JagerMech JM7-S
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D
Production Year: 3025
Cost: 5,116,925 C-Bills
Battle Value: 962
Chassis: Unknown Standard
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Large Laser
4 Autocannon/2s
Manufacturer: Black Hawk Mechworks
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
It is generally accepted consensus that to improve a Battlemech design that is
flawed due to it leaning too heavily towards a certain role or putting too much
focus on a given function, one must temper it in some way, and move it in the
direction being more of a happy medium or generalist design.
This is, of course, the diseased thinking of fools and cowards who lack the
courage of their conviction. Thus the JM7-S, Black Hawk Mechworks' answer to
the question of "how do we improve a design rendered mediocre due to
sacrificing almost everything to the goal of fielding as many long-range
weapons as possible", achieves that goal by doubling down and becoming even
more of an extreme-range-focussed design.
Capabilities:
The JM7-S retains the 2*2 Autocannon design typical of the 6-S, however in the
place of the class 5 Autocannons it wields an additional pair of AC/2s. While
this reduces its damage output somewhat, this means that its primary armaments
all have a common effective range. Reduction in raw damage does not detract
overmuch from the JM7-S's battlefield role; to force opposing units at extreme
ranges to either close in (and engage with the JM7-S's lancemates) or weather a
constant rain of shells, and to degrade Aerospace and Vehicular assets' motive
capabilities through a hail of weapon strikes before they can close in to their
effective range.
In terms of 'Mech to 'Mech combat, the JM7-S should never attempt to take on
any but the lightest opponent on one-on-one, and instead relies on its
lancemates to act as a shielding force as it withers away at the opponent and
seeks to cause critical damage using its cannons on any holes that its
lancemates have blasted in the enemy armour. It is not completely without
self-defensive capabilities, however; tonnage savings from downsizing the AC/5
s has been put towards greatly enhancing its energy weapon loadout, and in the
place of the two Medium Lasers of the original the JM7-S carries a single Large
Laser. This is an effective hole-punching weapon, and can generally be also
deployed at range, alternating fire with every couple of volleys of the
Autocannon to provide a less accurate but still potent supplement to their
firepower.
Additional tonnage savings have been directed into improving the armour in
almost every location of the 'Mech. 8 tons of armour is still fairly anaemic
for a 'Mech of its size, however it still represents a 33% increase from the
base design, and means that the JM7-S can take much more damage before its
limbs start falling off and its firepower degrading. Indeed its arms, which
used ot be able to be sheared off by a couple of solid hits from a Large Laser,
are now capable of weathering a strike from a class-20 Autocannon and still
functioning.
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Equipment Type Rating Mass
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Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 128 8.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 20
Center Torso (rear) 5
L/R Torso 15 16
L/R Torso (rear) 5
L/R Arm 10 11
L/R Leg 15 15
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Equipment Location Heat Critical Mass
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2 Autocannon/2s RA 2 2 12.00
2 Autocannon/2s LA 2 2 12.00
Large Laser CT 8 2 5.00
@AC/2 (45) RA - 1 1.00
@AC/2 (45) LA - 1 1.00
Free Critical Slots: 43
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
4 2 2 1 0 3 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA