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Author Topic: Design Challenge: Clan Primitive mechs  (Read 431 times)

Izzy193

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Design Challenge: Clan Primitive mechs
« on: 22 March 2023, 20:50:39 »
This is a simple for fun challenge for designing clan mechs using Retro tech/Primitive Mech Technology for Dark Caste. The Requirements are simple.

Must use Clantech Weapons and Equipment.

Must Use Primitive/Retro tech base for mechs construction(Primitive Armor, Primitive Internals, Primitive Cockpit, Etc).

Single Heatsinks Only.

No Heavier than 75 tons and no lighter than 25 tons.

Dragon Cat

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Re: Design Challenge: Clan Primitive mechs
« Reply #1 on: 22 March 2023, 22:20:13 »
The problem I forsee here is they simply wouldn't exist

The SLDF wouldn't have taken any primitive Mechs with them and the Clans wouldn't build industry to build them

The Dark Caste might build a factory but it would be Standard Inner Sphere at least

More likely is an IndustrialMech modified like the DA era
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Izzy193

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Re: Design Challenge: Clan Primitive mechs
« Reply #2 on: 23 March 2023, 03:49:42 »
The problem I forsee here is they simply wouldn't exist

The SLDF wouldn't have taken any primitive Mechs with them and the Clans wouldn't build industry to build them

The Dark Caste might build a factory but it would be Standard Inner Sphere at least

More likely is an IndustrialMech modified like the DA era

This is for Dark Caste in the Dark Age/Ilclan Era's. Not for sucession wars era.

pokefan548

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Re: Design Challenge: Clan Primitive mechs
« Reply #3 on: 23 March 2023, 07:25:05 »
You'd honestly be more likely to see it during the RetroTech boom of the mid-to-late Jihad than the Dark Age/ilClan. The trend was pretty much dead by then.
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CJC070

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Re: Design Challenge: Clan Primitive mechs
« Reply #4 on: 23 March 2023, 07:40:22 »
One other problem you have when creating such omnis is you create mechs with even worse overheating issues than the Rifleman (RFL-3N) and Warhammer (WHM-6R).  Yes there are the standard omni Novas with the same issues but at least they had double heat sinks.

Giovanni Blasini

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Re: Design Challenge: Clan Primitive mechs
« Reply #5 on: 23 March 2023, 15:43:12 »
What the heck: I'll give it a try.

Here's a Crab.  it's not a good Crab, mind you.  But it's about as good as you're going to get under these circumstances.

Speed got dropped to 4/6 because Primitive.  From there, we retain the 50 tons of the original, rather than drop to the 45 tons the Night Chanter did when it went Omni.  Armor is more or less maxed out, and because heat is crippling when combining Clan weapons with single heat sinks, I went simple, with 3 ERMLs and 1 uPL, where 16 SHS actually manages the heat well enough.

Code: [Select]
Crab II DC

Mass: 50 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Primitive
Armament:
     1 Micro Pulse Laser
     3 ER Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 3,405,000 C-bills

Type: Crab
Technology Base: Mixed (Advanced)
Tonnage: 50
Battle Value: 1,098

Equipment                                          Mass
Internal Structure                                    5
Engine                        240 Fusion           11.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     16                      6
Gyro                                                  3
Primitive Cockpit                                     5
Armor Factor (Primitive)      162                    16

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        24   
     Center Torso (rear)               5     
     R/L Torso               12        18   
     R/L Torso (rear)                  4     
     R/L Arm                 8         16   
     R/L Leg                 12        24   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sink              LL        2        -       2.0   
Heat Sink                CT        1        -       1.0   
ER Medium Laser          CT        1        5       1.0   
Heat Sink                LA        1        -       1.0   
ER Medium Laser          LA        1        5       1.0   
2 Heat Sink              RL        2        -       2.0   
Micro Pulse Laser        HD        1        1       0.5   
Heat Sink                RA        1        -       1.0   
ER Medium Laser          RA        1        5       1.0   

Features the following design quirks: Easy to Maintain

"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Speedbump

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Re: Design Challenge: Clan Primitive mechs
« Reply #6 on: 24 March 2023, 14:32:40 »
This is a neat thought experiment. Realistically I suspect that if you can get Clan guns you can probably also get your hands on standard armour, but for the sake of the challenge:
Code: [Select]
Shadow Hawk SHD-1C

Mass: 50 tons
Tech Base: Mixed (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3082
Dry Cost: 3,741,375 C-Bills
Total Cost: 3,776,175 C-Bills
Battle Value: 1,013

Chassis: Unknown Primitive Structure
Power Plant: Unknown 240 Primitive Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Primitive
Armament:
    1  (CL) ER Medium Laser
    1  (CL) LRM-5
    1  (CL) Protomech AC/4
    1  (CL) ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Additional:
Unit Summation: Original Shadow Hawk Primitive Chassis
Producer/Site: Lang Industries, Caph
Developing Engineer: Rodger Taylor
Introduction Date: 2457
Non-Production Equipment Analysis:
    Primitive Engine
    Primitive Cockpit
    Primitive Armor


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure           83 points                5.00
Engine:             Primitive Fusion Engine      240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   1.50
Heat Sinks:         (IS) Single Heat Sink        11                        1.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Primitive                    AV - 150                 14.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) ER Small Laser                          HD        2         1         0.50
(CL) LRM-5                                   RT        2         1         1.00
(CL) Protomech AC/4                          LT        1         3         4.50
(CL) ER Medium Laser                         RA        5         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
@Protomech AC/4 (20)                         LT        -         1         1.00
                                            Free Critical Slots: 34

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4/2j       2       2       1       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA


Giovanni Blasini

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Re: Design Challenge: Clan Primitive mechs
« Reply #7 on: 24 March 2023, 15:54:08 »
That’s…actually pretty decent.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Maingunnery

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Re: Design Challenge: Clan Primitive mechs
« Reply #8 on: 24 March 2023, 15:59:06 »
The Orion is an easy refit:

Code: [Select]
Orion ON1-H-C

Mass: 75 tons
Chassis: KaliYama Chassis
Power Plant: Vlar 275
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Valiant Lamellor
Armament:
     1 Gauss Rifle
     4 LRM 5
     2 Medium Pulse Laser
Manufacturer: General Mechanics
     Primary Factory: Mars
Communication System: Irian Orator-5K
Targeting & Tracking System: Irian Orator-5K
Introduction Year: 3080
Tech Rating/Availability: F/X-X-X-F
Cost: 6,387,500 C-bills


Type: Orion
Technology Base: Mixed (Advanced)
Tonnage: 75
Battle Value: 1,786

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        270 Fusion           14.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Primitive Cockpit                                     5
Armor Factor (Primitive)      225                    21

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        36   
     Center Torso (rear)               10   
     R/L Torso               16        22   
     R/L Torso (rear)                  10   
     R/L Arm                 12        21   
     R/L Leg                 16        32   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                Location  Critical   Heat    Tonnage
Gauss Rifle Ammo (16)      RT        2        -       2.0   
Gauss Rifle                RT        6        1       12.0 
Medium Pulse Laser         LA        1        4       2.0   
LRM 5 Ammo (48)            LT        2        -       2.0   
4 LRM 5                    LT        4        2       4.0   
Medium Pulse Laser         RA        1        4       2.0   

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Giovanni Blasini

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Re: Design Challenge: Clan Primitive mechs
« Reply #9 on: 24 March 2023, 17:43:48 »
I kind of wanted to avoid the Orion since it would be Public Enemy #1, especially amongst the Wolves, thanks to the Aleksandr Kerensky connection, but that works too.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

 

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