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Author Topic: Design challenge: Field upgrades!  (Read 1289 times)

Trailblazer

  • Warrant Officer
  • *
  • Posts: 613
Re: Design challenge: Field upgrades!
« Reply #30 on: 06 May 2022, 13:36:37 »
Cool idea, love the old AC/10 Clint!  :thumbsup:

Speedbump

  • Sergeant
  • *
  • Posts: 187
Re: Design challenge: Field upgrades!
« Reply #31 on: 06 May 2022, 15:44:54 »
Traditionally Clan Second line units use a combination of Clan Battlemechs, unaltered Star League Battlemechs and (once losses start stacking up) Inner Sphere salvage with Clan guns hastily slapped in. But as they've already resorted to mixedtech and had massive rebuilding to do in the aftermath of Tukayyid I've always thought that the kind of mechwarrior who used to be able to get IICs would do their best to force their techs to create a substitute based on the more advanced Star League mechs. As a few examples...

Marauder(1 ton underweight):
Code: [Select]
Marauder MAD-2R-CR

Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3055
Dry Cost: 7,684,250 C-Bills
Total Cost: 7,699,250 C-Bills
Battle Value: 2,162

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    2  (CL) ER PPCs
    2  (CL) Medium Pulse Lasers
    1  (CL) LB 5-X AC
Manufacturer: General Motors, Independence Weaponry
    Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        16(32)                    6.00
    Heat Sink Locations: 3 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 197                 11.00
    Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           21       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) LB 5-X AC                               RT        1         4         7.00
(CL) ER PPC                                  RA        15        2         6.00
(CL) Medium Pulse Laser                      RA        4         1         2.00
(CL) ER PPC                                  LA        15        2         6.00
(CL) Medium Pulse Laser                      LA        4         1         2.00
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4          5       5       3       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Griffin(1 ton underweight):
Code: [Select]
Griffin GRF-2N-CR

Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3055
Dry Cost: 5,984,757 C-Bills
Total Cost: 6,092,757 C-Bills
Battle Value: 2,164

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  (CL) ER PPC
    2  (CL) Streak SRM-6s
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 HD, 1 CT, 5 RT, 5 RA, 2 RL
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Double Heat Sink        11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 6 LT, 6 LA, 2 LL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           27       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Streak SRM-6                            RT        4         2         3.00
Guardian ECM Suite                           LT        0         2         1.50
(CL) Streak SRM-6                            LT        4         2         3.00
(CL) ER PPC                                  RA        15        2         6.00
@Streak SRM-6 (30)                           RT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5j         4       4       2       0      2     0   Structure:  5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
Night Hawk(not underweight):
Code: [Select]
Night Hawk NTK-2Q-CR

Mass: 35 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3055
Dry Cost: 5,227,875 C-Bills
Total Cost: 5,227,875 C-Bills
Battle Value: 1,432

Chassis: Unknown Standard
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  (CL) Large Pulse Laser
    1  (CL) ER Large Laser
    1  (CL) Medium Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             XL Engine                    210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        12(24)                    2.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 112                  7.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           17       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            13       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            10       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Large Pulse Laser                       CT        10        2         6.00
(CL) ER Large Laser                          RA        12        1         4.00
(CL) Medium Pulse Laser                      LA        4         1         2.00
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
6          3       3       3       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Edit: typo
« Last Edit: 06 May 2022, 15:50:16 by Speedbump »

Hazard Pay

  • Corporal
  • *
  • Posts: 69
Re: Design challenge: Field upgrades!
« Reply #32 on: 06 May 2022, 19:41:01 »
This Raven, known as "Fengr" (An epithet of the Norse God Odin, meaning 'Fetcher' or 'Catcher') is a member of the Wild Hunt Company, a Lyran/Rasalhague descended group. This version is from the pre-Clan, post-4th SW era as noted by the lack of Star League technology.

The Medium Lasers remain, but the SRM pack is replaced by an LRM-5 fed by a Ton of regular ammo and an option of specialist ammo, in this case Fragmentation missiles. "Fengr" is protected by 5 Tons of Standard plating, usually a mix of Hellespont or Starguard.

Fengr is truly odd as with all the advanced electronic systems taken out, the Wild Hunt mech Techs had to get inventive for the time period. As such, a Remote Sensor and Mine Dispensor were mounted onto the Upper Right and Left Legs. A 2 Ton Cargo Pod serving as an ad Hoc Infantry Bay, is used to transport the Hunt's Elite Infantry Squads when needed. A Recon Camera is mounted in the head for aiding "Fengr's" MechWarrior for scouting.

Code: [Select]
Raven "Fengr"

Mass: 35 tons
Chassis: Standard Biped
Power Plant: 210 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 Medium Laser
     1 LRM 5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-E
Cost: 2,913,975 C-bills

Type:
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 645

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        210 Fusion              9
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sink                     11                      1
Gyro                                                  3
Cockpit                                               3
Armor Factor                  80                      5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        12   
     Center Torso (rear)               3     
     R/L Torso               8         9     
     R/L Torso (rear)                  2     
     R/L Arm                 6         7     
     R/L Leg                 8         10   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                        Location  Critical   Heat    Tonnage
Heat Sink                          LL        1        -       1.0   
Remote Sensors/Dispenser           LL        1        -       0.5   
Heat Sink                          CT        1        -       1.0   
Cargo (2 ton)                      RT        1        -       2.0   
LRM 5                              LA        1        2       2.0   
LRM 5 Ammo (24)                    LT        1        -       1.0   
LRM 5 Fragmentation Ammo (24)      LT        1        -       1.0   
Heat Sink                          RL        1        -       1.0   
Vehicular Mine Dispenser           RL        1        -       0.5   
Recon Camera                       HD        1        -       0.5   
2 Medium Laser                     RA        2        3       2.0   


Edit:

(Note: You can get a 5/8 MP for ditching .5 Armor or the Searchlight if needed. Probably should have done that in the first place.)
And something less combat oriented. A Stinger-turned-Firefighter 'Mech.

The "Hikeshi" (An old term for Japanese Firefighters from the Edo Period) was once an old Stinger that took too many falls and traded too many hands before finding its way to Benjamin in the Draconis Combine. Through considerable bureaucratic hell, the old Bug wasn't stripped of usable parts or sent to the garrisons, but in stead was heavily modified into the form it has today.

Gone are the Standard plate, replaced with Commercial Armor. The Medium Laser and MGs and JJs were replaced with a Hatchet (for breaking open walls/obstructions), VGLs loaded with Fire suffocating Foam, Sprayers that discharged water to extinguish Flames. A Searchlight in the Head and most uniquely a beagle Active Probe were installed to aid in searching for anyone trapped in the conflagration. Aside from the change to Commercial Armor, the Fusion Engine was downsized considerably to an 80-rated SFE. This led to the "Hikeshi" having a 4/6 MP, but this was considered enough for its job, seeing as most of the vehicles it would operate with were about the same speed, and this helped it in cities as it meant less collisions.

The "Hikeshi" performed so well that Benjamin's Fire Fighting Departments were lining up to order one for their usage, leading to nearby Stinger Factories to begin making more "Hikeshis" not only for Benjamin, as news of it spread and more planets wanted them.

Code: [Select]
Stinger "Hikeshi"

Mass: 20 tons
Chassis: Standard Biped
Power Plant: 80 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Commercial
Armament:
     2 Vehicular Grenade Launcher
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 1,211,240 C-bills

Type:
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 236

Equipment                                          Mass
Internal Structure                                    2
Engine                        80 Fusion             2.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     60                    2.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            6         9     
     Center Torso (rear)               2     
     R/L Torso               5         7     
     R/L Torso (rear)                  2     
     R/L Arm                 3         5     
     R/L Leg                 4         6     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                     Location  Critical   Heat    Tonnage
2 Heat Sink                     LL        2        -       2.0   
Active Probe                    CT        2        -       1.5   
Heat Sink                       RT        1        -       1.0   
VGL (Foam)                      RT        1        1       0.5   
Hatchet                         LA        2        -       2.0   
Heat Sink                       LT        1        -       1.0   
VGL (Foam)                      LT        1        1       0.5   
2 Heat Sink                     RL        2        -       2.0   
Searchlight                     HD        1        -       0.5   
Heat Sink                       RA        1        -       1.0   
Liquid Storage/Water (2 ton)    RA        1        -       2.0   
2 Sprayer                       RA        2        -       1.0   
« Last Edit: 06 May 2022, 20:26:22 by Hazard Pay »

Trailblazer

  • Warrant Officer
  • *
  • Posts: 613
Re: Design challenge: Field upgrades!
« Reply #33 on: 09 May 2022, 11:40:14 »
Here's an attempt to make a decent Shadow Hawk for once...

The most common Shadow Hawk variant in use among the Excaliburs is an upgrade of the SHD-2H, which can also be built as a field refit of the more modern SHD-2D2 with slightly greater time investment.  It is based on the Shadow Hawk-2K, though, which is the earlier version most favored by Excalibur MechWarriors for its long-range firepower.  The 2X Shadow Hawk goes further with the 2K concept, replacing the missile arsenal with a second PPC.  Armor and jump capability are upgraded as well, providing a machine that fights like a Warhammer at long range while moving like a Wolverine.

Code: [Select]
Shadow Hawk SHD-2X

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 275 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
     1 Small Laser
     2 PPC
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3049
Tech Rating/Availability: E/X-F-D-D
Cost: 5,295,394 C-bills

Type: Shadow Hawk
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,527

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        275 Fusion           15.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              11 [22]                 1
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          179                    10

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        28   
     Center Torso (rear)               8     
     R/L Torso               13        20   
     R/L Torso (rear)                  6     
     R/L Arm                 9       18/12   
     R/L Leg                 13        26   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Jump Jet                 CT        1        -       0.5   
2 Jump Jet               RT        2        -       1.0   
2 Jump Jet               LT        2        -       1.0   
PPC                      LT        3        10      7.0   
Small Laser              HD        1        1       0.5   
PPC                      RA        3        10      7.0   


Daryk

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Re: Design challenge: Field upgrades!
« Reply #34 on: 09 May 2022, 18:14:49 »
Love it!  :thumbsup:

Hazard Pay

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Re: Design challenge: Field upgrades!
« Reply #35 on: 11 May 2022, 20:17:35 »
This Shadowhawk is from the Late 3rd SW that was heavily modified for Field Command duties.

All weapons but the Medium Laser and LRM-5 were stripped away, replaced by 3 more Lasers and a second LRM-5. Armor sits at a comfortable 9 tons, though mobility has suffered by the removal of JJs.

A Dual Cockpit, seating the main MechWarrior and the Commander in a tandem style, replaces the original cockpit. It appears the Dual Cockpit was actually a modified normal cockpit instead of factory based.

4 tons of Communications Equipment sits in two 2 ton "pods" in both side torsos each. This allows the "Napoleon Waltz" to set up Realtime comms. with friendly orbiting Dropships, granting friendly forces greater Information.

Code: [Select]
Napoleon Waltz (Shadowhawk)

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 275 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     4 Medium Laser
     2 LRM 5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 4,196,057 C-bills

Type:
Technology Base: Inner Sphere (Unofficial)
Tonnage: 55
Battle Value: 1,109

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        275 Fusion           15.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     14                      4
Gyro                                                  3
Dual Cockpit                                          4
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        21   
     Center Torso (rear)               6     
     R/L Torso               13        18   
     R/L Torso (rear)                  4     
     R/L Arm                 9         13   
     R/L Leg                 13        19   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                             Location  Critical   Heat    Tonnage
Heat Sink                               LL        1        -       1.0   
Heat Sink                               CT        1        -       1.0   
LRM 5 Ammo (24)                         RT        1        -       1.0   
LRM 5                                   RT        1        2       2.0   
2 Communications Equipment (2 ton)      RT        4        -       2.0   
2 Medium Laser                          LA        2        3       2.0   
LRM 5                                   LT        1        2       2.0   
2 Communications Equipment (2 ton)      LT        4        -       2.0   
LRM 5 Smoke Ammo (24)                   LT        1        -       1.0   
Heat Sink                               RL        1        -       1.0   
2 Medium Laser                          RA        2        3       2.0   



Alsadius

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Re: Design challenge: Field upgrades!
« Reply #36 on: 14 May 2022, 11:37:56 »
This one is pretty advanced tech for a mercenary outfit, but I think it'd suit the kind of outfit who could try it. It's a like-for-like swap on the 3025-tech LGB-7Q, dropping from 22 SHS to 13 DHS, and using the saved weight to upgrade the MLs to MPLs, the LRM-5s to MML-5s (with an extra ton for SRM ammo), adding Artemis for the LRM-20 racks, and putting in an Angel ECM system to power stealth armor. It runs hotter than the original (which is excessively cooled, if anything), but it's still very usable.

Code: [Select]
Longbow (Stealth) LGB-12S

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3070
Cost: 10,866,900 C-Bills
Battle Value: 1,918

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
Armament:
    2  LRM-20s w/ Artemis IV FCS
    2  Medium Pulse Lasers
    2  MML-5s
    1  Angel ECM
Manufacturer: Alsadian Insustries
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LA, 1 RA, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Stealth Armor                AV - 228                 14.50
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           35       
                                 Center Torso (rear)                  10         
                                           L/R Torso     18           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     14           24       
                                             L/R Leg     18           31       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         5        10.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-20                                       LT        6         5        10.00
    Artemis IV FCS                           LT        -         1         1.00
MML-5                                        RA        3         3         3.00
Medium Pulse Laser                           RA        4         1         2.00
MML-5                                        LA        3         3         3.00
Medium Pulse Laser                           LA        4         1         2.00
Angel ECM                                    LT        0         2         2.00
@MML-5 (SRM) (20)                            CT        -         1         1.00
@MML-5 (LRM) (24)                            CT        -         1         1.00
@LRM-20 (12)                                 LT        -         2         2.00
@LRM-20 (6)                                  RT        -         1         1.00
@LRM-20 (6)                                  HD        -         1         1.00
                                            Free Critical Slots: 0
« Last Edit: 16 May 2022, 12:54:40 by Alsadius »

Daryk

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Re: Design challenge: Field upgrades!
« Reply #37 on: 14 May 2022, 12:44:21 »
Don't the MMLs also have to have Artemis? ???

Alsadius

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Re: Design challenge: Field upgrades!
« Reply #38 on: 14 May 2022, 12:53:53 »
Don't the MMLs also have to have Artemis? ???

Huh. I had thought the rule was that all launchers of a given type needed to have Artemis, but that your MML and LRM could have different fire controls. And MegaMekLab allowed it. But no, I just double checked in Tech Manual, and you're right.

Guess you need to use ERMLs, then, and remove the lower arms to make space. Adds a whopping 1 BV to the unit, too.

Code: [Select]
Longbow (Stealth) LGB-12S [Fixed]
Base Tech Level: Experimental (IS)
Tech Rating: F/X-X-F-E 

Weight: 85 tons
BV: 1,919
Cost: 11,400,625 C-bills 

Movement: 3/5
Engine: 255
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro 
Internal: 130
Armor: 232/263 (Stealth)

Loc Internal Armor
Head 3 9
Center Torso 27 36
Center Torso (rear) 11
Right Torso 18 26
Right Torso (rear) 7
Left Torso 18 26
Left Torso (rear) 7
Right Arm 14 24
Left Arm 14 24
Right Leg 18 31
Left Leg 18 31
 
Weapons Loc Heat
LRM 20 LT 6
LRM 20 RT 6
MML 5 LA 3
MML 5 RA 3
ER Medium Laser LA 5
ER Medium Laser RA 5
 
Ammo Loc Shots
LRM 20 Artemis-capable Ammo LT 6
LRM 20 Artemis-capable Ammo LT 6
LRM 20 Artemis-capable Ammo RT 6
LRM 20 Artemis-capable Ammo HD 6
MML 5 LRM Artemis-capable Ammo CT 24
MML 5 SRM Artemis-capable Ammo CT 20
 
Equipment Loc
Stealth LL RL LA RA LT RT
Angel ECM Suite LT
Artemis IV FCS RT
Artemis IV FCS LT
Artemis IV FCS LA
Artemis IV FCS RA

Coldstone

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  • Every battle is a lesson, waiting to be learned.
Re: Design challenge: Field upgrades!
« Reply #39 on: 15 May 2022, 19:46:34 »
Don't sure, but would the Artemis even work? As far as I know, you are in an ecm bubble yourself if you use steath armor. So I would switch the Arts for additional Ammo. (Special munitions user here ;) )
C u m historia mutat valde, Razgriz Revelat ipsum
primum daemon scelestus est c u m potencia
caemun daemon fundet Mortem in terram deinde moritur.

Alsadius

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Re: Design challenge: Field upgrades!
« Reply #40 on: 15 May 2022, 21:27:42 »
Don't sure, but would the Artemis even work? As far as I know, you are in an ecm bubble yourself if you use steath armor. So I would switch the Arts for additional Ammo. (Special munitions user here ;) )

I thought ECM only hurt enemy electronics. But if that's an issue, you can always use it in ECCM mode instead.

And while I normally like special ammo, with split launchers like the Longbow has, it gets much less appealing. If you house-ruled it so that all LRM ammo was cross-compatible, though, this plan would be much more interesting to me. (Or you can do a field upgrade of my field upgrade, I suppose...)

Daryk

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Re: Design challenge: Field upgrades!
« Reply #41 on: 16 May 2022, 01:15:34 »
I've been fiddling around in SSW to go all MML, but the crits just aren't there...  :-\

Charistoph

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Re: Design challenge: Field upgrades!
« Reply #42 on: 16 May 2022, 12:07:05 »
Don't sure, but would the Artemis even work? As far as I know, you are in an ecm bubble yourself if you use steath armor. So I would switch the Arts for additional Ammo. (Special munitions user here ;) )

Only hostile ECM affects Artemis.

"An ECM suite has an effect radius of six hexes that creates a “bubble” around the carrying unit. The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. It has no effect on units friendly to the unit carrying the ECM." - Total Warfare, ECM Suite, first paragraph.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

Alsadius

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Re: Design challenge: Field upgrades!
« Reply #43 on: 16 May 2022, 12:27:37 »
I've been fiddling around in SSW to go all MML, but the crits just aren't there...  :-\

For the Longbow? Use the LGB-0W IMO, with the 4/6 engine. You can fit 16x MML-3 (for 48 total tubes, vs 50 on the original), keep the original's six tons of ammo, and you even have enough space left to go from standard armor to light ferro-fibre. Keeping all the HS in the engine is really beneficial for space.
« Last Edit: 16 May 2022, 12:56:56 by Alsadius »

Trailblazer

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Re: Design challenge: Field upgrades!
« Reply #44 on: 16 May 2022, 12:44:02 »
Beastly LGB, amazing what you can do with just field modifications.

Trailblazer

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Re: Design challenge: Field upgrades!
« Reply #45 on: 16 May 2022, 12:45:45 »
Here's something that's kind of the reverse: this is what you do when you salvage some stealth Phoenix Hawks and don't have the tech support/parts to maintain stealth armor.  The thing I like about the chassis is the Endo Steel plus SFE; you end up with a very resilient 'Mech compared with other post-3050 P-Hawks:

Code: [Select]
Phoenix Hawk PXH-4L-X

Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 270 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
     2 ER Medium Laser
     1 Small Pulse Laser
     1 ER Small Laser
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3066
Tech Rating/Availability: E/X-X-E-D
Cost: 7,166,553 C-bills

Type: Phoenix Hawk
Technology Base: Inner Sphere (Advanced)
Tonnage: 45
Battle Value: 1,340

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        270 Fusion           14.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          152                   8.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
ER Small Laser           CT        1        2       0.5   
Small Pulse Laser        CT        1        2       1.0   
3 Jump Jet               RT        3        -       1.5   
Double Heat Sink         RT        3        -       1.0   
ER Medium Laser          LA        1        5       1.0   
3 Jump Jet               LT        3        -       1.5   
Double Heat Sink         LT        3        -       1.0   
ER Medium Laser          RA        1        5       1.0   
ER Large Laser           RA        2        12      5.0   


Daryk

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Re: Design challenge: Field upgrades!
« Reply #46 on: 16 May 2022, 17:44:23 »
16 MML-3s!?  :o

Alsadius

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Re: Design challenge: Field upgrades!
« Reply #47 on: 16 May 2022, 23:24:39 »
16 MML-3s!?  :o

Yeah - it's more cheese than Wisconsin, but they're the most weight-efficient, and a 85t 4/6 with a standard engine has weight concerns. You can only fit 35-40 tubes if you use larger MML sizes.

Coldstone

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Re: Design challenge: Field upgrades!
« Reply #48 on: 17 May 2022, 05:34:47 »
Only hostile ECM affects Artemis.

"An ECM suite has an effect radius of six hexes that creates a “bubble” around the carrying unit. The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. It has no effect on units friendly to the unit carrying the ECM." - Total Warfare, ECM Suite, first paragraph.

I am aware of that. But to my knowledge, there was an paragraph under stealth armor which mentioned that you are affected by your own ECM if you activate the stealth effect


Quote
Page 142, Total Warfare

A Mech with the Stealth Armor system must also mount aN ecm SUITE: wHEN THE sTEALTH ARMOR IS not engageg the ECM functions normally. When it is engaged, the ECM does not function, but the mech suffers effects as if in the radius of an enemy ecm suite.


Seems you have to get your hands on a Null Sig System, if you want to use Stealth and Artemis together ;)
« Last Edit: 17 May 2022, 05:49:13 by Coldstone »
C u m historia mutat valde, Razgriz Revelat ipsum
primum daemon scelestus est c u m potencia
caemun daemon fundet Mortem in terram deinde moritur.

Charistoph

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Re: Design challenge: Field upgrades!
« Reply #49 on: 17 May 2022, 10:09:48 »
I am aware of that. But to my knowledge, there was an paragraph under stealth armor which mentioned that you are affected by your own ECM if you activate the stealth effect

True, I forgot about that.  I don't use Stealth Armor very often.

Seems you have to get your hands on a Null Sig System, if you want to use Stealth and Artemis together ;)

Or Chameleon LPS, or both...  Of course, if you're slow, the Void Signature System is generally a superior option.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

Alsadius

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Re: Design challenge: Field upgrades!
« Reply #50 on: 17 May 2022, 11:59:50 »
You guys and your pesky rule-following is really harshing my mellow  :-[  ;)

Guess I'll go with the extra ammo that Coldstone originally suggested.

Code: [Select]
Longbow (Stealth) LGB-12S [Fixed]
Base Tech Level: Experimental (IS)
Tech Rating: F/X-X-F-E 

Weight: 85 tons
BV: 1,819
Cost: 11,400,625 C-bills 

Movement: 3/5
Engine: 255
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro 
Internal: 130
Armor: 232/263 (Stealth)

Loc Internal Armor
Head 3 9
Center Torso 27 36
Center Torso (rear) 11
Right Torso 18 26
Right Torso (rear) 7
Left Torso 18 26
Left Torso (rear) 7
Right Arm 14 24
Left Arm 14 24
Right Leg 18 31
Left Leg 18 31
 
Weapons Loc Heat
LRM 20 LT 6
LRM 20 RT 6
MML 5 LA 3
MML 5 RA 3
Medium Pulse Laser LA 4
Medium Pulse Laser RA 4
 
Ammo Loc Shots
LRM 20 Ammo LT 6
LRM 20 Ammo LT 6
LRM 20 Ammo RT 6
LRM 20 Thunder-Augmented Ammo LT 3
LRM 20 Swarm-I Ammo RT 6
MML 5 LRM Ammo HD 24
MML 5 SRM Ammo CT 20
MML 5 SRM Inferno Ammo CT 20
 
Equipment Loc
Stealth LL RL LA RA LT RT
Angel ECM Suite LT
« Last Edit: 17 May 2022, 13:04:26 by Alsadius »

Trailblazer

  • Warrant Officer
  • *
  • Posts: 613
Re: Design challenge: Field upgrades!
« Reply #51 on: 17 May 2022, 12:03:11 »
Make it Narc ammo and put your Longbow in a lance with some Narc-armed close combat 'Mechs!

 

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