Something from what I posted in the
fanart board.
BattleMaster BLR-1MAD
Mass: 85 tons
Chassis: Endo Steel Biped
Power Plant: 340 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
2 ER PPC
6 Medium Laser
1 SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2760
Tech Rating/Availability: E/E-F(F*)-E-D
Cost: 9,568,693 C-bills
Type: BattleMaster
Technology Base: Inner Sphere (Standard)
Tonnage: 85
Battle Value: 1,841
Equipment Mass
Internal Structure Endo Steel 4.5
Engine 340 Fusion 27
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink 17 [34] 7
Gyro 4
Cockpit 3
Armor Factor 232 14.5
Internal Armor
Structure Value
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
R/L Torso 18 28
R/L Torso (rear) 8
R/L Arm 14 24
R/L Leg 18 26
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Medium Laser RT 2 3 2.0
Double Heat Sink RT 3 - 1.0
Medium Laser LA 1 3 1.0
Double Heat Sink LA 3 - 1.0
ER PPC LA 3 15 7.0
2 Medium Laser LT 2 3 2.0
SRM 6 LT 2 4 3.0
Double Heat Sink LT 3 - 1.0
SRM 6 Ammo (30) LT 2 - 2.0
Medium Laser RA 1 3 1.0
Double Heat Sink RA 3 - 1.0
ER PPC RA 3 15 7.0
Features the following design quirks: Command 'Mech, Weak Head Armor (1)
The request was for a Battlemaster with Marauder arms, and while it came out a little bit gangly it worked really well as a refit of a Royal Beemer. Drop the LPL in the chest, add back the SRM 6 plus two tons of ammo, and put more medium lasers under the ERPPCs of the Battlemaster. You can fire all the torso lasers plus the SRMs and an ERPPC for low heat buildup, or blast both ERPPCs at distant targets without any buildup at all. It should be a proper Frankenmech, but I don't think that's doable in MML (yet) and I didn't feel like building it by hand.