
After the creation of the TankWarrior Phenotype and QuadVee transforming battlemechs, Clan Hell’s Horses became comfortable with cross-training and equipment that blurred the lines between the Clans’ rigid, traditional combat roles of MechWarrior, Aerospace Pilot, and Elemental. During the Horses’ Mongol alliance with the Jade Falcons, the Horses learned that the Falcons had experimented with a Dual Cockpit Land-Air BattleMech and started their own LAM development program called Project Pegasus.
Under Project Pegasus, Horse scientists pursued designs that made the most of a LAM’s Air-Mech Mode. Although the SLDF and House militaries has used LAMs’ Fighter and Mech Modes for deep strike and reconnaissance missions since the Star League era, the Horses sought to optimize their LAMs’ Air-Mech modes so they could contribute in conventional combat, especially under Mongol tactics that would kite, snipe, and exhaust an enemy force with fast, mobile, light strikers before the killing blow from heavier units.
The first Pegasus LAM, the Tulpar, exemplifies this design philososphy. A small, 165-rated fusion engine makes the Tulpar a sluggish Aerospace Fighter and slow BattleMech for its 55-ton weight. But a quintet of Improved Jump Jets allow a Tulpar in Air-Mech mode to cruise at over 160 kph, even faster than a Phantom omnimech at top speed. Unlike the Phantom, the Tulpar is able to carry multiple heavy energy weapons, specifically dual Pulse Large Lasers, and over ten tons of thick armor. The accuracy of the Pulse Large Lasers is augmented by an advanced Targeting Computer, ensuring that the Tulpar can regularly force enemy mechs to the ground from a safe distance while they have great difficulty obtaining a target lock on the fast-loving Tulpar. An extra freezer allow sthe Tulpar to maintain these alpha strikes while flanking at maximum speed with no negative heat effects and minimal heat buildup. Two one-ton Bomb Bays, often occupied by Target Acquisition Gear, gives the Tulpar additional tactical flexibility.
BattleMech Technical Readout
Name/Model: TULPAR LAND-AIR MECH
Tonnage: 55
Configuration: Trimodal Land-Air Mech
Technology Base: Inner Sphere (Mixed)
Era/Year: Dark Age & ilClan/3140
Rules: Experimental
Chassis: Pegasus-55
Power Plant: 165 SFE
Walking Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Trakehner Improved Light
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86 kph
Armor: Barding Standard
Armament:
2 Pulse Large Lasers
2 Bomb Bays
Manufacturer: Csesztreg Industriplex Delta
Primary Factory: Csesztreg
Communications System: Auricle Tight-Beam SecureComm
Targeting and Tracking System: Cremello Bluesight w/ Adv Targeting Computer
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 165 Standard 6.00
Walking MP: 3
Running MP: 5
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks: 11 (22) 1.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 20
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Pulse Large Laser RA 2 6.00
Pulse Large Laser LA 2 6.00
Targeting Computer RT 3 3.00
LAM Bomb Bay RT 1 1.00
LAM Bomb Bay LT 1 1.00
Improved Jump Jets RT 4 2.00
Improved Jump Jet LT 2 1.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
Conversion Equipment ** 6 6.00
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**Conversion Equipment occupies two crit slots each in RT and LT and one crit slot each in H and CT.
All Pegasus LAMs are built around the same 55-ton chassis and follow the same design philosophy of minimizing engine weight and leveraging Improved Jump Jet technology. The second in the Pegasus series, the Qianlima, pushes this design philosophy in the opposite direction of the Tulpar, reducing firepower in favor of speed and mobility. While the Tulpar is a highly mobile, long-range, backfield sniper, the Qianlima is an even faster deep flanker, designed to directly and rapidly penetrate an enemy’s rear and attack their must vulnerable armor from that direction. A 275-rated standard fusion engine combined with seven Improved Jump Jets let the Qianlima cruise at over 225 kph in AirMech mode, faster than even the top speed of a Fire Moth omnimech. Like the Fire Moth H, the Qianlima mounts a massed array of small lasers — eight ER Small Lasers — for picking apart the rear armor on battlemechs and combat vehicles and destroying the critical systems underneath. Unlike a Fire Moth, the Qianlima is well protected by the same thick armor as the Tulpar. A “backbiter” par excellence, the Qianlima’s octet of ER Small Lasers are also augmented by an Advanced Targeting Computer and a Light Active Probe or Light Target Acquistion Gear. The Qianlima can alpha strike while flanking in AirMech mode without heat buildup.
BattleMech Technical Readout
Name/Model: QIANLIMA LAND-AIR MECH
Tonnage: 55
Configuration: Trimodal Land-Air Mech
Technology Base: Inner Sphere (Mixed)
Era/Year: Dark Age & ilClan/3140
Rules: Experimental
Chassis: Pegasus-55
Power Plant: 275 SFE
Walking Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Trakehner Improved Light
Jump Capacity: 210 meters
Cruising Speed: 227 kph
Flanking Speed: 346 kph
Safe Thrust Speed: 75 kph
Max Thrust Speed: 118 kph
Armor: Barding Standard
Armament:
8 ER Small Lasers
Manufacturer: Csesztreg Industriplex Delta
Primary Factory: Csesztreg
Communications System: Auricle Tight-Beam SecureComm
Targeting and Tracking System: Cremello Bluesight w/ Adv Targeting Computer
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 275 Standard 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 7
AirMech Cruise MP: 21
AirMech Flank MP: 32
Safe Thrust: 7
Max Thrust: 11
Heat Sinks: 10 (20) 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 20
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser RA 1 0.50
ER Small Laser RA 1 0.50
ER Small Laser RA 1 0.50
ER Small Laser LA 1 0.50
ER Small Laser LA 1 0.50
ER Small Laser LA 1 0.50
ER Small Laser CT 1 0.50
ER Small Laser H 1 0.50
Targeting Computer RT 1 1.00
Light TAG or Light Active Probe LT 1 0.50
Improved Jump Jets RT 6 3.00
Improved Jump Jets LT 4 2.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
Conversion Equipment ** 6 6.00
================================================================================================
**Conversion Equipment occupies two crit slots each in RT and LT and one crit slot each in H and CT.
The third LAM in the Pegasus series, the Haizum, is a generalist midway in speed and weapons range between the Tulpar and Qianlima. A 220-rated standard fusion engine and six Improved Jump Jets give the Haizum a cruising speed in AirMech mode as fast as the top speed of an Icestorm battlemech. A quintet of Pulse Medium Lasers provide the Haizum with reasonable range and accuracy when acting as a mobile midfield sniper like the Tulpar and considerable takedown firepower when diving into enemy formations for rear flank attacks like the Qianlima. With an extra freezer, the Haizum can alpha strike while flanking in AirMech mode with no negative heat modifiers and minimal heat buildup. The Haizum mounts the same armor as the Tulpar and Qianlima, but adds an extra measure of protection with a Guardian ECM Suite, which is mainly used for ghost targets to foil flak attacks. Because of its offensive flexibility and extra defenses, production of the Haizum has overtaken the Tulpar and Qianlima as the most popular LAM in the Horse touman.
BattleMech Technical Readout
Name/Model: HAIZUM LAND-AIR MECH
Tonnage: 55
Configuration: Trimodal Land-Air Mech
Technology Base: Inner Sphere (Mixed)
Era/Year: Dark Age & ilClan/3140
Rules: Experimental
Chassis: Pegasus-55
Power Plant: 220 SFE
Walking Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: Trakehner Improved Light
Jump Capacity: 180 meters
Cruising Speed: 194 kph
Flanking Speed: 292 kph
Safe Thrust Speed: 65 kph
Max Thrust Speed: 97 kph
Armor: Barding Standard
Armament:
5 Pulse Medium Lasers
Manufacturer: Csesztreg Industriplex Delta
Primary Factory: Csesztreg
Communications System: Auricle Tight-Beam SecureComm
Targeting and Tracking System: Cremello Bluesight
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 220 Standard 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 6
AirMech Cruise MP: 18
AirMech Flank MP: 27
Safe Thrust: 6
Max Thrust: 9
Heat Sinks: 11 (22) 1.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Pulse Medium Laser RA 1 2.00
Pulse Medium Laser RA 1 2.00
Pulse Medium Laser LA 1 2.00
Pulse Medium Laser LA 1 2.00
Pulse Medium Laser CT 1 2.00
Guardian ECM Suite H 1 1.00
Improved Jump Jets RT 4 2.00
Improved Jump Jets LT 4 2.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
Conversion Equipment ** 6 6.00
================================================================================================
**Conversion Equipment occupies two crit slots each in RT and LT and one crit slot each in H and CT.
The Haizum 2 is a bomber and close support LAM that trades two of the Haizum’s Pulse Medium Lasers and extra freezer for five Bomb Bays. By retaining three of Haizum’s Pulse Medium Lasers, the Haizum 2 can still project enough firepower to force enemy battlemechs to the ground after its bombing run.
Ever the innovators in mechanized battle armor, the Horses have also experimented with converting the Haizum 2’s Bomb Bays to Infantry Compartments for airdropping Elementals in Fighter mode behind enemy lines. The Haizum 2 then follows the Elementals down, coverts to AirMech mode, and supports the Elementals on the ground with its Pulse Medium Lasers and Guardian ECM Suite. Although useful for headhunter and similar raids that cannot be executed via stealthy ground approaches, extraction of Elementals deployed by a Haizum 2 after a strike is problematic, as the Elementals must either slowly work their way back to friendly lines on their own or be picked up by a friendly omnimech or infantry carrier. However, the Haizum 2 is still considered superior to the Kirghiz C in this role as it can provide close ground support to the Elementals that the omnifighter cannot.
BattleMech Technical Readout
Name/Model: HAIZUM 2 LAND-AIR MECH
Tonnage: 55
Configuration: Trimodal Land-Air Mech
Technology Base: Inner Sphere (Mixed)
Era/Year: Dark Age & ilClan/3140
Rules: Experimental
Chassis: Pegasus-55
Power Plant: 220 SFE
Walking Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: Trakehner Improved Light
Jump Capacity: 180 meters
Cruising Speed: 194 kph
Flanking Speed: 292 kph
Safe Thrust Speed: 65 kph
Max Thrust Speed: 97 kph
Armor: Barding Standard
Armament:
3 Pulse Medium Lasers
5 Bomb Bays
Manufacturer: Csesztreg Industriplex Delta
Primary Factory: Csesztreg
Communications System: Auricle Tight-Beam SecureComm
Targeting and Tracking System: Cremello Bluesight
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 220 Standard 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 6
AirMech Cruise MP: 18
AirMech Flank MP: 27
Safe Thrust: 6
Max Thrust: 9
Heat Sinks: 10 (20) 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Pulse Medium Laser RA 1 2.00
Pulse Medium Laser LA 1 2.00
Pulse Medium Laser CT 1 2.00
Guardian ECM Suite H 1 1.00
LAM Bomb Bay or Infantry Compartment RT 1 1.00
LAM Bomb Bay or Infantry Compartment RT 1 1.00
LAM Bomb Bay or Infantry Compartment RT 1 1.00
LAM Bomb Bay or Infantry Compartment LT 1 1.00
LAM Bomb Bay or Infantry Compartment LT 1 1.00
Improved Jump Jets RT 4 2.00
Improved Jump Jets LT 4 2.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
Conversion Equipment ** 6 6.00
================================================================================================
**Conversion Equipment occupies two crit slots each in RT and LT and one crit slot each in H and CT.
Since Clan Hell’s Horses reached detente and nominal alliance with the ilClan, the toumans of the reconstituted Smoke Jaguar and Jade Falcon Clans have purchased Pegasus series LAMs from the Horses. The Pegasus LAMs leverage the heavy cross-training of the Jaguars from their Fidelis service and appeal to the Falcons’ totemic aesthetic.
[Note: Use of the Haizum 2 as an Elemental dropper may be technically illegal under official rules. IO states that battle armor can only mechanize with LAMs in Mech mode and then only if the battle armor has Magclamps. I’m extrapolating from the canon Kirghiz C and Yun aerospace fighters that a LAM could also use Infantry or Cargo Compartments to drop battle armor in Fighter mode. But AFAIK, there’s no explicit provision for that in the rules.]