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Author Topic: Flechs Sheets (Digital Record Sheets)  (Read 22333 times)

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #180 on: 10 September 2020, 12:28:57 »
Video overview of redeclaring/updating (network) shots: https://youtu.be/ROey6HQj2vU

This functionality is only in preview.

PhoeniX0302

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #181 on: 16 September 2020, 03:48:01 »
Superb work! I will test it this weekend and see how it works.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #182 on: 17 September 2020, 22:54:12 »
Preview updated to v5.0.0.b20-09-17-22-09-51

Change: Force management moved to new account panel. (Video here if interested: https://youtu.be/QpZjJWQWF94 )
Change / Removal: Each sheets' log abridged to current + previous turn. (Sorry about this, but that's just how it's going to be moving forward.)

+ misc. UI tweaks.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #183 on: 01 October 2020, 22:43:46 »
... it would be nice to have some option to skip/complete phases for all mechs. An example: If only two of your four mechs are in position to fire and/or receive damage, then skipping the remaining 'idle' mechs through all phases is somewhat cumbersome.

Heads up: In Preview, as of 5.0.0.b20-10-01-22-10-41, when selecting 'next turn' for a unit, the phase interrupts (e.g. 'incoming shots complete?') are skipped (with the exception of requesting a move mode and distance to be input if they haven't). This isn't as fast as advancing all units at once, but it can remove up to three modal modal interrupts.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #184 on: 09 October 2020, 11:54:07 »
Also, noticed there was no Locust LCT-5T

It and other mechs with machine gun arrays are now available in preview as of v5.0.0.b20-10-9-11-10-13.


PhoeniX0302

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #185 on: 11 October 2020, 05:27:54 »
Nice one on the skipping feature, works well for me.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #186 on: 12 October 2020, 10:57:11 »
Nice one on the skipping feature, works well for me.

Update: After testing I brought back a speed-bump -- there should now be one prompt if the player is trying to jump to next turn from weapons or physicals phase (opposed to one for each declaration and resolution step). Not as fast as no prompt, but a little safer, and often faster than it was before. If/when a more robust re-wind is added maybe we can remove that prompt all-together.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #187 on: 12 October 2020, 10:57:37 »
🎉 The main site has been updated to v5.0.0 !

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #188 on: 12 October 2020, 16:51:23 »
Any and all customs previously uploaded to sheets.flechs.net using v4.x.x should be available in v5.

Relatedly, any forces or accounts created in v5 preview should be available on sheets.flechs.net.

If something shows up missing, let me know.

Bedwyr

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #189 on: 13 October 2020, 16:01:12 »
Just a quick note of support. I don't have the brain space to dig into or test, but I am watching and approve. It will be trivial to make a webpage app link in ios for this the same way I do it to get access to the Kindle store.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #190 on: 16 October 2020, 09:50:03 »
Preview has been updated to 5.1.0.b20-10-15-21-10-07

Added: Automations for fire control systems (except for MMLs) and cluster roll modifiers.
• Artemis IV, Artemis V, Apollo, and Targeting Computer listed w/ linked weapon(s) in inventory.
• Apollo, Artemis V, and Targeting Computer's -1 to-hit modifier accounted for in inventory and in attacks.
• Artemis IV, Artemis V and Apollo cluster roll modifiers accounted for.
• ATM built-in Artemis IV accounted for.
• HAG 20/30/40 cluster rolls modified by range per rules.
• Prototype LBX10AC cluster rolls suffer -1 mod per rules.

Limitations:
Targeting computer not listed for rapid fire weapons. (Note that with automations, rapid fire weapons currently always fire at 2x.)
(fixed)
Targeting computer (still) doesn't provide called-shot option.
« Last Edit: 02 November 2020, 11:55:45 by Bison AIs »

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #191 on: 02 November 2020, 11:56:29 »
Main site updated to v5.1.0

Includes the fire control additions from the 5.1 preview (with some related fixes).

Wrangler

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #192 on: 02 November 2020, 13:25:15 »
Nice work sir!  :thumbsup:
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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PhoeniX0302

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #193 on: 02 November 2020, 18:06:14 »
Indeed, good work!

The bad thing is that I can only solo test it right now as Germany is in lockdown again, making games impossible right now. But I am looking forward to using it again when a normal gaming routine is back.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #194 on: 13 November 2020, 15:41:08 »
Preview updated to v5.2.0.b20-11-13-...
( https://flechs.net/sheets-preview )

Operation Paperdoll is underway.

Added: Crippling Damage tracking.
Change: Paper-dolls.
Change: Warrior data layout tweaks.
Fixed: Inventory listing for L/M/S X-pulse Lasers w/ targeting computer should fit on line.
Fixed: Mixed tech base listing should have parenthetical chassis type on next line.
« Last Edit: 13 November 2020, 16:00:20 by Bison AIs »

NeonKnight

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #195 on: 13 November 2020, 16:15:08 »
Why the change to the paper doll?
AGENT #575, Vancouver Canada

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #196 on: 13 November 2020, 16:45:56 »
Why the change to the paper doll?

Mainly because it's Catalyst's art.

NeonKnight

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #197 on: 13 November 2020, 18:00:08 »
Mainly because it's Catalyst's art.

Ah...thought maybe they were OK with it as they are OK with MdgaMek
AGENT #575, Vancouver Canada

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #198 on: 13 November 2020, 18:47:49 »
Ah...thought maybe they were OK with it as they are OK with MdgaMek

To clarify, the change was not triggered by an official request.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #199 on: 20 November 2020, 18:34:55 »
Preview has been updated v5.2.0.b20-11-20-16-...

Notable change(s):

One of four size options for armor outlines for arms missing lower and hand actuators is now selected based on:

• Kind and caliber of the weapons in the arm,
• Whether or not the unit has the No/Minimal Arms quirk,
• Armor quantity,

The logic means that, for example, an AC/10 Urbanmek (No/minimal arms) is going to have one stubby-cannon-sized arm whereas an AC/10 Rifleman is going to have a more normal sized cannon arm, but also that the AC/20 Urbanmek is going to have a larger arm than the AC/10 variant, but not as large as say, the Gauss arm of the Gladiator prime,

The weirdest area is probably around 2/5 caliber autocannons that often end up with the same barrel size as arms with large lasers and PPCs -- blame it on Sentinel art that's establishing these guys as legit cannons. I'm open to complaints though.

I'm also trying hard to avoid bespoke dot patterns (for reasons) so sorry if some assaults end up having cannon arms instead of blobxes. That's just not changing for now.

Anyhow, If you get a chance, maybe check on some of your favorite, or perhaps peculiar units, that lack lower and hand actuators and see if there are any real objectionable results!

Added: Up to three of a unit's quirks are listed in the header. NOTE: This may not be included in the main release due to how frequently the list for common units is truncated and the difficulty of working the list in elsewhere. (e.g. Working it into the Inventory area is a no go because the loadout of some units would leave no room for more.) Other reasons quirks might come off:

• Quirk list is chassis specific, but some are weapon specific and only apply to a single variant. I'm... not dealing with that.

• Quirks aren't in AGoAC and I don't assume players have any rules beyond that.

• I don't want rule automations to appear to be ignoring what's on the sheet.

FWIW, the main reason they're in there right now was that I needed a solid list of units with No/Minimal Arms quirk for informing arm-outline sizing. Speaking of which...

NeonKnight

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #200 on: 21 November 2020, 09:20:02 »
Awesome! As a group that plays with quirks this is a great add-on!

Except.......when a unit has a few quirks, the list ends with a [+1...], but I can't figure out how to show the remaining quirks.

Holding the Mouse over the text does not help.
AGENT #575, Vancouver Canada

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #201 on: 22 November 2020, 12:55:22 »
Awesome! As a group that plays with quirks this is a great add-on!

Except.......when a unit has a few quirks, the list ends with a [+1...], but I can't figure out how to show the remaining quirks.

Holding the Mouse over the text does not help.

"Up to three of a unit's quirks are listed in the header."
That's it.
That's literally the extent of the functionality atm : /

NeonKnight

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #202 on: 22 November 2020, 13:22:51 »
"Up to three of a unit's quirks are listed in the header."
That's it.
That's literally the extent of the functionality atm : /

Then if I may make a suggestion...remove noting any Quirks that have no bearing on Combat.

Example, the Locust has the following quirks:

Narrow/Low Profile, Ubiquitous; No/Minimal Arms, Weak Legs

Of the 4 quirks, only Ubiquitous has no bearing on combat.

If that is removed then the 3 combat related quirks will show up.
AGENT #575, Vancouver Canada

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #203 on: 23 November 2020, 10:48:00 »
remove noting any Quirks that have no bearing on Combat.

I think that's a good idea generally as its inline with the goal of supporting on-the-map gameplay rather than meta-play activity!

Unfortunately, there's nothing limiting units to three combat related quirks (which is a concern for customs) and some widely used stock units (Enforcer,Marauder,Wolverine...) have more than three combat quirks. Plus, the three quirk limit, as is, still doesn't work everywhere because weapon specific combat quirks can include the name of the weapon with the quirk and make the entry notably longer, e.g. "Stabilized Weapon (LT/RT Heavy Gauss Rifles)". 

FWIW, I haven't given up on including them somehow at some point, just giving a heads up if they don't make it into the final release.
 

NeonKnight

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #204 on: 23 November 2020, 10:57:41 »
I think that's a good idea generally as its inline with the goal of supporting on-the-map gameplay rather than meta-play activity!

Unfortunately, there's nothing limiting units to three combat related quirks (which is a concern for customs) and some widely used stock units (Enforcer,Marauder,Wolverine...) have more than three combat quirks. Plus, the three quirk limit, as is, still doesn't work everywhere because weapon specific combat quirks can include the name of the weapon with the quirk and make the entry notably longer, e.g. "Stabilized Weapon (LT/RT Heavy Gauss Rifles)". 

FWIW, I haven't given up on including them somehow at some point, just giving a heads up if they don't make it into the final release.

Oh...trust me...I know.

On my record sheets before I started to use your sheets, I had them noted on my sheets as shown below.

So, yeah, I know this is hard, but I do like it being noted...somewhere ;)
AGENT #575, Vancouver Canada

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #205 on: 23 November 2020, 22:18:23 »
Indeed, making the current chart area a general 'supplemental' where a user could select between charts, image, or something like quirks was an idea. We'll see. Probably not soon, but sometime.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #206 on: 23 November 2020, 23:25:39 »
🎉 Main has been updated to v5.2.0;

It includes everything from v5.2.0 preview except the quirk listing. The (limited) quirk listing is still available in preview though!

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #207 on: 26 November 2020, 11:11:31 »
Though it's information people here almost certainly already know, there's a new video overview of changes from v5.1, 5.2 here if you like hearing me say words like "editable": https://youtu.be/CmUvRIGKbQg

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #208 on: 30 November 2020, 15:26:51 »
Preview has been updated to v5.3.0
Available here: https://flechs.net/sheets-preview/

Added
• Manually toggle flooded per location.
• Manually toggle limb/head detached (i.e. blown-off).
• Manually trigger crit chance in location. (NOTE: No feedback if computer rolls less than 8. )

These features are available in new crit-location-header menu (see attached image).

Known issues:
• Crits to components in previously flooded location can cause inventory entries and damage visualization in other component-related panels to turn red as if it were fresh damage.
• User may dismiss flooded from arm when torso is flooded.
• Flooded locations don't count towards 'no limbs counts as immobile'.

(Fixed in later update.)

NOTE: This update does not include any other water-related anything beyond manually marking a location 'flooded'.

Fixed: Crits on explosive component in blown-off limb do not induce explosions. NOTE: Crits on explosive component in blown-off limb should -probably- generate non-pilot-wounding explosions with damage constrained to the limb, but I can't think of a case where a blown-off limb can suffer a further critical hit, so...
Fixed: Damage to prototype jumpjet should flag jumpMP as phaseDamaged / color it red.
Fixed: Blown-off limb visualization shouldn't prevent corresponding side torso's thick outline from being visible.
Fixed: Blown-off limb with armor remaining should have a thin white outline recessed in the red area.
« Last Edit: 01 December 2020, 00:43:59 by Bison AIs »

Bedwyr

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #209 on: 30 November 2020, 23:39:32 »
Thanks for continuing work on this. It's far enough along that I mostly only track it passively and think of it as BMM complete.
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