
Named after a white subspecies of black bear native to the North American continent on Terra and sacred to indigenous peoples there, the Spirit Bear is the third major incarnation of the Kodiak totem assault mech. Commissioned by the Ghost Bear Loremaster in the wake of the Rasalhague Dominion Civil War, the Spirit Bear applies the Kontio’s innovations to the Kodiak’s assault chassis, creating a truly frightening melee combatant and shock unit.
Unlike the purely cosmetic “claws” sported by the Kodiak, Kodiak II, and their variants, the Claws on the Spirit Bear are functioning, dangerous weapons capable of puncturing enemy armor with carbon-wound, diamond monofilament blades laser-sharpened to a molecular edge. As on the Kontio, the Spirit Bear’s Claws are actuated by Triple-Strength Myomers, effectively doubling their damage potential. Each Claw strike is nearly equivalent to a HAG-30 shot concentrated in one location and carries approximately a 17-percent chance of decapitating enemy battlemechs. A Claw that misses a Cockpit is still capable of stripping the armor from the arms or torsos of heavy and even low-end assault mechs.
The Spirit Bear is built around the Kodiak II’s Alshain LVL Endo-Steel Chassis and powered by the same 400-class Extralight Engine. The Spirit Bear adds a muon-catalyzed Supercharger, which, in combination with its Triple-Strength Myomer, lets the Spirit Bear charge opponents at over 100 kph. Once engaged, opponents must penetrate over 18 tons of armor, more than the original Kodiak, before damaging the Spirit Bear.
Despite the tonnage and space sunk into its Claws and Triple-Strength Myomer, the Spirit Bear mounts a potent weapons array, including an ER PPC, a Pulse Large Laser, and five SRM four-packs (or 20 SRM launch tubes, total). Twin ER Micro Lasers provide precise thermal management for TSM activation and maintenance. With 16 freezers, the Spirit Bear can alpha strike, plus or minus these Micro Lasers, one SRM four-pack, and cruising or flanking movement, to activate its TSM.
BattleMech Technical Readout
Name/Model: SPIRIT BEAR (KODIAK III)
Tonnage: 100
Configuration: Biped BattleMech
Technology Base: Clan (Mixed)
Era/Year: ilClan/3155
Rules: Experimental
Chassis: Alshain LXL Endo-Steel
Power Plant: 400 Extralight
Walking Speed: 43 kph (54 kph)
Maximum Speed: 64 kph (108 kph)
Jump Jets: None
Jump Capacity: None
Armor: Compound 12A3 w/ CASE II
Armament:
1 ER PPC
1 Pulse Large Laser
5 SRM-4s
2 ER Micro Lasers
Manufacturer: Bergman Industries
Primary Factory: Alshain
Communications System: Garret L25
Targeting and Tracking System: RCA Instatrac Mk XIII
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Equipment Mass
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Internal Structure: Endo-Steel 5.00
Engine: 400 Extralight 26.50
Walking MP: 4 (5)
Running MP: 6 (10)
Jumping MP: 0
Heat Sinks: 16 (32) 6.00
Heat Sinks in Engine: 6
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard w/ CASE II
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 15
R/L Torso: 21 31
R/L Torso (rear): 10
R/L Arm: 17 31
R/L Leg: 21 41
Arm Actuators: RS, RUA, RLA, LS, LUA, LLA
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Weapons and Ammo Location Critical Tonnage
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Claw RA 7 7.00
SRM-4 RA 1 1.00
Claw LA 7 7.00
SRM-4 LA 1 1.00
SRM-4 LT 1 1.00
SRM-4 LT 1 1.00
SRM-4 LT 1 1.00
Ammo (SRM) 50 LT 2 2.00
CASE II LT 1 0.50
ER PPC RT 2 6.00
Pulse Large Laser CT 2 6.00
ER Micro Laser RT(R) 1 0.25
ER Micro Laser LT(R) 1 0.25
Supercharger RT 1 3.00
Triple-Strength Myomer RA 1 0.00
Triple-Strength Myomer LA 1 0.00
Triple-Strength Myomer RL 2 0.00
Triple-Strength Myomer LL 2 0.00
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A subtle variant on the Spirit Bear, the Ghost Bear allows Ghost Bear mechwarriors to truly attack like their totem animal. The Ghost Bear trades the Spirit Bear’s Pulse Large Laser for an ER Large Laser and Angel ECM Suite. With the Angel Suite, even the massive Ghost Bear assault mech can hide from nearly any enemy sensor, then launch its dual Claw strikes on opponents from ambush, just as real Ghost Bears hide in snow drifts for days to ambush passing prey. However, such totem attacks remain rare, and the Ghost Bear is otherwise equipped to engage in the same powerful, unnerving charges as the Spirit Bear, where it uses the Angel Suite to obscure its exact position from enemy fire and screen friendly units following behind.
The remaining de facto leader of the Ghost Bear touman and the Rasalhagian peoples after the Rasalhague Dominion Civil War, Bear Loremaster and New Norse Volva Weth Jorgensson pilots a Ghost Bear painted with the pelt and skull from her Clawing Ritual and an assortment of runes from her adopted faith. An old woman before the Civil War, she rarely takes the field now, but remains a fearsome war leader and has orchestrated a joint invasion of the Draconis Combine with the Snow Ravens, ostensibly in the name of the ilClan but without the ilKhan’s direction. So far, Spirit Bear and Ghost Bear totem assault mechs are beating DCMS samurai at their own game, knocking aside typical DCMS charges with overwhelming counter-charges of their own. But there are rumors of a dark side to the new Bear/Rasalhague fusion under Loremaster Weth, with former DCMS bondsmen and even some Combine citizens reportedly sacrificed in bloody rituals or sold into Periphery slavery if they fail to integrate.
BattleMech Technical Readout
Name/Model: GHOST BEAR (KODIAK III 2)
Tonnage: 100
Configuration: Biped BattleMech
Technology Base: Clan (Mixed)
Era/Year: ilClan/3155
Rules: Experimental
Chassis: Alshain LXL Endo-Steel
Power Plant: 400 Extralight
Walking Speed: 43 kph (54 kph)
Maximum Speed: 64 kph (108 kph)
Jump Jets: None
Jump Capacity: None
Armor: Compound 12A3 w/ CASE II
Armament:
1 ER PPC
1 ER Large Laser
5 SRM-4s
2 ER Micro Lasers
Manufacturer: Bergman Industries
Primary Factory: Alshain
Communications System: Garret L25 w/ Angel ECM
Targeting and Tracking System: RCA Instatrac Mk XIII
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Equipment Mass
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Internal Structure: Endo-Steel 5.00
Engine: 400 Extralight 26.50
Walking MP: 4 (5)
Running MP: 6 (10)
Jumping MP: 0
Heat Sinks: 16 (32) 6.00
Heat Sinks in Engine: 6
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard w/ CASE II
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 15
R/L Torso: 21 31
R/L Torso (rear): 10
R/L Arm: 17 31
R/L Leg: 21 41
Arm Actuators: RS, RUA, RLA, LS, LUA, LLA
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Weapons and Ammo Location Critical Tonnage
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Claw RA 7 7.00
SRM-4 RA 1 1.00
Claw LA 7 7.00
SRM-4 LA 1 1.00
SRM-4 LT 1 1.00
SRM-4 LT 1 1.00
SRM-4 LT 1 1.00
Ammo (SRM) 50 LT 2 2.00
CASE II LT 1 0.50
ER PPC RT 2 6.00
ER Large Laser CT 1 4.00
ER Micro Laser RT(R) 1 0.25
ER Micro Laser LT(R) 1 0.25
Supercharger RT 1 3.00
Triple-Strength Myomer RA 1 0.00
Triple-Strength Myomer LA 1 0.00
Triple-Strength Myomer RL 2 0.00
Triple-Strength Myomer LL 2 0.00
Angel ECM Suite RT 2 2.00
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