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Author Topic: Fatapult  (Read 689 times)

Dakkath

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Fatapult
« on: 15 September 2021, 10:07:31 »
Hi there. Another of the 40k diaspora here. I haven't been able to pick up the rulebooks just yet. I've mostly been playing around with SSW.
Comments, critiques, and suggestions are welcome.

Based on the unconfirmed reports of a 75 tons Stalker variant, the Fatapult could almost be considered a frankenmech put together from leftover wrecks on Solaris VII. The original -1S7 used by a solaris mechjock would go on to serve as the prototype for a limited production run by Irian Technologies from their facilities on Shiro III. The -2P used a smaller engine and cheaper components that, while reducing the walking speed and jump distance by a quarter, cost only half of what a full reproduction of the -1S7 would entail while retaining the full amount of firepower.

The primary weapons of the Fatapult are a pair of snub-nosed ppc flanking the cockpit that can each melt off over a half ton of armor at a range of 270 meters with surprising accuracy. At longer ranges an octet of lrm5 launchers are each divided into their own pod, making it less likely to cripple the long range firepower in one go and allowing the spoofing of antimissile systems with staggered flights of missiles. Pilots are discouraged from firing all the weapons at once, as the resulting heat spike would greatly tax the 11 double heat sinks built into the chassis.

Fatapult FAT-1S7
Code: [Select]
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3070
Dry Cost: 13,113,625 C-Bills
Total Cost: 13,233,625 C-Bills
Battle Value: 1,707

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    2  Snub-Nose PPCs
    8  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 4 LT, 4 RT, 3 LA, 3 RA
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV - 228                 13.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           31       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
4 LRM-5s                                     RA        8         4         8.00
4 LRM-5s                                     LA        8         4         8.00
@LRM-5 (48)                                  RL        -         2         2.00
@LRM-5 (48)                                  LL        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4j         2       3       2       0      3     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2

Fatapult FAT-2P
Code: [Select]
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3070
Dry Cost: 6,765,500 C-Bills
Total Cost: 6,915,500 C-Bills
Battle Value: 1,700

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    2  Snub-Nose PPCs
    8  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                225                      10.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
4 LRM-5s                                     RA        8         4         8.00
4 LRM-5s                                     LA        8         4         8.00
@LRM-5 (24)                                  CT        -         1         1.00
@LRM-5 (48)                                  RL        -         2         2.00
@LRM-5 (48)                                  LL        -         2         2.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
3j         3       3       2       0      3     0   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2

« Last Edit: 15 September 2021, 18:57:32 by Dakkath »
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

Sabelkatten

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  • Posts: 6038
Re: Fatapult
« Reply #1 on: 16 September 2021, 12:26:18 »
I'd rather have some MLs for short-range combat, but SNPPCs aren't a terrible choice. :) It's just that you'll probably be wanting to fire the LRMs at range 7-9 anyway, so the SNPPC's massive short range won't be very useful.

However; CASE? Both variants will have a pretty decent chance of surviving an ammo explosion with it.

Dakkath

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  • Posts: 81
Re: Fatapult
« Reply #2 on: 16 September 2021, 15:32:26 »
How vital would you say CASE is? Factoring in the legs are more armored than the side torsos and less likely to get hit unless something starts kicking.
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

Sabelkatten

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  • Posts: 6038
Re: Fatapult
« Reply #3 on: 16 September 2021, 15:55:18 »
Kicks aren't exactly uncommon, and if you get a crit it's a 1-in-3 chance of ammo going up. I's not super likely, but IME it tends to happen at just the time you don't want it to... :P Also, if you're using floating crits the legs isn't as safe.

I'd spread the ammo out across the side torsos and arms, with CASE on both sides. It's a little more likely to blow up, when it does you'll still have half a mech left that's capable of walking away, rather than a smoking crater. xp

Dakkath

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  • Posts: 81
Re: Fatapult
« Reply #4 on: 16 September 2021, 17:02:15 »
You make a convincing case for CASE. I can fit it in the -1S7 by swapping the light ferro for an XL gyro, and the -2P can drop back down to 4 tons of ammo to make room. 12 rounds of lrm fire may not be quite enough, but that sweet 9 hex short range on the snubs helps.

Fatapult FAT-1S7
Code: [Select]
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3070
Dry Cost: 13,573,000 C-Bills
Total Cost: 13,693,000 C-Bills
Battle Value: 1,767

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Snub-Nose PPCs
    8  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 5 LT, 5 RT, 2 LA, 2 RA
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               XL                                                     1.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
4 LRM-5s                                     RA        8         4         8.00
4 LRM-5s                                     LA        8         4         8.00
@LRM-5 (48)                                  RT        -         2         2.00
@LRM-5 (48)                                  LT        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4j         2       3       2       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2

Fatapult FAT-2P
Code: [Select]
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3070
Dry Cost: 6,940,500 C-Bills
Total Cost: 7,060,500 C-Bills
Battle Value: 1,782

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Snub-Nose PPCs
    8  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                225                      10.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
4 LRM-5s                                     RA        8         4         8.00
4 LRM-5s                                     LA        8         4         8.00
@LRM-5 (24)                                  RT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
@LRM-5 (24)                                  RA        -         1         1.00
@LRM-5 (24)                                  LA        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
3j         3       3       2       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
« Last Edit: 16 September 2021, 17:08:36 by Dakkath »
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

Andras

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Re: Fatapult
« Reply #5 on: 17 September 2021, 18:34:13 »
I prefer to have the Lower Arm Actuators removed and the snubs moved to the arms. If you get someone behind you flip the arms and blast them in the face with the snubbies. Move half the LRM racks into the side torsos for crit padding and retention of firepower if you get an arm blown off.

Both of the last two designs have enough free slots for either light (7) or heavy(21) Ferro armor.



Hellraiser

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  • Cry Havoc and Unleash the Gods of Fiat.
Re: Fatapult
« Reply #6 on: 18 September 2021, 13:15:47 »
Is this supposed to match the Mini?

I'm just wondering why the 20 tubes when the mini only has 15 on it.

I think I'd have gone Artemis for LRM15 & if I wanted 20 then I'd still go an Artemis-20 rack for better chance of a full 20 for PSR

I think I'd go Light PPCs too for the big guns in the Side Torso so you can keep to a standard 300SFE engine for both speed & durability.

Then match it with 4 MLs in the CT w/ Compact Gyro if your using full TW/Jihad era options.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Dakkath

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Re: Fatapult
« Reply #7 on: 18 September 2021, 15:32:32 »
I prefer to have the Lower Arm Actuators removed and the snubs moved to the arms. If you get someone behind you flip the arms and blast them in the face with the snubbies. Move half the LRM racks into the side torsos for crit padding and retention of firepower if you get an arm blown off.
While that does seem more optimal, it doesn't match the visual aesthetic I'm trying to go for
Both of the last two designs have enough free slots for either light (7) or heavy(21) Ferro armor.
True. The -1S7 though would be out of crit slots so the only thing I could even do would be to spend the half ton freed up on the last 3 points of armor. The -2P is supposed to be the production model, along the lines of all the various canon designs that are cheaper even if not wholly optimized. Even if I did go endo steel (which would save slightly more tonnage and only 14 slots), there's not much I'd want to add to the design.
Is this supposed to match the Mini?

I'm just wondering why the 20 tubes when the mini only has 15 on it.
It's not supposed to match anything specific, though the TRO pic for the Catapult II matches a lot better, even if it does have two barrels that go unused with my design.
I think I'd have gone Artemis for LRM15 & if I wanted 20 then I'd still go an Artemis-20 rack for better chance of a full 20 for PSR
I went with 8x5 for the weight savings on total number of tubes.
I think I'd go Light PPCs too for the big guns in the Side Torso so you can keep to a standard 300SFE engine for both speed & durability.

Then match it with 4 MLs in the CT w/ Compact Gyro if your using full TW/Jihad era options.
I'm went with snubs + lrms because I liked the idea of combining the former's very long short range and relatively low max range with the latter's annoyingly long minimum range and very long max range. They just seem to compliment each other well. The lrms' range issues is also why I stuck them in the arms with lower actuators, to try to help compensate for the penalties.
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

Hellraiser

  • Lieutenant Colonel
  • *
  • Posts: 10142
  • Cry Havoc and Unleash the Gods of Fiat.
Re: Fatapult
« Reply #8 on: 18 September 2021, 21:22:15 »
The lrms' range issues is also why I stuck them in the arms with lower actuators, to try to help compensate for the penalties.
How does that compensate exactly?
You loose the Flip Arms ability.
And gain? 
A weak punch & some odd looking catapult arms that would stick out w/ an extra hinge like a Warhammer's Arm?


Going back to the LRM racks......  LRM15+Art weighs the same as Quad-5's,  has the same damage,  3 less heat,  33% more ammo endurance per ton,  can still use specialty ammo, and only gets worse in terms of Damage if you run into heavy ECM/AMS.
IDK, I get the snubbie overlapping range thing but its lacking HS to fire them both so you end up being a slower mech using Snubbies which isn't really where they shine.
I like sticking them on something moving 5/8/5 at least if not faster.  Let them dictate range of 9
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Dakkath

  • Corporal
  • *
  • Posts: 81
Re: Fatapult
« Reply #9 on: 19 September 2021, 03:24:28 »
Hmm, I did not know that about the lrm15a. Think I'm gonna have to go back to the drawing board with that info. Could change to 13 tons of light ferro in order to get another freezer in the engine. Still would only be enough to fire 3 of the 4 weapons at once. Hmm...

Code: [Select]
Fatapult FAT-1S7

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3070
Dry Cost: 14,209,125 C-Bills
Total Cost: 14,449,125 C-Bills
Battle Value: 1,954

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
    2  Snub-Nose PPCs
    2  LRM-15s w/ Artemis IV FCS
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 LT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               XL                                                     1.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Light Ferro-Fibrous          AV - 220                 13.00
    Armor Locations: 1 HD, 3 LA, 3 RA
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         3         7.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
Snub-Nose PPC                                RA        10        2         6.00
Snub-Nose PPC                                LA        10        2         6.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4j         3       3       2       0      3     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
« Last Edit: 20 September 2021, 16:06:54 by Dakkath »
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

Dakkath

  • Corporal
  • *
  • Posts: 81
Re: Fatapult
« Reply #10 on: 20 September 2021, 16:30:59 »
Well, I'm stumped trying to get enough cooling to alpha, let along squeezing in 5/8/5.
Swapping to a set of medium pulses and an extra freezer means you can jump and fire all the pulses, jump and fire the missiles, or potentially fire at range 5-6 with both missiles and 3 pulses while only building up heat for movement.

At this point it's more like a knock off Rakshasa, but what can ya do?  :-\

Code: [Select]
Fatapult FAT-1S7a

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-D
Production Year: 3070
Dry Cost: 13,303,500 C-Bills
Total Cost: 13,543,500 C-Bills
Battle Value: 1,822

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
    2  LRM-15s w/ Artemis IV FCS
    5  Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 LT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Light Ferro-Fibrous          AV - 228                 13.50
    Armor Locations: 1 HD, 3 LA, 3 RA
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           31       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
LRM-15                                       RT        5         3         7.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
2 Medium Pulse Lasers                        RA        8         2         4.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4j         4       5       2       0      3     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

packhntr

  • Lieutenant
  • *
  • Posts: 1188
Re: Fatapult
« Reply #11 on: 20 September 2021, 16:57:33 »
I decided to take a stab at it.  Kinda min/maxed.... A quartet of LRM-5 racks in each arm with two tons per arm.  A total of SIX ERMlasers, a Small X Pulse for anti Infantry work, Full jump, 12.5T of standard plate armor, CASE II in each arm is the ammo goes off, 14 DHS to handle the heat. It's not too bad I think.  Thoughts?

Code: [Select]
    BattleMech Technical Readout

Type/Model:    Fatapult FPLT-A1
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          75 tons
Chassis:       Hollis Mark II Endo Steel
Power Plant:   300 Magna Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Anderson Propulsion 21 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Durallex Heavy Standard
Armament:     
  8 LRM 5s
  6 ER Medium Lasers
  1 Small X-Pulse Laser
  1 C³ Slave Unit
Manufacturer:  Hollis Incorporated
  Location:    Corey
Communications System:  O/P COM-211
Targeting & Tracking System:  O/P 1078

--------------------------------------------------------
Type/Model:    Fatapult FPLT-A1
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      4.00
 (Endo Steel Loc: 3 LA, 3 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine:        300 Light Fusion             10     14.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     14 Double [28]               6      4.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         28     
   Center Torso (Rear):                  9     
   L/R Side Torso:           16      21/21     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  12      21/21     
   L/R Leg:                  16      28/28     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
4 LRM 5s                 RA      8   96      8     12.00
  (Ammo Locations: 2 LA, 2 RA)
4 LRM 5s                 LA      8           4      8.00
3 ER Medium Lasers       RT     15           3      3.00
3 ER Medium Lasers       LT     15           3      3.00
1 Small X-Pulse Laser    CT      3           1      1.00
1 C³ Slave Unit          HD      0           1      1.00
CASE II Equipment:                           2      2.00
  (CASE II Loc: 1 LA, 1 RA)
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         49          77     75.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        14,100,625 C-Bills
Battle Value 2:    1,705 (old BV = 1,542)
Cost per BV2:      8,270.16
Weapon Value:      1,816 / 1,816 (Ratio = 1.07 / 1.07)
Damage Factors:    SRDmg = 25;  MRDmg = 19;  LRDmg = 11
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 3/3/1,  Overheat: 3
                   Class: MH;  Point Value: 17
                   Specials: if, c3s
If at first you don't succeed, make it worth the repairman's time!

Dakkath

  • Corporal
  • *
  • Posts: 81
Re: Fatapult
« Reply #12 on: 20 September 2021, 18:35:02 »
I definitely like the CASE II. Personally, I'd drop one of the erMlas for another ton of armor, since you'd be overheating if firing all 6 anyway.
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

Sabelkatten

  • Major
  • *
  • Posts: 6038
Re: Fatapult
« Reply #13 on: 21 September 2021, 02:09:06 »
4/6/4 SFE, max armor, 8 LRM5, 3xMPL+ERML:

Code: [Select]
Fatapult SK

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7,520,625 C-Bills
Battle Value: 1,708

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  ER Medium Laser
    3  Medium Pulse Lasers
    8  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 2 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 231                 13.00
    Armor Locations: 7 LT, 7 RT
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
4 LRM-5s                                     RA        8         4         8.00
Medium Pulse Laser                           RA        4         1         2.00
4 LRM-5s                                     LA        8         4         8.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-5 (24)                                  RT        -         1         1.00
@LRM-5 (48)                                  RA        -         2         2.00
@LRM-5 (48)                                  LA        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4j         3       3       2       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2

packhntr

  • Lieutenant
  • *
  • Posts: 1188
Re: Fatapult
« Reply #14 on: 21 September 2021, 08:40:00 »
I definitely like the CASE II. Personally, I'd drop one of the erMlas for another ton of armor, since you'd be overheating if firing all 6 anyway.

Well, Full ERML strike is 30 heat, with 28 sinks, add to that 2 for run, you'd be 4 over heat.  That's acceptable. When designing it, I really wanted 15 DHS, but didn't have the crits available, so I added the SXPL.
If at first you don't succeed, make it worth the repairman's time!

Dakkath

  • Corporal
  • *
  • Posts: 81
Re: Fatapult
« Reply #15 on: 28 September 2021, 01:24:40 »
Alright, been deliberating on this for several days and this is what I'm going with for the -1S7. 11 freezers allow it to run and fire either both snubs or one snub and both missiles while remaining heat neutral. Ammo and CASE II in the arms so explosions don't go to the sides.

Fatapult FAT-1S7
Code: [Select]
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3070
Dry Cost: 14,636,125 C-Bills
Total Cost: 14,876,125 C-Bills
Battle Value: 1,842

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 6 LT, 6 RT, 1 LL, 1 RL
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 4 (43.2 kph)
    Running MP: 6 (64.8 kph)
    Jumping MP: 4 Standard (120m)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               XL                                                     1.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Light Ferro-Fibrous          AV - 220                 13.00
    Armor Locations: 1 HD, 2 LA, 2 RA, 1 LL, 1 RL
    CASE II Locations: 1 LA, 1 RA                                          2.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         3         7.00
    Artemis IV FCS                           RA        -         1         1.00
LRM-15                                       LA        5         3         7.00
    Artemis IV FCS                           LA        -         1         1.00
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4j         3       3       2       0      3     1   Structure:  4
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, IF 2

The -2P is still supposed to be the lower-tech mass-production model, so it's good enough with regular CASE and eight LRM5s over the LRM15+a. And, of course, the standard engine and 3/5/3 profile.
« Last Edit: 28 September 2021, 01:32:04 by Dakkath »
Violence isn't the answer.
Violence is the question, and the answer is "Yes!"

 

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