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Author Topic: Niops Project Workshops [Engineering 201: 'Mech Engineering, Niops University]  (Read 3124 times)

Giovanni Blasini

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  • And I think it's gonna be a long, long time...
Welcome, students, to the Engineering 201 class sequence, where we'll be studying 'Mech Engineering.  Starting with ENG 201A, you'll be doing theoretical design work here in the classroom on Niops VII, but next semester, for ENG 201B, you'll be traveling to our Workshops on Niops V for ENG 201B, where we'll put those designs to the test and build actual 'Mechs.

[OOC: This is a design thread for Niops-based 'Mech designs.  I've left the timeframe open, though obviously the most likely time when new 'Mechs designs would be considered would be in the 3150 era, where Niops has an impoverished industrial base compared to their Star League tech peak prior to the Jihad.  Thread is open to anyone who wants to post a Niops-themed 'Mech design]
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Giovanni Blasini

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  • Posts: 5861
  • And I think it's gonna be a long, long time...
OK, figured I'd get us started.  Quirks are a carryover from the St. Florian in MegaMekLab, which I found funny.  Even funnier, MegaMekLab let me choose Full Head Ejection on an environmentally-sealed IndustrialMech.  I...don't know if it's supposed to do that or not.  Note that's an expensive feature: without it, the cost of the HGN-366 is only 5,031,014 C-Bills, so as much as I like it, I'm tempted to drop it.  Reinforced Legs also is hilarious on an IndustrialMech with jump jets that's derived a 'Mech known for DFAs.  I don't think performing a DFA counts as a successful physical attack against your own 'Mech, but, hey, either way, half-damage!


Highlander HGN-366 MilitiaMech

Mass: 90 tons
Chassis: Industrial XT
Power Plant: GM 270 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo Model 10
     Jump Capacity: 90 meters
Armor: Lang Heavy Industrial
Armament:
     1 PPC
     6 Small Laser
     7 Medium Laser
Manufacturer: Niops Project Workshops/StarCorps
     Primary Factory: Niops V
Communication System: Hector VII
Targeting & Tracking System: Starlight LX-1
Introduction Year: 3150
Tech Rating/Availability: D/X-X-X-D
Cost: 7,144,139 C-bills

Overview
Built in conjunction with StarCorps Industries of Son Hoa, the HGN-366 Highlander MilitiaMech builds off the proven chassis of the St. Florian FireMech, along with the remaining documentation and examples of Highlanders produced by the Niops Association prior to the Jihad, to produce a uniquely Niopian variant of the Highlander to serve in the Niops Association Militia.

Capabilities
Utilizing the industrial-grade Highlander skeleton of the St. Florian, the Highlander MilitiaMech is protected by the same 10.5 tons of heavy industrial armor as its FireMech progenitor.  While this is notably less protection that the St. Florian's BattleMech ancestor the MilitiaMech resembles, it is still considered adaquate protection for the domestically-produced 'Mech, at least until the original BattleMech can be built again.

Like the St. Florian, the Highlander MilitiaMech devotes fully 10% of its mass to additional environmental sealing nearly akin to that of a true BattleMech.  Because the MiltiaMech was meant to be a Highlander, Niopian engineers fitted three jump jets, giving the HGN-366 the 90-meter jump range of its BattleMech progenitor.  Mechwarriors assigned to the MilitiaMech, however, are cautioned against using the "Highlander Burial", however, as the industrial skeleton of the HGN-366 is not as shockproof as that of the original BattleMech.

An unusual feature of the Highlander MilitiaMech is its full-head ejection system.  Unable to fit an ejector seat in the 'Mech due to the environmental sealing of the chassis, Niopian engineers instead borrowed a page from more recent 'Mech designs and redesigned the neck assembly to jettison the entire head assembly.  The system is expensive, however, costing over 25% the price of the MilitiaMech and, even with the assistance of StarCorps, has thus far proven to be of dubious reliability, and Niopian engineers have considered omitting it in final production versions of the HGN-366.

Armament on the HGN-366 both does and doesn't resemble other Highlanders.  Niopian engineers chose to use common energy weapons in use throughout the Inner Sphere for more than half a millenia, ensuring common parts availability, as well as ease of production when compared to more advanced energy weapons.  This also had the advantage of potentially reducing the number of production lines required, as the weapons used could be shared on future production of Black Knights, once a common Niopian BattleMech, or Spad aerospace fighters.  Energy weapons would also reduce the logistical requirements of the new MilitiaMech, eliminiating ammunition requirements.

Like the HGN-733P or StarCorps' curent HGN-740 Highlander, the main weapon is an arm-mounted PPC.  Niopan engineers chose not to retain the right hand actuator when mounting this weapon, ensuring that, at first glance, the MilitiaMech matches the BattleMech more closely in appearance.  Reports that Niopian engineers simply could not come up with an engineering solution to do so have not been confirmed.

Like most variants of the Highlander, twin medium lasers are mounted in the right torso.  Unlike most Highlander variants, a further five medium lasers are mounted in the left torso, in place of the LRM-20 rack of the original HGN-732.  The HGN-366 also replaces the SRM-6 mounted in the original Highlander's left arm with six small lasers.

While the large array of energy weapons results in low logistical overhead, and the laser array especially is punishing in close combat, it comes with a significant heat penalty.  Seven additional heat sinks, for a total of 19, were fitted to the HGN-366 to help with the heat burden, but mechwarriors can rapidly overburden their cooling systems.

Deployment
Deployment of domestically-produced examples of HGN-366 has, thus far, been limited.  Most examples of the MilitiaMech in service today are instead FL-366 St. Florians that were purchased on the open market and refit using purchased weapons.

Code: [Select]
Highlander HGN-366 MilitiaMech
Type: Highlander
Technology Base: Inner Sphere (Advanced)
Tonnage: 90
Battle Value: 1,359

Equipment                                          Mass
Internal Structure            Industrial             18
Engine                        270 Fusion           14.5
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sink                     19                      9
Gyro                                                  3
Cockpit                                               3
Armor Factor (Heavy Industrial)168                  10.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            29        24   
     Center Torso (rear)               15   
     R/L Torso               19        15   
     R/L Torso (rear)                  15   
     R/L Arm                 15        15   
     R/L Leg                 19        15   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                Location  Critical   Heat    Tonnage
Heat Sink                  LL        1        -       1.0   
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       9.0   
Jump Jet                   CT        1        -       2.0   
5 Heat Sink                RT        5        -       5.0   
2 Medium Laser             RT        2        3       2.0   
Jump Jet                   RT        1        -       2.0   
6 Small Laser              LA        6        1       3.0   
2 Heat Sink                LT        2        -       2.0   
5 Medium Laser             LT        5        3       5.0   
Jump Jet                   LT        1        -       2.0   
Heat Sink                  RL        1        -       1.0   
PPC                        RA        3        10      7.0   

Features the following design quirks: Command 'Mech, Cowl, Reinforced Legs, Difficult Ejection
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

S.gage

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This sounds like fun!

Well, seeing that Niops is a small periphery faction, I figured they might start small. For their first BattleMech, I was thinking of a 25-ton BattleMech, but beginning at a decidedly low technology level. Taking inspiration from piracy and anti-pirate efforts on the outskirts of humanity, I named the 'Mech the Broadside. The three designs are supposed to represent the evolution of this BattleMech, though the zero-gravity production facilities required for the Star League-tech alloys of the last one may be difficult to produce or source in the Periphery whether or not the planet has access to FTL communication. Perhaps the last one is still on the drawing board...

Code: [Select]
Broadside BR-0D-X

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 1,480,104 C-Bills
Total Cost: 1,480,104 C-Bills
Battle Value: 420

Chassis: Unknown Standard
Power Plant: Unknown 125 I.C.E.
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Industrial
Armament:
    2  Small X-Pulse Lasers
    5  Rocket Launcher 10s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             I.C.E. Engine                125                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             0                         0.00
Gyro:               Standard                                               2.00
Cockpit:            Small                                                  2.00
Power Amplifiers:                                                          0.50
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Industrial                   AV -  58                  5.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  3         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            4         
                                             L/R Leg     6            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Rocket Launcher 10                           CT        3         1         0.50
Rocket Launcher 10                           RT        3         1         0.50
Rocket Launcher 10                           LT        3         1         0.50
Small X-Pulse Laser                          RA        3         1         1.00
Rocket Launcher 10                           RA        3         1         0.50
Small X-Pulse Laser                          LA        3         1         1.00
Rocket Launcher 10                           LA        3         1         0.50
                                            Free Critical Slots: 45

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
5          0       0       0       0      1     1   Structure:  2
Special Abilities: SRCH, EE, ES, SEAL, SOA


Code: [Select]
Broadside BR-1N

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 1,976,042 C-Bills
Total Cost: 2,006,042 C-Bills
Battle Value: 658

Chassis: Unknown Standard
Power Plant: Unknown 125 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    2  ER Medium Lasers
    2  LRM-5s
    2  Rocket Launcher 10s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                125                       4.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  58                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  3         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            4         
                                             L/R Leg     6            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        RT        2         1         2.00
LRM-5                                        LT        2         1         2.00
Rocket Launcher 10                           RA        3         1         0.50
ER Medium Laser                              RA        5         1         1.00
Rocket Launcher 10                           LA        3         1         0.50
ER Medium Laser                              LA        5         1         1.00
@LRM-5 (24)                                  CT        -         1         1.00
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
5j         1       2       1       0      1     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA


Code: [Select]
Broadside BR-3N

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 2,271,875 C-Bills
Total Cost: 2,301,875 C-Bills
Battle Value: 714

Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    2  ER Medium Lasers
    2  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 1 CT, 4 LT, 4 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LA, 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  58                  3.50
    Armor Locations: 1 HD, 1 CT, 2 LT, 4 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  3         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            4         
                                             L/R Leg     6            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        RT        2         1         2.00
LRM-5                                        LT        2         1         2.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
6j         2       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

« Last Edit: 28 May 2021, 10:32:12 by S.gage »
"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
Custom Early Clan Refit BattleMechs, Custom Novel Golden Century BattleMechs, Custom Early Clan Refit Combat Vehicles, Custom First Generation OmniMechs.

Niopsian

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  • Posts: 904
  • I dunno.
It's been a long, long time since I cooked up a full design, and my first attempt with MegaMekLab, so bear with me.

PRC-1 Proctor

Mass: 25 tons
Chassis: Niops University ENG201A-3151
Power Plant: Niops University F-150
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: HildCo  10
     Jump Capacity: 180 meters
Armor: Niops University MatSci 401-X
Armament:
     2 Rocket Launcher 15
     2 ER Medium Laser
Manufacturer: Niops Association Militia
     Primary Factory: Project Workshop 6
Communication System: Dalben  Comline
Targeting & Tracking System: Starlight Seeker LX-4K
Introduction Year: 3151
Tech Rating/Availability: E/X-X-X-X
Cost: 2,498,750 C-bills

Overview
Based upon specifications for the LDT-1 Brigand that were acquired under dubious circumstances by the Niops Intelligence Directorate, the PRC-1 Proctor is a first attempt at providing the Niops Assocation Militia with a home-grown light 'Mech option.

Capabilities
Using a reverse engineered 150 rating fusion engine (likely acquired at the same time as the production schematics for the Brigand), electronics equipment and double heat sinks from the recent strategic partnership with StarCorps' Son Hoa facility and prototype Ferro-Fibrous armor developed by one of Niops University's advanced Materials Science sections, the Proctor combines traditional Niops expertise with optics in the form of extended range medium lasers with the brutal efficiency of the Marian Hegemony's rocket launchers. This combination of armaments allows for the Proctor to engage at range before delivering a single effective "in your face" blow to a target, then blasting back to range with its HildCo 10 jump jets.

Deployment
With only two units complete at the time of publication, the Proctor is still in the evaluation stage. Both 'mechs remain stationed on Niops V, as much to keep them near to the Project Workshops as they are put through their paces as to bolster the NAM defense of these most critical facilities. Once more units have been delivered the NAM plans to shuffle existing units around to have one full PRC lance per company, believing that the high mobility combined with the potential for a devastating "swarm" attack will allow the design to punch above its weight.

History
The first unit delivered, nick-named "Karen" by the NAM, has had mulitiple teething issues requiring in-field modifications and two on-site trips by current ENG 201 students to address concerns. Fortunately, the second unit - produced during the next semester - seems to have been mostly free of issues.

Variants
One proposed variant to the Proctor would remove the rocket launchers to provide space for a recon camera and target acquisition gear to convert it into a spotter for the still on the drawing board Provost heavy 'Mech.


Code: [Select]
Type: PRC-1 Proctor
Technology Base: Inner Sphere (Standard)
Tonnage: 25
Battle Value: 758

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        150 Fusion            5.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Ferro Prototype)89                      5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         12   
     Center Torso (rear)               4     
     R/L Torso               6         9     
     R/L Torso (rear)                  3     
     R/L Arm                 4         8     
     R/L Leg                 6         12   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Jump Jet               LL        2        -       1.0   
Rocket Launcher 15       RT        2        4       1.0   
Jump Jet                 RT        1        -       0.5   
Double Heat Sink         RT        3        -       1.0   
Double Heat Sink         LA        3        -       1.0   
ER Medium Laser          LA        1        5       1.0   
Rocket Launcher 15       LT        2        4       1.0   
Jump Jet                 LT        1        -       0.5   
Double Heat Sink         LT        3        -       1.0   
2 Jump Jet               RL        2        -       1.0   
Double Heat Sink         RA        3        -       1.0   
ER Medium Laser          RA        1        5       1.0   


...cut a manager in to come up with a plan and the next thing you know you're big in Japan

S.gage

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  • The Nova Cat is a subtle hunter.
Not to be outdone by the students in ENG201A, ENG201B's students decided to attempt to construct an OmniMech. lacking the ability to construct Fusion Engines at this point, the students built their 20-ton Omni around a 120-rated I.C.E. Also looking for durability and quick reconfiguration, the students fixed C.A.S.E. in the Right Torso.

Since ICE engines do not come with internal heat sinks and require power amplifiers, the decision was made early that the configurations would revolve around standard Machine Guns, and a fixed 1/2-ton ammo bin was put in the torso with CASE. However, later configurations got around the heat and power requirements by installing amplifiers and heat sinks. These configurations still mount the integral CASE and ammunition, as there were too many other glitches with their project to go back and correct this flaw.

Code: [Select]
Gunner GN-NO

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 1,597,500 C-Bills
Total Cost: 1,598,000 C-Bills
Battle Value: 202

Chassis: Unknown Composite Structure
Power Plant: Unknown 120 I.C.E.
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Industrial w/ CASE
Armament:
    2.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Composite Structure           33 points                1.00
Engine:             I.C.E. Engine                120                       8.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             0                         0.00
Gyro:               Standard                                               2.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Industrial                   AV -  42                  4.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     6            6         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            5         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            3         
                                             L/R Leg     4            4         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6          0       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, ENE, SRCH, EE, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 1,632,875
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 215

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             1                         1.00
    CASE Locations: 1 RT                                                   0.50
Power Amplifiers:                                                          0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  RT        1         1         0.50
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 48

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6          1       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, ENE, SRCH, EE, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 1,622,375
Tech Rating/Era Availability: E/X-X-F-F                       BV2: 237

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MG Array (3 MG)                              RT        -         1         0.50
    3 Machine Guns                           RT        0         3         1.50
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 46

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6          1       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, EE, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 1,655,000
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 210

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             1                         1.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MML-3 (iOS)                                  RT        2         2         1.00
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 47

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6          1       1       1       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, EE, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 1,905,500
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 221

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Beagle Active Probe                          RT        0         2         1.50
Machine Gun                                  RT        0         1         0.50
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 47

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6          1       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, EE, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 1,628,000
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 230

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               HD        0         2         1.00
2 Machine Guns                               CT        0         2         1.00
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 46

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6          1       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, EE, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 1,646,000
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 253

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             1                         1.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Rocket Launcher 10                           RA        3         1         0.50
Rocket Launcher 10                           LA        3         1         0.50
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 47

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
6          1       1       1       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, EE, ES, SEAL, SOA

« Last Edit: 28 May 2021, 13:19:02 by S.gage »
"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
Custom Early Clan Refit BattleMechs, Custom Novel Golden Century BattleMechs, Custom Early Clan Refit Combat Vehicles, Custom First Generation OmniMechs.

glitterboy2098

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  • Posts: 10338
    • The Temple Grounds - My Roleplaying and History website
why not fuel cell?

Giovanni Blasini

  • Major
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  • Posts: 5861
  • And I think it's gonna be a long, long time...
why not fuel cell?

Actually, as a BattleMech, and not an IndustrialMech, wouldn't it also generate heat with movement?
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Dragon Cat

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  • Posts: 7167
  • Not Dead Until I Say So
Fun threat tagged
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Speedbump

  • Sergeant
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  • Posts: 187
Based on the same engine as the Highlander militia mech, the Phoenix Hawk militia mech aims to provide a solid enough medium option with the NIOS means:
Code: [Select]
Phoenix Hawk PXH-10I

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3150
Dry Cost: 5,033,729 C-Bills
Total Cost: 5,033,979 C-Bills
Battle Value: 805

Chassis: Unknown Industrial
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor
Armament:
    1  Light PPC
    1  Medium Laser
    2  Light Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Industrial                    75 points                9.00
Engine:             Fusion Engine                270                      14.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Industrial w/ Adv. Fire Control w/ Full Head Ejection System   3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 112                  7.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  4         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            10       
                                             L/R Leg     11           13       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light PPC                                    RA        5         2         3.00
Light Machine Gun                            RA        0         1         0.50
Medium Laser                                 LA        3         1         1.00
Light Machine Gun                            LA        0         1         0.50
@LMG (1/2) (100)                             CT        -         1         0.50
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 8
6j         2       2       1       0      2     0   Structure:  4
Special Abilities: SRCH

S.gage

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  • Posts: 684
  • The Nova Cat is a subtle hunter.
why not fuel cell?

No reason except how many ICE BattleMechs are there? And what’s more fun in concept than a giant robot with a tailpipe lol.

Actually, as a BattleMech, and not an IndustrialMech, wouldn't it also generate heat with movement?

I thought it was engine type that determined heat and movement heat, but probably not now that I think about it - fusion engines in CVs don’t generate heat. Still, heat build up causing the MG Ammo to cook off would be a fun oversight for the ENG201B students. I’ll check the rules.
"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
Custom Early Clan Refit BattleMechs, Custom Novel Golden Century BattleMechs, Custom Early Clan Refit Combat Vehicles, Custom First Generation OmniMechs.

Giovanni Blasini

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  • Posts: 5861
  • And I think it's gonna be a long, long time...
An industrial Phoenix Hawk?  That's pretty neat.
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

S.gage

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  • Posts: 684
  • The Nova Cat is a subtle hunter.
...
I thought it was engine type that determined heat and movement heat, but probably not now that I think about it - fusion engines in CVs don’t generate heat. Still, heat build up causing the MG Ammo to cook off would be a fun oversight for the ENG201B students. I’ll check the rules.

I just checked, and I could not find this. On related matters, TW, p. 158, says ICE-powered IndustrialMechs build up no movement heat due to their unique construction, and TW, p. 126, says for damage to ICEs, BattleMechs and IndustrialMechs are treated the same.
"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
Custom Early Clan Refit BattleMechs, Custom Novel Golden Century BattleMechs, Custom Early Clan Refit Combat Vehicles, Custom First Generation OmniMechs.

Niopsian

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  • Posts: 904
  • I dunno.
I'm so, so sorry.

XLS-99 Excelsior Prime

Mass: 15 tons
Chassis: N7 Heavy Industries Excelsior Ultralight
Power Plant: SeaFox Tiburon 300
Cruising Speed: 216 kph
Maximum Speed: 432 kph
Jump Jets: HildCo Model 10
     Jump Capacity: 120 meters
Armor: N7 Heavy Industries Standard Scale
Armament:
Manufacturer: N7 Heavy Industries
     Primary Factory: N7 Foundry, Niops V
Communication System: Orguss SquawkTalk Mk V
Targeting & Tracking System: CivNet SmartTraffic
Introduction Year: 3131
Tech Rating/Availability: F/X-X-X-E
Cost: 8,980,810 C-bills

Overview
"This 'mech, while certainly imaginative, has no practial application and makes use of materials and components that render it wholly unsuitable for real-world development. You're a gifted engineer when you limit yourself to practical designs. But this... thing is NOT what ENG 201A is about." - Professor Miles Venture, Niops University, ENG 201A - Theoretical 'Mech Design, Spring Semester, 3130

History
Twenty years before the Niops government reinstated the Project Workshops, graduate students at Niops University were competing to produce "extreme" designs beyond the scope of ENG 201A. Most never saw the light of day. Most weren't the brainchild of the heir to a mercenary unit and armaments industry.

Capabilities
It moves fast. Like, really fast. In addition to its normal crusing speed of 216kph, the Excelsior can trigger a massive burst of speed with its Myomer Accelerator Signal Circuitry.

The Excelsior doesn't do anything else, though. Sporting just enough armor to cover its frame and carrying no weapons at all, the Excelsior could function as a very fast scout, but its civilian grade targeting and tracking systems would make it a difficult fit in a military network.

Deployment
Completed in the summer of 3131, Excelsior is a staple of the annual N7 Heavy Industries celebrations on Founders' Day. During the rest of the year, the 'mech is prominently displayed in the N7 corporate headquarters at Chapterhouse on Niops V.

Code: [Select]
Type: XLS-99 Excelsior
Technology Base: Inner Sphere (Experimental)
Tonnage: 15
Battle Value: 171

Equipment                                          Mass
Internal Structure            Composite               1
Engine                        300 XXL               6.5
Walking MP: 20
Running MP: 30(40)
Jumping MP: 4
Heat Sink                     10                      0
XL Gyro                                             1.5
Small Cockpit                                         2
Armor Factor                  16                      1

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            5         1     
     Center Torso (rear)               0     
     R/L Torso               4         3     
     R/L Torso (rear)                  0     
     R/L Arm                 2         0     
     R/L Leg                 3         0     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Jump Jet               LL        2        -       1.0   
MASC                     LT        1        -       1.0   
2 Jump Jet               RL        2        -       1.0


...cut a manager in to come up with a plan and the next thing you know you're big in Japan

Dragon Cat

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  • Posts: 7167
  • Not Dead Until I Say So
Excelsior would be good for a racing circuit.. until it missed a turn and ripped itself apart in the following collision
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Giovanni Blasini

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  • Posts: 5861
  • And I think it's gonna be a long, long time...
Holy crap.  I kinda want art and a mini.
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Giovanni Blasini

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  • Posts: 5861
  • And I think it's gonna be a long, long time...
So I was working on a Niopian take on the UrbanMech LAM only to encounter and reacquaint myself with the rule that technically it needs to have lower arm actuators to convert.  Need to think about this.
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Giovanni Blasini

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  • Posts: 5861
  • And I think it's gonna be a long, long time...
OK, as mentioned in this post, this is the kind of madness that I could see a couple Niopian engineers coming up with if they could get access to the hardware to do it.  Note the LAC/5 version is in the other thread.


UrbanMech UM-238 MilitiaMech

Mass: 30 tons
Chassis: Industrial Industrial Biped
Power Plant: 90 Fission
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
     Jump Capacity: 90 meters
Armor: Standard
Armament:
     1 Light PPC
     1 Small Laser
     1 Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-X
Cost: 1,408,519 C-bills

Type: UrbanMech
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 566

Equipment                                          Mass
Internal Structure            Industrial              6
Engine                        90 Fission            5.5
   Walking MP: 3
   Running MP: 5
   Jumping MP: 3
Heat Sink                     7                       2
Gyro                                                  1
Cockpit                                               3
Armor Factor                  96                      6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        11   
     Center Torso (rear)               8     
     R/L Torso               7         8     
     R/L Torso (rear)                  4     
     R/L Arm                 5         10   
     R/L Leg                 7         12   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage   
2 Heat Sink              LL        2        -       2.0   
Jump Jet                 CT        1        -       0.5   
Jump Jet                 RT        1        -       0.5   
Small Laser              LA        1        1       0.5   
Jump Jet                 LT        1        -       0.5   
2 Heat Sink              RL        2        -       2.0   
Ejection Seat            HD        1        -       0.5   
Medium Laser             RA        1        3       1.0   
Light PPC                RA        2        5       3.0   
   
Features the following design quirks: Extended Torso Twist, Narrow/Low Profile, No/Minimal Arms
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Daryk

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  • The Double Deuce II/II-σ
Holy crap.  I kinda want art and a mini.
PLOG works for VERY reasonable rates...  ^-^

Sharpnel

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The Uhlan is based on a slightly modified version of the Star League-era Hussar's chassis, but features the much smaller GM 150 engine from the Commando, which cuts the top speed by nearly half. While this is not ideal, the Uhlan does benefit from the addition of five Rawlings 45 jump jets to increase battlefield mobility. Weaponry consists primarily of an energy-based layout with a pair of light PPCs and an ER medium laser. The secondary weapons are a quartet of ten-tube rocket launchers based on Marian Hegemony technology but featuring Niops-designed 90mm rockets. The medium laser comes from an outside source in the Duchy of Anduries while the Light PPC is sourced locally and are mostly handmade. Armor consists of five tons of Riese Reliable standard armor, which is more than triple the original Hussar's protection.

Code: [Select]
Uhlan HSR-150-NA

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 2,621,840 C-Bills
Total Cost: 2,621,840 C-Bills
Battle Value: 977

Chassis: Benztrov 40M Standard
Power Plant: General Motors 150 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 45
    Jump Capacity: 150 meters
Armor: Riese Reliable Standard Armor
Armament:
    2 Niops WS VI Type 35 Light PPCs
    1 Magna Mk VI ER Medium Laser
    4 Niops WS VI FFAR35 Rocket Launcher 10s
Manufacturer: NiopsProject Workshop VI
    Primary Factory: Niops VII
Communications System: Garret T10B
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  80                  5.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  3         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            7         
                                             L/R Leg     7            9         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
Light PPC                                    RT        5         2         3.00
Rocket Launcher 10                           RT        3         1         0.50
Light PPC                                    LT        5         2         3.00
Rocket Launcher 10                           LT        3         1         0.50
Rocket Launcher 10                           RA        3         1         0.50
Rocket Launcher 10                           LA        3         1         0.50
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
5j         2       2       2       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

A variant removes the Light PPCs and a pair of RL10s for a pair of medium pulse lasers and a brace of RL20s which are mounted in the side torsos.

Code: [Select]
Uhlan HSR-151-NA

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3132
Dry Cost: 2,465,840 C-Bills
Total Cost: 2,465,840 C-Bills
Battle Value: 858

Chassis: Benztrov 40 Standard
Power Plant: General Motors 150 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 45
    Jump Capacity: 150 meters
Armor: Riese Reliable Standard Armor
Armament:
    1 Magna Mk VI ER Medium Laser
    2 Niops WS VI Type 26 Medium Pulse Lasers
    2 Niops WS VI FFAR55 Rocket Launcher 20s
    2 Niops WS VI FFAR35 Rocket Launcher 10s
Manufacturer: NiopsProject Workshop VI
    Primary Factory: Niops VII
Communications System: Garret T10B
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  80                  5.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  3         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            7         
                                             L/R Leg     7            9         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
Medium Pulse Laser                           RT        4         1         2.00
Rocket Launcher 20                           RT        5         3         1.50
Medium Pulse Laser                           LT        4         1         2.00
Rocket Launcher 20                           LT        5         3         1.50
Rocket Launcher 10                           RA        3         1         0.50
Rocket Launcher 10                           LA        3         1         0.50
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
5j         3       3       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

« Last Edit: 03 June 2021, 05:41:37 by Sharpnel »
Consigliere Trygg Bender, CRD-3BL Crusader, The Blazer Mafia
Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

"Of what use is a dream, if not a blueprint for courageous action" -Adam West
As I get older, I realize that I'm not as good as I once was.
"Life is too short to be living someone else's dream" - Hugh Hefner

Niopsian

  • Lieutenant
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  • Posts: 904
  • I dunno.
PLOG works for VERY reasonable rates...  ^-^

I had never considered that. Now I'm kind of tempted...

When I was building it out I very much had something like EVA Unit 00 in mind. Thin, lanky, running shoe style feet. I was torn on the shoulder fins, though. One the one hand they're kind of pointless. On the other, they're very much the kind of "rule of cool" feature the designers would add.  ;D


...cut a manager in to come up with a plan and the next thing you know you're big in Japan

fallen

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  • Posts: 353
Every school, even Niops University, needs funding.  One way of raising funds for schools is to sell a product.  Instead of candy or magazine subscriptions, the engineering faculty in cooperation with the agricultural and technical department developed the Oliphaunt.  Envisioned as a "tank with legs" the Oliphaunt is a cheap to produce armed militia mech meant to be sold to developing periphery worlds in need of military grade equipment.  The main armament is an auto cannon mounted in a turret with a coaxial machine gun.  A second machine gun along with a SRM rack are mounted in the hull for up close fighting.  An ejection seat has been installed to protect the pilots in the unlikely event of an ammo or engine explosion.  The Oliphaunt was built without environmental sealing, to allow the ICE power plant to "breathe" and operate more efficiently.  A gas mask is recommended for pilots using tear gas rounds for crowd control.

EDIT:  In my original post, I had forgot to designate which weapons were allocated to the turret.  So the design had a turret weighing zero tons with no weapons mounted.  This has been corrected.

Code: [Select]
Oliphaunt OT-1

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Quad IndustrialMech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: D/D-E-F-A
Production Year: 3132
Cost: 2,953,475 C-Bills
Battle Value: 923

Chassis: Stegodon Mk I Industrial
Power Plant: Mastodon 270 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Mammoth Industrial
Armament:
    1 Armstrong J11 Autocannon/5
    1 Harpoon-6 SRM-6
    2 M100 Machine Guns
Manufacturer: Niops University A&T
    Primary Factory: Niops
Communications System: Holocene Mk II
Targeting and Tracking System: Pliocene Mk III

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Industrial                   146 points               18.00
Engine:             I.C.E. Engine                270                      29.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             4                         4.00
Gyro:               Standard                                               3.00
Cockpit:            Industrial w/ Adv. Fire Control                        3.00
    Ejection Seat:                                                         0.50
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Industrial                   AV - 182                 17.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           26       
                                 Center Torso (rear)                  7         
                                           L/R Torso     19           24       
                                    L/R Torso (rear)                  6         
                                       L/R Front Leg     19           20       
                                        L/R Rear Leg     19           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  RT        0         1         0.50
SRM-6                                        RT        4         2         3.00
(T) Autocannon/5                             LT        1         4         8.00
(T) Machine Gun                              LT        0         1         0.50
@SRM-6 (15)                                  RT        -         1         1.00
@AC/5 (20)                                   LT        -         1         1.00
@MG (1/2) (100)                              CT        -         1         0.50
Quad Mech Turret                             LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
3          2       2       1       0      4     0   Structure:  7
Special Abilities: SRCH, EE, ES

« Last Edit: 05 June 2021, 07:29:47 by fallen »
No good deed goes unpunished.

kaliban

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to be on the safe side, why don't go with a classic like the Marauder but with a simple modification that makes it much better in battle.

Marauder MAD-3S is MAD-3D with the Large Laser replaced by 5 Medium Lasers for a better balance between long and short range damage. It can fire the PPCs for many turns without excessive heat or alternate to the Medium Laser for massive damage at short range. It is the ultimate Laser bot.


Type/Model:   Marauder MAD-3S
Mass:   75 tons

Int.Struct.:   114 pts Standard   

Engine:   300 Fusion   

Walking MP:   4   
Running MP:   6   
Jumping MP:   0   
Heat Sinks:   20 Single   

Heatsink Location:   2 CT,2 LL,2 LT,2 RL   

Armor Factor:   184 pts Standard   




Location                       Internal Struture   Armor Value
Head                                                  3   9
Center Torso                                      23   35
Center Torso Rear                              10
Left Torso                                          16   17
Left Torso Rear                                      8
Right Torso                                     16   17
Right Torso Rear                              8
Left Arm                                        12   22
Right Arm                                       12   22
Left Leg                                         16   18
Right Leg                                       16   18



    Weapons & Equipment   Loc   Heat   Ammo   Crits   Mass
1   Medium Laser                    LA   3       1   1
1   PPC                                    LA   10       3   7
1   Medium Laser                    RA   3       1   1
1   PPC                                    RA   10       3   7
5   Medium Laser                    RT   15       5   5
                   
    TOTALS:                              41       13   21



Calculated Factors:   
Total Cost:   6`720`000 C-Bills
Battle Value 1:   1152
Battle Value 2:   1512
Cost/BV:   4444 C-Bill/BV

Daryk

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I had never considered that. Now I'm kind of tempted...
*snip*
You totally should be!  I've posted all the work he did for me.  The Hobgoblin thread is noted as such in my index, but I should probably also make a note about the Mark VII he drew for me...  8)

Intermittent_Coherence

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I would suggest some 5/8 60-tonners. Ostrocs and Ostsols.

Giovanni Blasini

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  • And I think it's gonna be a long, long time...
OK, as talked about in the Niops thread on the Periphery board, one possible source for tooling for 'Mech production Niops might be able to look to is the Magistracy, which shut down production of the WSP-1 and SHD-1R primitive 'Mechs in favor of advanced tech versions of each 'Mech.

That's not to say, though, that you can't apply some upgrades to a primitive 'Mech, though.

OK, so, for starters, drop the AC/5 and replace with a light PPC.  Same damage, same range, no ammo dependency.  There should be plenty of sources of LPPCs around by 3150, as they're used on multiple 20-ton bug 'Mech designs among other things.

Next, swap the medium laser for an extended-range version.  Slightly better range curve, though heat is slightly higher, too.  And, hey, Niops does astronomy research, right?  Good optics shouldn't be a problem.

Now, you've actually freed up six tons of payload replacing the AC/5.  To add to the versatility of the design, fit an MML-5 launcher on the shoulder like the 2H's LRM-5 rack.  A ton of LRM ammo gives you another standoff weapon to pair with your LPPC, allowing you to fire both and stay heat neutral.  Up close, a ton of SRM ammo gives you a solid short-range weapon to pair with your ERML, and a bit of a critseeker or, in a pinch, even an anti-infantry weapon.  On those occasions where you need to press your heat, you can fire all three weapons and go 3 heat over before movement is factored in, which isn't too bad, really.  No, you're not going to be forcing PSRs on your own, but you weren't going to with an SHD-1R, or even SHD-2H, either.

So, you've still got one ton left.  Add a fourth jump jet in the center torso, with 2 CT, and one each side torso.  The remaining half-ton goes into your right torso as CASE, protecting the two tons of ammo there: if you have to lose a side torso, I'd rather lose the one where you're left with the LPPC, which has an 18-hex range, and at least some chance of hitting in close, rather than be left with just the ERML, where you're not hitting anything past 12 hexes.

Code: [Select]
Shadow Hawk SHD-1H

Mass: 50 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Primitive
Armament:
     1 MML 5
     1 ER Medium Laser
     1 Light PPC
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-X
Cost: 3,855,000 C-bills

Type: Shadow Hawk
Technology Base: Inner Sphere (Advanced)
Tonnage: 50
Battle Value: 981

Equipment                                          Mass
Internal Structure                                    5
Engine                        240 Fusion           11.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     10                      0
Gyro                                                  3
Primitive Cockpit                                     5
Armor Factor (Primitive)      150                    14

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        22   
     Center Torso (rear)               7     
     R/L Torso               12        18   
     R/L Torso (rear)                  6     
     R/L Arm                 8         16   
     R/L Leg                 12        16   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Heat Sink                LL        1        -       1.0   
2 Jump Jet               CT        2        -       1.0   
MML 5 SRM Ammo (20)      RT        1        -       1.0   
Jump Jet                 RT        1        -       0.5   
CASE                     RT        1        -       0.5   
MML 5                    RT        3        3       3.0   
MML 5 LRM Ammo (24)      RT        1        -       1.0   
Jump Jet                 LT        1        -       0.5   
Light PPC                LT        2        5       3.0   
ER Medium Laser          RA        1        5       1.0   

Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Improved Life Support, Rugged (1 Point)
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Giovanni Blasini

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  • And I think it's gonna be a long, long time...
WSP-1 variants are a bit harder, because you're a 20-ton 'Mech and primitive tech is very limiting.  The obvious answer is just to swap the ML for an ERML:

Code: [Select]
Wasp WSP-1N

Mass: 20 tons
Chassis: Standard Biped
Power Plant: 120 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Primitive
Armament:
     1 ER Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-F
Cost: 1,220,520 C-bills

Type: Wasp
Technology Base: Inner Sphere (Advanced)
Tonnage: 20
Battle Value: 342

Equipment                                          Mass
Internal Structure                                    2
Engine                        120 Fusion              4
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sink                     10                      0
Gyro                                                  2
Primitive Cockpit                                     5
Armor Factor (Primitive)      37                    3.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         4     
     Center Torso            6         6     
     Center Torso (rear)               3     
     R/L Torso               5         4     
     R/L Torso (rear)                  2     
     R/L Arm                 3         3     
     R/L Leg                 4         3     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Jump Jet                 LL        1        -       0.5   
Jump Jet                 CT        1        -       0.5   
3 Heat Sink              RT        3        -       3.0   
Jump Jet                 RT        1        -       0.5   
3 Heat Sink              LT        3        -       3.0   
Jump Jet                 LT        1        -       0.5   
Jump Jet                 RL        1        -       0.5   
ER Medium Laser          RA        1        5       1.0   

Features the following design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous (Inner Sphere), Ubiquitous (Clans)

On the other hand, another idea is swapping the armor for commercial armor, since your armor's so thin anyway that criticals hits from larger weapons are a problem anyway.  MegaMekLab wanted to argue with me on the point, refusing to consider commercial armor on a primitive 'Mech valid, even with the Mixed IS tech base.

Code: [Select]
Wasp WSP-1Nc

Mass: 20 tons
Chassis: Standard Biped
Power Plant: 120 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Commercial
Armament:
     1 ER Medium Laser
     1 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-F
Cost: 1,238,520 C-bills

Type: Wasp
Technology Base: Mixed (Advanced)
Tonnage: 20
Battle Value: 351

Equipment                                          Mass
Internal Structure                                    2
Engine                        120 Fusion              4
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sink                     10                      0
Gyro                                                  2
Primitive Cockpit                                     5
Armor Factor (Commercial)     60                    2.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            6         8     
     Center Torso (rear)               4     
     R/L Torso               5         6     
     R/L Torso (rear)                  2     
     R/L Arm                 3         5     
     R/L Leg                 4         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Jump Jet                 LL        1        -       0.5   
Jump Jet                 CT        1        -       0.5   
3 Heat Sink              RT        3        -       3.0   
Jump Jet                 RT        1        -       0.5   
3 Heat Sink              LT        3        -       3.0   
Jump Jet                 LT        1        -       0.5   
Rocket Launcher 10       LT        1        3       0.5   
Jump Jet                 RL        1        -       0.5   
Recon Camera             HD        1        -       0.5   
ER Medium Laser          RA        1        5       1.0   

Features the following design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous (Inner Sphere), Ubiquitous (Clans)

Of course, another option is just to build it on as a Standard-tech IndustrialMech, too:

Code: [Select]
Wasp WSP-MM MilitiaMech

Mass: 20 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Commercial
Armament:
     1 ER Medium Laser
     1 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 1,060,010 C-bills

Type: Wasp
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 319

Equipment                                          Mass
Internal Structure            Industrial              4
Engine                        100 Fusion              3
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     60                    2.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            6         7     
     Center Torso (rear)               3     
     R/L Torso               5         7     
     R/L Torso (rear)                  2     
     R/L Arm                 3         5     
     R/L Leg                 4         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                Location  Critical   Heat    Tonnage
Jump Jet                   LL        1        -       0.5   
Jump Jet                   CT        1        -       0.5   
3 Heat Sink                RT        3        -       3.0   
Jump Jet                   RT        1        -       0.5   
Recon Camera               RT        1        -       0.5   
3 Heat Sink                LT        3        -       3.0   
Jump Jet                   LT        1        -       0.5   
Rocket Launcher 10         LT        1        3       0.5   
Jump Jet                   RL        1        -       0.5   
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       2.0   
ER Medium Laser            RA        1        5       1.0   

Features the following design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous (Inner Sphere), Ubiquitous (Clans)
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Daryk

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That SHD-1H could get lucky with 5 SRMs, LPPC and ER Medium for 20 points...  ^-^

Giovanni Blasini

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  • And I think it's gonna be a long, long time...
Crap, you’re right.  It’s highly unlikely, but theoretically possible, which does put it ahead of the SHD-2H, though it needs to overheat to do it.
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Daryk

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That's not a bug, it's a feature!  :D

glitterboy2098

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if you are using ERMLs, LPPCs, and MMLs, wouldn't it be easy enough to obtain DHS as well?

and yeah, MegaMeklab's inability to allow mixed primitive and standard components is annoying. it actually makes it hard to replicate some official retrotech designs.