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Author Topic: Chicken Hawk Scout Hunter  (Read 416 times)


  • Lieutenant General
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  • The Double Deuce II/II-σ
Chicken Hawk Scout Hunter
« on: 02 April 2022, 11:16:18 »
I wondered how fast you could make a Thumper Artillery Cannon go (for the scout hunting AOE goodness in 3025) and still have a reasonable amount of armor.  Turns out 6/9/6 works OK.  Bug 'mechs beware!  >:D

Code: [Select]
Chicken Hawk (Scout Hunter)

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-E-D
Production Year: 3025
Dry Cost: 4,051,590 C-Bills
Total Cost: 4,061,590 C-Bills
Battle Value: 640

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor
    1  Thumper Art. Cannon
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment           Type                         Rating                   Mass 
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                270                      14.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           10       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            10       
                                             L/R Leg     11           10       

Equipment                                 Location    Heat    Critical    Mass 
Thumper Art. Cannon                          RA        5         7        10.00
@Thumper Cannon (20)                         RA        -         1         1.00
                                            Free Critical Slots: 33

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
6j         1       1       0       0      2     0   Structure:  4
Special Abilities: ARTTC, SRCH, ES, SEAL, SOA


  • Lieutenant General
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  • Posts: 31920
  • The Double Deuce II/II-σ
Re: Chicken Hawk Scout Hunter
« Reply #1 on: 02 April 2022, 18:41:33 »
So, a bit more research on Sarna turns up TPTB never told us who started low-rate initial production of the Thumper Artillery Cannon in 3012.  I'm going with Coventry Metal Works (leaving the Sniper, or more likely, Long Tom version for Hesperus II... now I feel compelled to come up with variants for those two too...), hence why a Phoenix Hawk chassis got the nod for this application:

3012 saw the culmination of over a decade of Lyran research and development into snub-nosed artillery cannons.  Coventry Metal Works had drawn the short straw for production of the lightest version of the technology, and chose to apply it to a scout hunting variant of its popular Phoenix Hawk model, which they dubbed the PXH-1TAC.  One executive unable to restrain their tongue at the unveiling of the design couldn't resist muttering "Chicken Hawk", and the name stuck.  The weapon's weight resulted in the removal of all of the Phoenix Hawk's usual weapons, and a reduction of its armor protection.  In the process, at least one engineer finally heard complaints from the field about the under-armored head.  Even (or perhaps especially) in a scout-hunting role, the engineer reasoned the 'mech should be able to resist more than one lucky hit, and increased the head armor as much as they could.  The argument of "resist a PPC hit anywhere" is what ultimately won the day.