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Author Topic: Commando COM-2D-bis field mod  (Read 381 times)

mvp7

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Commando COM-2D-bis field mod
« on: 22 April 2021, 16:45:23 »
A Commando field modification made by annoyed tech crews for the sake of reducing supply and maintenance overhead of the Mech. The center torso mounted Shannon Six Shooter was replaced by Conventry 4-tube launcher that shares ammo with the similar launcher already used on the Mech's right arm. One ton of SRM 6 ammo was removed from left torso and a Small Laser was installed into the freed space (utilizing the existing energy weapon infrastructure of the left arm mounted laser). The remaining 1.5 tons of freed capacity were used to mount maximum amount of additional armor plating which also served to reduce the need for structure repairs and part replacements.
Code: [Select]
Commando COM-2D-bis

Mass: 25 tons
Chassis: Standard Biped
Power Plant: 150 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 Small Laser
     1 Medium Laser
     2 SRM 4
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: D/X-E-E-E
Cost: 1,865,313 C-bills

Overview
A field modified Commando COM-2D that removes one ton of SRM ammo and replaces the Shannon Six Shooter with a second Conventry 4-tube SRM launcher. The saved tonnage is used to mount a Small Laser and 1.5 tons of extra armor.

Type: Commando
Technology Base: Inner Sphere (Introductory)
Tonnage: 25
Battle Value: 611

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        150 Fusion            5.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         12   
     Center Torso (rear)               3     
     R/L Torso               6         10   
     R/L Torso (rear)                  2     
     R/L Arm                 4         8     
     R/L Leg                 6         12   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
SRM 4                    CT        1        3       2.0   
2 Heat Sink              RT        2        -       2.0   
SRM 4 Ammo (25)          RT        1        -       1.0   
Medium Laser             LA        1        3       1.0   
2 Heat Sink              LT        2        -       2.0   
Small Laser              LT        1        1       0.5   
SRM 4                    RA        1        3       2.0   

Features the following design quirks: Narrow/Low Profile, Exposed Actuators

Elmoth

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Re: Commando COM-2D-bis field mod
« Reply #1 on: 22 April 2021, 17:04:14 »
I would moun 2 ML + 1 ton of extra armor instead of 1.5 tons of armor and a small laser, but that is minor. In generla it is a good approach to a striker mech.

mvp7

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  • Posts: 391
Re: Commando COM-2D-bis field mod
« Reply #2 on: 22 April 2021, 17:19:10 »
I would moun 2 ML + 1 ton of extra armor instead of 1.5 tons of armor and a small laser, but that is minor. In generla it is a good approach to a striker mech.
Yeah, that would be really good load-out too. From field mod point of view I thought leeching the energy needed to operate a small laser would be easier than another Medium Laser. Then again, 1.5 tons increases the total amount of armor a bit much for a simple field mod and the original Commando 1A and 1D were armed with a Large Laser in the arm so the infrastructure for the 2D's Medium is probably overscaled to begin with.

Middcore

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Re: Commando COM-2D-bis field mod
« Reply #3 on: 22 April 2021, 17:39:43 »
Yeah, that would be really good load-out too. From field mod point of view I thought leeching the energy needed to operate a small laser would be easier than another Medium Laser. Then again, 1.5 tons increases the total amount of armor a bit much for a simple field mod and the original Commando 1A and 1D were armed with a Large Laser in the arm so the infrastructure for the 2D's Medium is probably overscaled to begin with.

I appreciate seeing someone actually give thought to this sort of stuff instead of just being like "fIeLd rEfIt eNdO sTeEl."  :D

mvp7

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Re: Commando COM-2D-bis field mod
« Reply #4 on: 22 April 2021, 18:07:46 »
I appreciate seeing someone actually give thought to this sort of stuff instead of just being like "fIeLd rEfIt eNdO sTeEl."  :D
Hah, yeah ;D. It would be too easy to just munchkin everything otherwise.

Here's an Elmoth edition of the Commando:
Code: [Select]
Commando COM-2E

Mass: 25 tons
Chassis: Standard Biped
Power Plant: 150 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 Medium Laser
     2 SRM 4
Manufacturer: Elmoth ltd
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2580
Tech Rating/Availability: D/C-E-X-X
Cost: 1,895,000 C-bills

Overview
Reunification War era Commando production variant COM-2E exchanges the Shannon Six Shooter SRM and one ton of ammo for a second Coventry 4-tube launcher and another Defiance B3M Medium Laser as well as one ton of additional armor.

History
A rugged and streamlined Commando variant made in response to the challenges caused by long supply distances of the Reunification War. The production ended abruptly after Periphery sympathizers working at Elmoth ltd sabotaged the production line.

Type: Commando
Technology Base: Inner Sphere (Introductory)
Tonnage: 25
Battle Value: 641

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        150 Fusion            5.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  80                      5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            8         11   
     Center Torso (rear)               3     
     R/L Torso               6         10   
     R/L Torso (rear)                  2     
     R/L Arm                 4         7     
     R/L Leg                 6         10   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
SRM 4                    CT        1        3       2.0   
2 Heat Sink              RT        2        -       2.0   
SRM 4 Ammo (25)          RT        1        -       1.0   
Medium Laser             LA        1        3       1.0   
2 Heat Sink              LT        2        -       2.0   
Medium Laser             LT        1        3       1.0   
SRM 4                    RA        1        3       2.0   

Features the following design quirks: Narrow/Low Profile, Exposed Actuators

The five tons of armor is just enough to PPC/AC10-proof the torsos and the legs while still keeping the head PPC/AC10-"resistant" with 8 points of armor.

Elmoth

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Re: Commando COM-2D-bis field mod
« Reply #5 on: 23 April 2021, 05:04:53 »

 :thumbsup:

Middcore

  • Warrant Officer
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  • Posts: 523
  • The Inner Sphere could always use more Heroes!
Re: Commando COM-2D-bis field mod
« Reply #6 on: 23 April 2021, 14:24:13 »
The use of "bis" gives me a Russian vibe and now I'm trying to imagine a reason for the Tikonov Commonality to have Commandos.

mvp7

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  • Posts: 391
Re: Commando COM-2D-bis field mod
« Reply #7 on: 23 April 2021, 18:52:10 »
The use of "bis" gives me a Russian vibe and now I'm trying to imagine a reason for the Tikonov Commonality to have Commandos.
Maybe some Lyran general sent some to a wrong planet as reinforcements or forgot to include the MechWarriors ;D.

I guess most of the best known examples of bis are Russian WW2 or cold war stuff although there are some Italian and French ones too. In flight sims those "bis" models tend to be the ones I like the most so I went with that. Apparently it's Latin for "second" or "twice".