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Author Topic: Rumble - Tempe AZ, Sept 14  (Read 619 times)

Joel47

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Rumble - Tempe AZ, Sept 14
« on: 04 September 2019, 20:22:38 »
Mission Synopsis:  With a great strategy, you win without a fight. With a good strategy, you outnumber your enemy. Sometimes, though, things don't work out; that's when it gets ugly.

Date & Time:  Saturday, Sept 14. We are scheduled to start at 1:00pm; the store closes at 7:00pm.

    Unit selection: Miniatures & record sheets for pre-made forces will be provided, but players are encouraged to bring their own forces, created in accordance with the rules below. 
    Choose 4-6 units from the Master Unit List, subject to the following restrictions:
        No aerospace
        Introductory or Standard Tech only
        That's it -- no other era or unit type restrictions.
    The total BV for your force (including modifiers for skills) cannot exceed 9000 BV
    Gunnery and Piloting/Driving/AntiMech skills cannot differ by more than 2, and Gunnery cannot be better (lower) than 2.

Terrain and setup description: The GM will set up several maps using 4 map sheets in 2x2 arrays. Expect the usual mix of hills, forest, and open terrain, with minimal urban areas. Each pair of players will get their own map, space permitting. (With large turnout we'll drop some down to 2 mapsheets or see if some people want to play 2v2.) Roll off at the start of the game; high roll gets to choose home edge, and the low roll wins initiative on the first two rounds.
 
Victory Conditions: The winner is the player with the most BV remaining on the map.
 
Special Rules: With a few exceptions, only Total Warfare rules will be used.

    There is no “edge of the world.” If a mech is up against a map edge, the three hexes that would be surrounding the mech off the board are now legal hexes for movement; occupying any of those hexes opens up more hexes, etc.
    The following rules from Tactical Operations will be used: Floating Crits, Sprinting, Evading, Crawling, Careful Stand, Firing When Down, ECCM, Expanded Backward Movement, Gauss Shut Off, Retractable Blades.

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