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Author Topic: High Mobility Artillery Rocket System  (Read 1239 times)

Ramblefire

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High Mobility Artillery Rocket System
« on: 08 October 2022, 13:07:57 »
Code: [Select]
High Mobility Artillery Rocket System

Mass: 30 tons
Movement Type: Wheeled
Power Plant: 160 Fuel Cell
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 852,725 C-bills

Type: High Mobility Artillery Rocket System
Technology Base: Inner Sphere (Advanced)
Movement Type: Wheeled
Tonnage: 30
Battle Value: 472

Equipment                                          Mass
Internal Structure                                    3
Engine                        160 Fuel Cell         7.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   1                       0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  8                     0.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         4     
     R/L Side               3/3       1/1   
     Rear                    3         1     
     Turret                  3         1     


Weapons
and Ammo              Location    Tonnage   
Arrow IV               Turret       15.0   
Arrow IV Ammo (5)       Body        1.0     

Because there are essentially no artillery vehicles that move faster than 4/6.
This one trades armor for speed and is a one trick pony.
Play cycle looks like:
1.) sit 8 map sheets back.
2.) fire
3.) Displace displace displace!

Hellraiser

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Re: High Mobility Artillery Rocket System
« Reply #1 on: 08 October 2022, 13:49:28 »
Because there are essentially no artillery vehicles that move faster than 4/6.

Lets see, all the below disagree with that statement about speed.

Vehicles:
Padilla
Thor
Regulator
Danai
Hadur

Mechs:
Naga
Bowman

There may be others but those are what I could remember off the top of my head.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Hellraiser

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Re: High Mobility Artillery Rocket System
« Reply #2 on: 08 October 2022, 13:54:04 »
As for the unit itself, as you said its a 1 trick pony.
I think you could get some more armor & another ton of ammo if we boosted it up to 40 tons & 5/8.
The speed loss is unfortunate but its better than getting cored by the first shot that connects, or for that matter, an overly harsh hail storm.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

idea weenie

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Re: High Mobility Artillery Rocket System
« Reply #3 on: 10 October 2022, 06:04:44 »
I could see this as a Quikscell product.  Organizing two of these vehicles and a partner vehicle that has 10 tons of Arrow IV ammo and a pair of Lift Hoists to reload the two artillery vehicles would be pretty neat.  The low weight means it can be shipped cheaply as cargo, and the low price means you can get a bunch of them.  At least, that is what the Quikscell representative is telling you - "For less than 2.5 million C-Bills, you too can get an twin Arrow IV artillery system with a variety of ammunition options"

Of course the reloading crew will do their best to get the ammo transferred ASAP, as they are carrying more ammo per ton of vehicle than a J-27.  "J-27s?  We sell those too"

Rough idea for the reloading vehicle (the missing 1.5 tons is for the turret structure):
Code: [Select]
HIMARS reloader wheeled ICE

Mass: 30 tons
Movement Type: Wheeled
Power Plant: 160 Fuel Cell
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 545,100 C-bills

Type: HIMARS reloader
Technology Base: Inner Sphere (Standard)
Movement Type: Wheeled
Tonnage: 30
Battle Value: 67

Equipment                                          Mass
Internal Structure                                    3
Engine                        160 Fuel Cell         7.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   1                       0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             0.0
Armor Factor                  8                     0.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         4     
     R/L Side               3/3       1/1   
     Rear                    3         1     
     Turret                  3         1     


Weapons
and Ammo                     Location    Tonnage   
Lift Hoist/Arresting Hoist     Left        3.0     
Lift Hoist/Arresting Hoist    Right        3.0     
Arrow IV Ammo (50)             Body        10.0   
Trailer Hitch                  Rear        0.0     

PuppyLikesLaserPointers

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Re: High Mobility Artillery Rocket System
« Reply #4 on: 10 October 2022, 18:34:41 »
Yellow Jacket Arrow IV disagrees you as well. It's also same 6/9 and it's AIRBORNE! Thus it is immune to petty counter battery fire provided you can keep enough altitude.

Daryk

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Re: High Mobility Artillery Rocket System
« Reply #5 on: 12 October 2022, 18:09:10 »
Karnov with a Thumper, anyone? ???

Also, an ASF or Small Craft with enough cargo can carry a Field Artillery piece and displace at THAT speed...  ^-^

Retry

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Re: High Mobility Artillery Rocket System
« Reply #6 on: 25 October 2022, 20:41:28 »
As for the unit itself, as you said its a 1 trick pony.
I think you could get some more armor & another ton of ammo if we boosted it up to 40 tons & 5/8.
The speed loss is unfortunate but its better than getting cored by the first shot that connects, or for that matter, an overly harsh hail storm.
That may well be the case, but MEMARS (Medium Mobility Artillery Rocket System) ain't quite as catchy of a nickname tbh.

Hellraiser

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Re: High Mobility Artillery Rocket System
« Reply #7 on: 25 October 2022, 20:59:25 »
Karnov with a Thumper, anyone? ???

Also, an ASF or Small Craft with enough cargo can carry a Field Artillery piece and displace at THAT speed...  ^-^

Great, now I've just crossed both of your sentences into 1 mind numbing idea.

Karnov-UH w/ Infantry & Ammo in Cargo bay with Cargo Overload/Sling rules for a 30 ton Long Tom.  >:D  :D  :))
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

ANS Kamas P81

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Re: High Mobility Artillery Rocket System
« Reply #8 on: 25 October 2022, 22:37:47 »
Great, now I've just crossed both of your sentences into 1 mind numbing idea.

Karnov-UH w/ Infantry & Ammo in Cargo bay with Cargo Overload/Sling rules for a 30 ton Long Tom.  >:D  :D  :))
It's a one-stop Firebase transporter!
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Daryk

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  • The Double Deuce II/II-σ
Re: High Mobility Artillery Rocket System
« Reply #9 on: 26 October 2022, 03:11:19 »
Indeed!  :D

wolfgar

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  • Wolfson's Heavy Raiders: 3058-3092
Re: High Mobility Artillery Rocket System
« Reply #10 on: 28 October 2022, 17:57:20 »
just a hover with a AIV, don't mind me

Code: [Select]
Chosen Artillery Hover AIV

Mass: 50 tons
Movement Type: Hover
Power Plant: 15 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ferro-Fibrous
Armament:
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-E-D
Cost: 1,785,000 C-bills

Type: Chosen Artillery Hover
Technology Base: Inner Sphere (Advanced)
Movement Type: Hover
Tonnage: 50
Battle Value: 846

Equipment                                          Mass
Internal Structure                                    5
Engine                        15 Fusion              10
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   10                      0
Control Equipment:                                  2.5
Lift Equipment:                                     5.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          179                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   5         46   
     R/L Side               5/5      35/35   
     Rear                    5         28   
     Turret                  5         35   


Weapons
and Ammo              Location    Tonnage   
Arrow IV               Turret       15.0   
Arrow IV Ammo (5)       Body        1.0     


Wolf wins every fight but one, and in that one he dies, his fangs locked on the throat of his opponent.

Daryk

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  • The Double Deuce II/II-σ
Re: High Mobility Artillery Rocket System
« Reply #11 on: 28 October 2022, 18:43:52 »
I'm pretty sure it can go faster than that without increasing the engine weight...  ^-^

idea weenie

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Re: High Mobility Artillery Rocket System
« Reply #12 on: 29 October 2022, 01:59:29 »
just a hover with a AIV, don't mind me

Code: [Select]
Chosen Artillery Hover AIV

Mass: 50 tons
Movement Type: Hover
Power Plant: 15 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ferro-Fibrous
Armament:
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-E-D
Cost: 1,785,000 C-bills

Type: Chosen Artillery Hover
Technology Base: Inner Sphere (Advanced)
Movement Type: Hover
Tonnage: 50
Battle Value: 846

Equipment                                          Mass
Internal Structure                                    5
Engine                        15 Fusion              10
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   10                      0
Control Equipment:                                  2.5
Lift Equipment:                                     5.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          179                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   5         46   
     R/L Side               5/5      35/35   
     Rear                    5         28   
     Turret                  5         35   


Weapons
and Ammo              Location    Tonnage   
Arrow IV               Turret       15.0   
Arrow IV Ammo (5)       Body        1.0     



Remove the turret, halve the armor, put the Arrow IV on the Rear, add an AMS with 1 ton of ammo, and you can put 6 tons of Arrow IV ammo in it while ramping the speed up to 8/12 with a 165-rated engine.  The Arrow IV is in the rear to remind the crew that their job is to run away if they get engaged by the enemy.

Raises the price to 2,774,000 C-Bills and the BV to 1109 though.

acksed

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Re: High Mobility Artillery Rocket System
« Reply #13 on: 10 November 2022, 07:22:16 »
Gentlemen, we can be sillier. We have the technology. We can make artillery stronger. Speedier. Bouncier than ever before:
Code: [Select]
Kanga Arrow IV

Mass: 50 tons
Movement Type: Hover
Power Plant: 215 XL
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: Vehicular Jump Jets
     Jump Capacity: 180 meters
Armor: Heavy Ferro-Fibrous
Armament:
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 7,433,333 C-bills

Type: Kanga
Technology Base: Inner Sphere (Experimental)
Movement Type: Hover
Tonnage: 50
Battle Value: 1,142

Equipment                                Mass
Internal Structure                         5
Engine                        215 XL      10
Cruising MP: 9
Flank MP: 14
Jumping MP: 6
Heat Sinks:                   10            0
Control Equipment:                        2.5
Lift Equipment:                           5.0
Power Amplifier:                          0.0
Turret:                                   1.5
Armor Factor (Heavy Ferro)    109         5.5

                          Internal   Armor
                          Structure  Value
     Front                   5         26
     R/L Side               5/5      20/20
     Rear                    5         20
     Turret                  5         23


Weapons
and Ammo                    Location    Tonnage
Arrow IV                     Turret       15.0
CASE                          Body        0.5
Arrow IV Homing Ammo (10)     Body        2.0
6 Jump Jet                    Body        3.0
My Fic: [BattleTech] Not Invented Here - Technological progress is hard when you're all alone in the night... so why not send for help?

Daryk

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  • The Double Deuce II/II-σ
Re: High Mobility Artillery Rocket System
« Reply #14 on: 10 November 2022, 07:59:26 »
One more jump jet, and it would be perfect!  :D

PuppyLikesLaserPointers

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  • Posts: 1536
Re: High Mobility Artillery Rocket System
« Reply #15 on: 10 November 2022, 11:28:12 »
Code: [Select]
Stygius VTOL (Arrow)

Mass: 60 tons
Movement Type: VTOL
Power Plant: 190 XL
Cruising Speed: 75.6 kph
Maximum Speed: 151.2 kph
Armor: Vehicular Stealth
Armament:
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3084
Tech Rating/Availability: E/X-X-F-E
Cost: 19,333,500 C-bills

Type: Stygius VTOL
Technology Base: Inner Sphere (Advanced)
Movement Type: VTOL
Tonnage: 60
Battle Value: 1,441

Equipment                                          Mass
Internal Structure                                   12
Engine                        190 XL                  6
Cruising MP: 7
Flank MP: 11(14)
Heat Sinks:                   10                      0
Control Equipment:                                  3.0
Lift Equipment:                                     6.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Vehicular Stealth)104                   6.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         21   
     R/L Side               6/6      20/20   
     Rear                    6         20   
     Turret                  6         21   
     Rotor                   6         2     


Weapons
and Ammo                     Location    Tonnage   
CASE                           Body        0.5     
Arrow IV Inferno Ammo (10)     Body        2.0     
Arrow IV Homing Ammo (20)      Body        4.0     
VTOL Jet Booster               Body        1.0     
Chaff Pod                      Body        1.0     
ECM Suite                      Body        1.5     
Arrow IV                      Turret       15.0   


What about this? You could shoot from the behind and always ready for the retreat with full speed. Also it is immune to non-nuclear counter battery as well.

Hellraiser

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Re: High Mobility Artillery Rocket System
« Reply #16 on: 10 November 2022, 16:39:35 »
Code: [Select]
Kanga Arrow IV
I actually ran a Kanga field refit level variant years ago.
The existing weapons if stripped out equal an Arrow in tonnage along w/ 3 ammo & a TAG.
Seemed like a better use of a rare mobility platform that trying to get into direct fire combat with SRMs & such.[/code]
« Last Edit: 12 November 2022, 21:03:58 by Hellraiser »
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

ANS Kamas P81

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Re: High Mobility Artillery Rocket System
« Reply #17 on: 10 November 2022, 19:12:33 »
Armor: Vehicular Stealth
Armament:
     1 Arrow IV

I like you.  You're funny.
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Daryk

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  • Posts: 30426
  • The Double Deuce II/II-σ
Re: High Mobility Artillery Rocket System
« Reply #18 on: 10 November 2022, 19:17:31 »
It's an ASF magnet...  :D

Charistoph

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  • Posts: 2400
Re: High Mobility Artillery Rocket System
« Reply #19 on: 11 November 2022, 23:11:20 »
I like you.  You're funny.

Now that you mention it...
Code: [Select]
Vali Artillery Vehicle Stealth

Mass: 34 tons
Movement Type: Wheeled
Power Plant: 85 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Vehicular Stealth
Armament:
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 1,342,770 C-bills

Type: Vali Artillery Vehicle
Technology Base: Inner Sphere (Advanced)
Movement Type: Wheeled
Tonnage: 34
Battle Value: 651

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        85 Fusion               4
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Armor Factor (Vehicular Stealth)64                      4

                          Internal   Armor   
                          Structure  Value   
     Front                   4         20   
     R/L Side               4/4      16/16   
     Rear                    4         12   


Weapons
and Ammo                    Location    Tonnage   
Arrow IV                     Front        15.0   
Arrow IV Inferno Ammo (5)     Body        1.0     
Arrow IV Homing Ammo (10)     Body        2.0     
ECM Suite                     Body        1.5     
Arrow IV Cluster Ammo (5)     Body        1.0     

Features the following design quirks: Easy to Maintain, Fast Reload , Trailer Hitch

And just because I felt like having an escort with the same chassis.
Code: [Select]
Vali Light AA Stealth

Mass: 34 tons
Movement Type: Wheeled
Power Plant: 85 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Vehicular Stealth
Armament:
     3 ProtoMech AC/4
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 1,422,213 C-bills

Type: Vali Light AA
Technology Base: Mixed (Standard)
Movement Type: Wheeled
Tonnage: 34
Battle Value: 530

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        85 Fusion               4
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Vehicular Stealth)88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Front                   4         23   
     R/L Side               4/4      17/17   
     Rear                    4         14   
     Turret                  4         17   


Weapons
and Ammo                             Location    Tonnage   
3 ProtoMech AC/4                      Turret       13.5   
ECM Suite                              Body        1.0     
Precision ProtoMech AC/4 Ammo (30)     Body        3.0     
« Last Edit: 12 November 2022, 13:33:05 by Charistoph »
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

Daryk

  • Lieutenant General
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  • Posts: 30426
  • The Double Deuce II/II-σ
Re: High Mobility Artillery Rocket System
« Reply #20 on: 11 November 2022, 23:32:13 »
Did you intend the first one to have Stealth Armor too? ???

Charistoph

  • Captain
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  • Posts: 2400
Re: High Mobility Artillery Rocket System
« Reply #21 on: 12 November 2022, 13:33:45 »
Did you intend the first one to have Stealth Armor too? ???

Yes, but Solaris Armor Works has a weird thing where it doesn't recognize ECM installed for Stealth Armor.  Switched the profile to the MML version.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

Daryk

  • Lieutenant General
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  • Posts: 30426
  • The Double Deuce II/II-σ
Re: High Mobility Artillery Rocket System
« Reply #22 on: 12 November 2022, 13:39:15 »
Ah, ok!  :thumbsup:

glitterboy2098

  • Lieutenant Colonel
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  • Posts: 11203
    • The Temple Grounds - My Roleplaying and History website
Re: High Mobility Artillery Rocket System
« Reply #23 on: 15 November 2022, 02:08:45 »
you can actually do a Arrow-IV version of the 35t Striker..
it requires a fuel cell and reduce the armor, but you can do it. (if you go with only one ton of ammo, you can bring the armor closer to the normal)

Code: [Select]
Striker Light Tank (Arrow IV)

Mass: 35 tons
Movement Type: Wheeled
Power Plant: 155 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3053
Tech Rating/Availability: E/X-X-E-D
Cost: 970,158 C-bills

Type: Striker Light Tank
Technology Base: Inner Sphere (Advanced)
Movement Type: Wheeled
Tonnage: 35
Battle Value: 633

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        155 Fuel Cell           7
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   1                       0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Front                   4         15   
     R/L Side               4/4      12/12   
     Rear                    4         11   
     Turret                  4         14   


Weapons
and Ammo              Location    Tonnage   
Arrow IV               Turret       15.0   
Arrow IV Ammo (10)      Body        2.0     


acksed

  • Master Sergeant
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  • Posts: 327
Re: High Mobility Artillery Rocket System
« Reply #24 on: 15 November 2022, 06:15:22 »
You can actually do an Arrow-IV version of the 35t Striker.
It requires a fuel cell and reduce the armor, but you can do it. (If you go with only one ton of ammo, you can bring the armor closer to the normal)
*snip*
I like it! With Heavy FF armour, it might gain some of the armour back to not-tinfoil levels.
My Fic: [BattleTech] Not Invented Here - Technological progress is hard when you're all alone in the night... so why not send for help?

PuppyLikesLaserPointers

  • Lieutenant
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  • Posts: 1536
Re: High Mobility Artillery Rocket System
« Reply #25 on: 15 November 2022, 06:25:11 »
I like you.  You're funny.

Thanks. Well it is aim for the survival so I don't think that its firepower seems good but maybe it provides sustained fire support....

It's an ASF magnet...  :D
Well, I hope that its stealth armor delays to found its location on the air, at least. Also the armor gives limited protection against ground infiltrators as well.

I like it! With Heavy FF armour, it might gain some of the armour back to not-tinfoil levels.

It is not so bad to also consider reactive armor - usually what you expect is the counter-battery, and reactive armor gives you effectively double amount of armor point against that. As you know, if the artillery is face to face the enemy, usually they are already done for.

 

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