I think I read somewhere that Vees which don't have Enviromental Sealing (meaning most of them) don't have equipment so tightly packed into their internal space and can therefore vent heat more easily than 'Mechs. But that doesn't sound very convincing to me either. So should Vees with Environmental Sealing have to track heat the same way 'Mechs do?
Really, assuming you let vees take advantage of things like DHS, it makes no sense to also let them ignore heat from things that mechs have to track.
Realistically, if you wanted to give vees equal levels of game rules focus as mechs get, you would probably want to revamp their construction rules entirely. Vees benefit a lot from stuff designed to abstract them and make them easier to run and build. Things that vees can take advantage of that mechs don't get, NOT including things like road bonuses and minimum engine mass:
-More max armor for a given weight with fewer restrictions on how you can place it. Most notably, don't have the enforced weak spot of the head.
-An abstract slot system that reduces the impact of crit slots. Crit-hungry equipment has a significant impact on mechs, while vees can manage most without much issue. Notably, XL engines have no negative effects on vees other than slots and cost, whereas in mechs they have notable impacts on durability.
-Get to ignore the heat generated by ballistics and missiles. This is especially valuable for missile boats.
Things mechs get that vees don't (again, I'm trying not to count things that make perfect logical sense for mechs to have, like melee attacks, torso twisting, and terrain handling).
-The ability to have more heat-tracking weapons than they have heat sinks for (in the game as-is this is counterbalanced by vees not needing to track heat for many weapons at all). The heat scale is somewhat of a buffer, too. A mech can say, have one set of weapons for close range, and one for long range, with both using the same set of heat sinks. Vees have to have enough for everything to fire at once.
-No motive hits through armor, and fewer TACs in general.
-I think the construction rules are rather generous as to how much weight mechs have to spend on structure and such (though mechs do have to have things like gyros, which are a functional penalty). At the same time, doing this "realistically" would likely make mechs kind of useless. A lot of stuff is handwaved so big stompy robots can even be practical war machines.
At least those are the differences I can think of. There are probably more.