Register Register

Author Topic: OTT-7PJ... An unusual discovery  (Read 348 times)


  • Recruit
  • *
  • Posts: 24
OTT-7PJ... An unusual discovery
« on: 23 November 2022, 14:29:20 »
This preliminary report is based on the findings uncovered during my research for producing "The Doctrinal, Operational and Strategic uses of LAMs and similar capability forces in State Level Conflicts" paper for NAIS; specifically, the information uncovered regarding the extremely vague and contradictory story of the Champion-LAM. Trying to uncover details about it's production and the users of this Mech has led me and my team to an extremely surreal rabbit-hole that felt like the fever-induced ramblings of a talent-less hack-writer. We believe we have discovered not only how the Champion-LAM had been built in such a short time seemingly out of thin air but also the existence of a unit that specialized in LAM operations and actual PRODUCTION of said units.
You can find the relevant details in the supplementary document [Link Redacted]

So, without further ado;
Ladies and Gentleman, Pilots and Techs, let me present you the OTT-7"PJ",
An impossibility crafted from an unusable asset through the pipe-dream avenue
Because ParaRescue. And CombatControllers. And AST.
And possible some really junior Techs led by a drunk fossil at the end of their wits.

Code: [Select]
From the Halls of Odin
To the shores of Styx;
We watch over our brethren
In the air, on land, and sea;
First to land and last to leave
And to keep our honor clean;
We are proud to claim the title
Of unforseen

 OTT-7PJ are semi-standardized, in theater Forward Logistics Point refits/rebuilds* of the early production OTT-7s with LAM functionality in order to create an extremely specialized Mech for LRRP, Pathfinder, CombatController and Para-Rescue roles. As of the writing of this report, the existence of four standardized refits and an additional single test-bed of this Mech type are confirmed.
 As per (the filed of scans of) their builder's plates, the Mechs that are the basis of this field conversion/rebuild* model were all from  the 2604/5 production run of Krupp Armament Works on Terra which had been damaged (as part of the targeted cargo) in a sabotage/accident during the periphery rebellions / prelude to Amaris civil war and had been logged as combat-losses.
 Based on the fragmented reports and memos, the original prototype was created due to part shortages; the field engineers in question were trying to rebuild one of the husked Mechs back up to standard OTT-7 configuration for a recon mission (in or past Blommestein providence, Outwords Alliance, Deep Periphery) when they discovered that the spare parts they were planning to use were actually a spare kit for a PhoenixHawk LAM instead of a regular PhoenixHawk which led to quite a large & cascading series of problems as the engineers weren't able to integrate and balance the Allied AVRTech 125 JumpJets, Engine Shunts and the power transmission with the existing (rebuilt) systems of the OTT-7. Faced with the reality of their inability to manage an integration due to time constraints and lack of manuals, the techs went full steam in the complete opposite direction and ripped most of the Scout's innards to replaced everything with the Phoenix LAM drive and jump systems.
 The resulting FrankenMech by the virtue of still having a working sensor suite as well as being able to move (albeit being difficult to pilot and slow on the ground but with an almost uncontrollable ability to "long-jump") was accepted into service on an emergency/provisional basis.
 While we haven't been able to uncover enough documentation to provide sufficient data to flesh out the exact timeline, It's my and my research groups belief that the ad-hoc unit's refit/rebuid of this Mech continued with more LAM parts being integrated into the Mech to overcome the incompatibility and calibration issues while the Taskforce's mission changed from hunting misappropriated and pirated SLDF supplies to a general (midnight)requisition and scavenger hunt to find materials and supplies to slow the bleeding of Admiral Kerenky's forces, using highly brazen and unorthodox methods.
  By the time the war had moved to the siege of Solarian League core, almost all of the issues with the design seem to have been worked out and a limited artisanal production line have been established to produce standardized models from existing Mechs and spares as "Forward Logistics Point" grade field rebuilds.
I think it's enough details about Taskforce 43-17 to provide a rough background, move on to provide the model readout and relevant explanations about it's quirks. JT
The standard OTT-7PJ field refit readout:
Code: [Select]
                 BattleMech Technical Readout

Name/Model:         OstScout-PJ (PaveJay) OTT-7PJ
Designer:           Taskforce 43-17
Source(s):          Derivative Report based on NAIS "The Doctrinal, Operational and Strategic uses of LAMs and similar capability forces in State Level Conflicts"
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Scout
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         5,916,330 C-Bills
Battle Value:       729

Chassis:              Kell/S
Power Plant:          Allied 245 245
Walking Speed:        75.6 kph 
Maximum Speed:        118.8 kph
Jump Jets:            Allied AVRTech 125
    Jump Capacity:    210 meters
Cruising Speed:       226.8 kph
Flanking Speed:       345.6 kph
Safe Thrust Speed:    75.6 kph 
Max Thrust Speed:     118.8 kph
Armor:                Durallex Light
Manufacturer:         Krupp Armament Works
    Primary Factory:  Terra (Germany)
Communications:       Barret 4000 with Guardian ECM Suite
Targeting & Tracking: TRSS.2L3

Equipment                                                             Mass                     
Internal Structure:                          Standard                  3.50                     
LAM Conversion Eqpt:                                                   4.00                     
Engine:                                     245 Fusion                12.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                             
    Jumping MP:                                 7                                               
    AirMech Cruise MP:                          21                                             
    AirMech Flank MP:                           32                                             
    Safe Thrust:                                7                                               
    Max Thrust:                                 11                                             
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11              9       
    Center Torso (rear):                               2       
    R/L Torso:                          8              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6              8       
    R/L Leg:                            8              8       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          0.50
External Hardpoint                                        CT                1          0.00             
3 Jump Jets                                               RT                3          1.50
External Hardpoint                                        RT                1          0.00
Guardian ECM Suite                                        LT                2+1        1.50             
3 Jump Jets                                               LT                3          1.50
External Hardpoint                                        LT                1          0.00             
Jettisionable Weapon Hardpoint                            RA                1          0.00             

As a result of the Artisanal production of these mechs (using advanced standard technological methods available to SLDF) these mechs are very, very quirk heavy.
Improved Communications
Improved Sensors
Narrow/Low Profile
Rugged (2)
Battle Computer
Modular Weapons
Jettison Capable Weapon
External Hardpoint (x3)
Improved Life Support
Rumble Seat
Recon Camera
*Non-Standard Parts
*Extremely Hard to Repair
*Difficult Ejection

PaveJay is NOT a Line Mech. It's job is either to be the first on the ground to recon the enemy, find a route for the dropships to hit the ground while evading detection, guide the rest of battlegroup in in without alerting the defenders AND be the last one to go back up; rescuing stranded pilots and personnel from behind the enemy lines.
At it's core, PJ is still and OStScout and still keeps it's Improved Communication and Sensor suites in it's Narrow Profile chassis. These base capabilities are further enhanced by a beefed up Life Support system to handle long distance space insertions and Expanded Computer and Camera Systems to handle the recon data loads and bespoke parts to increase the already high endurance of the original model as well as allowing a limited capability to accept modular equipment;
The model has a 1.5 ton slot on it's left torso which can accept a single containerized equipment unit (Guardian ECM or Beagle Active Probe or AMS) as well as a single external weapon (Medium Laser or TAG) on its right arm.
In addition, the designers rode the design capabilities to the max by utilizing 3 external hardpoints on the Space Fighter mode to give OTT-7PC the capability to use 3 drop-tanks during the initial space flight/covert insertion portion of it's missions; extending the available Fuel and Life Support amounts by considerable margins but these tanks need to be dropped before orbital insertion and are also unusable in atmosphere as the PJ's flight characteristics are... Let's just say the engineers purloined quite a few design notes from the F4 PhantomII and leave it at that.
Lastly, the right arm has jettison-capable-weapon mount that can handle a weapon pod up to 1 tons; a TAG or a Medium Laser pod seems to be the go-to options if pods were used.

Of course, all of these bespoke parts and extra functionalities come with their own costs. This is not a Mech that can be kept running without a dedicated engineering unit;
Yes, the mech actually uses common standard parts for most of it's systems but those parts will NOT fit as they are, almost every standard part needs to be taken apart and hand-fitted (Non-Standard Parts) requiring an advanced&expanded workshop.
On the other hand, key systems that give this mech the capabilities it needs to perform it's mission profiles; the sensors, the communication, the expanded computers are all too rare to begin with and the disruptions to the supply chains (or wholesale destruction of such), it's quite hard to get spare parts to keep up with the regular wear and tear, let alone battle damage.

Lastly, the cockpit has a few quirks of it's own. As per a certain AAR, It's possible to cram 2 rescued mech pilots (and 2 NeuroHelmets and 2 Cooling Vests), into the cockpit behind the pilot; one rescuee crammed into the equipment locker/chem. toilet cubby and the other on the floor with legs under the pilot's throne and upper body crammed in the cooler. Unfortunately, playing Tetris with Pilots in this way is detrimental to the already problematic ejection issues of the refit and disables it completely

« Last Edit: 23 November 2022, 20:21:02 by NomadicChronicler »


  • Recruit
  • *
  • Posts: 24
Re: OTT-7PJ... An unusual discovery
« Reply #1 on: 23 November 2022, 14:31:09 »
Apologies for my attempt at trying to craft an in universe sounding report btw. Couldn't help putting is some story.
Any suggestions and criticisms both for writing the mech and the (lack of) writing style are welcome.


  • Lieutenant General
  • *
  • Posts: 30536
  • The Double Deuce II/II-σ
Re: OTT-7PJ... An unusual discovery
« Reply #2 on: 23 November 2022, 19:11:31 »
Where's the Recon Camera? ???


  • Recruit
  • *
  • Posts: 24
Re: OTT-7PJ... An unusual discovery
« Reply #3 on: 23 November 2022, 20:26:42 »
It has always been there...
/where did I put that "always has been" template...

Ps: Ty.
« Last Edit: 23 November 2022, 21:14:11 by NomadicChronicler »


  • Lieutenant General
  • *
  • Posts: 30536
  • The Double Deuce II/II-σ
Re: OTT-7PJ... An unusual discovery
« Reply #4 on: 25 November 2022, 08:32:32 »
No problem!  :thumbsup: