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Author Topic: Some AeroMechs for Syberia  (Read 1348 times)

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #30 on: 20 November 2022, 23:19:44 »
Here's a couple based on the Transformer Terradive. The first is the A-7 Corsair II and the second is the F-8 Crusader.  I'm not sure I posted this in the other thread or not but since I redid them to be close to their fighters I'm posting them. Plus it gets them all in one spot.



Ling-Temco-Vought (LTV) A-7E Corsair II   Terradive
                  https://tfwiki.net/wiki/Terradive_(G2)
                  https://en.wikipedia.org/wiki/LTV_A-7_Corsair_II
Tonnage                      40 tons
Internal Structure       Standard   4
Conversion Equipment        Bimodal     6
Engine         Standard   160      6
Mech         
   Walking MP   4 
   Running MP   6   
   Sprinting MP     8   
   Jumping MP      2   
Fighter         
   Safe Thrust MP 2
   Max Thrust MP   3     
Heat Sinks         Single   10   
Fuel          (80)
Gyro            Compact           3
Cockpit         Standard           3
Armor Factor         Standard   80        5
            Internal Armor   
            Structure Value   
   Head         3     6   
   Center Torso      12      11/5   
   RL Torso      10      10/5   
   RL Arm      6   6   
   RL Leg         10      8 
         
Weight and Space Allocation   
Location      Fixed         Spaces Remaining   
Head         1 Avionics         0   
Center Torso      6 S Engine        0   
         3 S Gyro     
         1 Landing Gear     
Right Torso      1 Avionics         5   
         1 Landing Gear     
         1 Ammo (MG)
         4 Bomb Bay   
Left Torso      1 Avionics         5   
         1 Landing Gear     
         1 Machine Gun
         4 Bomb Bay     
Right Arm      1 Medium  Laser   5   
      2 BAP
Left Arm       None         8   
Right Leg      2 Heat Sinks         0   
Left Leg      2 Heat Sinks         0
         
Weapons and Ammo
Item                  Location      Crits   Tonnage
1 Machine Gun         LT      1    0.5
1 Jump Jet            LT      1      0.5   
4 Bomb Bays            LT      4      4
Ammo (MG) 100          RT      1      0.5
CASE            RT   1   0.5
1 Jump Jet           RT      1      0.5
4 Bomb Bays            RT      4      4
*Medium Laser         RA   1   1
*Beagle Active Probe      RA   1   1.5





Quirks
*Hand Held Jettisonable Weapon, Illegal (Syberian Robotics AI), Atmospheric Flyer, Illegal (Not enough Jump Jets)





Vought F-8 Crusader            Terradive
                  https://tfwiki.net/wiki/Terradive_(G2)
                   https://en.wikipedia.org/wiki/Vought_F-8_Crusader
Tonnage                      30 tons
Internal Structure       Standard   3
Conversion Equipment        Bimodal     4.5
Engine         Standard   120      4
Mech         
   Walking MP   4   
   Running MP   6   
   Sprinting MP     8   
   Jumping MP      3   
Fighter         
   Safe Thrust MP 3
   Max Thrust MP   5   
Heat Sinks         Single   10   
Fuel          (80)
Gyro            Standard          2
Cockpit         Standard           3
Armor Factor         Standard   80        5
            Internal Armor   
            Structure Value   
   Head         3     6   
   Center Torso      12      11/5   
   RL Torso      10      10/5   
   RL Arm      6   6   
   RL Leg         10      8 
         
Weight and Space Allocation   
Location      Fixed         Spaces Remaining   
Head         1 Avionics         0   
Center Torso      6 S Engine        0   
         4 S Gyro     
         1 Landing Gear     
      1 Jump Jet
Right Torso      1 Avionics         5   
         1 Landing Gear     
         1 Ammo (MG)
         2 Bomb Bay   
      1 Jump Jet
1 Ammo (MG) 100
Left Torso      1 Avionics         6   
         1 Landing Gear     
      1 Ammo (MG)
         1 Machine Gun
         2 Bomb Bay     
      1 Jump Jet
Right Arm      1 Heat Sink      7
Left Arm       1 Heat Sink      7   
Right Leg      2 Heat Sinks      0   
Left Leg      2 Heat Sinks         0   
         
Weapons and Ammo
Item                  Location      Crits   Tonnage
1 Jump Jet         CT   1   0.5
2 Machine Guns        LT      2    1
Ammo (MG) 100          LT      1      0.5
2 Bomb Bays            LT      2      2
1 Jump Jet            LT     1    0.5
Ammo (MG) 100          RT      1      0.5
1 Jump Jet           RT      1      0.5
2 Machine Guns      RT   2   1
2 Bomb Bays            RT      2      2


Quirks
Illegal (Syberian Robotics AI), Atmospheric Flyer,


RifleMech

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Re: Some AeroMechs for Syberia
« Reply #31 on: 25 November 2022, 01:25:50 »
Hi all, Hope you had a good day. Here's another couple FighterMechs for you. The first one is a TF and a GB. There's quite a few that are both. This one converts to an F-4 Phantom II. Since the GoBot one (Mach3) looks lighter and smaller than the TF one (Fireflight), I made a FighterMech for the F3 Demon too.

And since I forgot it earlier, many of these FighterMechs with BombBays should use the Open Bomb Bay Quirk when carrying "external" ordnance. Once their gone, the quirk no longer applies. The Quirk still applies to internal bomb bays as normal.

Have fun :)

McDonnell Douglas F-4 Phantom II 
https://tfwiki.net/wiki/Fireflight_(G1)/toys
http://gbwiki.shoutwiki.com/wiki/Phantom_Robo#Machine_Robo
https://en.wikipedia.org/wiki/McDonnell_Douglas_F-4_Phantom_II   
Type                        LAM
Tonnage                      55 tons
Internal Structure       Standard   5
Conversion Equipment        Bimodal    8.5
Engine            275       15.5
Mech         
   Walking MP      5   
   Running MP      8
   Sprinting MP      10   
   Jumping MP      4   
Fighter         
   Safe Thrust MP    4   
   Over Thrust MP   6
   Max Thrust MP    8
 
Heat Sinks         Single      10
Fuel          (80)
Gyro            Compact           4.5
Cockpit         Standard       3
Armor Factor         Standard   104         6.5
            Internal Armor   
            Structure Value   
   Head         3     9
   Center Torso      18      14/7   
   RL Torso      13      13/5   
   RL Arm      9      8
   RL Leg      13      11 
         
Weight and Space Allocation   
Location      Fixed         Spaces Remaining   
Head         1 Avionics         0   
Center Torso      6 Standard Engine     3
      2 Gyro
         1 Landing Gear   
Right Torso      1 Avionics         10   
         1 Landing Gear     
Left Torso      1 Avionics         10   
         1 Landing Gear     
Right Arm      None         8
Left Arm       None         8   
Right Leg      2 Jump Jets      0      
Left Leg      2 Jump Jets      0   
         
Weapons and Ammo
Fixed
Item                  Location      Crits   Tonnage
2 Jump Jets         RL   2   1
2 Jump Jets         LL   2   1


Configuration A (Multi-Role)   
*Machine Gun         RA   1   .5
*Ammo (MG) 100      RA   1   .5
1 Bomb Bay         CT   1   1
4 Bomb Bay         RT   4   4
4 Bomb Bay         LT   4   4

Quirks: Illegal (Syberian Robotics AI), Atmospheric Flyer, *Jettisonable Weapon/Handheld (Machine Gun and Ammo), Open Bomb Bay

Configuration B (Wild Weasel)
*Small Laser         RA   1   .5
1 Guardian ECM Suite      CT   2   1.5
4 Bomb Bay         RT   4   4
4 Bomb Bay         LT   4   4   

Quirks: Illegal (Syberian Robotics AI), Atmospheric Flyer, *Jettisonable Weapon/Handheld (Small Laser), Improved Sensors, Improved Communications, Open Bomb Bay


Configuration B (Recon)
*Small Laser         RA   1   .5
Beagle Active Probe      CT   2   1.5
Look Down Radar      CT   1   5
Recon Sensor Dispenser      RT   1   .5
Bomb Bay         RT   1   1
Recon Sensor Dispenser      LT   1   .5
Bomb Bay         LT   1   1

Quirks: Illegal (Syberian Robotics AI), Atmospheric Flyer, *Jettisonable Weapon/Handheld (Small Laser), Improved Sensors, Improved Communications, Open Bomb Bay





McDonnell F3H Demon
https://en.wikipedia.org/wiki/McDonnell_F3H_Demon

Type                        LAM
Tonnage                      30 tons
Internal Structure       Standard   3
Conversion Equipment        Bimodal    4.5
Engine            150       4
Mech         
   Walking MP      4   
   Running MP      6
   Sprinting MP      8   
   Jumping MP      2   
Fighter         
   Safe Thrust MP    2   
   Over Thrust MP   3
   Max Thrust MP    4
 
Heat Sinks         Single      10
Fuel          (80)
Gyro            Compact           3
Cockpit         Standard       3
Armor Factor         Standard   56         3.5
            Internal Armor   
            Structure Value   
   Head         3     5
   Center Torso      10      8/5   
   RL Torso      7      7/3   
   RL Arm      5     3
   RL Leg      7     6 
         
Weight and Space Allocation   
Location      Fixed         Spaces Remaining   
Head         1 Avionics         0   
Center Torso      6 Standard Engine     1
      2 Gyro
         1 Landing Gear   
      2 Jump Jets
Right Torso      1 Avionics         10   
         1 Landing Gear     
Left Torso      1 Avionics         10   
         1 Landing Gear     
Right Arm      None         8
Left Arm       None         8   
Right Leg      None         0      
Left Leg      None         0   
         
Weapons and Ammo
Fixed
Item                  Location      Crits   Tonnage
2 Jump Jets         CT   2   1

Configuration A (Multi-Role)   
2 Machine Guns      RT   2   1
Ammo (MG) 100      CT   1   1
2 Machine Guns      LT   2   1
3 Bomb Bay         RT   3   3
3 Bomb Bay         LT   3   3

Quirks
Quirks Illegal (Syberian Robotics AI), Atmospheric Flyer

Configuration B (Recon)
Machine Gun           RT   1   .5
Recon Camera         RT   1   .5
Ammo (MG) 100      CT   1   1
Machine Gun          LT   1   .5
Recon Camera         LT   1   .5
3 Bomb Bay         RT   3   3
3 Bomb Bay         LT   3   3

Notes
Quirks Illegal (Syberian Robotics AI), Atmospheric Flyer

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #32 on: 26 November 2022, 01:01:20 »
If Macross can have a Draken why can't Battletech?  I did bump the weight up some but I still didn't get everything in it I wanted. Maybe I'll make a Mk II version that's  heavier.

Saab 35 Draken
 https://www.mahq.net/sv-262ba/
https://en.wikipedia.org/wiki/Saab_35_Draken
Type                        LAM
Tonnage                      30 tons
Internal Structure       Standard   3
Conversion Equipment        Bimodal    4.5
Engine            120       3
Mech         
   Walking MP      4   
   Running MP      5
   Sprinting MP      8   
   Jumping MP      4   
Fighter         
   Safe Thrust MP    4   
   Max Thrust MP   6
 
Heat Sinks         Single      10
Fuel          (80)
Gyro            Compact           3
Cockpit         Standard       3
Armor Factor         Standard   56         3.5
            Internal Armor   
            Structure Value   
   Head         3     4
   Center Torso      10      9/3   
   RL Torso      7      7/3   
   RL Arm      5      3
   RL Leg      7      7 
         
Weight and Space Allocation   
Location      Fixed         Spaces Remaining   
Head         1 Avionics         0   
Center Torso      6 Standard Engine     1
      2 Gyro
         1 Landing Gear   
      2 Bomb Bays
Right Torso      1 Avionics         8   
         1 Landing Gear     
      2 Bomb Bays
Left Torso      1 Avionics         8 
         1 Landing Gear     
      2 Bomb Bays
Right Arm      None         8
Left Arm       None         6   
Right Leg      2 Jump Jets      0      
Left Leg      2 Jump Jets      0   
         
Weapons and Ammo
Fixed
Item                  Location      Crits   Tonnage
2 Bomb Bay         RT   2   2
2 Bomb Bay         CT   2   2
2 Bomb Bay         LT   2   2
2 Jump Jets         RL   2   1
2 Jump Jets         LL   2   1


Configuration A (Multi-Role)   
Machine Gun         RT   1   .5
Ammo (MG) 100      RT   1   .5
Machine Gun         LT   1   .5
Ammo (MG) 100      LT   1   .5

Configuration B (Recon)
Beagle Active Probe      RT   2   1.5
Recon Camera         LT   1   .5

Configuration C (Ground Attack)
TAG            RT   1   1
TAG            LT   1   1

Quirks: Illegal (Syberian Robotics AI), Atmospheric Flyer, Easy to Maintain, Improved Communications, Accurate Weapons (Bomb Bays)