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Author Topic: Some AeroMechs for Syberia  (Read 281 times)

RifleMech

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Some AeroMechs for Syberia
« on: 10 August 2022, 15:56:00 »
Here's some Heavy AerioMech designs. I based them off the GoBots line since Transformers are pretty covered. I'm not good at making up names so I'm sticking with the toy names.

I'm starting with Pathfinder. She's a UFO in her alt-mode. She's a little slow for a 60 ton mech but not by much. The ER Large Lasers kind of make up for that. Her small lasers fire towards the rear in Fighter Mode.



Pathfinder         
Type                         Pathfinder
Tonnage                 60 tons
Internal Structure           Standard      6
Conversion Equipment   Bimodal      9
Engine                       240                  11.5      
Mech Mode
     Walking MP             4   
     Running MP             6   
     Sprinting MP             8   
     Jumping MP             4   
Fighter Mode         
     Safe Thrust MP      4   
     Max Thrust MP      6   
Heat Sinks   Double   14 [28]                    4
Gyro                          Standard               3
Cockpit                     Drone               3
Armor Factor          Standard   120           7.5
               Internal   Armor   
            Structure   Value   
Head                   3   9   
Center Torso   20   18/7   
RL Torso           14   15/5   
RL Arm           10   10   
RL Leg           14   13   
         
Weight and Space Allocation         
Location          Fixed                Spaces Remaining   
Head                1 Avionics             0   
Center Torso   6 Engine             1   
                4 Gyro      
                1 Landing Gear     1   
Right Torso     1 Avionics             7   
                1 Landing Gear      
                3 DHS      
Left Torso        1 Avionics             7   
                1 Landing Gear      
                3 DHS      
Right Arm        2 Large Laser    1   
                2 Small Lasers      
                3 DHS      
Left Arm        2 Large Laser    1   
                2 Small Lasers      
                3 DHS      
Right Leg        2 Jump Jets             0   
Left Leg        2 Jump Jets             0   
         
Weapons and Ammo   
Item                       Location    Crit   Weight   
ER Large Laser             RA             2   5
2 Small Lasers*            RA       2   1
ER Large Laser             LA           2   5
2 Small Lasers*            LA           2   1
2 Jump Jets            RL            2   2
2 Jump Jets            LL           2   2

Notes:
Quirks: Illegal (Heavy LAM)
*Small Lasers Fire into the rear arc in Fighter Mode


The Pathfinder below is one closer to her art. She's a bit faster but her firepower is reduced a lot. She also has a Jump Jet in the head. The Avionics is moved to the Center Torso. I did include a note about the small lasers firing into the rear arc in Fighter Mode. I would say that she can't fire the small and large/medium lasers at the same target at the same time but that's me.


Pathfinder   Anime Version      
Type                                           Pathfinder
Tonnage                                      60 tons
Internal Structure           Standard      6
Conversion Equipment   Bimodal      9
Engine                            300                  19
Mech         
     Walking MP      5   
     Running MP      8   
     Sprinting MP      10   
     Jumping MP      5   
Fighter         
    Safe Thrust MP   5   
    Max Thrust MP   8   
Heat Sinks   Double   12 [24]                   2
Gyro                          Standard              3
Cockpit                  Drone               3
Armor Factor        Standard    128           8
                 Internal   Armor   
                 Structure   Value   
Head                         3   9   
Center Torso       20   18/7   
RL Torso               14   16/5   
RL Arm               10   12   
RL Leg               14   14   
         
Weight and Space Allocation         
Location             Fixed                 Spaces Remaining   
Head                   1 Jump Jet                   0   
Center Torso   6 S Engine                           0   
                   4 S Gyro      
                   1 Landing Gear   
                        1 Avionics   
Right Torso   1 Avionics                           7   
                   1 Landing Gear      
                   3 DHS      
Left Torso           1 Avionics                           7   
                   1 Landing Gear      
                   3 DHS      
Right Arm           1 Medium Pulse Laser           5   
                   2 Small Lasers      
Left Arm           1 Medium Pulse Laser           5   
                   2 Small Lasers      
Right Leg           2 Jump Jets                    0   
Left Leg          2 Jump Jets                    0   
         
Weapons and Ammo   
Item                       Location    Crit   Weight   
Jump Jet                    H (R)        1      1   
Medium Pulse Laser    RA        1   2
2 Small Lasers*           RA           2   1
Medium Pulse Laser    LA           1   2
2 Small Lasers*           LA           2   1
2 Jump Jets           RL           2   2
2 Jump Jets           LL           2   2

Quirks
Illegal (Item Placement - Jump Jet in Head)
Illegal (Item Placement - Avionics in Center Torso)
Illegal (Heavy LAM)
*Small Lasers Fire into the rear arc in Fighter Mode
« Last Edit: 10 August 2022, 16:40:08 by RifleMech »

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #1 on: 10 August 2022, 16:14:45 »
Here we have a 100 ton AeroMech Apollo. Yes, the one based on the Saturn V Rocket.  ;D

He's pretty fast for a 100 ton mech but his firepower and armor are pretty weak because of that. I also didn't include Landing Gear because he's VTOL only.

Apollo         
Type                                               Apollo
Tonnage                                      100 tons
Internal Structure           Standard      10
Conversion Equipment   Bimodal      15
Engine                            400                  52.5
Mech         
      Walking MP      4   
      Running MP      6   
      Sprinting MP   8   
      Jumping MP      4   
Fighter         
      Safe Thrust MP   4   
      Max Thrust MP   6
Heat Sinks          Double   10 [20]   
Gyro                 Standard                      4
Cockpit         Drone                                   3
Armor Factor   Standard   88                5.5
              Internal   Armor   
             Structure   Value   
Head                    3   7   
Center Torso   31   10/5   
RL Torso           21   10/5   
RL Arm           17   8   
RL Leg           21   10   
         
Weight and Space Allocation         
Location            Fixed   Spaces Remaining   
Head                   1 Avionics          0   
Center Torso   6 Engine          2   
                   4 Gyro      
Right Torso   1 Avionics          11                         
Left Torso           1 Avionics          11
Right Arm           2 Medium Laser   6
Left Arm      2 Medium Laser   6   
Right Leg           2 Jump Jets   0   
Left Leg           2 Jump Jets   0   
         
         
Weapons and Ammo   
Item                     Location     Crits    Weight      
2 Medium Laser        RA         2   2
2 Medium Laser        LA         2   2
2 Jump Jets        RL              2   4
2 Jump Jets        LL         2   4

Notes:
Quirks
Illegal (Heavy LAM)
Illegal (No Landing Gear)
Gas Hog (why not?)

Edit
Fixed the Jump Jet weight and lowered the armor accordingly. Now the armor is absurdly light for a 100 ton mech. So I made another one below. This one is slower in Mech Mode but uses Prototype Improved Jump Jets because they fit.   The extra heat and being explosive seems to fit with Apollo's Rocket alt-mode.  I also gave him a lot of electronics, including some prototypes. They seemed to fit his more "primitive" alt-mode. Along with the cargo bays he's a lot more useful now. At least as a transport and EW unit. He still shouldn't get into combat though.


         
Apollo         
Type         Apollo
Tonnage         100 tons
Internal Structure   Standard      10
Conversion Equipment   Bimodal      15
Engine   Standard   300   19
Mech         
Walking MP      3   
Running MP      5   
Sprinting MP      6   
Jumping MP      4   
Fighter         
Safe Thrust MP      4   
Max Thrust MP      6   
Heat Sinks   Double   10 [20]   
Gyro   Standard      3
Cockpit   Standard      3
Armor Factor   Standard   232   13.5
   Internal   Armor   
   Structure   Value   
Head   3   9   
Center Torso   31   27/18   
RL Torso   21   27/18   
RL Arm   17   17   
RL Leg   21   26   
         
Weight and Space Allocation         
Location   Fixed   Spaces Remaining   
Head   1 Avionics   0   
Center Torso   6 S Engine   1   
   4 S Gyro      
Right Torso   1 Avionics   0   
   1 Hi-Rex Imager      
   3 Beagle BAP-P      
   3 Guardian ECM-P      
   4 Cargo Bay      
Left Torso   1 Avionics   0   
   1 Look Down Radar      
   1 Recon Camera      
   1 TAG-P      
   4 Cargo Bay      
Right Arm   2 Medium Laser   4   
   2 Cargo Bay      
Left Arm   2 Medium Laser   4   
   2 Cargo Bay      
Right Leg   2 PI JJ   0   
Left Leg   2 PI JJ   0   
         
Weapons and Ammo         
Cargo Bay   RT   4   4
Hi-Rez Imager   RT   1   2.5
Beagle BAP-P   RT   3   2
Guardian ECM-P   RT   3   2
Cargo Bay   LT   4   4
Look Down Radar   LT   1   5
Recon Camera   LT   1   0.5
TAG-P   LT   1   1.5
1 Medium Laser   RA   1   1
Cargo Bay   RA   2   2
1 Medium Laser   LA   1   1
Cargo Bay   RA   2   2
2 Prototype Improved Jump Jets   RL   2   4
2 Prototype Improved Jump Jets   LL   2   4

Quirks
Illegal (Heavy LAM)
Illegal (No Landing Gear)
Gas Hog (why not?)


Edit 2
Silly me. Put too much in the side torso, so I move some of the cargo bays to the arms.
Edit 3
I added in the Gas Hog quirk. Those engines look like they'd use a lot of fuel.
« Last Edit: 10 August 2022, 23:47:43 by RifleMech »

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #2 on: 10 August 2022, 16:37:47 »
Here's Sky-Jack. I did lean a bit more towards the F-14 with him, since his alt-mode is an F-14. He's a little slow for a 60 ton mech and his firepower is light since most of his payload goes towards the bomb bays. If he's going to fight on the ground, load his bomb bays with rockets.


Sky-Jack/F-14         
Type         Sky-Jack
Tonnage         60 tons
Internal Structure   Standard      6
Conversion Equipment   Bimodal      9
Engine   Sandard   240   11.5
Mech         
Walking MP      4   
Running MP      6   
Sprinting MP      8   
Jumping MP      4   
Fighter         
Safe Thrust MP      4   
Max Thrust MP      6   
Heat Sinks   Double   10 [20]   
Gyro   Standard      3
Cockpit   Standard      3
Armor Factor   Standard   128   8
   Internal   Armor   
   Structure   Value   
Head   3   9   
Center Torso   20   18/7   
RL Torso   14   17/5   
RL Arm   10   10   
RL Leg   14   15   
         
Weight and Space Allocation         
Location   Fixed   Spaces Remaining   
Head   1 Avionics   0   
Center Torso   6 S Engine   0   
   4 S Gyro      
   1 Landing Gear      
   1 Recon Camera      
Right Torso   1 Avionics   4   
   1 Landing Gear      
   1 Machine Gun      
   5 Bomb Bay      
Left Torso   1 Avionics   4   
   1 Landing Gear      
   1 Ammo (MG)      
   5 Bomb Bay      
Right Arm   Medium Laser   7   
Left Arm   Medium Laser   7   
Right Leg   2 Jump Jets   0   
Left Leg   2 Jump Jets   0   
         
Weapons and Ammo         
Recon Camera   CT   1   0.5
Machine Gun   RT   1   0.5
Ammo (MG) 100    LT   1   0.5
5 Bomb Bays   RT   5   5
5 Bomb Bays   LT   5   5
Medium Pulse Laser   RA   1   2
Medium Pulse Laser   LA   1   2
2 Jump Jets   RL   2   2
2 Jump Jets   LL   2   2
         
Illegal Quirk (Heavy LAM)
« Last Edit: 10 August 2022, 16:44:36 by RifleMech »

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #3 on: 10 August 2022, 16:55:37 »
Here's another 60 ton AeroMech. This one is based on Fright Face. He's a monster looking GoBot. He also combines with others but I didn't include that ability. Instead, I give him a pair of Large Lasers to take advantage of the connector holes.

Fright Face         
Type         Fright Face
Tonnage         60 tons
Internal Structure   Standard      6
Conversion Equipment   Bimodal      9
Engine   Sandard   240   11.5
Mech         
Walking MP      4   
Running MP      6   
Sprinting MP      8   
Jumping MP      4   
Fighter         
Safe Thrust MP      4   
Max Thrust MP      6   
Heat Sinks   Double   10 [20]   
Gyro   Standard      3
Cockpit   Standard      3
Armor Factor   Standard   120   7.5
   Internal   Armor   
   Structure   Value   
Head   3   9   
Center Torso   20   18/7   
RL Torso   14   15/5   
RL Arm   10   9   
RL Leg   14   13   
         
Weight and Space Allocation         
Location   Fixed   Spaces Remaining   
Head   1 Avionics   0   
Center Torso   6 S Engine   1   
   4 S Gyro      
   1 Landing Gear      
Right Torso   1 Avionics   8   
   1 Landing Gear   
        2 Large Laser   
Left Torso   1 Avionics   8   
   1 Landing Gear      
   2 Large Laser      
Right Arm   Medium Laser   3   
   4 Claws      
Left Arm   Medium Laser   3   
   4 Claws      
Right Leg   2 Jump Jets   0   
Left Leg   2 Jump Jets   0   
         
Weapons and Ammo         
Large Laser   RT   2   5
Large Laser   LT   2   5
Claws   RA   4   4
Medium Laser   RA   1   1
Claws   LA   4   4
Medium Laser   LA   1   1
« Last Edit: 10 August 2022, 17:03:00 by RifleMech »

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #4 on: 10 August 2022, 23:18:05 »
Here's another Apollo variant. This one is an upgraded version of the EW one above, with added range.


Apollo         
Type         Apollo
Tonnage         100 tons
Internal Structure   Standard      10
Conversion Equipment   Bimodal      15
Engine   Standard   240   19
Mech         
Walking MP      3   
Running MP      5   
Sprinting MP      6   
Jumping MP      4   
Fighter         
Safe Thrust MP      4   
Max Thrust MP      6   
Heat Sinks   Double   10 [20]   
Gyro   Standard      3
Cockpit   Standard      3
Armor Factor   Standard   232   14.5
   Internal   Armor   
   Structure   Value   
Head   3   9   
Center Torso   31   27/18   
RL Torso   21   27/18   
RL Arm   17   17   
RL Leg   21   26   
         
Weight and Space Allocation         
Location   Fixed   Spaces Remaining   
Head   1 Avionics   0   
Center Torso   6 S Engine   1   
   4 S Gyro     
Right Torso   1 Avionics   2   
   1 Hi-Rex Imager     
   2 Beagle BAP     
   2 Guardian ECM
   2 Com Equipment     
   3 Cargo Bay   
   1 Fuel 80 points   
Left Torso   1 Avionics   5   
   1 Look Down Radar     
   1 Recon Camera     
   1 TAG     
   3 Cargo Bay 
   1 Fuel 80 points   
Right Arm   2 Medium Laser   4   
   2 Cargo Bay     
Left Arm   2 Medium Laser   4   
   2 Cargo Bay     
Right Leg   2 PI JJ   0   
Left Leg   2 PI JJ   0   
         
Weapons and Ammo         
Cargo Bay   RT   3   3
Fuel 80 Points   RT   1   1
Hi-Rez Imager   RT   1   2.5
Beagle BAP   RT   3   2
Guardian ECM   RT   3   2
Cargo Bay   LT   3   3
Fuel 80 Points   LT   1   1
Look Down Radar   LT   1   5
Recon Camera   LT   1   0.5
TAG   LT   1   1.5
1 Medium Laser   RA   1   1
Cargo Bay   RA   2   2
1 Medium Laser   LA   1   1
Cargo Bay   RA   2   2
2 Prototype Improved Jump Jets   RL   2   4
2 Prototype Improved Jump Jets   LL   2   4

Quirks
Illegal (Heavy LAM)
Illegal (No Landing Gear)
Gas Hog (why not?)
« Last Edit: 10 August 2022, 23:48:42 by RifleMech »

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #5 on: 10 August 2022, 23:41:09 »
Here's another 100 ton AeroMech. This one is based on Space-C. I made it as an upgrade of the Apollo.


Space-C         
Type         Spacy
Tonnage         100 tons
Internal Structure   Standard      10
Conversion Equipment   Bimodal      15
Engine   Standard   300   19
Mech         
Walking MP      3   
Running MP      5   
Sprinting MP      6   
Jumping MP      4   
Fighter         
Safe Thrust MP      4   
Max Thrust MP      6   
Heat Sinks   Double   12 [24]   2
Gyro   Standard      3
Cockpit   Standard      3
Armor Factor   Standard   160   10
   Internal   Armor   
   Structure   Value   
Head   3   9   
Center Torso   20   25/10   
RL Torso   14   20/8   
RL Arm   10   12   
RL Leg   14   18   
         
Weight and Space Allocation         
Location   Fixed   Spaces Remaining   
Head   1 Avionics   0   
Center Torso   6 S Engine   1   
   4 S Gyro      
   Look Down Radar   0   
Right Torso   1 Landing Gear      
   1 Avionics      
   3 Cargo Bay      
   1 Hi-Rez Imager      
   1 Recon Camera      
   1 TAG      
   2 BAP      
   2 Guardian ECM      
Left Torso   1 Landing Gear   3   
   1 Avionics      
   3 Com Equipment      
   3 Cargo Bay      
   1 Infrared Imager      
Right Arm   Medium Pulse Laser   7   
Left Arm   Medium Pulse Laser   7   
Right Leg   2 Jump Jets   0   
Left Leg   2 Jump Jets   0   
         
Weapons and Ammo         
Medium Pulse Laser   RA   1   2
Medium Pulse Laser   LA   1   2
Look Down Radar   CT   1   5
Cargo Bay   RT   3   3
Hi-Rez Imager   RT   1   2.5
Recon Camera   RT   1   0.5
TAG   RT   1   1
Beagle BAP   RT   2   1.5
Guardian ECM Suite   RT   2   1.5
Com Equipment   LT   3   3
Cargo Bay   LT   3   3
Infrared Imager   LT   1   5
2 Prototype Improved Jump Jets   RL   2   4
2 Prototype Improved Jump Jets   LL   2   4
         
Quirks
Illegal Heavy LAM
Multi-Trac
Improved Sensors
Improved Communications
« Last Edit: 13 August 2022, 02:10:43 by RifleMech »

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #6 on: 11 August 2022, 00:32:37 »
Here's a light AeroMech based on the Gunnyr GoBot, which is based on the Mig-21 Fishbed. I leaned more towards the Mig since I can't see how he does in the anime. It's heavier than I would have liked. I'd of used some other tech if I were building a LAM to lighten it. It'd still be a pretty weak fighter though and with the amount of armor it has, it doesn't want to get into a fight with bigger than it, or with better weaponry. Still, it can go after recon craft like the Boomerang.



Gunnyr  Mig-21 Fishbed         
Type         Gunnyr 
Tonnage         25 tons
Internal Structure   Standard      2.5
Conversion Equipment   Bimodal      4
Engine   Standard   100   3
Mech         
Walking MP      4   
Running MP      6   
Sprinting MP      8   
Jumping MP      4   
Fighter         
Safe Thrust MP      4   
Over Thrust MP      6   
Max Thrust MP      8   
Heat Sinks   Double   10   
Gyro   Standard      1
Cockpit   Standard      3
Armor Factor   Standard   40   2.5
   Internal   Armor   
   Structure   Value   
Head   3   3   
Center Torso   20   7/2   
RL Torso   14   5/2   
RL Arm   10   3   
RL Leg   14   4   
         
Weight and Space Allocation         
Location   Fixed   Spaces Remaining   
Head   1 Avionics   0   
Center Torso   6 S Engine   1   
   4 S Gyro      
Right Torso   1 Landing Gear   8   
   1 Avionics      
   2 Bomb Bays      
Left Torso   1 Landing Gear   8   
   1 Avionics      
   2 Bomb Bays      
Right Arm      8   
Left Arm      8   
Right Leg   2 Jump Jets   0   
Left Leg   2 Jump Jets   0   
         
Weapons and Ammo         
*Fuel Tank 80 points   CT   1   1
Machine Gun   RT   1   0.5
2 Bomb Bay   RT   2   2
Ammo (MG) 100   LT   1   0.5
2 Bomb Bay   LT   2   2
Small Laser   RA   1   0.5
Small Laser   LA   1   0.5
2 Jump Jets   RL   2   1
2 Jump Jets   LL   2   1
         
         
Quirks         
*Jettisonable Weapons Quirk (Fuel Tank)         

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #7 on: 13 August 2022, 00:56:39 »
This one started off as a variant of SkyJack. Considering the placement of the jump jets, I picture him more like this version of Skyfire in fighter mode and like a Pixie Hawk in Mech Mode. So I've renamed him.
(Bottom right.) https://tfwiki.net/wiki/File:Henkei_Jetfire_toy.jpg

I reduced the weapons payload and increased the flight speed with Improved Jump Jets. I also increased the armor. He's still not as fast as a Seeker AutoMech but he has slightly more fire power and better armor. I'm not sure who'd win in a fight. Depends on who get's luckier I guess.


Skyfire 
Type                       Sky-Jack
Tonnage                     60 tons
Internal Structure      Standard            6
Conversion Equipment     Bimodal           9
Engine            Standard   240      11.5
Mech         
Walking MP        4   
Running MP        6   
Sprinting MP       8   
Jumping MP   6
Fighter         
Safe Thrust MP  6
Max Thrust MP   9 
Heat Sinks         Double   10 [20]   
Gyro           Standard            3
Cockpit         Standard                    3
Armor Factor         Standard   176      11
            Internal   Armor   
            Structure   Value   
Head         3      9   
Center Torso      20      26/13   
RL Torso      14        22/10   
RL Arm      10       14   
RL Leg      14     20   

         
Weight and Space Allocation         
Location      Fixed         Spaces Remaining   
Head        1 Avionics         0   
Center Torso      6 S Engine         0   
         4 S Gyro     
         1 Landing Gear     
         1 Recon Camera     
Right Torso      1 Avionics         3   
         1 Landing Gear     
         1 Small Pulse Laser     
         2 Bomb Bay     
      1 LRM-5
      2 Improved Jump Jets
Left Torso      1 Avionics         3
         1 Landing Gear     
        2 Bomb Bay     
      1 LRM-5
      1 Ammo (LRM)
      2 Improved Jump Jets
Right Arm      1 ER Medium Laser      7   
Left Arm       1 ER Medium Laser      7   
Right Leg      2 Improved Jump Jet   0   
Left Leg      2 Improved Jump Jet    0   
         
Weapons and Ammo       
Recon Camera         CT      1      0.5
Small Pulse Laser   RT      1      1   
LRM–5         RT   1   2
Bomb Bay        RT      1      1
Improved Jump Jets   RT   2   1
LRM-5         LT   1   2
Ammo (LRM) 24      LT   1   1
Bomb Bay          LT      1      1
Improved Jump Jet   LT   2   1
ER Medium Laser     RA      1      1
ER Medium Laser   LA     1   1
2 Primitive Improved Jump Jets   RL      2   2
2 Primitive Improved Jump Jets   LL    2   2


« Last Edit: 13 August 2022, 01:29:15 by RifleMech »

RifleMech

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Re: Some AeroMechs for Syberia
« Reply #8 on: 13 August 2022, 02:08:25 »
A 75 tonner this time based on the Blackbird Robo/SR-71. He's still a recon AutoMech so he doesn't have a lot of weapons.  He's also slower than I like but I'm picking range over speed. Plus I don't really want to put jump jets in the torso. If I got creative with the rules though, I'd use assault sized improved jump jets to get extra MP. There'd be MP left over though but oh well. He'd be flying at 6/9 then. But that would be munchkiny.  >:D



Blackbird   
Type                       Blackbird
Tonnage                     75 tons
Internal Structure      Standard            7.5
Conversion Equipment     Bimodal            11.5
Engine            Standard   300         19 
Mech         
Walking MP        4   
Running MP        6   
Sprinting MP       8   
Jumping MP   4
Fighter         
Safe Thrust MP   4
Max Thrust MP   6
Heat Sinks         Double   10 [20]   
Gyro           Standard            3
Cockpit         Standard            3
Armor Factor         Standard   160         10
            Internal   Armor   
            Structure   Value   
Head         3      8   
Center Torso      20      22/10   
RL Torso      14        20/8   
RL Arm      10       14   
RL Leg      14     18   
         
Weight and Space Allocation         
Location      Fixed         Spaces Remaining   
Head        1 Avionics         0   
Center Torso      6 S Engine         0   
         4 S Gyro     
         1 Landing Gear     
         1 Infrared Imager   
Right Torso      1 Avionics         6   
         1 Landing Gear     
         2 Fuel
         1 Hi-Rez Imager
      1 Recon Camera     
Left Torso      1 Avionics         4
         1 Landing Gear     
        2 Fuel      
      2 Beagle BAP   
      2 Guardian ECM Suite
Right Arm      1 ER Medium Laser      7   
Left Arm       1 ER Medium Laser      7   
Right Leg      2 Jump Jets          0   
Left Leg              2 Jump Jets          0   
         
Weapons and Ammo         
Infrared Imager         CT      1      5
Hi-Rez Imager         RT      1      2.5
Recon Camera         RT   1   .5
Fuel 160            RT   2   2
Beagle BAP         LT   2   1.5
Guardian ECM         LT   2   1.5
Fuel 160            LT   2   2   
ER Medium Laser        RA      1      1
ER Medium Laser      LA     1   1
2 Jump Jets                   RL      2   2
2 Jump Jets                  LL    2   2

Quirks
Illegal (Heavy LAM)
Gas Hog
Poor Sealing
Fragile Fuel Tank


RifleMech

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Re: Some AeroMechs for Syberia
« Reply #9 on: 13 August 2022, 03:00:01 »
Here's a 65 ton AeroMech based on Leader 1/F-15. Not as fast as the lighter Seekers and the armor is a little light for a Heavy but it does have more weapons.


I also played with the format a little to make typing easier.



Leader 1 /F-15
Type                       Leader 15
Tonnage                     65 tons
Internal Structure      Standard          6.5
Conversion Equipment     Bimodal            10
Engine            Standard   260         13.5
Mech         
Walking MP      4   
Running MP      6   
Sprinting MP      8   
Jumping MP      4   
Fighter         
Safe Thrust MP      4   
Max Thrust MP      6   
Heat Sinks         Double   10 [20]   
Gyro           Standard            3
Cockpit         Standard            3
Armor Factor         Standard   128         8
            Internal   Armor   
            Structure   Value   
Head         3      9   
Center Torso      20      18/7   
RL Torso      14        17/5   
RL Arm      10       10   
RL Leg      14     15   
         
Weight and Space Allocation         
Location      Fixed         Spaces Remaining   
Head        1 Avionics      0   
Center Torso      6 S Engine      1   
         4 S Gyro     
         1 Landing Gear               
Right Torso      1 Avionics      10   
         1 Landing
Left Torso      1 Avionics      10 
         1 Landing
Right Arm            0      
Left Arm             0   
Right Leg      2 Jump Jets      0   
Left Leg      2 Jump Jets      0   
         
Weapons and Ammo      21
Bomber variant   
Fuel 80         CT   1   1
Machine Gun         RT      1    0.5
Ammo (MG) 100       LT      1      0.5
6 Bomb Bays         RT      6      6
6 Bomb Bays         LT      6      6
Medium Pulse Laser     RA      1      2
Medium Pulse Laser      LA      1      2
2 Jump Jets         RL     2      2
2 Jump Jets         LL      2      2

Dog Fighter Variant
Fuel 80         CT   1   1
Small Pulse Laser   RT      1      1
LRM-5            RT   1   2
Ammo (LRM) 12      RT   1   1
SRM-2         RT   1   1
Ammo (SRM) 50   RT   1   1
Small Pulse Laser   LT      1      1
LRM-5            LT   1   2
Ammo (LRM) 12      LT   1   1
SRM-2         LT   1   1
Ammo (SRM) 5-      LT   1   1
Medium Laser        RA      1      2
Medium Laser         LA      1     2
2 Jump Jets         RL      2      2
2 Jump Jets         LL      2      2



Quirks
Illegal (Heavy LAM)
Multi-Trac
Atmospheric Flier