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Author Topic: Replacing AC/5s with AC/2s in 3025  (Read 3028 times)

Daryk

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Replacing AC/5s with AC/2s in 3025
« on: 09 January 2021, 18:22:08 »
In a discussion up in General, Crossfirepilot and I agreed on AC/2s being a (well, more than) viable replacement for AC/5s on 3025 'mechs.  The general consensus was more armor and/or more heat sinks...  8)

First example: the Clint!

Code: [Select]
AC/2 Clint

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Dry Cost: 3,528,560 C-Bills
Total Cost: 3,529,560 C-Bills
Battle Value: 804

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor
Armament:
    2  Medium Lasers
    1  Autocannon/2
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           13       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10       
                                             L/R Leg     10           11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 RA        1         1         6.00
Medium Laser                                 CT        3         1         1.00
Medium Laser                                 HD        3         1         1.00
@AC/2 (45)                                   RT        -         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6j         2       2       1       0      2     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

CrossfirePilot

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #1 on: 09 January 2021, 18:43:51 »
If having to swap like for like (ballistic for ballistic, energy for for energy, etc).  My usual suspect swap outs are.

Marauder:
AC5 for AC2 + 2HS

Rifleman:
AC5s for AC2s + 2HS + 2tons of plate

Those are just the easy ones I can think of off the top of my head.

Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #2 on: 09 January 2021, 19:09:34 »
Don't forget the Zeus that started this whole thing...  ^-^

CrossfirePilot

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #3 on: 09 January 2021, 19:24:23 »
Well would we do a Zeus with a AC2 and PPC or Zeus with a AC2 and keep the LL perhaps add that much wanted armor?

Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #4 on: 09 January 2021, 19:39:04 »
I like the armor idea, but the PPC has appeal too...  :-\

S.gage

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #5 on: 09 January 2021, 19:40:03 »
JM6-S AC/2 JagerMech

Code: [Select]
JagerMech JM6-S2

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 2774
Cost: 5,133,425 C-Bills
Battle Value: 1,071

Chassis: Standard
Power Plant: 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
    2  Medium Lasers
    4  Autocannon/2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 176                 11.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           29       
                                 Center Torso (rear)                  6         
                                           L/R Torso     15           18       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     10           18       
                                             L/R Leg     15           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
2 Autocannon/2s                              RA        2         2        12.00
2 Autocannon/2s                              LA        2         2        12.00
@AC/2 (90)                                   CT        -         2         2.00
                                            Free Critical Slots: 43

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 11
4          2       2       1       0      3     0   Structure:  5
Special Abilities: -0, SRCH, ES, SEAL, SOA

"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
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Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #6 on: 09 January 2021, 19:50:57 »
Now THAT's what we're talking about!  8)

S.gage

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #7 on: 09 January 2021, 19:52:23 »
HCT-3F AC/2 Hatchetman

Code: [Select]
Hatchetman HCT-3F2

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-D
Production Year: 3023
Cost: 3,715,190 C-Bills
Battle Value: 963

Chassis: Standard
Power Plant: 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Standard Armor
Armament:
    2  Medium Lasers
    1  Autocannon/2
    1  Hatchet
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                225                      10.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Single Heat Sink             11                        1.00
    Heat Sink Locations: 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            13       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 RT        1         1         6.00
Medium Laser                                 RA        3         1         1.00
Hatchet                                      RA        -         3         3.00
Medium Laser                                 LA        3         1         1.00
@AC/2 (45)                                   CT        -         1         1.00
                                            Free Critical Slots: 33

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
5j         2       2       1       0      2     0   Structure:  4
Special Abilities: -0, MEL, SRCH, ES, SEAL, SOA

"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
Custom Early Clan Refit BattleMechs, Custom Novel Golden Century BattleMechs, Custom Early Clan Refit Combat Vehicles, Custom First Generation OmniMechs.

CrossfirePilot

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #8 on: 09 January 2021, 19:55:44 »
Yeah an all AC2 Rifleman or Jagermech is just screaming to be perched on a hill on some back corner and take care of any VTOLs or try for some golden BB shots.

I think the thing that has me hooked on the AC2 instead of AC5 is I have lost count of the number of:

"Oh the only thing I in range of is this Blackjacks AC2s"

"what do you mean he just scored a TAC?!?!  What do you mean its 2 hits on the gyro?!!?"

Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #9 on: 09 January 2021, 19:56:46 »
HCT-3F AC/2 Hatchetman
*snip*
Interesting... I hadn't thought about dropping AC/10s down to 2s...

S.gage

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #10 on: 09 January 2021, 20:00:05 »
Interesting... I hadn't thought about dropping AC/10s down to 2s...

It’s risky, the Hatchetman with an AC/2 cannot force a psr with weapons fire, but it significantly improves mobility and armor, which are weaknesses for a BattleMech with a melee weapon.
"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
Custom Early Clan Refit BattleMechs, Custom Novel Golden Century BattleMechs, Custom Early Clan Refit Combat Vehicles, Custom First Generation OmniMechs.

kindalas

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #11 on: 09 January 2021, 20:07:33 »
I've been doing it in my games for a while.

But in my games I increased autocannon damage by 3/2//1 for the AC 2/5/10 and it just feels better.

But a Marauder with an AC 2 with extra heatsinks brings a lot of joy because it can just reach things in a way that keeps people from plinking at 19+ hexes.

PuppyLikesLaserPointers

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #12 on: 09 January 2021, 21:18:39 »
Well, why not to simply change it to a PPC and enjoy 2 more tons, as well as free from the fear for possible ammunition explosion? I don't think that it is a good idea to just keep an AC/2 or 5 to make your mech nothing but a fireball, in the era that lacks a CASE. AC/10 or 20 is a thing, but I don't think that keep an AC/5 or less seems a wise idea.

Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #13 on: 09 January 2021, 21:20:38 »
AC/2s solve the LRM sniper problem, and are only 1 heat.  They do have advantages.

CrossfirePilot

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #14 on: 09 January 2021, 21:22:23 »
Well normally its a no brainer to replace the AC5 with a PPC.  However you might have a group where you play house rules where you can only replace ballistic weapons with ballistic weapons, especially in the old and broke 3025.  Or maybe its something like a Marauder or Rifleman that already has some energy weapons and the heat issues that go with them. 

PuppyLikesLaserPointers

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #15 on: 09 January 2021, 21:25:32 »
Indeed. That makes sense.

CrossfirePilot

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #16 on: 09 January 2021, 21:28:25 »
Plus nothing is more satisfying than getting a golden BB TAC with a AC2

I can always imagine the sound that the the gyro makes on such a TAC as being akin to that my snowblower made when i accidently sucked up an extension cord.
« Last Edit: 09 January 2021, 21:31:18 by CrossfirePilot »

Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #17 on: 09 January 2021, 21:37:07 »
There's one thing more satisfying: reducing a heavily armed fixed fortification that has nothing that reaches farther than LRMs.  We had to reload the Vulcan twice, but we took NO damage in the effort.  >:D

S.gage

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #18 on: 09 January 2021, 22:29:18 »
Well, why not to simply change it to a PPC and enjoy 2 more tons, as well as free from the fear for possible ammunition explosion? I don't think that it is a good idea to just keep an AC/2 or 5 to make your mech nothing but a fireball, in the era that lacks a CASE. AC/10 or 20 is a thing, but I don't think that keep an AC/5 or less seems a wise idea.

PPC upgrades are a good idea, but setting may not allow that upgrade, too. 3rd Succession War Autocannons are upgrades of Late 19th Century weapons, but PPCs are at this point science fiction. The back story during the late 3rd Succession War has PPCs becoming more scarce, at risk of becoming LosTech, so much so that  the LCCC of the FWL has so much trouble procuring them, they swap their MAD PPCs and upgrade their WVR AC/5 with large lasers; the primary destination of their PPCs is the AWS-8Q. Other realms were not quite as desperate, but still had problems sourcing them. For instance, House Steiner’s PPC-upgraded Banshees literally are FrankenMech-ish, attaching the LA PPC from a Warhammer, noted in the art and iirc in the fluff...
« Last Edit: 09 January 2021, 22:34:08 by S.gage »
"WHO PUT 6 ARMOR ON THE RIFLEMAN'S HEAD?!?" - Peter S., while marking damage from a PPC, 1994.
"Ich bin Jadefalke!!!! Ich bin MechKrieger!!!!" - German students on their field trip to Leipzig, 1998.
Custom Early Clan Refit BattleMechs, Custom Novel Golden Century BattleMechs, Custom Early Clan Refit Combat Vehicles, Custom First Generation OmniMechs.

Paul

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #19 on: 09 January 2021, 23:27:11 »
There's one thing more satisfying: reducing a heavily armed fixed fortification that has nothing that reaches farther than LRMs.  We had to reload the Vulcan twice, but we took NO damage in the effort.  >:D

Did this in my campaign, many moons ago.

"Sawyer! Status update?"
-"It's going alright. They're starting to get real mad, sir. Otherwise no news."

He had the lowest skills in the unit. As he put it once, he was better outside the cockpit. Former Rasalhague revolutionary who once goaded a samurai hotshot in to an honor duel only to have him shot by a sniper. Don't worry, it technically was Sawyer's sword that was the final cause of death.

Atarlost

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #20 on: 10 January 2021, 00:37:28 »
Well, why not to simply change it to a PPC and enjoy 2 more tons, as well as free from the fear for possible ammunition explosion? I don't think that it is a good idea to just keep an AC/2 or 5 to make your mech nothing but a fireball, in the era that lacks a CASE. AC/10 or 20 is a thing, but I don't think that keep an AC/5 or less seems a wise idea.

A PPC with heastinks is not quite twice as heavy as an AC-5.  Replacing a single AC-5 with a PPC in the SHS era works only when the unit starts out oversinked, and replacing two AC-5s with a PPC breaks symmetry.  Replacing one or more AC-5s with a AC-2s can help undersinked or underarmored mechs that attempting AC-5 to PPC swaps would make worse. 

Hptm. Streiger

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #21 on: 10 January 2021, 02:23:26 »
Reading the mentioned AC swap on Zeus... well ony works when upgrading the LL to PPC to have a better sniper. Although you can shoot deliberately anymore- not a big problem
Keeping the LL reduces the ability to cause PSR... you need the PRM to hit with 12 instead of only 9

Anyhow for RPG or lore maybe AS, the AC2has it's nice.
But unless you ho full Kraken its extremly worthless in your average CBT game.

CrossfirePilot

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #22 on: 10 January 2021, 13:20:02 »
I guess if you were doing to go all out on the Zeus, replace the LL with a PPC, and the AC5 with AC2.  You end up losing 1pt of damage, but increase range (and heat).  Though from the fluff, the Zeus LL was supposed to be a triumph of engineering, so maybe fluff wise you just can't stick a PPC in that spot.

Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #23 on: 10 January 2021, 13:22:34 »
On a stock Banshee, you can replace the AC/5 with an AC/2 and upgrade the PPC to a Blazer Cannon...  :drool:

CrossfirePilot

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #24 on: 10 January 2021, 13:30:47 »
Giving a great battlefield expletive "GREAT BLAZIN BANSHEES WHAT IS THAT?!?!"

Daryk

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Re: Replacing AC/5s with AC/2s in 3025
« Reply #25 on: 10 January 2021, 13:47:07 »
Love it!  :D

Snimm

  • Lieutenant
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  • Posts: 975
Re: Replacing AC/5s with AC/2s in 3025
« Reply #26 on: 10 January 2021, 21:28:27 »
It almost makes the Shadow Hawk-2D a viable unit!  Almost.  I chose to go just straight-up with extra armor, and maximized the jumping capability at the expense of that superfluous ton of SRM 2 ammo:

Code: [Select]
Shadow Hawk SHD-2D

Mass: 55 tons
Chassis: Earthwerks SHD
Power Plant: CoreTek 275
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Maximilian 43
Armament:
     2 Medium Laser
     2 SRM 2
     1 LRM 5
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A
Introduction Year: 2796
Tech Rating/Availability: D/X-E-D-D
Cost: 4,766,457 C-bills

Overview
 The Shadow Hawk, from its inception, was designed to be a multi-purpose generalist. One of the fabled "trio" of 55-ton 'Mechs, its comrades are much more specialized designs. The Griffin is a long-ranged support platform, the Wolverine a heavy scout and skirmisher. The Shadow Hawk, however, can accomplish both roles—albeit, not as well as the two other designs. This has not hampered its popularity, and it has offered sterling service from the first days it entered battle.

Capabilities
 Most Shadow Hawks carry a varied array of weaponry. With both short and long-ranged weapons, missiles, lasers, and autocannons, the Shadow Hawk is never on a battlefield where it cannot contribute at least some firepower. Its speed is average for a design of its size, while the jump jets give it some maneuverability even if broken terrain. If the Shadow Hawk has one limitation, it is that it has difficulty bringing forward overwhelming firepower in any specific situation, causing some to disparage it as badly designed and flawed.

Deployment
 The Shadow Hawk is a widespread design. Every Successor State makes good use of the BattleMech, while the factories on Dunianshire ensure that a steady number enter periphery forces every year. As such a flexible design, it has a home in nearly every type of command, and few are the commanders who cannot find a use for their Shadow Hawk. The Federated Suns modified many of their Shadow Hawks to the -2D specification. Mounting more firepower at the expense of armor, this unusual variant first emerged as an attempt to recreate the ancient Swordsman on a modern chassis. It proved popular as an ambush 'Mech in Davion space, though it has since been superseded by more advanced models.

Type: Shadow Hawk
Technology Base: Inner Sphere (Introductory)
Tonnage: 55
Battle Value: 994

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        275 Fusion           15.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sink                     14                      4
Gyro                                                  3
Cockpit                                               3
Armor Factor                  104                   6.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            18        16   
     Center Torso (rear)               6     
     R/L Torso               13        12   
     R/L Torso (rear)                  5     
     R/L Arm                 9         8     
     R/L Leg                 13        12   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Jump Jet                 CT        1        -       0.5   
SRM 2                    CT        1        2       1.0   
3 Heat Sink              RT        3        -       3.0   
LRM 5 Ammo (24)          RT        1        -       1.0   
2 Jump Jet               RT        2        -       1.0   
LRM 5                    RT        1        2       2.0   
Medium Laser             LA        1        3       1.0   
2 Jump Jet               LT        2        -       1.0   
AC/2 Ammo (45)           LT        1        -       1.0   
SRM 2 Ammo (50)          LT        1        -       1.0   
AC/2                     LT        1        1       6.0   
SRM 2                    HD        1        2       1.0   
Medium Laser             RA        1        3       1.0   

Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Improved Life Support, Rugged (1 Point), Ubiquitous (Inner Sphere), Ubiquitous (Clans)
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Snimm

  • Lieutenant
  • *
  • Posts: 975
Re: Replacing AC/5s with AC/2s in 3025
« Reply #27 on: 10 January 2021, 21:38:21 »
The AC10-to-AC2 trick is interesting for the Enforcer.  First, the boring swap out of just 2 AC/2s in place of the 10.  This does, however, make the ammo limitations of the 4R suddenly disappear.

Code: [Select]
Enforcer ENF-4R

Mass: 50 tons
Chassis: Standard Biped
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     1 Small Laser
     2 AC/2
     1 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2777
Tech Rating/Availability: D/C-E-D-D
Cost: 3,454,375 C-bills

Type: Enforcer
Technology Base: Inner Sphere (Introductory)
Tonnage: 50
Battle Value: 951

Equipment                                          Mass
Internal Structure                                    5
Engine                        200 Fusion            8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     12                      2
Gyro                                                  2
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        23   
     Center Torso (rear)               4     
     R/L Torso               12        17   
     R/L Torso (rear)                  3     
     R/L Arm                 8         14   
     R/L Leg                 12        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Jump Jet               LL        2        -       1.0   
2 Heat Sink              RT        2        -       2.0   
AC/2 Ammo (45)           RT        1        -       1.0   
Large Laser              LA        2        8       5.0   
2 Heat Sink              LT        2        -       2.0   
Small Laser              LT        1        1       0.5   
2 Jump Jet               RL        2        -       1.0   
2 AC/2                   RA        2        1       12.0 

Features the following design quirks: Barrel Fists (LA), Barrel Fists (RA)



And then there's this one, just for you, Daryk!

Code: [Select]
Enforcer ENF-4R

Mass: 50 tons
Chassis: Standard Biped
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     1 Small Laser
     1 AC/2
     1 Binary Laser (Blazer) Cannon
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 3,497,875 C-bills

Type: Enforcer
Technology Base: Inner Sphere (Experimental)
Tonnage: 50
Battle Value: 1,004

Equipment                                          Mass
Internal Structure                                    5
Engine                        200 Fusion            8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     14                      4
Gyro                                                  2
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        23   
     Center Torso (rear)               4     
     R/L Torso               12        17   
     R/L Torso (rear)                  3     
     R/L Arm                 8         14   
     R/L Leg                 12        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Jump Jet               LL        2        -       1.0   
4 Heat Sink              RT        4        -       4.0   
AC/2 Ammo (45)           RT        1        -       1.0   
Binary Laser Cannon      LA        4        16      9.0   
2 Heat Sink              LT        2        -       2.0   
Small Laser              LT        1        1       0.5   
2 Jump Jet               RL        2        -       1.0   
AC/2                     RA        1        1       6.0   

Features the following design quirks: Barrel Fists (LA), Barrel Fists (RA)
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Dapper Apples

  • Sergeant
  • *
  • Posts: 131
Re: Replacing AC/5s with AC/2s in 3025
« Reply #28 on: 10 January 2021, 22:34:50 »
hmmmm....

Code: [Select]
Atlas AS7-A2

Mass: 100 tons
Chassis: Standard Biped
Power Plant: 300 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 Medium Laser
     1 AC/2
     5 SRM 6
     1 LRM 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2954
Tech Rating/Availability: D/X-E-D-D
Cost: 9,428,000 C-bills

Type: Atlas
Technology Base: Inner Sphere (Introductory)
Tonnage: 100
Battle Value: 1,754

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 Fusion             19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     22                     12
Gyro                                                  3
Cockpit                                               3
Armor Factor                  304                    19

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        47   
     Center Torso (rear)               14   
     R/L Torso               21        32   
     R/L Torso (rear)                  10   
     R/L Arm                 17        34   
     R/L Leg                 21        41   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sinks             LL        2        -       2.0   
2 Heat Sinks             CT        2        -       2.0   
5 SRM 6s                 RT        10       4       15.0 
Heat Sink                RT        1        -       1.0   
Medium Laser             LA        1        3       1.0   
Heat Sink                LA        1        -       1.0   
AC/2 Ammo (45)           LT        1        -       1.0   
AC/2                     LT        1        1       6.0   
LRM 10 Ammo (12)         LT        1        -       1.0   
SRM 6 Ammo (60)          LT        4        -       4.0   
LRM 10                   LT        2        4       5.0   
2 Heat Sinks             RL        2        -       2.0   
Heat Sink                HD        1        -       1.0   
Medium Laser             RA        1        3       1.0   
Heat Sink                RA        1        -       1.0   


Greatclub

  • Captain
  • *
  • Posts: 2187
Re: Replacing AC/5s with AC/2s in 3025
« Reply #29 on: 10 January 2021, 23:25:12 »
Yeah an all AC2 Rifleman or Jagermech is just screaming to be perched on a hill on some back corner and take care of any VTOLs or try for some golden BB shots.

I think the thing that has me hooked on the AC2 instead of AC5 is I have lost count of the number of:

"Oh the only thing I in range of is this Blackjacks AC2s"

"what do you mean he just scored a TAC?!?!  What do you mean its 2 hits on the gyro?!!?"

Done that. Had that happen to me. He was shooting at a mint stormcrow, first turn in range, hitting on 11s. TAC, two engine hits, TAC, gyro hit.

In pure mech combat the 2 is kinda questionable, even in introtech, IMHO. The second somebody pulls out the combined arms, break out the flak and go to town
« Last Edit: 10 January 2021, 23:44:09 by Greatclub »

 

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