Edits: removed Omni since you can't use mechanized battle armor according to errata.
Two discussions (
Savannah swarms, and
Artillery flak rules) started me thinking about little VTOLs as having a potentially significant role in ground combat. Comments/questions/thoughts are welcome.
Little VTOLs are inherently cheap, which seems important in the context of artillery flak which effectively caps the target movement modifier for any airborne unit at +3. (Grounded units fare no better, since they have a maximum to-hit of +4 (direct fire artillery) or +0+range (artillery cannon fired at the hex).)
Little VTOLs are also inherently fast, which makes them great at getting into the right position and of course you can apply a significant target movement modifier. For example, these can do a 12 hex circle to impose a +5 TMM with no sideslip piloting skill required, or they can impose +7 with a straight flank movement.
The David light VTOL is designed to take maximum advantage of a small footprint. The first of these is the simple David C.
David C (Cargo)
Mass: 5 tons
Movement Type: VTOL
Power Plant: 45 XL
Cruising Speed: 205.2 kph
Maximum Speed: 313.2 kph
Armor: Heavy Ferro-Fibrous
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 134,167 C-bills
Type: David C (Cargo)
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 5
Battle Value: 76
Equipment Mass
Internal Structure 0.5
Engine 45 XL 1
Cruising MP: 19
Flank MP: 29
Heat Sinks: 10 0
Control Equipment: 0.5
Lift Equipment: 0.5
Power Amplifier: 0.0
Armor Factor (Heavy Ferro) 19 1
Internal Armor
Structure Value
Front 1 5
R/L Side 1/1 5/5
Rear 1 2
Rotor 1 2
Weapons
and Ammo Location Tonnage
Cargo (1.5 tons) Front 1.5
The David C is designed to function as an ultra fast shuttle, able to ferry people or supplies supplies rapidly around a battlefield at speed in excess of 300kph. While not a true omni, the David C can be quickly converted amongst several other variants with refit kits. In terms of quirks, it has Modular Weapon (+1), Easy to Maintain (+1), Low profile (+2), Bad Reputation (-1), Poor performance (-3). The refit kits come in two flavors. A class B refit kit (usable in the field) changes the item in the front and takes about 1 hour (with the modular weapon quirk, twice as much without) to swap. A class C refit kit (usable in a repair bay) adds a half ton of armor and take 50 minutes to install (with the modular weapon quirk, twice as much without).
The name David comes from the T variant which takes advantage of a B and a C refit requiring an hour and 50 minutes.
David T (TAG)
Cost: 207,083 C-bills
Battle Value: 106
Armor Factor (Heavy Ferro) 29 1.5
Internal Armor
Structure Value
Front 1 10
R/L Side 1/1 6/6
Rear 1 5
Rotor 1 2
Weapons
and Ammo Location Tonnage
TAG Front 1.0
Since TAG can connect an unbounded number of homing missiles to a target in a round, it provides a means to potentially eliminate any 'Goliath' with single hit. It may be possible to instead mount a TAG as external ordnance, slowing the VTOL to 18/27. The precise rules for TAG as external ordnance on a VTOL aren't exactly clear, so
I opened a question.
The David E provides an ECM suite with a class B refit taking an hour.
David E (ECM)
Cost: 367,500 C-bills
Battle Value: 149
Weapons
and Ammo Location Tonnage
ECM Suite Front 1.5
The David E has the same battlefield role as the Interdictor variant of the Savannah Master: it flies around the battlefield disrupting enemy electronic systems. It's generally better at this role than the Interdictor, since no terrain is an obstacle. Reading the rules carefully, an ECM bubble extends upward as long as elevations are in use and downwards to the ground or water interface.
Another obvious variant is the David P, which places an active probe in play, again requiring a class B refit.
David P (Probe)
Cost: 367,500 C-bills
Battle Value: 88
Weapons
and Ammo Location Tonnage
Active Probe Front 1.5
Compared to other probes on other units, this one is of course extraordinarily fast and able to move over terrain obstacles.
The last unit is the David S which requires a class B and class C refit taking an hour and 50 minutes.
David S (Spotter)
Cost: 440,417 C-bills
Battle Value: 106
Armor Factor (Heavy Ferro) 29 1.5
Internal Armor
Structure Value
Front 1 10
R/L Side 1/1 6/6
Rear 1 5
Rotor 1 2
Weapons
and Ammo Location Tonnage
C3 Computer Body 1.0
The David S is designed to provide effectively-short range for other unit(s) in a C3 network. Obviously, it provides no firepower of it's own (other than, maybe, a carried bomb), but it can fill out a C3 network and (via an incredibly fast movement) may survive long enough for the firepower from other C3 units to hit hard.
Each of these variants can be used effectively without swarm tactics. You could make an (ER) medium laser variant for swarms, but that seems like a lack of imagination.