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Author Topic: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM  (Read 648 times)

Giovanni Blasini

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PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« on: 15 September 2021, 04:43:54 »
So, I saw a thing, and I was inspired:




And, while I couldn't duplicate the gun pod, I was pretty much able to get everything else on there.  I'm really pleased with how this came out, and I'm considering dropping my Aardvark LAM in my Kegverse storyline, and making this the standard 'Mech/LAM for the Niops Association Militia, with the Hornet LAM mainly used by the Niops Expeditionary Force.

Phoenix Hawk LAM PHX-HK3H "Hammer Hawk"

Mass: 50 tons
Chassis: Standard LAM
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 Light PPC
     4 Small Laser
     2 Medium Laser
     3 SRM 2 (I-OS)
     4 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-X
Cost: 4,431,625 C-bills

Code: [Select]
Type: Phoenix Hawk LAM PHX-HK3H "Hammer Hawk"
Technology Base: Inner Sphere (Experimental)
Tonnage: 50
Battle Value: 1,685

Equipment                                          Mass
Internal Structure                                    5
LAM Conversion Equipment                            5.0
Engine                        200 Fusion            8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
AirMech Cruising MP: 12
AirMech Flanking MP: 18
Safe Thrust: 4
Max Thrust: 6
Heat Sink                     12                      2
Gyro                                                  2
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            16        23   
     Center Torso (rear)               5     
     R/L Torso               12        18   
     R/L Torso (rear)                  4     
     R/L Arm                 8         12   
     R/L Leg                 12        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Jump Jet                 LL        1        -       0.5   
Rocket Launcher 10       LL        1        3       0.5   
3 SRM 2                  RT        3        2       1.5   
Jump Jet                 RT        1        -       0.5   
Medium Laser             RT        1        3       1.0   
2 Small Laser            RT        2        1       1.0   
Rocket Launcher 10       RT        1        3       0.5   
Light PPC                LA        2        5       3.0   
4 Heat Sink              LT        4        -       4.0   
Medium Laser             LT        1        3       1.0   
Jump Jet                 LT        1        -       0.5   
2 Small Laser            LT        2        1       1.0   
Rocket Launcher 10       LT        1        3       0.5   
Jump Jet                 RL        1        -       0.5   
Rocket Launcher 10       RL        1        3       0.5   
Light PPC                RA        2        5       3.0   
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

DevianID

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #1 on: 16 September 2021, 01:01:43 »
Can we drop armor for the 2 mguns alongside the 3 other torso weapon mounts?  And the gunpod can always be carried as a handheld weapon, they were 3 barreled machine guns so a nice 2 ton handheld for 20 ton mechs such as the stinger without all the extra stuff.

Giovanni Blasini

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #2 on: 16 September 2021, 01:55:37 »
I could shave a ton off pretty easily by just going back to the 8 tons of armor on a standard Phoenix Hawk LAM.  I’d still need another half-ton for ammo, though, and I’m hesitant to drop the armor lower than that.  I’m not sure where else to take it from.

Another alternative would be to go with composite internal structure, which gives me another 2.5 tons, but makes it real crunchy once you get hit internally.
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

DevianID

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #3 on: 16 September 2021, 05:08:42 »
Maybe it can go to 55 tons since the phawk is mounting so much extra stuff?

Giovanni Blasini

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #4 on: 16 September 2021, 14:29:02 »
Maybe it can go to 55 tons since the phawk is mounting so much extra stuff?

I kind of like keeping it on the Phoenix Hawk LAM frame, but I also realized something: I was using 12 single heat sinks.  No reason not to use 10 doubles, like the PHX-HK1 "Mk I" LAM.  Also, to help manage heat a little better, and burn through machine gun ammo faster, I replaced two of the small lasers with additional machine guns, only included a half-ton of ammo, and added CASE.  A whopping 25 turns of endurance is probably way more ammo then you still need for your four machine guns, but if you're using optional machine gun rules from Tactical Operations would allow you to do 4d6 damage up-close, for that same 4d6 * 3 ammo (and 4d6 heat), which you could use to burn through the ammo in a couple turns.

Otherwise, you've got the heat to fire both light PPCs, both mediums, both smalls, and maximize your jump without overheating, and the ability to swap the lasers for either RL-10s or SRM-2 I-OS shots as heat and range dictate.  That worked out better than I expected.

Edit: for a handheld weapon for when you're on the ground, you could also run with a Light AC/2, half-ton of ammo, and 8 points of armor for the gun pod.

Phoenix Hawk LAM PHX-HK3H "Hammer Hawk"

Mass: 50 tons
Chassis: Standard LAM
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 Light PPC
     2 Small Laser
     2 Medium Laser
     3 SRM 2 (I-OS)
     4 Machine Gun
     4 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-X
Cost: 4,641,625 C-bills

Code: [Select]
Type: Phoenix Hawk LAM  PHX-HK3H "Hammer Hawk"
Technology Base: Inner Sphere (Experimental)
Tonnage: 50
Battle Value: 1,828

Equipment                                          Mass
Internal Structure                                    5
LAM Conversion Equipment                            5.0
Engine                        200 Fusion            8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
AirMech Cruising MP: 12
AirMech Flanking MP: 18
Safe Thrust: 4
Max Thrust: 6
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            16        23   
     Center Torso (rear)               5     
     R/L Torso               12        18   
     R/L Torso (rear)                  4     
     R/L Arm                 8         12   
     R/L Leg                 12        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                      Location  Critical   Heat    Tonnage
Jump Jet                         LL        1        -       0.5   
Rocket Launcher 10               LL        1        3       0.5   
3 SRM 2                          RT        3        2       1.5   
Medium Laser                     RT        1        3       1.0   
Jump Jet                         RT        1        -       0.5   
2 Machine Gun                    RT        2        0       1.0   
Small Laser                      RT        1        1       0.5   
Rocket Launcher 10               RT        1        3       0.5   
Double Heat Sink                 LA        3        -       1.0   
Light PPC                        LA        2        5       3.0   
Medium Laser                     LT        1        3       1.0   
Jump Jet                         LT        1        -       0.5   
CASE                             LT        1        -       0.5   
2 Machine Gun                    LT        2        0       1.0   
Small Laser                      LT        1        1       0.5   
Half Machine Gun Ammo (100)      LT        1        -       0.5   
Rocket Launcher 10               LT        1        3       0.5   
Jump Jet                         RL        1        -       0.5   
Rocket Launcher 10               RL        1        3       0.5   
Double Heat Sink                 RA        3        -       1.0   
Light PPC                        RA        2        5       3.0   
« Last Edit: 16 September 2021, 14:57:41 by Giovanni Blasini »
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

Lagrange

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #5 on: 17 September 2021, 13:36:35 »
If you change to a 3/5 engine and use 4 improved jump jets, I think you have an extra ton to work with.

More generally a 55 ton 4/6 with 6 improved jump jets seems like an appealing tradeoff point.  That's quite a bit of maneuverability in airmech mode, and you have enough free tonnage for a substantial armor & weapons.

Giovanni Blasini

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #6 on: 17 September 2021, 14:03:51 »
If you change to a 3/5 engine and use 4 improved jump jets, I think you have an extra ton to work with.

I pretty quickly run out of critical spaces at 3/5/5, due to the bulk of the IJJs, and having to place four DHS, and I only gain 1.5 tons on a 50-ton chassis.

Quote
More generally a 55 ton 4/6 with 6 improved jump jets seems like an appealing tradeoff point.  That's quite a bit of maneuverability in airmech mode, and you have enough free tonnage for a substantial armor & weapons.

Pretty much.  it also has the advantage of having you start as a 6/9 aerospace fighter, which puts you in the same ballpark as the Corsair or Shilone.  With a standard cockpit and internal structure, and 10 tons of armor, you've got 12 tons of weaponry, which isn't ideal, but isn't awful, either.  The difficulty is in choosing a weapons loadout that works both well on the ground and with the peculiarities of aerospace combat.
"“Eternity is a long time, especially towards the end.” -- Stephen Hawking

packhntr

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #7 on: 17 September 2021, 15:02:08 »
I like the concept and I see what you are trying to achieve with the loadout you picked.  Personally I disdain short range weapons on LAMs.  They need to get in, strike and get out!  That said, I revised the concept a bit. 
I kept the KPPCs... but gave them Capacitors so they have a nice punch! I dropped all other weapons for paired MMLs with a single ton of ammo.  Why a single?  The mechwarrior isn't supposed to be directly engaging anything for long.  Changed the internal structure for composite, Armor is standard slab, but 9 full tons.  Speed is down to 4/6 but with a sextet of Improved Jump Jets.  I used a small cockpit to reflect the aerospace cramped cockpit.

Code: [Select]
BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Hammer Hawk LAM HMR-HK1A
Tech:          Inner Sphere / 3070
Config:        Land Air BattleMech
Rules:         Level 3, Modified design

Mass:          50 tons
Chassis:       Dort 100 Composite
Power Plant:   200 Allied Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     6 Improved Jump Jets
Jump Capacity: 180 meters
Armor Type:    Durallex Light Standard
Armament:     
  2 Light PPCs*
  2 Light PPC Capacitors*
  2 MRM 10s
Manufacturer:  Allied AeroSpace Incorporated
  Location:    (Unknown)
Communications System:  Hartford J25 A
Targeting & Tracking System:  Hartord S2000

--------------------------------------------------------
Type/Model:    Hammer Hawk LAM HMR-HK1A
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Composite              0      2.50
Engine:        200 Fusion                    6      8.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   6 [18]
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      2.00
Small Cockpit, Life Supt., Sensors:          4      2.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  144 pts Standard              0      9.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             16         20     
   Center Torso (Rear):                  7     
   L/R Side Torso:           12      15/15     
   L/R Side Torso (Rear):              5/5     
   L/R Arm:                   8      14/14     
   L/R Leg:                  12      20/20     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Light PPC*             RA      5           2      3.00
1 Light PPC Capacitor*   RA      5           1      1.00
1 Light PPC*             LA      5           2      3.00
1 Light PPC Capacitor*   LA      5           1      1.00
1 MRM 10                 RT      4   24      3      4.00
  (Ammo Locations: 1 CT)
1 MRM 10                 LT      4           2      3.00
6 Improved Jump Jets:                       12      6.00
 (Jump Jet Loc: 2 LT, 2 RT, 1 LL, 1 RL)
LAM Conversion Equipment:                    0      5.00
--------------------------------------------------------
TOTALS:                         28          59     50.00
Crits & Tons Left:                          19       .00

Calculated Factors:
Total Cost:        9,409,750 C-Bills
Battle Value 2:    1,431 (old BV = 1,410)
Cost per BV2:      6,575.65
Weapon Value:      655 / 655 (Ratio = .46 / .46)
Damage Factors:    SRDmg = 17;  MRDmg = 10;  LRDmg = 3
BattleForce2:      MP: 4J,  Armor/Structure: 4/4
                   Damage PB/M/L: 3/1/1,  Overheat: 1
                   Class: MM;  Point Value: 14
If at first you don't succeed, make it worth the repairman's time!

Lagrange

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #8 on: 17 September 2021, 17:19:27 »
Pretty much.  it also has the advantage of having you start as a 6/9 aerospace fighter, which puts you in the same ballpark as the Corsair or Shilone.  With a standard cockpit and internal structure, and 10 tons of armor, you've got 12 tons of weaponry, which isn't ideal, but isn't awful, either.  The difficulty is in choosing a weapons loadout that works both well on the ground and with the peculiarities of aerospace combat.
LAMs as ASF seem uncompelling to me. Construction-wise, it's like an ASF where you throw away 30% of mass (Internal Structure 10%, Conversion equipment 10%, IJJs 10%). 

Role-wise, an expensive but robust VTOL with integral surface/orbit transport and some bonus out of combat uses seems natural.

Hellraiser

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #9 on: 18 September 2021, 21:26:19 »


You are not kidding w/ that name.

Warhammer & his girl Phoenix got drunk one night & forgot use protection.

Its a thing of beauty, and a little disturbing too.  LOL.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Dave Talley

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #10 on: 18 September 2021, 23:43:49 »
ok
not sure here, but dont one shots technically weight a half ton more than a normal weapon, in which case the SRMs could simply share a ton like normal, giving you back a half ton or a half ton of inferno if you allow half ton lots
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JA Baker

Hellraiser

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #11 on: 18 September 2021, 23:46:25 »
Original ones yes.

These are the new "Improved-OS" launchers that weigh 1/2 ton less.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Dave Talley

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #12 on: 19 September 2021, 07:34:41 »
ok then, never mind
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

DevianID

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #13 on: 19 September 2021, 18:57:45 »
the i-os launchers are also tech B, meaning you can make them on tech starved planets that couldnt make a full scale launcher--a great way for periphery powers to get limited special missile types.

Daryk

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #14 on: 19 September 2021, 19:33:48 »
For half ton each, I'd rather have more RL-10s behind those doors.

Also, with that MRM-10 model... it strikes me two Snub-nosed PPCs would fit if you drop the missiles..

packhntr

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Re: PHX-HK3H "Hammer Hawk" Phoenix Hawk LAM
« Reply #15 on: 19 September 2021, 20:20:30 »

Also, with that MRM-10 model... it strikes me two Snub-nosed PPCs would fit if you drop the missiles..

I agree... I used the MRMs as the OP had missile launchers on the side torsos... I wanted to keep the flavor. 
If at first you don't succeed, make it worth the repairman's time!