Optimization WOOT!!
C is a cool command variant and I do love the fact that you put a cowl on it for fluff’s sake.
Yeah, with so much of the rest of the mech behind and to either side of its cockpit, the Stone Rhino always looked like it had the Cockpit Cowl quirk to me. And it makes sense on a mech like the Khan/Great Wolf that has already invested so heavily in defensive measures — you want to minimize the chances of lucky shots taking out the MechWarrior. At the end, I will add a blurb on suggested quirks and that will be one of them.
Obviously a TC would be better but not on this baby but still having two Gauss and two ER Larges with the gear you have: this is a new Wolf way of war. I could see Chance Vickers piloting one of these, either her or Kalidisa Kerensky.
There is a Targeting Computer configuration or two yet to come. But the next assault mech in this series, the Oathmaster (Iron Wolf) will make more prominent use of TCs and other to-hit modifying weapons/equipment. In some ways, the Oathmaster is intentionally the complementary opposite of the Khan (to present opponents with few good choices), and that’s one of the ways.
The D appeals to any and all Lyran fans. I’m going to put that in a city hidden and ambush someone with it lol
Yeah, I’ve played with and against the Fafnir enough to respect its abilities. As long as it’s properly supported with other units and has a decent gunner/pilot, I’m a fan of a unit that can put two, 20+ point hits into enemy mechs at range at the core of a formation.
That said, I wouldn’t use the Khan D in the city. The Improved Heavy Gauss can reach out to 19 hexes with 22 point of damage but has a minimum range of 3 hexes. And the capped ER PPCs can reach out to 23 hexes with 20 points of damage. So the D is really an open-field unit for cracking open enemy armor early on high-end medium, heavy, and assault mechs and then exploiting those holes with crit-seeking escorts before the enemy mechs become much of a threat. In the city (or jungle, etc.), the D’s range is wasted and it’s slightly more vulnerable than the other configurations to a fast-mover getting under the minimum range of its Improved Heavy Gauss.
I’d use the B configuration in the city. Although the Void-Sig and ECM make every Khan is a potential ambusher, with its jump jets, massed Pulse Mediums, and Radical Heat Sink, the Khan B is the real mugger. It can ramp up the firepower in an ambush, get it there accurately, and maneuver in the tight confines of a city in ways the other configurations cannot. There’s also a Khan S coming and maybe another close-ranged configuration or two in the wings.