Hi all, Hope you had a good day. Here's another couple FighterMechs for you. The first one is a TF and a GB. There's quite a few that are both. This one converts to an F-4 Phantom II. Since the GoBot one (Mach3) looks lighter and smaller than the TF one (Fireflight), I made a FighterMech for the F3 Demon too.
And since I forgot it earlier, many of these FighterMechs with BombBays should use the Open Bomb Bay Quirk when carrying "external" ordnance. Once their gone, the quirk no longer applies. The Quirk still applies to internal bomb bays as normal.
Have fun

McDonnell Douglas F-4 Phantom II
https://tfwiki.net/wiki/Fireflight_(G1)/toyshttp://gbwiki.shoutwiki.com/wiki/Phantom_Robo#Machine_Robohttps://en.wikipedia.org/wiki/McDonnell_Douglas_F-4_Phantom_II Type LAM
Tonnage 55 tons
Internal Structure Standard 5
Conversion Equipment Bimodal 8.5
Engine 275 15.5
Mech
Walking MP 5
Running MP 8
Sprinting MP 10
Jumping MP 4
Fighter
Safe Thrust MP 4
Over Thrust MP 6
Max Thrust MP 8
Heat Sinks Single 10
Fuel (80)
Gyro Compact 4.5
Cockpit Standard 3
Armor Factor Standard 104 6.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 14/7
RL Torso 13 13/5
RL Arm 9 8
RL Leg 13 11
Weight and Space Allocation
Location Fixed Spaces Remaining
Head 1 Avionics 0
Center Torso 6 Standard Engine 3
2 Gyro
1 Landing Gear
Right Torso 1 Avionics 10
1 Landing Gear
Left Torso 1 Avionics 10
1 Landing Gear
Right Arm None 8
Left Arm None 8
Right Leg 2 Jump Jets 0
Left Leg 2 Jump Jets 0
Weapons and Ammo
Fixed
Item Location Crits Tonnage
2 Jump Jets RL 2 1
2 Jump Jets LL 2 1
Configuration A (Multi-Role)
*Machine Gun RA 1 .5
*Ammo (MG) 100 RA 1 .5
1 Bomb Bay CT 1 1
4 Bomb Bay RT 4 4
4 Bomb Bay LT 4 4
Quirks: Illegal (Syberian Robotics AI), Atmospheric Flyer, *Jettisonable Weapon/Handheld (Machine Gun and Ammo), Open Bomb Bay
Configuration B (Wild Weasel)
*Small Laser RA 1 .5
1 Guardian ECM Suite CT 2 1.5
4 Bomb Bay RT 4 4
4 Bomb Bay LT 4 4
Quirks: Illegal (Syberian Robotics AI), Atmospheric Flyer, *Jettisonable Weapon/Handheld (Small Laser), Improved Sensors, Improved Communications, Open Bomb Bay
Configuration B (Recon)
*Small Laser RA 1 .5
Beagle Active Probe CT 2 1.5
Look Down Radar CT 1 5
Recon Sensor Dispenser RT 1 .5
Bomb Bay RT 1 1
Recon Sensor Dispenser LT 1 .5
Bomb Bay LT 1 1
Quirks: Illegal (Syberian Robotics AI), Atmospheric Flyer, *Jettisonable Weapon/Handheld (Small Laser), Improved Sensors, Improved Communications, Open Bomb Bay
McDonnell F3H Demon
https://en.wikipedia.org/wiki/McDonnell_F3H_DemonType LAM
Tonnage 30 tons
Internal Structure Standard 3
Conversion Equipment Bimodal 4.5
Engine 150 4
Mech
Walking MP 4
Running MP 6
Sprinting MP 8
Jumping MP 2
Fighter
Safe Thrust MP 2
Over Thrust MP 3
Max Thrust MP 4
Heat Sinks Single 10
Fuel (80)
Gyro Compact 3
Cockpit Standard 3
Armor Factor Standard 56 3.5
Internal Armor
Structure Value
Head 3 5
Center Torso 10 8/5
RL Torso 7 7/3
RL Arm 5 3
RL Leg 7 6
Weight and Space Allocation
Location Fixed Spaces Remaining
Head 1 Avionics 0
Center Torso 6 Standard Engine 1
2 Gyro
1 Landing Gear
2 Jump Jets
Right Torso 1 Avionics 10
1 Landing Gear
Left Torso 1 Avionics 10
1 Landing Gear
Right Arm None 8
Left Arm None 8
Right Leg None 0
Left Leg None 0
Weapons and Ammo
Fixed
Item Location Crits Tonnage
2 Jump Jets CT 2 1
Configuration A (Multi-Role)
2 Machine Guns RT 2 1
Ammo (MG) 100 CT 1 1
2 Machine Guns LT 2 1
3 Bomb Bay RT 3 3
3 Bomb Bay LT 3 3
Quirks
Quirks Illegal (Syberian Robotics AI), Atmospheric Flyer
Configuration B (Recon)
Machine Gun RT 1 .5
Recon Camera RT 1 .5
Ammo (MG) 100 CT 1 1
Machine Gun LT 1 .5
Recon Camera LT 1 .5
3 Bomb Bay RT 3 3
3 Bomb Bay LT 3 3
Notes
Quirks Illegal (Syberian Robotics AI), Atmospheric Flyer