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Author Topic: Please check my logic & rules understanding: Bodyguard Truck-Trailer-Combo  (Read 290 times)

Phobos

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As the title says, please check my thoughts on the following truck/trailer combo for any misunderstanding of the rules. Thanks!

Code: [Select]
Bodyguard Truck (Anti-Flanker)

Mass: 60 tons
Movement Type: Wheeled
Power Plant: 340 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Hardened
Armament:
     1 Large X-Pulse Laser

Cost: 8,918,650 C-bills

Technology Base: Inner Sphere
Movement Type: Wheeled
Tonnage: 60
Battle Value: 809

Equipment                                          Mass
Internal Structure                                    6
Engine                        340 XL               20.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   14                      4
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Hardened)       76                    9.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         20   
     R/L Side               6/6      15/15   
     Rear                    6         10   
     Turret                  6         16   

Weapons
and Ammo                Location    Tonnage   
Trailer Hitch             Rear        0.0     
Armored Motive System     Body        9.0     
Large X-Pulse Laser      Turret       7.0     



So from what I understand, this should come out at 3/5 movement when the , considering the rating of the truck's engine, the 20 suspension rating as both are wheeled, divided by 120 tons of mass in total, correct?
Also, the rear armor should be an unlikely hit zone since it's towing that trailer right behind it, correct?


Code: [Select]
Bodyguard Trailer (Anti-Flanker)

Mass: 60 tons
Movement Type: Wheeled
Power Plant: 10 Fusion
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: Hardened
Armament:
     2 Large X-Pulse Laser

Cost: 1,236,300 C-bills

Type: Bodyguard Trailer (Anti-Flanker)
Technology Base: Inner Sphere
Movement Type: Wheeled
Tonnage: 60
Battle Value: 693

Equipment                                          Mass
Internal Structure                                    6
Engine                        10 Fusion               1
Cruising MP: 0
Flank MP: 0
Heat Sinks:                   28                     18
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Hardened)       100                  12.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         15   
     R/L Side               6/6      20/20   
     Rear                    6         20   
     Turret                  6         25   


Weapons
and Ammo                Location    Tonnage   
Trailer Hitch            Front        0.0     
2 Large X-Pulse Laser    Turret       14.0   
Targeting Computer         BD         4.0     


So from my understanding, the trailer DOESN'T get any benefit from the armored motive system, unlike the truck. Is that correct?
Also, rear armor is more important than front armor since it usually has the truck in front of it, essentially protecting the front arc with its own mass, or is that irrelevant?
« Last Edit: 02 November 2020, 14:17:34 by Phobos »

Col Toda

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6/9 is the correct speed 60 tons is not. 50 ton gets it inside a small vehicle bay wheels have the same suspension  factor regardles of tonnage so that is also correct . I like having my armed tractor pull 2 trailers go behind a hill and stealth battle armor spot for the trailer with 5 LRM 15s and should an enemy charge  the hill the second trailer has 12 -13  improved one shot SRM 6s . Fun .

As for logic trailers are a support unit tactic best used  for militia defense or cash strapped merc units for LZ defense or if desperate in the field combat . Trailers are under 2 million c  bills and can be made just about anywhere  . You put an XL engine , hardend armor and an X-pulse laser  in your units . The use of support trailrs are to be a cheap force multiplier that you can afford to lose . The offensive BV a tralier can off set a battle is huge.  Trailers can be 80+  percent Offensive while standard units tend to be more 60 + percent.

The Idea is strategically if 2 tractors and 4 trailers smoke a heavy mech with an XL engine  you lose attrition units vs non attrition units . So you get the same BV most of it offensive for up to 5 million  C bills less putting hardened armor and armored motive systens kinda kills the only true strength  trailer use has . Disproportionate offensive BV.. A militia on prepared  ground with stealth  battle armor to spot is great .4 tractors and 8 trailers  using ammo. Based weapons that is where such units live and die . Using Fuel cell tractors  make it real cheap . The above 4 tractors and 8 trailer should run about 24 million so kill even 2 mechs with an xl engine you break even in c bill resources
« Last Edit: 13 November 2020, 06:31:19 by Col Toda »