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Author Topic: Tbolt Valkyrie  (Read 351 times)

mbear

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Tbolt Valkyrie
« on: 12 April 2021, 09:02:30 »
Valkyrie VLK-QD1tb

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3075
Dry Cost: 3,621,020 C-Bills
Total Cost: 3,771,020 C-Bills
Battle Value: 820

Chassis: Corean Model 101AA Endo-Steel
Power Plant: Omni 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Vicore Thrust-Masters Model L
    Jump Capacity: 150 meters
Armor: StarGuard III Standard Armor
Armament:
    1  Thunderbolt-10
    1 Defiance Model XII ER Medium Laser
Manufacturer: Corean Enterprises, Vicore Industries
    Primary Factory: New Avalon, Demeter
Communications System: Lynx-shur
Targeting and Tracking System: Sync Tracker (40-TC) with Artemis IV FCS

Overview:
A simple field refit of the Valkyrie QD1 replaces the Artemis-enhanced
LRM with a Thunderbolt 10 and three tons of ammunition.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 7 LA, 7 RA
Engine:             XL Fusion Engine             150                       3.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            9         
                                             L/R Leg     7            13       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
Thunderbolt-10                               LT        5         2         7.00
Targeting Computer                           HD        -         1         1.00
@Thunderbolt-10 (18)                         LT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
5j         2       2       2       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Sabelkatten

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Re: Tbolt Valkyrie
« Reply #1 on: 12 April 2021, 10:31:28 »
If T-bolts could be TAG- or NARC-guided lobbing 10-point hits could be useful. As is... Just take an ERPPC and get more range and better accuracy (goes for the AIV LRM15 too, thought).

mbear

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Re: Tbolt Valkyrie
« Reply #2 on: 12 April 2021, 11:06:27 »
If T-bolts could be TAG- or NARC-guided lobbing 10-point hits could be useful. As is... Just take an ERPPC and get more range and better accuracy (goes for the AIV LRM15 too, thought).

True, but...
1. I've already done that, and
2. Tbolt allows indirect fire.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Snimm

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Re: Tbolt Valkyrie
« Reply #3 on: 27 April 2021, 22:14:59 »
ROFL!  When I saw "Tbolt Valkyrie," this was my initial, knee-jerk reaction (although yes, I cheated with the LRM):

Code: [Select]
Valkyrbolt VLK-TDR

Mass: 30 tons
Chassis: Standard Biped
Power Plant: 150 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Light Ferro-Fibrous
Armament:
     3 Medium Laser
     2 Machine Gun
     1 SRM 2
     1 LRM 5
     1 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 3,821,090 C-bills

Type: Valkyrbolt
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 847

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 XL                  3
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              10 [20]                 0
XL Gyro                                               1
Small Cockpit                                         2
Armor Factor (Light Ferro)    67                      4

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        9     
     Center Torso (rear)               3     
     R/L Torso               7         7     
     R/L Torso (rear)                  2     
     R/L Arm                 5         6     
     R/L Leg                 7         8     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                      Location  Critical   Heat    Tonnage
LRM 5 Ammo (24)                  RT        1        -       1.0   
3 Jump Jet                       RT        3        -       1.5   
LRM 5                            RT        1        2       2.0   
SRM 2 Ammo (50)                  RT        1        -       1.0   
SRM 2                            RT        1        2       1.0   
Double Heat Sink                 LA        3        -       1.0   
2 Machine Gun                    LA        2        0       1.0   
Half Machine Gun Ammo (100)      LA        1        -       0.5   
3 Medium Laser                   LT        3        3       3.0   
2 Jump Jet                       LT        2        -       1.0   
Double Heat Sink                 LT        3        -       1.0   
2 Double Heat Sink               RA        6        -       2.0   
Large Laser                      RA        2        8       5.0   
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Sharpnel

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Re: Tbolt Valkyrie
« Reply #4 on: 27 April 2021, 23:38:58 »
Iwould drop the TC and add CASE and 1/2 ton of armor
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