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Author Topic: Taurus Assault Tank (By reusing parts!)  (Read 824 times)

RevenVrake

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Taurus Assault Tank (By reusing parts!)
« on: 28 November 2022, 16:37:29 »
Code: [Select]
Black Bess MBT

Mass: 93 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-D
Production Year: 3061
Dry Cost: 5,033,440 C-Bills
Total Cost: 5,033,440 C-Bills
Battle Value: 1,457

Power Plant: VOX 280 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Durallex Heavy Standard Armor
Armament:
    2 Donal PPCs
    2 Martell Medium Lasers
Manufacturer: Taurus Territorial Industries
    Primary Factory: Taurus
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points                9.50
Engine:             Fusion Engine                280                      24.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             26                       16.00
Control Equipment:                                                         5.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 328                 20.50

                                                      Armor     
                                                      Factor     
                                               Front     85       
                                          Left/Right   60/60       
                                              Turret     63       
                                                Rear     60       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 PPCs                                       T         20        2        14.00
2 Medium Lasers                              T         6         2         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 15
3t         3       3       2       0      4     0   Structure:  5
Special Abilities: ENE, TUR(3/3/2)

The Black Bess is a Taurian assault tank primarily build to use as many parts from the Warhammer Mech line as possible. For a 93 ton assault tank it uses the exact same fusion engine, which is why the tank is an oddball 93 tons in weight.

While slower than the Warhammer the Black Bess MBT is heavily armored with twenty and a half tons of standard plate. It's going to take serious firepower to bore through the frontal plate, and even the back of the tank has some sixty points of armor.

Firepower is a pair of PPCs and Medium Lasers. The Donals offer a good weight to firepower ratio and the entire tank is ammunition independent. Although it lacks an anti-infantry weapon the tank's main purpose is to withstand heavier forces closing in and knock out enemy mechs and tanks.

Sabelkatten

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #1 on: 29 November 2022, 07:16:02 »
I think I'd rather have just the PPCs and ten tons of armor. That would let me move 4/6 on a 70-ton chassis.

20 tons of armor is rather excessive - you're almost guaranteed to be critted to uselessness long before the armor is gone!

Daryk

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #2 on: 29 November 2022, 19:02:23 »
That's a feature, not a bug?  ???

It creates strong points on the map you can leverage at the tactical level, and salvage at the operational level if you win the tactical engagement...  ^-^

Sabelkatten

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #3 on: 29 November 2022, 19:09:08 »
In my experience it usually means "crew stunned" and then your shiny tank is just target practice for the opponent... :(

Sure, sometimes you get a tank that just won't die. But it's not often enough to invest a lot in unless it's really cheap (my custom Behemoth actually adds armor and ammo - since it costs so little firepower to do it!).

Daryk

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #4 on: 29 November 2022, 19:15:41 »
Fair point if you're more worried about crits.  I'm not, personally...  :D

Cannonshop

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #5 on: 29 November 2022, 21:29:13 »
In my experience it usually means "crew stunned" and then your shiny tank is just target practice for the opponent... :(

Sure, sometimes you get a tank that just won't die. But it's not often enough to invest a lot in unless it's really cheap (my custom Behemoth actually adds armor and ammo - since it costs so little firepower to do it!).

'crew stunned' isn't a permanent condition.  In terms of where the crits land, if you're not planning to move it anyway, the bulk of crit rolls ceases to be a major factor, since they land on the motive systems more often than not.  It's that expanded critical table that finally gave assault tanks a role besides "Enormous BV sink that costs a lot and lasts a turn or two before dying without doing much."

Prior to Total Warfare, when what we used was BMR(R) without the Munchkin Maxtech book, Assault tanks (3/5 or slower vehicles) were for the most part, worthless against anyone with even an IDEA of what to do about them.  to get a TMM better than 1, you have to flank, which degrades your gunnery by 2, and sitting still was suicide, so lots of missing going on from the assault tank, not a lot of hitting, and it was still pretty easy to kill and very easy (relative) to hit-and the kills would go right past the armor because the base location stack had critical locations on it that were major impactors and would kill it.

Oh, and you could FORCE them to move by hitting hte hex they were in with infernoes or flamers.  (survival roll or die during the heat phase, and you'd have to do it again the next time if it survived this time).

TW's expanded crit tables and reorganizing hit tables (and removing fires rules) gave Behemoths and Alacorns and other waddling tanks an actual ROLE that they were at least adequate at besides being a BV sink that cost a lot and didn't do much before dying.

That role? Camping a location and not moving.

because, as I mentioned, most of the critical hits go straight to motive systems, and since you're not moving anyway, all the rest o fthe hits have to wear through the armor-and tanks have fewer locations per ton TO armor.

Meaning those assault bricks could...be bricks, not expensive roman candles.

Really, everyone seems to be so spoiled by the current core rules, they forget the era when you HAD to move your tanks if you wanted them to be actually useful, and camping was a suicide attempt because...

well, you get the idea.

Assault tanks and the heavier VTOLs both became at least viable sometimes under TW rules, where under BMR(r) your 3/5 tanks and the Yellowjackets (and their slow moving ilk) were a waste of effort and time to use unless you needed to have a handicap in order to make the match fair to the new guy.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Daryk

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #6 on: 29 November 2022, 21:35:47 »
Infernos used to be one shot kills for vehicles.  They're not anymore.  But Aritllery remains the hard counter to units you can immobilize.  TPTB are still sorting that out...  8)

RevenVrake

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #7 on: 30 November 2022, 12:28:40 »
My idea with the Black Bess was to be a big assault unit (Since the Taurians seem to lack a reliable Assault Mech production) that used common parts to their military.

I hit on the idea of it being an all energy loadout cause that would mean it didn't have to return to a depot to reload, and given that out in the boonies you often didn't face the heaviest forces a pair of PPCs and Medium Lasers would be plenty to knock most mechs about.

tomaddamz

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #8 on: 06 December 2022, 04:27:46 »
I like the concept of reusing parts from one production line to populate another, also a big fan of oddball tonnages in vees.

Do you think you do something similar at 2/3 at 80 tons with a Locust fusion engine...hull is already in production...just a thought.

Saying that because the equipment isn't up-to-the-minute, bleeding-edge tech therefore not a threat is like saying an M2 Browning isn't dangerous to modern infantry because it is 100 years old.

Sir Chaos

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #9 on: 07 December 2022, 16:04:10 »
My idea with the Black Bess was to be a big assault unit (Since the Taurians seem to lack a reliable Assault Mech production) that used common parts to their military.

I hit on the idea of it being an all energy loadout cause that would mean it didn't have to return to a depot to reload, and given that out in the boonies you often didn't face the heaviest forces a pair of PPCs and Medium Lasers would be plenty to knock most mechs about.

The downside of the all energy loadout, especially on a vehicle (since vehicles need heat sinks for all energy weapons they carry), is that the firepower is relatively lackluster for their size, especially with as much tonnage is taken up by armor.

You have 34 tons of weapons, heat sinks and turret. For that, you could for example get 1 PPC (to make use of the 10 free heat sinks), 2 LRM-20, a 3 ton turret and 4 tons of ammunition for 12 rounds per launcher. That´s 34 points of damage on average at a range at which the all energy loadout could cause 20 points.
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Cannonshop

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #10 on: 07 December 2022, 17:01:36 »
Infernos used to be one shot kills for vehicles.  They're not anymore.  But Aritllery remains the hard counter to units you can immobilize.  TPTB are still sorting that out...  8)

what's to sort out, really? aside from certain special case situations, artillery is still wildly inaccurate and as likely to damage the using side, as it is the enemy (or blow up somewhere it has no effect whatsoever, which is often defined as 'most of the time.')

Motive systems only matter if moving matters.  With Assault tanks in the camping role, moving stops mattering once they're parked, that's kind of how the TW damage tables actually function and why Assault tanks are no longer expensive handicaps.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Daryk

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #11 on: 07 December 2022, 20:27:38 »
Camping is a penalty if rolling map boards are a thing (which they should be)...  ^-^

Artillery is only likely to injure friendlies if you can't do math.  Artillery Cannons reduce scatter, so their AOE damage is more dangerous now, especially with Fuel-Air ammo in play...  >:D

Cannonshop

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #12 on: 07 December 2022, 22:01:46 »
Camping is a penalty if rolling map boards are a thing (which they should be)...  ^-^

Artillery is only likely to injure friendlies if you can't do math.  Artillery Cannons reduce scatter, so their AOE damage is more dangerous now, especially with Fuel-Air ammo in play...  >:D

I'd be fascinated to see you set up a gaming table with rolling maps.  That's a feature best left to online play, as it's one hell of a hassle when you're dealing with, y'know, actual mapsheets and tables and minis and stuff.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Daryk

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Re: Taurus Assault Tank (By reusing parts!)
« Reply #13 on: 07 December 2022, 22:14:13 »
It's totally a hassle, but one I personally think is worth it!  :)