So, in this
Thread, medium-lasers were mentioned as possible the most balanced and efficient weapon: so, I thought of designing a mech, like to Ontos, with massive medium-lasers, then I thought, the 3025 Charger is perfect:
I upgraded the Charger to Star-League technology and this is what I got, so far (these are my notes I scrambled on an old receipt).
Changes: gave it an XL-engine and Double-Heat sinks. I ran out of critical-spaces, so, the rest was in armor.
Medium Lasers: 15.
Double-Heat Sinks: 18(36)
Critical-Spaces:
Head: Medium-Laser (1)
Center-Torso: Jump-Jet (1)
Medium-Laser (1)
Right-Torso:XL-Engine (3)
2 Double-Heat Sinks (6)
3 Medium-Lasers (3)
Left-Torso:XL-Engine (3)
2 Double-Heat Sinks (6)
3 Medium-Lasers (3)
Right-Arm:2 Medium-Lasers (2)
2 Double-Heat Sinks (6)
Left-Arm:5 Medium-Lasers (5)
1 Double-Heat Sink (3)
Right-Leg:2 Jump-Jets (2)
Left-Leg:2 Jump-Jets (2)
Armor: +5.75 extra tons, allocated to the center/right and left torso first.
Edit: I just allocated armor; hopefully my math is correct (that's why I wanted a mech-design program to check my math).
Head: 9
CT: 41/20
RT/LT: 31/15
RA/LA: 20
RL/LL: 25
So, it's a brawling-mech: it's designed to close as quickly with the enemy as possible, with medium-lasers a' blazin' and then engage in physical-combat, by either Death-from-Above or punching/kicking. It's designed to use it's right-arm to punch as it has less lasers on it. It's important that it engages in physical-combat, every turn. I increased the rear-armor as it suppose to be in the thick of an enemy-lance unit.
It's better for a mechwarrior to have piloting-skill with this mech and replace a Double-Heat Sink or a Medium-Laser for a C3 computer-slave. And a club or hatchet would be handy.