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Author Topic: HCT-3P Hatchetman (Fast Introtech Hatchetman)  (Read 1255 times)

Giovanni Blasini

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HCT-3P Hatchetman (Fast Introtech Hatchetman)
« on: 12 April 2017, 13:02:33 »
Necessity is often the mother of invention, and the HCT-3P is one such example.  During the Fourth Succession War, on Kimball II, a Lyran HCT-3F Hatchetman suffered severe torso damage, destroying the 'Mech's AC/10 and causing severe engine shielding damage.  Unfortunately, spare parts for the engine's shielding were in rare supply.

As luck would have it, though, the Hatchetman's pilot, Sr. Corporal Mariah Zevery, had another ready source of repair parts: a downed PXH-1K that her lance had defeated through the expediency of removing its leg at the hip and kicking its cockpit in.  While this rendered the Phoenix Hawk unable to be piloted, its engine and weaponry were intact.

Zevery and her technical team worked overnight to harvest the 270 GM fusion plant, gyro and Harmon large laser from the Phoenix Hawk, remove the smaller engine and gyro from the Hatchetman, and implant the donor parts in the Lyran BattleMech.  Technicians had originally hoped to add more armor, especially as the Hatchetman's extra heat sink had to be removed to make room for the larger fusion plant, but suspected that impromptu armor around the cockpit would interfere with the flight pattern of the Hatchetman's whole-head ejection system, and instead opted to install the Phoenix Hawk's small laser coaxial with the large laser in the 'Mech's chest.

While this did make for a more mobile Hatchetman, the modification did not catch on.  Whether this was due to concerns that the use of the 270 GM in the Hatchetman would cut too heavily into availability for new Phoenix Hawks, or due to battlefield performance of the refit Hatchetman is not clear, though the loss of Zevery's Hatchetman later in the Kimball II campaign was probably not conducive to widespread adoption (note: Zevery ejected successfully, and her 'Mech's head was later fitted to another Hatchetman).  Despite this, on rare occasions in the decades since the Fourth Succession War, HCT-3F series Hatchetmen would find themselves refit to the -3P specifications, most likely driven by similar necessity.

Code: [Select]
Hatchetman HCT-3P
IS Introductory Box Set
45 tons 
BV: 995
Cost: 4,067,903 C-bills

Movement: 6/9/6
Engine: 270
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 75
Armor: 104/153
                     Internal    Armor
--------------------------------------
Center Torso               14       14
Center Torso (rear)                  4
Right Torso                11       14
Right Torso (rear)                   4
Left Torso                 11       14
Left Torso (rear)                    4
Right Arm                   7       11
Left Arm                    7       11
Right Leg                  11       11
Left Leg                   11       11

Weapon                         Loc  Heat
----------------------------------------
Medium Laser                    LA     3
Medium Laser                    RA     3
Large Laser                     RT     8
Small Laser                     RT     1

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Hatchet                         RA

"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Natasha Kerensky

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #1 on: 12 April 2017, 13:41:59 »

This is slick. Ditch the heavy ballistics for more efficient energy weapons and mobility.  Turns the H-man into a P-hawk with a hatchet... that it finally has the speed to bring to bear.  And in terms of gunports, she still retains the look of the H-man.  Nice.

I'd drop the small laser for more armor.  She's fast enough to avoid infantry and the H-man's armor is pitiful.  But otherwise, she's a keeper.

Good job.
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Giovanni Blasini

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #2 on: 12 April 2017, 14:08:58 »
This is slick. Ditch the heavy ballistics for more efficient energy weapons and mobility.  Turns the H-man into a P-hawk with a hatchet... that it finally has the speed to bring to bear.  And in terms of gunports, she still retains the look of the H-man.  Nice.

I'd drop the small laser for more armor.  She's fast enough to avoid infantry and the H-man's armor is pitiful.  But otherwise, she's a keeper.

Good job.

Thanks!

And, yeah, for a more production job, I'd definitely increase the armor instead of add a small laser.  In fact, I'd:

1. Remove the right arm medium laser.  It's nice to have sometimes, but you don't really need it, and it gets in the way of using the hatchet in melee combat.
2. Increase the armor. You've now got another 1.5 tons you can devote to armor, which will help improve survivability in-close.
3. Triple Strength Myomer

Code: [Select]
Hatchetman HCT-4P
IS TW non-box set
45 tons 
BV: 1,206
Cost: 4,928,840 C-bills

Movement: 6/9/6
Engine: 270
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 75
Armor: 128/153
                     Internal    Armor
--------------------------------------
Center Torso               14       16
Center Torso (rear)                  4
Right Torso                11       16
Right Torso (rear)                   4
Left Torso                 11       16
Left Torso (rear)                    4
Right Arm                   7       14
Left Arm                    7       14
Right Leg                  11       16
Left Leg                   11       16

Weapon                         Loc  Heat
----------------------------------------
Medium Laser                    LA     3
Large Laser                     RT     8

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Hatchet                         RA
TSM                             LA
TSM                             RT
TSM                             RT
TSM                             RA
TSM                             LT
TSM                             LT

Now that hatchet becomes a serious battering ram in-close when TSM is running, and you move 7/11/6 while it's active.  If you don't want to futz with turning off heat sinks, you fire the LL and ML while running for three turns, after which you're at nine heat.  From there on out, firing the large laser and running maintains heat.  If you need to jump while keeping the heat up, use the medium laser instead and turn off a heat sink if needed.
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Daryk

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #3 on: 12 April 2017, 20:01:38 »
What, no Blazer Cannon? ???

:D

Giovanni Blasini

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #4 on: 12 April 2017, 20:17:52 »
What, no Blazer Cannon? ???

:D

Already did a blazer Hatchetman. ;D

Besides, there's just not enough tonnage if you want to keep at least 6.5 tons of armor, 6/9 movement, and heat sinks.  Even sticking to 6/9/4 movement and no other weaponry, you're left with 8.5 tons available to guns, which just doesn't leave you enough for a blazer without cutting something else.

Want to switch to doubles and go with a sword instead of an axe?  Yeah, that'd work, though your armor's really thin (ferro helps):

Code: [Select]
Hatchetman HCT-4Y
IS experimental
45 tons 
BV: 1,041
Cost: 4,015,340 C-bills

Movement: 6/9/4
Engine: 270
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75
Armor: 116/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       15
Center Torso (rear)                  4
Right Torso                11       15
Right Torso (rear)                   4
Left Torso                 11       15
Left Torso (rear)                    4
Right Arm                   7       11
Left Arm                    7       11
Right Leg                  11       14
Left Leg                   11       14

Weapon                         Loc  Heat
----------------------------------------
Blazer Cannon                   LT    16

Equipment                      Loc
----------------------------------
Sword                           RA

Now with added design goodness.
« Last Edit: 12 April 2017, 20:23:14 by Giovanni Blasini »
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Daryk

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #5 on: 12 April 2017, 20:29:24 »
Hmmm... Blazer Cannon and Sword... for those just have to CLOSE a Blazer Cannon! >:D

LastChanceCav

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #6 on: 15 April 2017, 13:33:34 »
I like it! It may not have caught on during the Sucession Wars, but someone at Defiance liked it enough to put it into production in 3053 as the Nightsky.

Cheers,
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Giovanni Blasini

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #7 on: 15 April 2017, 14:53:40 »
Huh. That's a good point.  I was always put off from the Nightsky because of how damned goofy it looks, but you're right, this does feel like a transitional design between the two.  Heck, the NGS-6S even does one of my favorite things to do with the Hatchetman: big bank of medium lasers (7 ERML in this case), with a non-XL engine (light engine in this case).
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Mattlov

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #8 on: 15 April 2017, 15:47:06 »
Hmmm...

From an in-universe point I'd have given it another ton of armor and NOT adding the extra Jump Jets, so it moved 6/9/4.  Yeah, it's wonky movement, but properly strengthening of the chassis doesn't really seem like a "field refit" job to me.

Since the flight mechanics of the head thing is nice, I'd armor up the rest of it instead.
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Giovanni Blasini

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #9 on: 15 April 2017, 21:23:59 »
Yeah, for a production version, 6/9/4 with more armor makes sense, and they could probably work out the issues with adding armor to the head.  In retrospect, adding two jump jets center torso on a field refit probably wouldn't fly, so to speak.
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Giovanni Blasini

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #10 on: 17 April 2017, 14:45:11 »
So, Mattlov, something more like this?  I went ahead and updated the head armor because, for a factory refit, that should be possible, and has been done for every other variant of the Hatchetman:

Code: [Select]
Hatchetman HCT-3N
IS Introductory Box Set
45 tons 
BV: 1,044
Cost: 3,768,840 C-bills

Movement: 6/9/4
Engine: 270
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 75
Armor: 144/153
                     Internal    Armor
--------------------------------------
Head                     3         8
Center Torso               14       20
Center Torso (rear)                  4
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       14
Left Arm                    7       14
Right Leg                  11       20
Left Leg                   11       20

Weapon                         Loc  Heat
----------------------------------------
Medium Laser                    LA     3
Large Laser                     RT     8

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Hatchet                         RA
« Last Edit: 17 April 2017, 19:14:48 by Giovanni Blasini »
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Daryk

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #11 on: 17 April 2017, 17:25:44 »
Head armor?  I don't see a line for the head at all... ???

Giovanni Blasini

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #12 on: 17 April 2017, 19:09:24 »
Frakking MegaMekLab!

Has 8 points of head armor. Will edit when at a real PC again.
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Mattlov

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #13 on: 17 April 2017, 21:07:54 »
Yeah, I like that.  It isn't great, but it feels like a Succession Wars machine.  Quirky, but capable, and it sure won't kill anything on it's own.  But makes a great lance mate!
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Giovanni Blasini

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #14 on: 20 April 2017, 20:04:33 »
Because I'm on a fast Hatchetman kick, one with endo/ferro for space, 6/9/4 movement, 4 ERML, a light PPC for range, and a hatchet plus small shield:

Code: [Select]
Hatchetman HCT-5N
IS advanced
45 tons 
BV: 1,400
Cost: 7,087,890 C-bills

Movement: 6/9/4
Engine: 270
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 143/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  4
Right Torso                11       17
Right Torso (rear)                   4
Left Torso                 11       17
Left Torso (rear)                    4
Right Arm                   7       14
Left Arm                    7       14
Right Leg                  11       20
Left Leg                   11       20

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 CT     5
ER Medium Laser                 CT     5
Light PPC                       RT     5
ER Medium Laser                 RT     5
ER Medium Laser                 RT     5

Equipment                      Loc
----------------------------------
Hatchet                         RA
Small Shield                    LA

Just call it Gimli or something. ;)
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Hellraiser

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Re: HCT-3P Hatchetman (Fast Introtech Hatchetman)
« Reply #15 on: 20 April 2017, 23:08:48 »
I agree that if it was really a battlefield necessity refit then I feel the JJ would have stayed at 4, not magically been boosted to 6 just because the engine was bigger.

Any extra tonnage would go towards HS & a small amount of torso armor.
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