Register Register

Author Topic: TDR-5S Thunderbolt Cottrell - urban counter-insurgency fighter  (Read 551 times)

Middcore

  • Warrant Officer
  • *
  • Posts: 535
  • The Inner Sphere could always use more Heroes!
I slapped this together for an "aces and infamy" design challenge on the BattleTech reddit, based on a character I'd been thinking about for a possible FanFic. It's not intended to be an optimized design that makes anybody go "oooh I wanna play that on my table"... just a "character" variant that suits a specific fluff purpose at a specific time for a specific pilot.

It's a dedicated guerrilla war urban fighter... with an overall loss in firepower compared to the medium-range firing line loadouts of usual T-Bolts, traded for ruggedness and the ability to root out PBI in cityscapes. Beagle to find where the blighters are hiding, LBX with lots of ammo to just turn a building into rubble if need be, flamers and machine guns for... you know what... jump jets to get into and out of tight spots.

Code: [Select]
Type/Model:    Thunderbolt TDR-5S Cottrell
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Earthwerk TDR Standard
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Ryerson 150 Standard
Armament:     
  2 Flamers
  2 Machine Guns
  1 LB 10-X AC
  3 Medium Lasers
  1 Beagle Active Probe
Manufacturer:  Earthwerks Incorporated
  Location:    (Unknown)
Communications System:  Neil 8000
Targeting & Tracking System:  RCA Instatrac Mark X

--------------------------------------------------------
Type/Model:    Thunderbolt TDR-5S Cottrell
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        260                  6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   3
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         29     
   Center Torso (Rear):                 10     
   L/R Side Torso:           15      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  10      20/20     
   L/R Leg:                  15      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Flamers                RA      6           2      2.00
2 Machine Guns           LA      0  100      3      1.50
  (Ammo Locations: 1 LT)
1 LB 10-X AC             RT      2   30      9     14.00
  (Ammo Locations: 3 RT)
3 Medium Lasers          LT      9           3      3.00
1 Beagle Active Probe    LT      0           2      1.50
CASE Equipment:          LT     RT           2      1.00
3 Standard Jump Jets:                        3      3.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------


This Thunderbolt was the personal machine of LCAF Colonel Nathan Cottrell during Operation ALMARIC, the Commonwealth's annexation of former Rim Worlds Republic systems during the Amaris Civil War. An experienced former SLDF officer who had settled in Lyran space after retiring, Cottrell reluctantly agreed to take command of a newly re-formed combined-arms regiment for Archon Robert Steiner II's "police action" which turned into a bitter struggle against Rift Republican Army and Amaris remnant forces fighting to defend their homes against the opportunistic Lyran annexation. Cottrell's Thunderbolt was upgraded with some advanced Star League technology and was optimized for direct fire in urban combat scenarios. Almost the entire autocannon/jump jet "back pack" assembly from a royal Shadow Hawk had been grafted on. Flamers replaced the right arm large laser, and a Beagle Active Probe forewarned Cottrell of ambushes. CASE protecting the ammo magazines added to the Thunderbolt's renowned durability. Ten double heat sinks ensured the 'Mech ran relatively cool, even under the threat of guerillas armed with Inferno missiles. The modifications to Cottrell's machine, nicknamed "The Plowshare," helped make him him a legendary and feared figure during the conflict as he lead his troops from the front and grimly fulfilled his duty to his adopted homeland, crushing resistance from partisan infantry bands and patched-together Republic BattleMechs with equal parts skill and brutality.
« Last Edit: 30 April 2021, 23:29:25 by Middcore »

fallen

  • Master Sergeant
  • *
  • Posts: 329
Re: TDR-5S Thunderbolt Cottrell - urban counter-insurgency fighter
« Reply #1 on: 30 April 2021, 22:44:13 »
Interesting concept!  This Thunderbolt can be used for "public relations" and fighting other battlemechs.
No good deed goes unpunished.

Middcore

  • Warrant Officer
  • *
  • Posts: 535
  • The Inner Sphere could always use more Heroes!
Re: TDR-5S Thunderbolt Cottrell - urban counter-insurgency fighter
« Reply #2 on: 30 April 2021, 23:47:51 »
Interesting concept!  This Thunderbolt can be used for "public relations" and fighting other battlemechs.

Thanks. It was also partially inspired by me considering that (unless I've forgotten something) there are no 2750 or 3025 'Mechs that obviously fit the anti-infantry role or are fluffed as such larger than the Vulcan, and nothing fluffed as a dedicated city fighter bigger than the Wyvern. So if the Successor States needed a specialized "street sweeper" with more beef, they'd have to rely on a variant of some other type. LRM's are obviously no good in an urban environment, and I wanted to make this a "plausible" almost-FrankenMech-like field modification, so I came up with the idea of the LBX and jump jets coming from a scrapped SHD-2Hb, and the rest evolved from there.

Aside from their obvious utility against infantry, the flamers in the right arm are because in most Thunderbolt artwork the RA energy weapon barrel protrudes out past the first, and it seemed to me like you'd run a high risk of damaging the weapon if you punched. So this way you can punch a 'Mech (or a building) without needing to worry about disabling your main gun.

Daryk

  • Colonel
  • *
  • Posts: 20146
  • The Double Deuce II/II-σ
Flamers AND Machine Guns just seems like overkill, even against Rim Jobs...  ::)

Charistoph

  • Lieutenant
  • *
  • Posts: 1207
Thanks. It was also partially inspired by me considering that (unless I've forgotten something) there are no 2750 or 3025 'Mechs that obviously fit the anti-infantry role or are fluffed as such larger than the Vulcan, and nothing fluffed as a dedicated city fighter bigger than the Wyvern. So if the Successor States needed a specialized "street sweeper" with more beef, they'd have to rely on a variant of some other type. LRM's are obviously no good in an urban environment, and I wanted to make this a "plausible" almost-FrankenMech-like field modification, so I came up with the idea of the LBX and jump jets coming from a scrapped SHD-2Hb, and the rest evolved from there.

Aside from their obvious utility against infantry, the flamers in the right arm are because in most Thunderbolt artwork the RA energy weapon barrel protrudes out past the first, and it seemed to me like you'd run a high risk of damaging the weapon if you punched. So this way you can punch a 'Mech (or a building) without needing to worry about disabling your main gun.

I think that LRMs could be useful if one uses a lot of indirect fire, but that's a personal preference.

While the LB-X is nice, I would think having a Plasma Rifle and SRMs available would be more useful for a city fighter, over all.  Have two (or more) racks of SRMs and two tons of ammo, with one of them being dedicated to Inferno rounds.  While the Rifle will hit as hard (if not harder) than the LB-X, and devastates anything that isn't a Mech.

Just some thoughts on approaches.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Middcore

  • Warrant Officer
  • *
  • Posts: 535
  • The Inner Sphere could always use more Heroes!
While the LB-X is nice, I would think having a Plasma Rifle and SRMs available would be more useful for a city fighter, over all.  Have two (or more) racks of SRMs and two tons of ammo, with one of them being dedicated to Inferno rounds.  While the Rifle will hit as hard (if not harder) than the LB-X, and devastates anything that isn't a Mech.

Just some thoughts on approaches.

This is a variant used during the Republic-Commonwealth war, circa 2774. The Plasma Rifle won't exist for centuries.

I considered retaining the stock Thunderbolt SRM 2 for Infernos and flavor but it felt redundant from a fluff standpoint and I would probably have had to lose the Beagle to keep it.


fallen

  • Master Sergeant
  • *
  • Posts: 329
A SRM launcher can still be useful.  If the good Colonel came across a building that he wanted to capture instead of destroy (i.e. a Diplass Technologies factory) tear gas munitions from a SRM launcher and rubber bullets from the machine guns could disperse crowds without too much wanton destruction. 

I still like the idea of taking the backpack LB 10-X off of a Royal Shadow Hawk, enlarging the jump jets, and strapping it on a Thunderbolt.  Those cluster munitions are great for dealing with aircraft and vehicles.
« Last Edit: 01 May 2021, 21:32:29 by fallen »
No good deed goes unpunished.

Charistoph

  • Lieutenant
  • *
  • Posts: 1207
This is a variant used during the Republic-Commonwealth war, circa 2774. The Plasma Rifle won't exist for centuries.

I didn't catch that part.  It would be anachronistic to have the big plasma puffer there, wouldn't it?

I considered retaining the stock Thunderbolt SRM 2 for Infernos and flavor but it felt redundant from a fluff standpoint and I would probably have had to lose the Beagle to keep it.

You have Flamers and Machine Guns paired up and you thought SRMs would be redundant?  Interesting.

Missiles are one of the better things to take Combat Vehicles out with.  Of course, if it was a trade-off with the electronics suite and the SRM, I could understand it.  I probably would have dropped the Machine Guns in favor of it, just to reduce the bomb.

I still like the idea of taking the backpack LB 10-X off of a Royal Shadow Hawk, enlarging the jump jets, and strapping it on a Thunderbolt.  Those cluster munitions are great for dealing with aircraft and vehicles.

Don't tempt me with a modeling project I have no funds to build!
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Middcore

  • Warrant Officer
  • *
  • Posts: 535
  • The Inner Sphere could always use more Heroes!
You have Flamers and Machine Guns paired up and you thought SRMs would be redundant?  Interesting.

Well, there's canon precedent for anti-infantry 'Mechs having both. Machine guns for infantry in the "open" and flamers to purge clear buildings full of them and such.

But here's an SRM 2 version if you please. Down to just one flamer. Then I awkwardly end up with a half ton left over, and I'm left with the unenviable options of adding a superfluous small laser or superfluous additional machine gun ammo or a half ton of armor for just 3 points. I really wouldn't want to be carrying around 100 SRM 2 shots so only one ton of ammo, pick standard or Inferno when you deploy, but if you really wanted the option you could swap the third ton of LBX rounds.

Code: [Select]
Type/Model:    Thunderbolt TDR-5S Cottrell
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Earthwerk TDR Standard
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Ryerson 150 Standard
Armament:     
  1 Flamer
  2 Machine Guns
  1 LB 10-X AC
  1 SRM 2
  3 Medium Lasers
Manufacturer:  Earthwerks Incorporated
  Location:    (Unknown)
Communications System:  Neil 8000
Targeting & Tracking System:  RCA Instatrac Mark X

--------------------------------------------------------
Type/Model:    Thunderbolt TDR-5S Cottrell
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        260                  6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   3
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         29     
   Center Torso (Rear):                 10     
   L/R Side Torso:           15      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  10      20/20     
   L/R Leg:                  15      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
2 Machine Guns           LA      0  200      3      2.00
  (Ammo Locations: 1 LT)
1 LB 10-X AC             RT      2   30      9     14.00
  (Ammo Locations: 3 RT)
1 SRM 2                  RT      2   50      2      2.00
  (Ammo Locations: 1 LT)
3 Medium Lasers          LT      9           3      3.00
CASE Equipment:          LT     RT           2      1.00
3 Standard Jump Jets:                        3      3.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)


Daryk

  • Colonel
  • *
  • Posts: 20146
  • The Double Deuce II/II-σ
Fractional Accounting can make that odd half ton any number of useful things...
« Last Edit: 17 May 2021, 19:34:35 by Daryk »

DOC_Agren

  • Captain
  • *
  • Posts: 2554
Re: TDR-5S Thunderbolt Cottrell - urban counter-insurgency fighter
« Reply #10 on: 17 May 2021, 19:32:43 »
I happen to like this mod, might have to borrow it if I every play in person again
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"