Made a sarcastic comment once about a Quad Mech with 3 tons of rescue supplies split between its Head and CT locations, and now I am trying to back it up. Expensive at just under 1.6 million C-Bills, but its capabilities should make it quite useful.
Key items and why I chose them:
1) Fusion reactor - nobody knows how long they may be out in the middle of the disaster, so a long-term power supply is always useful
2) Environmental Sealing - nobody knows the environment it may be operating in, so the Sealing is to let it handle nearly any setup that wounded humans could survive in
3) Industrial TSM - for when you really gotta move debris out of the way
4) Paramedic equipment - gotta keep the person alive and not bleeding (plus any special medicine they may need)
5) Cargo is to represent the basic accommodations for the rescuee along with an EMT in the cockpit's jump seat.
6) Recon Camera & Searchlight - gotta find the rescuee first, and if you need help the Searchlight pointing straight up will lead a VTOL to your location
7) 3 Jump Jets - for when the rescuee is on the other side of a 75-meter crevasse and you can't afford to backtrack
8) Heavy industrial Armor - gotta protect the rescuee until help arrives
Other design studies were performed to see if increasing the mass provided better capabilities (all other equipment was kept the same, including armor mass and type):
- a 30-ton version of this increases the cost to ~1.8 million C-Bills, has 2 tons available, has 4 crits available due to one of the Heat Sinks now being mounted in the enlarged engine
- a 35-ton version of this increases the cost to just over 2 million C-Bills, has 4 tons available, has 5 crits available due to two of the Heat Sinks now being mounted in the enlarged engine
- a 40-ton version of this increases the cost to ~2.3 million C-Bills, has 6 tons available, has 6 crits available due to three of the Heat Sinks now being mounted in the enlarged engine
- a 45-ton version of this increases the cost to ~2.9 million C-Bills, has 7 tons available, has 7 crits available due to four of the Heat Sinks now being mounted in the enlarged engine
- a 50-ton version of this increases the cost to ~3.2 million C-Bills, has 8 tons available, has 8 crits available due to five of the Heat Sinks now being mounted in the enlarged engine
- a 55-ton version of this increases the cost to ~3.55 million C-Bills, has 8.5 tons available, has 8 crits available due to five of the Heat Sinks now being mounted in the enlarged engine
The rough expectation is that the 40-ton will be the largest version to be sold, as going from 35 to 40 tons is only a ~300k C-Bill increase in cost but going from 40 to 45 tons is a ~600k C-Bill increase in cost.
Main issue I had were that I could not find a good 2-person cockpit so the pilot could carry an EMT in the jump seat to take care of the rescuee.
Rescue Mek: St Bernard
Mass: 25 tons
Chassis: Industrial Industrial Quad
Power Plant: 125 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Heavy Industrial
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3025
Tech Rating/Availability: E/X-X-E-D
Cost: 1,557,581 C-bills
Type: Rescue Mek
Technology Base: Inner Sphere (Standard)
Tonnage: 25
Battle Value: 338
Equipment Mass
Internal Structure Industrial 5
Engine 125 Fusion 4
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Heavy Industrial)72 4.5
Internal Armor
Structure Value
Head 3 9
Center Torso 8 9
Center Torso (rear) 2
R/L Torso 6 8
R/L Torso (rear) 2
FR/L Leg 6 8
RR/L Leg 6 8
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink FRL 1 - 1.0
Jump Jet CT 1 - 0.5
Jump Jet RT 1 - 0.5
Recon Camera RT 1 - 0.5
Searchlight RT 1 - 0.5
6 Industrial Triple Strength Myomer RT/LT 6/6 - 0.0
Heat Sink RLL 1 - 1.0
Heat Sink FLL 1 - 1.0
Heat Sink LT 1 - 1.0
Jump Jet LT 1 - 0.5
Paramedic Equipment LT 1 - 0.25
6 Industrial Triple Strength Myomer RT/LT 6/6 - 0.0
Cargo (1 ton) LT 1 - 1.0
Environmental Sealing (1 each location) - 2.5
Heat Sink RRL 1 - 1.0