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Author Topic: St Bernard (25-ton Quad Rescue IndustrialMech)  (Read 613 times)

idea weenie

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St Bernard (25-ton Quad Rescue IndustrialMech)
« on: 28 September 2022, 06:30:52 »
Made a sarcastic comment once about a Quad Mech with 3 tons of rescue supplies split between its Head and CT locations, and now I am trying to back it up.  Expensive at just under 1.6 million C-Bills, but its capabilities should make it quite useful.

Key items and why I chose them:
1) Fusion reactor - nobody knows how long they may be out in the middle of the disaster, so a long-term power supply is always useful
2) Environmental Sealing - nobody knows the environment it may be operating in, so the Sealing is to let it handle nearly any setup that wounded humans could survive in
3) Industrial TSM - for when you really gotta move debris out of the way
4) Paramedic equipment - gotta keep the person alive and not bleeding (plus any special medicine they may need)
5) Cargo is to represent the basic accommodations for the rescuee along with an EMT in the cockpit's jump seat.
6) Recon Camera & Searchlight - gotta find the rescuee first, and if you need help the Searchlight pointing straight up will lead a VTOL to your location
7) 3 Jump Jets - for when the rescuee is on the other side of a 75-meter crevasse and you can't afford to backtrack
8) Heavy industrial Armor - gotta protect the rescuee until help arrives

Other design studies were performed to see if increasing the mass provided better capabilities (all other equipment was kept the same, including armor mass and type):
- a 30-ton version of this increases the cost to ~1.8 million C-Bills, has 2 tons available, has 4 crits available due to one of the Heat Sinks now being mounted in the enlarged engine
- a 35-ton version of this increases the cost to just over 2 million C-Bills, has 4 tons available, has 5 crits available due to two of the Heat Sinks now being mounted in the enlarged engine
- a 40-ton version of this increases the cost to ~2.3 million C-Bills, has 6 tons available, has 6 crits available due to three of the Heat Sinks now being mounted in the enlarged engine
- a 45-ton version of this increases the cost to ~2.9 million C-Bills, has 7 tons available, has 7 crits available due to four of the Heat Sinks now being mounted in the enlarged engine
- a 50-ton version of this increases the cost to ~3.2 million C-Bills, has 8 tons available, has 8 crits available due to five of the Heat Sinks now being mounted in the enlarged engine
- a 55-ton version of this increases the cost to ~3.55 million C-Bills, has 8.5 tons available, has 8 crits available due to five of the Heat Sinks now being mounted in the enlarged engine

The rough expectation is that the 40-ton will be the largest version to be sold, as going from 35 to 40 tons is only a ~300k C-Bill increase in cost but going from 40 to 45 tons is a ~600k C-Bill increase in cost.


Main issue I had were that I could not find a good 2-person cockpit so the pilot could carry an EMT in the jump seat to take care of the rescuee.


Code: [Select]
Rescue Mek: St Bernard

Mass: 25 tons
Chassis: Industrial Industrial Quad
Power Plant: 125 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 90 meters
Armor: Heavy Industrial
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3025
Tech Rating/Availability: E/X-X-E-D
Cost: 1,557,581 C-bills

Type: Rescue Mek
Technology Base: Inner Sphere (Standard)
Tonnage: 25
Battle Value: 338

Equipment                                          Mass
Internal Structure            Industrial              5
Engine                        125 Fusion              4
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         9     
     Center Torso (rear)               2     
     R/L Torso               6         8     
     R/L Torso (rear)                  2     
     FR/L Leg                6         8     
     RR/L Leg                6         8     

Weapons
and Ammo                              Location  Critical   Heat    Tonnage
Heat Sink                               FRL        1        -       1.0   
Jump Jet                                 CT        1        -       0.5   
Jump Jet                                 RT        1        -       0.5   
Recon Camera                             RT        1        -       0.5   
Searchlight                              RT        1        -       0.5   
6 Industrial Triple Strength Myomer    RT/LT      6/6       -       0.0   
Heat Sink                               RLL        1        -       1.0   
Heat Sink                               FLL        1        -       1.0   
Heat Sink                                LT        1        -       1.0   
Jump Jet                                 LT        1        -       0.5   
Paramedic Equipment                      LT        1        -       0.25 
6 Industrial Triple Strength Myomer    RT/LT      6/6       -       0.0   
Cargo (1 ton)                            LT        1        -       1.0   
Environmental Sealing                 (1 each location)     -       2.5   
Heat Sink                               RRL        1        -       1.0   

HABeas2

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #1 on: 28 September 2022, 10:20:58 »
Main issue I had were that I could not find a good 2-person cockpit so the pilot could carry an EMT in the jump seat to take care of the rescuee.

And THAT was why I made up the Rumble Seat Quirk they, apparently, just deleted recently. *grumble*

- Herb

Sabelkatten

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #2 on: 28 September 2022, 11:27:31 »
A while ago I made a SAR version of a 10-ton (military) quad. Couldn't fit the JJs, but IIRC I got most of the other stuff in. REALLY thin armor, thought! :D

Dakkath

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #3 on: 28 September 2022, 15:55:30 »
Loving the concept. Wish there was a good way to use up that last quarter ton.
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Karack Blackstone

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #4 on: 28 September 2022, 17:13:51 »
CL MG is a M2HB "MaDeuce" - I guess ammo?
Hd/HD. would be the best crit if able.

Speaking of...
That St. Bernard needs OmniMechTechnology.

Food for thought, at least...

mikecj

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #5 on: 28 September 2022, 17:26:52 »
And THAT was why I made up the Rumble Seat Quirk they, apparently, just deleted recently. *grumble*

- Herb

Eh.  It's in the fiction so I just assume any cockpit that isn't "small" has one.
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RifleMech

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #6 on: 28 September 2022, 17:39:44 »
Main issue I had were that I could not find a good 2-person cockpit so the pilot could carry an EMT in the jump seat to take care of the rescuee.
And THAT was why I made up the Rumble Seat Quirk they, apparently, just deleted recently. *grumble*

- Herb
Eh.  It's in the fiction so I just assume any cockpit that isn't "small" has one.


It's the official ruling. All Mechs have Rumble Seats.

Daryk

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #7 on: 28 September 2022, 18:01:39 »
Exactly... it's not a Quirk when theoretically every 'mech has one.  I'm skeptical of the "Cramped Cockpit" ones though...  ::)

idea weenie

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #8 on: 28 September 2022, 18:09:01 »
CL MG is a M2HB "MaDeuce" - I guess ammo?
Hd/HD. would be the best crit if able.

Speaking of...
That St. Bernard needs OmniMechTechnology.

Food for thought, at least...

Thought about it, but wasn't sure that the 25% boost in cost be worth the slight extra flexibility.  The only real items that would be Omni'ed would be Paramedic equipment, Cargo, Recon Camera, Searchlight, and 3 Jump Jets.  That is only 3.75 tons, 15% of its mass.

A while ago I made a SAR version of a 10-ton (military) quad. Couldn't fit the JJs, but IIRC I got most of the other stuff in. REALLY thin armor, thought! :D

I think I saw it while searching for "paramedic" in this part of the forum (Fan Designs -> Battlemechs).  IIRC it was about 750k C-Bills, so your design is less than half the cost of my design.  it would be much better in a city where the terrain is not as bad as rural areas, and the lower cost means a city Emergency response could have more of them in the same budget.

Mine is designed for rougher terrain/environments, aka snowstorms, raging rivers, crevasses, forest fires, etc.  The problem obviously is that better capabilities = higher price.


Loving the concept. Wish there was a good way to use up that last quarter ton.
One idea to use up the last quarter ton might be 250 kg more Cargo for more supplies or a second set of Paramedic equipment.

Daryk

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #9 on: 28 September 2022, 18:20:45 »
I'm thinking the logical way to get around the infantry carry prohibition is to mount any such in the head.

RifleMech

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #10 on: 28 September 2022, 18:39:36 »
Exactly... it's not a Quirk when theoretically every 'mech has one.  I'm skeptical of the "Cramped Cockpit" ones though...  ::)

So am I. The text does say "most BattleMechs", so maybe there should be a No Rumble Seat Quirk? 

Hellraiser

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #11 on: 28 September 2022, 19:10:03 »
Loving the concept. Wish there was a good way to use up that last quarter ton.
Call it actual Cargo v/s the extra passenger.
Never know when your going to need a larger food/water/extra gear supply for those long rescue missions or when your rescuing a bus of folks & not a single person.
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Dakkath

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #12 on: 28 September 2022, 19:31:55 »
I feel like a lift hoist would be a useful 3 ton investment for the 35+ variants
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Charistoph

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #13 on: 28 September 2022, 20:37:41 »
Main issue I had were that I could not find a good 2-person cockpit so the pilot could carry an EMT in the jump seat to take care of the rescuee.

Wouldn't he ride with the paramedic equipment, or need a 3rd "seat" for the rescuee?

And THAT was why I made up the Rumble Seat Quirk they, apparently, just deleted recently. *grumble*

- Herb

Should have been a 3rd seat, honestly.  Would have made it past all those rulings.
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RifleMech

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #14 on: 28 September 2022, 23:58:40 »
I like it. I wish mechs like this were canon. PeaceTech is so underrated.  :( I'm not sure how much help Industrial TSM will be though as the motions are more jerky than TSM. When you're trying to rescue people you don't want jerky motions. I'd probably just go for standard TSM. I can also understand the reason for Heavy Industrial Armor but 3 tons of Commercial Armor would increase the number of armor points while freeing up 1 ton for something else. It's a tough call.

Since this mech is meant to operate out in more wilderness areas, I think I'd also lean towards a heavier Mech. This one would be good for more urban and industrialized areas though. With a larger mech I could mount a SRM-2 with Flares and/or smoke rounds. They could help mark your location when a spotlight isn't practical. They could also be used to mark landing areas incase a medivac is needed.  With the left over .25 tons, I'd use it for cargo to carry other rescue equipment that the rescue team can use to cut patients out.

If there's enough room though, I'd install a Spot Welder to use as a Cutting Torch. It can cut through the armor and then use the hand held equipment where it'd be too dangerous or impractical to use the welder. I'd also install advanced fire control as I wouldn't want to mark the wrong location or miss with the welder. Any left over space after that is for additional cargo. If I can get away with it, I'd carry External Consumables Pods in some of the cargo space. They would extend the operating range of the Mech as well as how many people the life support system can accommodate. Which brings me to quirks.

I'd have Improved Life Support. It'd double the Mechs life support capabilities which would be needed with passengers. (The EC Pods would be extra to extend the range even further.) I'd also go with the following quirks, Fine Manipulators to move things too heavy for people to lift, Improved Sensors and Improved Communications to help find the patients and call in help if needed. I'd want the Mech to be as stable as possible so patients aren't shook up to much, so the Stable quirk. The Searchlight quirk to shine light in more than one hex, or free up tonnage. It could also be used as the flashing emergency lights. All the quirks should drive the price up but its to save lives.

As for the main cargo area I'd barrow the Marco's fold out camper and make it a fold out triage area. It'd also give more internal space since stretcher patients would take up more room. The mech couldn't move while it's deployed but it might not want to so as not to shake up the wounded too much. They should be safe in the camper until additional help arrives to transport them back to safety. 

There is a lot of other equipment that could be useful but it becomes a question of cost and internal space. Now that I think about it, make the Mech an OMNI. That way mission equipment can be changed as needed. Mining drill for cave ins. Backhoe to dig out landslides and avalanches. Any left over weight can go to cargo. The less expensive model can be modular.



Sabelkatten

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #15 on: 29 September 2022, 06:37:41 »
Regarding JJs; my thinking was that if you're getting a quad it’s probably because your pilots aren't very good. And IMHO bad pilots and JJs isn't a good combination.

Dragon Cat

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #16 on: 29 September 2022, 13:26:24 »
I really like it, it reminds me of the Uni in Spotlight on Thermo Police when the pilot took her Mech into a nuke zone to escort people out.  Unfortunately no hostile environment sealing for her.

On the design a sprayer would be handy so I'd take one of the heavier versions add a sprayer or two and some coolant/water/foam storage
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Daryk

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #17 on: 29 September 2022, 17:15:42 »
Regarding JJs; my thinking was that if you're getting a quad it’s probably because your pilots aren't very good. And IMHO bad pilots and JJs isn't a good combination.
Alternative interpretation: 'mechs with jump jets rely more heavily on the autopilot, and it's more capable because... jump jets!  :D

CrossfirePilot

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #18 on: 29 September 2022, 17:46:33 »
Does it carry a full barrel of rum under the cockpit then?  Instead of just the miniature barrel?

RifleMech

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #19 on: 29 September 2022, 17:47:46 »
Regarding JJs; my thinking was that if you're getting a quad it’s probably because your pilots aren't very good. And IMHO bad pilots and JJs isn't a good combination.

Quads would also be more stable and there's times you might want that extra stability.


I really like it, it reminds me of the Uni in Spotlight on Thermo Police when the pilot took her Mech into a nuke zone to escort people out.  Unfortunately no hostile environment sealing for her.

On the design a sprayer would be handy so I'd take one of the heavier versions add a sprayer or two and some coolant/water/foam storage

Good point.  :thumbsup:  There might be fires that need putting out to rescue the victims.

Daryk

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #20 on: 29 September 2022, 19:40:07 »
Does it carry a full barrel of rum under the cockpit then?  Instead of just the miniature barrel?
Full barrels are always better...  :D

Dakkath

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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #21 on: 29 September 2022, 20:14:58 »
Does it carry a full barrel of rum under the cockpit then?  Instead of just the miniature barrel?
Would that be a half ton or full ton of liquid cargo?
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Re: St Bernard (25-ton Quad Rescue IndustrialMech)
« Reply #22 on: 29 September 2022, 20:26:38 »
Technically speaking, the rum can be attached to the outsider.  Just make sure the Mechjock doesn't have long straw hooking into it.
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