For a mercenary unit that's in a good position to upgrade to clan spec gear, here's what I went with for my scout force.
Pegasus Scout Hover Tank (3058 Upgrade) "Wieczorek"
Mass: 35 tons
Movement Type: Hover
Power Plant: 140 Fusion
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Ferro-Fibrous
Armament:
1 TAG
4 SRM 6
1 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3058
Tech Rating/Availability: F/X-X-E-D
Cost: 2,432,133 C-bills
Type: Pegasus Scout Hover Tank
Technology Base: Mixed (Advanced)
Movement Type: Hover
Tonnage: 35
Battle Value: 1,129
Equipment Mass
Internal Structure 3.5
Engine 140 Fusion 7.5
Cruising MP: 9
Flank MP: 14
Heat Sinks: 10 0
Control Equipment: 2.0
Lift Equipment: 3.5
Power Amplifier: 0.0
Turret: 1.0
Armor Factor (Ferro) 86 4.5
Internal Armor
Structure Value
Front 4 21
R/L Side 4/4 16/16
Rear 4 13
Turret 4 20
Weapons
and Ammo Location Tonnage
TAG Front 1.0
Medium Pulse Laser Front 2.0
4 SRM 6 Turret 6.0
Active Probe Body 1.0
SRM 6 Ammo (30) Body 2.0
ECM Suite Body 1.0
It's got one hell of an SRM shotgun, and is a pretty straightforward mod of the standard Pegasus 3058 model. But you need something to open holes in armor...
Saladin Assault Hover Tank (Ultra) "Wieczorek"
Mass: 35 tons
Movement Type: Hover
Power Plant: 105 ICE
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Ferro-Fibrous
Armament:
1 Ultra AC/20
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3064
Tech Rating/Availability: F/X-X-E-D
Cost: 1,370,625 C-bills
Type: Saladin Assault Hover Tank
Technology Base: Mixed (Advanced)
Movement Type: Hover
Tonnage: 35
Battle Value: 1,114
Equipment Mass
Internal Structure 3.5
Engine 105 ICE 7
Cruising MP: 8
Flank MP: 12
Heat Sinks: 0 0
Control Equipment: 2.0
Lift Equipment: 3.5
Power Amplifier: 0.0
Armor Factor (Ferro) 76 4
Internal Armor
Structure Value
Front 4 31
R/L Side 4/4 15/15
Rear 4 15
Weapons
and Ammo Location Tonnage
Ultra AC/20 Front 12.0
Ultra AC/20 Ammo (15) Body 3.0
Going with the Clan weapon freed up quite a bit of tonnage, two went into armor and one went into more ammo. It's still as limited as the SRMs are on the Pegasus, but these aren't intended to be frontline fighters; they're there to slash attack at high speed and peg targets with TAG for the Arrows my Archers are firing.