Register Register

Author Topic: Night Gyr Build Thread  (Read 235 times)

BATTLEMASTER

  • Captain
  • *
  • Posts: 1967
  • Lightning From Another Zip Code
Night Gyr Build Thread
« on: 04 July 2022, 08:19:06 »
I've been having a lot of fun playing around with the Night Gyr on MechWarrior Online.  I like it more than the Nova Cat mainly because of its built-in jump jets.  That it's crit-packed for its pod space poses a challenge, but I find it pretty easy to overcome.  Here are some configurations I use in MWO, adjusted to table top where beneficial:

Code: [Select]
Night Gyr UL

Mass: 75 tons
Chassis: JF 7 Light Endo Steel
Power Plant: 300 JF Extralight
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: JF Standard
     Jump Capacity: 120 meters
Armor: Compound JF Ferro Fibrous
Armament:
     38.0 tons of pod space
Manufacturer: Ironhold Gamma Complex
     Primary Factory: Ironhold
Communication System: JF 3048 Series II
Targeting & Tracking System: Ironhold Mk II
Introduction Year: 3052
Tech Rating/Availability: F/X-X-E-D
Cost: 21,488,906 C-bills

Overview
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan. It has become more prevalent in the Falcon touman following the Refusal War.

Capabilities
No expense was spared in the manufacture of this OmniMech that uses an XL Engine and Endo Steel to save weight. It also incorporates eleven and a half tons of Ferro-Fibrous armor. Though it is on the slow end for a Clan heavy 'Mech, the Night Gyr mounts four fixed jump jets that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the Laser Heat Sink, which was eventually phased out due to a lack of increased performance.

Deployment
The primary configuration is hard-hitting, mounting a pair of ER PPCs located in the left arm and an Ultra Autocannon/10 in the right. This blistering firepower can often take down an opponent before they are in range. Three Medium Pulse Lasers serve as accurate backups. Eight additional double heat sinks keep the 'Mech fairly cool.

History
During the Wars of Reaving, Night Gyr's production facilities on Ironhold, would end up being destroyed in 3076.

Type: Night Gyr
Technology Base: Clan (Standard)
Tonnage: 75
Battle Value: 2,465

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              13 [26]                 3
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          220                  11.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        33   
     Center Torso (rear)               10   
     R/L Torso               16        22   
     R/L Torso (rear)                  10   
     R/L Arm                 12        24   
     R/L Leg                 16        28   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   2 XL Engine             5
                              5 Ferro-Fibrous         
Left Torso                    5 Endo Steel            5
                              2 XL Engine             
Right Arm                     2 Endo Steel            8
Left Arm                      2 Ferro-Fibrous         8
Right Leg                     2 Jump Jet              0
Left Leg                      2 Jump Jet              0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                Location  Critical   Heat    Tonnage
Double Heat Sink           CT        2        -       1.0   
ECM Suite                  RT        1        -       1.0   
LRM 15                     RT        2        5       3.5   
LRM 15 Ammo (16)           RT        2        -       2.0   
Ultra AC/10                LA        4        3       10.0 
Ultra AC/10 Ammo (20)      LA        2        -       2.0   
LRM 15                     LT        2        5       3.5   
LRM 15 Ammo (16)           LT        2        -       2.0   
ER Medium Laser            HD        1        5       1.0   
Ultra AC/10                RA        4        3       10.0 
Ultra AC/10 Ammo (20)      RA        2        -       2.0   

Features the following design quirks: Difficult to Maintain


Code: [Select]
Night Gyr LPLB

Mass: 75 tons
Chassis: JF 7 Light Endo Steel
Power Plant: 300 JF Extralight
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: JF Standard
     Jump Capacity: 120 meters
Armor: Compound JF Ferro Fibrous
Armament:
     38.0 tons of pod space
Manufacturer: Ironhold Gamma Complex
     Primary Factory: Ironhold
Communication System: JF 3048 Series II
Targeting & Tracking System: Ironhold Mk II
Introduction Year: 3052
Tech Rating/Availability: F/X-X-E-D
Cost: 20,980,859 C-bills

Overview
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan. It has become more prevalent in the Falcon touman following the Refusal War.

Capabilities
No expense was spared in the manufacture of this OmniMech that uses an XL Engine and Endo Steel to save weight. It also incorporates eleven and a half tons of Ferro-Fibrous armor. Though it is on the slow end for a Clan heavy 'Mech, the Night Gyr mounts four fixed jump jets that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the Laser Heat Sink, which was eventually phased out due to a lack of increased performance.

Deployment
The primary configuration is hard-hitting, mounting a pair of ER PPCs located in the left arm and an Ultra Autocannon/10 in the right. This blistering firepower can often take down an opponent before they are in range. Three Medium Pulse Lasers serve as accurate backups. Eight additional double heat sinks keep the 'Mech fairly cool.

History
During the Wars of Reaving, Night Gyr's production facilities on Ironhold, would end up being destroyed in 3076.

Type: Night Gyr
Technology Base: Clan (Standard)
Tonnage: 75
Battle Value: 2,694

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              17 [34]                 7
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          220                  11.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        33   
     Center Torso (rear)               10   
     R/L Torso               16        22   
     R/L Torso (rear)                  10   
     R/L Arm                 12        24   
     R/L Leg                 16        28   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   2 XL Engine             5
                              5 Ferro-Fibrous         
Left Torso                    5 Endo Steel            5
                              2 XL Engine             
Right Arm                     Endo Steel              7
Left Arm                      Ferro-Fibrous           9
Right Leg                     2 Jump Jet              0
Left Leg                      2 Jump Jet              0

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                    Location  Critical   Heat    Tonnage
Large Pulse Laser              CT        2        10      6.0   
2 Double Heat Sink             RT        4        -       2.0   
LB 10-X AC                     LA        5        2       10.0 
2 ER Medium Laser              LA        2        5       2.0   
LB 10-X Cluster Ammo (10)      LA        1        -       1.0   
LB 10-X AC Ammo (10)           LA        1        -       1.0   
ECM Suite                      LT        1        -       1.0   
2 Double Heat Sink             LT        4        -       2.0   
Medium Pulse Laser             HD        1        4       2.0   
Large Pulse Laser              RA        2        10      6.0   
2 Medium Pulse Laser           RA        2        4       4.0   
Double Heat Sink               RA        2        -       1.0   

Features the following design quirks: Difficult to Maintain


Code: [Select]
Night Gyr LPU2

Mass: 75 tons
Chassis: JF 7 Light Endo Steel
Power Plant: 300 JF Extralight
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: JF Standard
     Jump Capacity: 120 meters
Armor: Compound JF Ferro Fibrous
Armament:
     38.0 tons of pod space
Manufacturer: Ironhold Gamma Complex
     Primary Factory: Ironhold
Communication System: JF 3048 Series II
Targeting & Tracking System: Ironhold Mk II
Introduction Year: 3052
Tech Rating/Availability: F/X-X-E-D
Cost: 20,709,609 C-bills

Overview
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan. It has become more prevalent in the Falcon touman following the Refusal War.

Capabilities
No expense was spared in the manufacture of this OmniMech that uses an XL Engine and Endo Steel to save weight. It also incorporates eleven and a half tons of Ferro-Fibrous armor. Though it is on the slow end for a Clan heavy 'Mech, the Night Gyr mounts four fixed jump jets that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the Laser Heat Sink, which was eventually phased out due to a lack of increased performance.

Deployment
The primary configuration is hard-hitting, mounting a pair of ER PPCs located in the left arm and an Ultra Autocannon/10 in the right. This blistering firepower can often take down an opponent before they are in range. Three Medium Pulse Lasers serve as accurate backups. Eight additional double heat sinks keep the 'Mech fairly cool.

History
During the Wars of Reaving, Night Gyr's production facilities on Ironhold, would end up being destroyed in 3076.

Type: Night Gyr
Technology Base: Clan (Standard)
Tonnage: 75
Battle Value: 2,200

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              18 [36]                 8
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          220                  11.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        33   
     Center Torso (rear)               10   
     R/L Torso               16        22   
     R/L Torso (rear)                  10   
     R/L Arm                 12        24   
     R/L Leg                 16        28   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   2 XL Engine             5
                              5 Ferro-Fibrous         
Left Torso                    5 Endo Steel            5
                              2 XL Engine             
Right Arm                     Endo Steel              7
Left Arm                      Ferro-Fibrous           9
Right Leg                     2 Jump Jet              0
Left Leg                      2 Jump Jet              0

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo               Location  Critical   Heat    Tonnage
Large Pulse Laser         CT        2        10      6.0   
ECM Suite                 RT        1        -       1.0   
2 Double Heat Sink        RT        4        -       2.0   
3 Ultra AC/2              LA        6        1       15.0 
Ultra AC/2 Ammo (90)      LA        2        -       2.0   
Active Probe              LT        1        -       1.0   
2 Double Heat Sink        LT        4        -       2.0   
ER Medium Laser           HD        1        5       1.0   
Large Pulse Laser         RA        2        10      6.0   
2 Double Heat Sink        RA        4        -       2.0   

Features the following design quirks: Difficult to Maintain


EDIT:  One more for now:

Code: [Select]
Night Gyr MAD-CPLT

Mass: 75 tons
Chassis: JF 7 Light Endo Steel
Power Plant: 300 JF Extralight
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: JF Standard
     Jump Capacity: 120 meters
Armor: Compound JF Ferro Fibrous
Armament:
     38.0 tons of pod space
Manufacturer: Ironhold Gamma Complex
     Primary Factory: Ironhold
Communication System: JF 3048 Series II
Targeting & Tracking System: Ironhold Mk II
Introduction Year: 3052
Tech Rating/Availability: F/X-X-E-D
Cost: 21,350,000 C-bills

Overview
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan. It has become more prevalent in the Falcon touman following the Refusal War.

Capabilities
No expense was spared in the manufacture of this OmniMech that uses an XL Engine and Endo Steel to save weight. It also incorporates eleven and a half tons of Ferro-Fibrous armor. Though it is on the slow end for a Clan heavy 'Mech, the Night Gyr mounts four fixed jump jets that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the Laser Heat Sink, which was eventually phased out due to a lack of increased performance.

Deployment
The primary configuration is hard-hitting, mounting a pair of ER PPCs located in the left arm and an Ultra Autocannon/10 in the right. This blistering firepower can often take down an opponent before they are in range. Three Medium Pulse Lasers serve as accurate backups. Eight additional double heat sinks keep the 'Mech fairly cool.

History
During the Wars of Reaving, Night Gyr's production facilities on Ironhold, would end up being destroyed in 3076.

Type: Night Gyr
Technology Base: Clan (Standard)
Tonnage: 75
Battle Value: 2,560

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              15 [30]                 5
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          220                  11.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        33   
     Center Torso (rear)               10   
     R/L Torso               16        22   
     R/L Torso (rear)                  10   
     R/L Arm                 12        24   
     R/L Leg                 16        28   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   2 XL Engine             5
                              5 Ferro-Fibrous         
Left Torso                    5 Endo Steel            5
                              2 XL Engine             
Right Arm                     Endo Steel              8
Left Arm                      Ferro-Fibrous           8
Right Leg                     2 Jump Jet              0
Left Leg                      2 Jump Jet              0

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
Double Heat Sink              CT        2        -       1.0   
LB 5-X AC                     RT        4        1       7.0   
LB 5-X Cluster Ammo (20)      RT        1        -       1.0   
Large Pulse Laser             LA        2        10      6.0   
Medium Pulse Laser            LA        1        4       2.0   
LRM 15                        LA        2        5       3.5   
LRM 15 Ammo (16)              LA        2        -       2.0   
2 Double Heat Sink            LT        4        -       2.0   
Large Pulse Laser             RA        2        10      6.0   
Medium Pulse Laser            RA        1        4       2.0   
LRM 15                        RA        2        5       3.5   
LRM 15 Ammo (16)              RA        2        -       2.0   

Features the following design quirks: Difficult to Maintain
« Last Edit: 04 July 2022, 08:33:44 by BATTLEMASTER »
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!

 

Register