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Author Topic: Interstellar Operations Open Beta Test: Creating A Force: Errata  (Read 6386 times)

Precentor Martial

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The following thread is for errata as found in the Interstellar Operations Open Beta Test: Creating A Force PDF.

Before making a post to this Errata thread, please first have it reviewed and discussed in the Discussion thread. Some things that might strike as being worth errata are actually very deliberate inclusions to the rules.

Please note, you MUST follow the errata format as described in this thread. Specifically, this thread is NOT for discussion...use the "Discussion" thread for that work.

monbvol

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #1 on: 26 November 2012, 17:13:15 »
Page 4

Table on the upper right for Budget Modification.  Faction column header is placed where IS Era should be and IS Era column header is placed where Faction column header should be.  Solution: swap the column headers.

Mukaikubo

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #2 on: 26 November 2012, 17:24:55 »
(edited out because dumb)

bronzite

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #3 on: 26 November 2012, 17:39:36 »
Page 13, in the space craft fuel computation for the Corsairs, Seeker, and Invader in Arnold's force:

Quote
Hydrogen runs 15,000CB a month, making Arnold wince

Should either read "Hydrogen runs 15,000CB a ton, making Arnold wince" or "Hydrogen runs 1,902,750CB a month, making Arnold wince"

SCC

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #4 on: 26 November 2012, 20:33:38 »
Page 5, Availability Modifiers.

As things currently stand the less experienced a force is the easier it is to acquire units. Suggested fixed multiply all experience modifiers by -1

Disregard, I was reading that section backwards
« Last Edit: 27 November 2012, 01:29:05 by SCC »

cray

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #5 on: 26 November 2012, 20:44:47 »
SCC, please note the original post in this thread: "Before making a post to this Errata thread, please first have it reviewed and discussed in the Discussion thread. Some things that might strike as being worth errata are actually very deliberate inclusions to the rules."

I'd like to discuss that sort of thing and consider solutions before confirming it as errata.
Mike Miller, Materials Engineer

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Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Talz

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #6 on: 27 November 2012, 16:40:19 »
PDF
IOBeta - Creating a Force
Page 2
Sections Terminology & Government Force

At the very least Division is capitalized and then it is not, also battalion/Trinary also reads a bit funny to my eye, capitalization of formation types seems all around inconsistent.  I'm not positive what the capitalization rules are for formations are but I would give these two sentences in particular a careful look.  Hopefully I'm not nitpicking more than intended at this point, it just stood out as looking off on my first read through.

Meanwhile, a “force” denotes all units of a “named” organization. For example, the Snord’s Irregulars as of 3067 consisted of two battalions, while the Star League Defense Force Second Army as of 2767 consisted of 4 Corps (6 BattleMech Divisions, 17 infantry divisions and 9 independent regiments), yet both are considered a “force”.

Government forces have a number of advantages over other force types. First, it is quite reasonable to build government forces up to multi-regimental levels (a Federated Suns RCT, an old Star League division, or a Clan Galaxy), though forces much above the battalion/Trinary level will be unwieldy in game play.

Mukaikubo

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #7 on: 29 November 2012, 09:43:26 »
PDF of  Interstellar Operations Beta - Creating a Force
Page 9:
"‘Mech(BattleMech, OmniMech, IndustrialMech)
Fighter (Aerospace or Conventional)"

Either there should be an 'or' after Omnimech or delete the 'or' after Aerospace for consistency.


PDF of Interstellar Operations Beta- Creating a Force
Page 15
"To calculate the influence modifier, add together the trait points (see p. 107, A Time of War) of each of the following positive or negative traits: Connections, Gregarious, Rank, Property, Reputation, Wealth, and Enemy. Add to that sum the leader’s skill ratings in Administration and Negotiation. Divide the result by 10 and round up to the nearest whole number. The final result is a multiplier applied to the starting budget after era and faction multipliers."

Gives strange results when most competently-made PCs will double the budget, and can do nothing but leave unchanged or double or triple. Suggested fix to the second to last sentence: "Divide the result by 10, and increase the result to 1 if lower than 1." This will allow PCs to increase the starting budget by multiples of 10% instead of multiples of 100%.

silverback

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #8 on: 30 November 2012, 18:41:56 »
open beta PDF   IO  --  Creating a Force chapter

first pass copy edit for grammar and internal consistency.

1.  On page 1, Stage 3, Step 1 "Procure Equipment and Hire Personnel"  is not consistent with page 4 title "Buy the Stuff".

2.  On page 1, Stage 3, Step 4 "Post Creation Procedures"  is not consistent with page 8 title "Leftover Funds".

3.  On page 1, Stage 4 title "Determine Operating Costs"  is not consistent with page 11 title "Determine Operating Expenses".

4.  On page 1, Stage 4, Step 1 "TO&E Completion"  is not consistent with page 11 title "Complete the TO&E".

5.  On page 1, Stage 4, Step 2 "Determine Peacetime Costs"  is not consistent with page 14 title "Calculate Peacetime Costs".

6.  On page 2, second paragraph, last sentence:  "select their era from the Era Table below".  Is the the "Force Creation Era Table" that the mercenary forces use?  or is it a missing table?

7.  On page 3, Budget Modification Table:  the ERA and Faction title blocks are reversed.

8.  On page 3,  note at the bottom of the left column appears no longer correct.

9.  On page 8, step 3, second paragraph, second sentence:  "thus has leftover funds" should be "thus has to have leftover funds'.

10.  On page 9,  in Arnold's calculation, second paragraph, second sentence:  "each 'Mechand" should be "each 'Mech and ".

11. On page 11, Ammunition, fourth sentence: "peacetime assumption is one-quarter .... divide by ....2".  "2" should be "4", based on the example.

12.  On page 12, example, first sentence:  'calculating salaries" should be "calculating expenses", since the salaries are the easiest, and last, part.

That's all for now.

 
 

Meow Liao

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Re: Interstellar Operations Open Beta Test: Creating A Force: Errata
« Reply #9 on: 01 December 2012, 16:41:40 »
Example: Hanse doesn't like random starting budgets and decides to build a giant government force of about 100 'Mech regiments, 300 tank regiments, 500 infantry regiments, and scores of DropShips and JumpShips, calling it "the 3025 AFFS." While it's fun to build the force of your dreams, you might still end up in debt. Per the flexible force construction rules, Hanse first rolls 1d6 to see if his 3025 AFFS force is in debt or has a credit. He rolls a 3: an odd numbered result that means he's in debt. He then rolls 2d6 to see how big that balance is (in terms of the 3025 AFFS's peacetime monthly operating costs): an 11. Well, shit. Hanse's dream force, which he hopes to use to crush the Capellan Confederation, is running in the red to the tune of 11 months of peacetime operating costs. Hanse will probably have to marry some rich banker's daughter or something to keep this munchy "3025 AFFS" force running.

Does that make sense? How would you recommend rewording the debt/credit balance in flexible force construction if it isn't sensible?

Hanse didn't roll 1d6 twice.  He only rolled once.  Rules say roll 1d6 twice.  Removing 'twice' should fix this.

Meow Liao


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Atlas3060

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As stated by people higher than I, this thread is locked.
Thank you for your input.  [copper]
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