolling Thunder BLR, I found this gem:

--------------------------------------------------------
Type/Model:    Atlas AS7-D (Mini Accurised REV)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     20 Single                    8     10.00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 1 LT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         47     
   Center Torso (Rear):                 14     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      41/41     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Medium Laser           RT(R)   3           1      1.00
1 LRM 10                 RT      4   36      5      8.00
  (Ammo Locations: 2 LT, 1 CT)
1 Autocannon/10          RT      3   30     10     15.00
  (Ammo Locations: 2 RT, 1 CT)
1 Medium Laser           LT(R)   3           1      1.00
1 LRM 10                 LT      4           2      5.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         27          63    100.00
Crits & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        9,382,000 C-Bills
Battle Value:      1,485
Cost per BV:       6,317.85
Weapon Value:      2,212 / 2,212 (Ratio = 1.49 / 1.49)
Damage Factors:    SRDmg = 26;  MRDmg = 16;  LRDmg = 6
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: MA;  Point Value: 15
                   Specials: if

--------------------------------------------------------
Type/Model:    Atlas AS7-D (BTMROW)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     23 Single                   11     13.00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 4 LT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         44     
   Center Torso (Rear):                 15     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      42/42     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
3 Medium Lasers          RA      9           3      3.00
1 Large Laser            LA      8           2      5.00
1 Autocannon/20          RT      7   10     12     16.00
  (Ammo Locations: 2 RT)
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
1 SRM 4                  LT      3   25      2      3.00
  (Ammo Locations: 1 LT)
2 Medium Lasers          CT(R)   6           2      2.00
--------------------------------------------------------
TOTALS:                         37          66    100.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        9,472,000 C-Bills
Battle Value:      1,507
Cost per BV:       6,285.34
Weapon Value:      2,174 / 2,174 (Ratio = 1.44 / 1.44)
Damage Factors:    SRDmg = 35;  MRDmg = 8;  LRDmg = 0
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 6/5/-,  Overheat: 2
                   Class: MA;  Point Value: 15


This is the Atlas from the cover from the 1987 BattleTech Manual: The Rules of Warfare. And a recent rulebook, I think. It, to some extent, featured prominently in the original Shrapnel story "Old MechWarriors Never..." by Ken St. Andre. But this is not that machine, which had four laser pointed forwards, two SRM racks, and its autocannon relocated to its left arm. No, this machine was different. The only thing I had to go on was what I took to be an SRM-6 in the chest, and an evident SRM-4 on the hip. The autocannon was still in its rightful place, but the right arm had three smoking ports and the left was unleashing a hellish beam that wasn't cyan PPC lightning nor an AC burst. I don't know why I presumed the half-hidden missile rack in the chest was an SRM-6, but I did.

But, it's history now. There is every indication from my notes that this is the inaugural design for this sojourn into misty insanity. I said at the outset that the Locust was first, and that is true--when TRO 3025 is taken into account. But this AS7 is likely the one that was actually on paper because it was the cover of the book that made it all possible.

If I had to tweak it now, I'd probably drop the SRM-6 for an LRM-5 just for harassing fires on the way in. Or not. This could make a decent dueling machine just the way it is right now.


I'll get that ReAccurized Atlas up soonest! Thank you all for helping me out in my doddering middle-age!
« Last Edit: 21 July 2022, 21:21:30 by Failure16 »
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Daryk

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Re: Accurized BattleMechs
« Reply #22 on: 22 July 2022, 03:13:53 »
Sadly, Comm Gear is 1 critical per ton.

And why the superflous heat sinks on that glorious DakkaMaster?  ???

It seems it could fit another two tons of armor...  ^-^

Failure16

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Re: Accurized BattleMechs
« Reply #23 on: 22 July 2022, 07:12:35 »
I'll work on the Comm-las.

The original writ for this project was to change the 'Mechs as minimally as possible (which is why the 65-tonne RFL is such an oddity) and even why the Ostroc got messed up here. I think the DakkaMaster (Imma steal that, if you don't mind) probably should have had the usual second machine-gun and ammo vice the 12th heat sink. But for some reason I changed it thirty years ago and there it has stayed ever since.

But sure, plowing the rest into armor would make sense for its eventual close-assault portion of its engagement envelope. And I would likely replace a single MG+ammo with a flamer for safety. Maybe a second mark to go along with the Comm-las. I always hesitate to remove anf-inf capabilities on machines that have them in the first place and add them if I reasonably can (you should see my Schreck that drops the centerline PPC for a large laser, more armor, and MGs...).

Again, tweaks appreciated. History is static, but it doesn't have to be immutable!
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Hellraiser

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Re: Accurized BattleMechs
« Reply #24 on: 22 July 2022, 11:14:27 »
They were the size of the arm of the woman in the cockpit

So, that ruled out my initial instinct, and nixed the idea of them being AC/2s, either. Even back then I figured those were about 40mm Bofors, whilst I knew that AC/5s could be 120 mike-mike (the MAD fluff).

Interesting, another similar train of thought, at first I was like, oh they put the MGs in the torso & then I saw the shell & was like, wait a minute.

As for the stats, your missing the 3 extra tons for the Command Console Cockpit.

So you might consider dropping the extra sinks & the MG since it isn't shown.

A 2nd option might be to make the LT guns different, since they lack the ports for ammo going in or out thanks to the SRM box on top.
Also they do look a tiny bit smaller probably due to the angle but you could use that as an excuse to call them something different.
Maybe twin LLs instead & toss the extra weight into HS, Cockpit, & Armor.

Heck, mix it all around & call it Twin-AC2 for the range, Twin LLs for heavy hitting, & SRM to finish things off.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Failure16

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Re: Accurized BattleMechs
« Reply #25 on: 22 July 2022, 14:00:54 »
Great minds think alike--or fools seldom differ.

Many have called it a command console. I call it a glorified jumpseat, just like every BattleMech has naturally. And sure, the ports on the left torso are invisible beneath the bulk of the SRM launcher (maybe a thunderbolt launcher?), but that doesn't mean they are not there. The muzzles look the same as the right-most pair.

I am not opposed to your suggestions, and might see if I could incorporate them, though I do wish HMPro was as easy to add custom gear as HMVee. But part of the DakkaMaster's charm, for me, is precisely its unabashedly blunt forcefulness and simplicity.
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

RifleMech

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Re: Accurized BattleMechs
« Reply #26 on: 22 July 2022, 14:31:56 »
I'd probably use 4 AC/2s for the Rolling Stones' Battlemaster. The narrow part of the barrel looks to be smaller than the wrist of the rear pilot. If you look at TRO:3025's art, it looks like she could put her arm down the barrel of the Marauder's AC/5. Since AC/2s are fluffed as being up to 90mm I'd say they're large AC/2s. Plus if you go with AC/2s you free up 12 tons. 3 for the Command Console and 7 for the hand held PPC, which could have been dropped earlier. That leaves 2 tons for additional armor, alternative ammo for the SRM-6, 2 tons of Com. Equipment, or a matching machine gun in the right arm, or whatever.

Daryk

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Re: Accurized BattleMechs
« Reply #27 on: 22 July 2022, 16:12:22 »
Glad I could at least help with the name!  :thumbsup:

Failure16

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Re: Accurized BattleMechs
« Reply #28 on: 23 July 2022, 12:57:39 »
You always help more than that.


Thanks to Sabelkattan and Daryk, as a matter of fact, here is a revised BM:TROW Atlas. The fluff is naff, but it's the best that could be done in the time available:

BattleMech Technical Readout

Type/Model:    Atlas AS7-SD (Mini Accurized Saryk)
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy Special Standard
Armament:     
  4 Diverse Optics Type 2 Medium Lasers
  4 Holly-5 LRM 5s
  1 KaliYama Class 10 Autocannon/10
  1 Holly-6 SRM 6
Manufacturer:  Independence Weaponry
  Location:    Quentin
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
==Overview:==
The AS7-SD Atlas known as "Saryk" is a derivative of the standard model that
has been seen across the battlefields of the Succession Wars. Its genesis is
unclear, but maintenance records for the machine exist that show it to be at
least two hundred years old.

It was originally built on Quentin as an already modified -D model, and what
records do exist seem to indicate that it might well have been a derivative of
a then-standard Star League model. It is possible that the original mounted
some amount of advanced technology, though even this is unclear given its
advanced age. It is rumored that the ‘Mech’s name is taken from its primary
designers, though the efficacy of this is lost to time.

Whatever the true story, it is known that the communication gear that is
nestled in its left torso is perhaps the foundation of the Atlas's reputation
as a command 'Mech of considerable ability.

==Capabilities:==
"Saryk" yields many of the general abilities of a standard AS7-D Atlas. Indeed,
it outwardly resembles one to a great degree such that a casual observer would
only note that the passage of time and general degradation of technology and
materials-science has forced the machine to lose its revolutionary long-range
missile launcher in favor of a more conventional twenty-tube model.

However, "Saryk" has many changes under its otherwise prosaic exterior. The
massive 185mm autocannon has been replaced with a 120mm medium autocannon.
This increases its general engagement range at the cost of significant amounts
of close-in firepower. The aforementioned LRM rack was been replaced with a
smaller racks that keep the general level of ranged firepower available at the
risk of diluting its concentrated punch. There is some indication that the
larger ammunition reserve is sometimes used to carry variable ammo-loads, such
as smoke or even fragmentary munitions.

The original quartet of medium lasers--two per arm and the remaining pair
facing the rear--and six-tubed short-ranged missile launcher remain per the
original specification. The original groundspeed and thick armored carapace
also are in keeping with the baseline -D model.

The biggest change is also the most hidden. "Saryk" carries a significant
communications array nestled deep in its left torso. This extra gear is
perhaps a foundational aspect of the Atlas's mystique as a notable command
'Mech. The gear carried by "Saryk", in conjunction with the expanded reach of
its warload, has solidified the design's role as machine designated for a
command role.

==Battle History:==
"Saryk" has been involved heavily in the Succession Wars, though its presence
as a command 'Mech has likely allowed it to continue to exist without
substantial modification. For many years it served the Federated Suns in the
Deneb Light Cavalry brigade at higher echelons of command where its speed was
not a significant hindrance to operations by the regiment of which it was a
part.

At some point at the dawn of the Third Succession War "Saryk" ended up in the
Free Worlds League, specifically in the Principality of Regulus, as a command
'Mech in the First Regulan Hussars. At no point did it ever serve below
battalion-headquarters (usually in the Eastern Star Strike and 17th Heavy
Cavalry Battalions). As an exemplar of the Steel Hussars' rough-and-tumble
reputation, though, records show it managed to sustain very heavy damage at
times on worlds ranging from Solaris to Ingersoll and dozens in-between.

In the last several decades, however, it has seen service in the mercenary
trade, being linked more often than not as an ancestral ride for the Thurman
MechWarrior clan of Avior in Regulan space. There it alternates between
provincial and private service.



==Variants:==
There are no variants of "Saryk", as it itself is effectively a variation of
the standard AS7-D. It is possible that, it its lifespan, the machine has been
modified to its current state. However, the extant maintenance records support
the present supposition that the 'Mech is functionally the same as when it stepped
from the production line.

==Notable 'Mechs & MechWarriors:==
At present, "Saryk" functions as the personal machine of Colonel Lucius
Thurman, the deputy commander of the Suzano Chasseurs mercenary regiment.
(That unit is an amalgamation of two regiments that had been battered down to near-insolvency during
the fracas on Rochelle, Thurman's Thunderbolts and the Procyon Lancers.)
 A free regiment, the Chasseurs have seen action all
across the Inner Sphere in recent years.

Despite this age of relatively limited warfare, the regiment has its ups and
down, having taken heavy damage and having its companies and battalions
reconstituted several times. "Saryk" has been at the head of every action the
regiment has fought since its inception, as Colonel Thurman functions as the
outfit's field commander.

--------------------------------------------------------
Type/Model:    Atlas AS7-SD (Mini Accurized Saryk)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     20 Single                    8     10.00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 1 LT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         47     
   Center Torso (Rear):                 14     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      41/41     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Medium Laser           RT(R)   3           1      1.00
2 LRM 5s                 RT      4   48      4      6.00
  (Ammo Locations: 1 LT, 1 CT)
1 Autocannon/10          RT      3   30     10     15.00
  (Ammo Locations: 2 RT, 1 CT)
1 Medium Laser           LT(R)   3           1      1.00
2 LRM 5s                 LT      4           2      4.00
1 Commo Gear         LT      -   -      3      3.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         30          62     100.00
Crits & Tons Left:                          13      0.00

Calculated Factors:
Total Cost:        9,162,000 C-Bills
Battle Value:      1,489
Cost per BV:       6,153.12
Weapon Value:      2,200 / 2,200 (Ratio = 1.48 / 1.48)
Damage Factors:    SRDmg = 26;  MRDmg = 16;  LRDmg = 6
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: MA;  Point Value: 15
                   Specials: if

« Last Edit: 23 July 2022, 13:16:23 by Failure16 »
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
                           --E. Tonra
--A. Duritz

Daryk

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Re: Accurized BattleMechs
« Reply #29 on: 23 July 2022, 13:03:55 »
Naff?  Hardly, good sir!  8)

LOVE it!  :thumbsup:

 

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