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Author Topic: GENTLEMEN! (Wolfpack BA transport insanity)  (Read 948 times)

Sartris

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GENTLEMEN! (Wolfpack BA transport insanity)
« on: 21 February 2020, 23:25:11 »
so i sat down to do my take on the Wolf Pack BA carrier. i should probably be banned from using MML.

Code: [Select]
Wolf BA Thing Prime

Mass: 5 tons
Movement Type: Hover
Power Plant: 170 XXL
Cruising Speed: 453.6 kph
Maximum Speed: 907.2 kph
Armor: Standard
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 3,923,333 C-bills

Type: Wolf BA Thing
Technology Base: Clan (Experimental)
Movement Type: Hover
Tonnage: 5
Battle Value: 41

Equipment                                          Mass
Internal Structure                                  0.5
Engine                        170 XXL                 3
Cruising MP: 42
Flank MP: 63(84)
Heat Sinks:                   10                      0
Control Equipment:                                  0.5
Lift Equipment:                                     0.5
Power Amplifier:                                    0.0
Armor Factor                  0                       0

                          Internal   Armor   
                          Structure  Value   
     Front                   1         0     
     R/L Side               1/1       0/0   
     Rear                    1         0     

Fixed Equipment
Location                      Fixed               Tonnage
Body                          Supercharger          0.5

Weapons
and Ammo              Location    Tonnage   

here's the cheap-as-dirt version

Code: [Select]
Wolf BA Thing Prime

Mass: 3 tons
Movement Type: Hover
Power Plant: 23 ICE
Cruising Speed: 226.8 kph
Maximum Speed: 345.6 kph
Armor: Standard
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 31,999 C-bills

Type: Wolf BA Thing
Technology Base: Clan (Standard)
Movement Type: Hover
Tonnage: 3
Battle Value: 36

Equipment                                          Mass
Internal Structure                                  0.5
Engine                        23 ICE                  1
Cruising MP: 21
Flank MP: 32
Heat Sinks:                   0                       0
Control Equipment:                                  0.5
Lift Equipment:                                     0.5
Power Amplifier:                                    0.0
Armor Factor                  8                     0.5

                          Internal   Armor   
                          Structure  Value   
     Front                   1         3     
     R/L Side               1/1       2/2   
     Rear                    1         1     

Fixed Equipment
None

Weapons
and Ammo              Location    Tonnage   

Empyrus

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #1 on: 21 February 2020, 23:48:54 »
Is this an Omni?
That is, you made as cheap and as fast as possible OmniHover just for mechanized BA?
Minis needed for Atlas AS7-K2, Stalking Spider II; Kishi, Oni, Zou, Simian, Quirinus and Centaur battle armor; DI Multipurpose VTOL, Kinnol tank, JES III missile carrier.

Sartris

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #2 on: 22 February 2020, 00:16:54 »
Yeah there’s this super light BA transport in the Wolf Pack novel that has never received stats. The cheapest way to make it work is to omnify it as a cheat to avoid an infantry compartment

The image of BA hurtling along at 900 kph is rather amazing

Empyrus

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #3 on: 22 February 2020, 00:20:11 »
Wait.
What the hell.
900 KPH?
HOW

EDIT How much damage that does if it rams something?
Minis needed for Atlas AS7-K2, Stalking Spider II; Kishi, Oni, Zou, Simian, Quirinus and Centaur battle armor; DI Multipurpose VTOL, Kinnol tank, JES III missile carrier.

Simon Landmine

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #4 on: 22 February 2020, 09:16:30 »
That's got some pace!

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Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Wrangler

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #5 on: 21 September 2020, 17:08:43 »
Woah, i hate see the skid check if that happened. (crashes into side of building)
« Last Edit: 21 September 2020, 17:19:59 by Wrangler »
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Sartris

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #6 on: 21 September 2020, 17:11:08 »
it might achieve exit velocity and leave the planet's orbit

Wrangler

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #7 on: 21 September 2020, 17:20:26 »
I can picture that on low-gravity moon/world.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

acksed

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #8 on: 25 September 2020, 15:30:55 »
Totally stupid, totally awesome. Propose calling the XXL version the Sonic Boom.

...oh man, I wonder if any daredevil could re-teach the Kzinti Lesson to PBI with one of these. It'd be like standing in front of behind a commercial airliner jet engine.
« Last Edit: 25 September 2020, 15:36:45 by acksed »
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Charistoph

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #9 on: 25 September 2020, 23:33:34 »
I agree.  This is totally ridiculous, and I love it.  Who said ASF are the only things which can cover several maps a turn?

And because it is so awesome, I got to thinking about an option which provided a little more... dexterity across rugged terrain.

Code: [Select]
Robat RBAT-OVE

Mass: 5 tons
Movement Type: VTOL
Power Plant: 170 XXL
Cruising Speed: 475.2 kph
Maximum Speed: 712.8 kph
Armor: Ferro-Fibrous
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 1,711,111 C-bills

Type: Robat
Technology Base: Clan (Experimental)
Movement Type: VTOL
Tonnage: 5
Battle Value: 62

Equipment                                          Mass
Internal Structure                                  0.5
Engine                        170 XXL                 3
Cruising MP: 44
Flank MP: 66
Heat Sinks:                   10                      0
Control Equipment:                                  0.5
Lift Equipment:                                     0.5
Power Amplifier:                                    0.0
Armor Factor (Ferro)          9                     0.5

                          Internal   Armor   
                          Structure  Value   
     Front                   1         4     
     R/L Side               1/1       1/1   
     Rear                    1         1     
     Rotor                   1         2     

Fixed Equipment
None

And for more... stealthy approaches:

Code: [Select]
Robat RBAT-OWE

Mass: 5 tons
Movement Type: Wing in Ground Effect
Power Plant: 170 XXL
Cruising Speed: 464.4 kph
Maximum Speed: 702 kph
Armor: Ferro-Fibrous
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 1,745,000 C-bills

Type: Robat
Technology Base: Clan (Experimental)
Movement Type: Wing in Ground Effect
Tonnage: 5
Battle Value: 60

Equipment                                          Mass
Internal Structure                                  0.5
Engine                        170 XXL                 3
Cruising MP: 43
Flank MP: 65
Heat Sinks:                   10                      0
Control Equipment:                                  0.5
Lift Equipment:                                     0.5
Power Amplifier:                                    0.0
Armor Factor (Ferro)          9                     0.5

                          Internal   Armor   
                          Structure  Value   
     Front                   1         4     
     R/L Side               1/1       2/2   
     Rear                    1         1     

Fixed Equipment
None

I couldn't figure out how to stick a Supercharger on these bad boys, so I just tossed on some minimal armor.

Maybe I should call these Murdocks in honor of one of my favorite pilots in fiction.

Edit:  As a side note, a Tracked Vehicle with the same set up as the OP would only squeeze out a mere 367 kph Cruising Speed with a top speed of 734 kph.   :D 

A Wheeled one can squeeze out a little more at 410 and 821 kph respectively.  This of course assumes you could find a road long enough to test it on and treads/tires that could survive that abuse.
« Last Edit: 25 September 2020, 23:40:21 by Charistoph »
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Sabelkatten

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #10 on: 26 September 2020, 05:25:55 »
A 3-ton hover with the largest engine that fits (100 XXLFE) goes 46/69/92 with a supercharger. A VTOL goes 50/75/100... ::)

Of course you haven't reached maximum rules abuse until you add fractional accounting. Who needs superchargers when a 2-ton VTOL goes 75/113? ;)

grimlock1

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #11 on: 29 September 2020, 20:16:49 »
I'm plenty happy with the speeds on the ICE version.   But isn't the max TMM capped at.... huh. TMM max is a +6(+7 for jumping/flying), for moving 25 hexes. Okay maybe it could use a bit more cruising speed.  Give it a plain ol' XL engine. 
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Sartris

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #12 on: 29 September 2020, 21:02:11 »
Right. I only went to the extremes. I image the real version used some variety of fusion

grimlock1

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Re: GENTLEMEN! (Wolfpack BA transport insanity)
« Reply #13 on: 01 October 2020, 12:27:59 »
I kicked around some house rules for these things back when I first read Wolf Pack.  Stuff like the hover doesn't have a proper pilot.  The BA squad leader is the driver. It had a big, chunky, reinforced joystick.  It was an unarmored open frame, like the book, with just the BA troopers for "ablative armor."  And since they weren't enclosed by anything, the troopers could shoot out.  So a small laser foward, one left, one right and one rear.
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.