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Author Topic: Manticore Heavy Tank (BK1-Refit)  (Read 993 times)


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Manticore Heavy Tank (BK1-Refit)
« on: 05 September 2019, 20:37:46 »
A mid 3050's era mercenary unit refit of the standard Manticore Heavy Tank for thoughts, opinions, and constructive input.
( Just a minor modification our player-group came up with instead of using the 3055 variant 8)  )


Manticore Heavy Tank (BK1-Refit)

Mass: 60 tons
Movement Type: Tracked
Power Plant: Pitban 240
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: StarSlab 511 Ferro-Fibrous
     1 Parti-Kill PPC
     1 Talos LongBow-15 LRM Launcher
     1 Talos ShortBow-6S Streak SRM Launcher
Manufacturer: Schwartz Metalwerks
     Primary Factory: Ludwigshafen
Communication System: TharHes Muse 54-58K
Targeting & Tracking System: TharHes Targitrack
Introduction Year: 3055
Tech Rating/Availability: E/X-X-E-D
Cost: 2,990,400 C-bills
Faction: Black Knights mercenary battalion
Source: XTRO - Black Knights
Role: Brawler

OVERVIEW: Custom field-refit of the standard Manticore utilized by the Black Knights as of the mid-3050s. Both the original SureShot Mk VI SRM-6 and FarFire Medium Missile Rack LRM-10 were removed and upgraded respectively to a Talos ShortBow-6S Streak SRM Launcher and a Talos LongBow-15 LRM Launcher. To compensate for the heavier missile launchers the OMI High Burn Medium Laser, three heat sinks, and a ton of armor were sacrificed. StarSlab 511 Ferro-Fibrous armor replaced the original ArcShield Maxi II Standard armor to offset the potential loss in protection.

DESIGN QUIRKS: Improved Sensors [-3], Trailer Hitch [-1], Obsolete [+4pts]

Code: [Select]
Type: Manticore Heavy Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,065

Equipment                                          Mass
Internal Structure                                  6.0
Engine                        240 Fusion           17.5
    Cruising MP:    4
    Flank MP:     6
Heat Sinks:                   10                    0.0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Ferro)          179                  10.0
                          Internal   Armor   
                          Structure  Value   
     Front                   6         45   
     R/L Side               6/6      35/35   
     Rear                    6         25   
     Turret                  6         39   

Weapons & Ammo                       Location        Tonnage
PPC                                    Turret             7.0     
LRM 15                                 Turret             7.0     
LRM 15 Ammo (16)                     Body              2.0   
Streak SRM 6                      Turret             4.5     
Streak SRM 6 Ammo (15)               Body              1.0


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Re: Manticore Heavy Tank (BK1-Refit)
« Reply #1 on: 06 September 2019, 19:07:37 »
I don"t like the SSRM-6 and to a lesser extent the LRM-15, now let me say why.

You have absolutely no anti-infantry firepower, your ammo loadout is just enough to meet basic load (for me that is 15 rounds per launcher), if you get "facehugged©" you will get wrecked in very short order.  The SSRM has no alternate ammo option for anti-infantry warheads for it's launchers.  Depending on which optional warhead rules you will be playing I'd definitely go back to the bog standard SRM-6 to get a ton there for "alternate" ammo.  If the SRM ammo doesn't work for...®easons... I'd  then switch the LRM-15 for 3 LRM-5s ( 2 in the turret, one in the hull) so with the switch to both of these basic launchers I have room for 4 MGs and a half ton of ammo, and I'd be able to get 2 of those MGs in the turret ( by going back to the 1.5 ton turret vice the 2 ton turret your mod has)

But this is my 0.02¢, your mileage may vary,  please don't try this at home I'm what you call a professional, and thanks for politely listening to my rant here... :)

Saying that because the equipment isn't up-to-the-minute, bleeding-edge tech therefore not a threat is like saying an M2 Browning isn't dangerous to modern infantry because it is 100 years old.


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Re: Manticore Heavy Tank (BK1-Refit)
« Reply #2 on: 10 September 2019, 23:07:05 »
It is a nice design

I don't see a need for anti-infantry weapons. Using such big tank against infantry is a waste!
What you need is to combine this unit with other vehicles to cover all threats. Maybe some APC to deal with infantry. Even a cheap Hetzer will work very along side this Manticore as the enemy units will try to get closer to avoid the PPCs and LRMs