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Author Topic: HBS Expansion Thread- its time for II (spoilers)  (Read 72916 times)

Jim1701

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #840 on: 23 December 2019, 11:07:12 »
Was playing one of the new escort missions where you get some heavy tanks to escort.  I had a lot of fun the first few times I got this mission as it's nice to see the enemy get a LRM Carrier in the face for a change.  However, this last time sucked hard.  It was one of the hilly maps and the tanks were moving super slow.  Then the LRM carrier gets stuck on a piece of terrain.  I spent 10 turns circling it with my mechs trying to guide it out but I finally gave up.  That was really annoying. 

Triptych

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #841 on: 23 December 2019, 16:12:00 »
Well looks like they tweaked some of the generic missions- like attacking a mech manufacturing base with my light-medium lance, and we end up encountering two Orion prototypes- lost my commander's Wolverine mech but at least he didnt die lol.

Is it me or does every mechwarrior who ejects ends up with the unstable quirk? I wonder how I could get rid of it?

Also, it seems lasers are less accurate than before. I wonder if they nerfed that bit or are my mechwarriors just missing because their gunnery skills arent high enough?

Daryk

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #842 on: 23 December 2019, 16:17:00 »
Pilots have quirks now?  ???

Wrangler

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #843 on: 23 December 2019, 17:25:56 »
Hope they don't have weird ones like the Snord's Irregulars have, like breaking contact with the enemy to rifle though building for a long-lost magazine collection of Mad Magazines preserved in air-tight chest.  ;D
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DarkSpade

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #844 on: 23 December 2019, 19:00:03 »
Pilots have quirks now?  ???

Traits.
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Daryk

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #845 on: 23 December 2019, 19:06:01 »
Ah, ok... thanks!

Firesprocket

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #846 on: 23 December 2019, 23:55:01 »
Anyone know how the Infernos work in HBS?  I really wish they had the old BMR mechanic where the gel coats them for X turns instead of a 1 turn heat spike.
I playing through a career mode atm and haven't come across to many inferno launchers yet that I can say how effective they are against light and medium mechs.  I can tell you in my end game saves they are fairly nasty.  I have a couple different designs that carry 4 infernos launchers who's sole task it is to run in an light mechs on fire.  It works fairly well.  The enemy unit is either shut down my volley or so hot they take structure damage and/or move and elect to cool down.  It's pretty much a lock down situation.  The down side is you have to get in close to the target, but that really isn't a bad situation if your opponent is singled out an can't fire back.

Triptych

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #847 on: 28 December 2019, 02:50:48 »
OK, I got enough salvage to build a Rifleman. Anyone have any good builds for it? UAC5s or LB-Xs?

Luciora

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #848 on: 28 December 2019, 04:09:33 »
Twin Ultra5s and ER Meds if you can find them.  I like a quad UAC/2 build also.

OK, I got enough salvage to build a Rifleman. Anyone have any good builds for it? UAC5s or LB-Xs?

Firesprocket

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #849 on: 28 December 2019, 14:55:48 »
Go with the quad Ultra 2s and ammo.  There is no reason that you need any additional back up weapons.  Just sit on the opposite side of the field and take aimed shots for heads or something else that's been softened up by the other three units.

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #850 on: 28 December 2019, 19:20:16 »
Anyone know how the Infernos work in HBS?  I really wish they had the old BMR mechanic where the gel coats them for X turns instead of a 1 turn heat spike.

1 turn heat spike.

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #851 on: 31 December 2019, 04:28:23 »
Go with the quad Ultra 2s and ammo.  There is no reason that you need any additional back up weapons.  Just sit on the opposite side of the field and take aimed shots for heads or something else that's been softened up by the other three units.
A long ranged plinker? Nah, not my style. I've managed to get a UAC5, so all I need is another one then I can go medieval on the enemy.  ;D

BirdofPrey

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #852 on: 31 December 2019, 12:06:49 »
A quartet of UAC/2s is not plinking.

Jayof9s

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #853 on: 31 December 2019, 12:34:13 »
On one hand, I've been enjoying that I actually see enough lostech to use it. On the other hand, once I unlocked the Blackmarket it became almost too prevalent.

I've picked up multiple gauss rifles ++, ER LLs ++, Ultras and LBX (both of which remove any point in taking standard ACs, even the +++ ones it seems) but I've also bought an Atlas II, royal Highlander, and Black Knight and I've seen even more for sale. I've seen them as whole 'Mechs and parts (usually with 3-6 parts available almost each time it seems). I was able to buy most of those for a huge discount by just buying the pieces.

Really feels like there needs to be an option to limit just how frequently lostech pops up in stores.

It also still feels weird that the stores don't stock the 'standard' equipment by default like before and you need to go to specifically tagged planets just to pick up regular lasers.

Colt Ward

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #854 on: 31 December 2019, 12:37:15 »
Like I said, I think its a update problem . . . and I really hope they straighten it out.  When its easier to find ERPPC ++ than it is to find flamers or medium lasers, its a problem.  The other thing is some chassis seem to be more prevalent than others- for example the last 6 worlds I have visited had whole or parts of Victors, but nearly no medium mechs.
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Jayof9s

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #855 on: 31 December 2019, 14:55:46 »
Yeah, I can't imagine this was the intended result of their shop overhaul. I'm sure at some point in the new year it'll be retweaked.

Just going through the files it looks like there's just a lot less chance to pull down the 'weapons_common' item collection and for some reason it isn't on the default list to always show up like ammo, jump jets, heat sinks, etc.

I only found a true crush of lostech equipment after I unlocked the blackmarket and then my friendly relationship with the pirates has paid dividends.

I think the other problem is just the sheer number of 'Mechs that are generated for each shop now. Frequently it's nothing too exciting but then you get the blackmarket and it pulls from a smaller list of 'Mechs and all of them are very good. Which feels excessive when you're getting like 3-5 complete 'Mechs and parts for as many more and there's maybe a dozen for the shop to choose from.

Apocal

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #856 on: 31 December 2019, 16:15:29 »
A quartet of UAC/2s is not plinking.

It can bore through the CT and deep into structure of some heavies, or take a side off with a called shot/flank position.

Jim1701

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #857 on: 02 January 2020, 13:58:07 »
On one hand, I've been enjoying that I actually see enough lostech to use it. On the other hand, once I unlocked the Blackmarket it became almost too prevalent.

I've picked up multiple gauss rifles ++, ER LLs ++, Ultras and LBX (both of which remove any point in taking standard ACs, even the +++ ones it seems) but I've also bought an Atlas II, royal Highlander, and Black Knight and I've seen even more for sale. I've seen them as whole 'Mechs and parts (usually with 3-6 parts available almost each time it seems). I was able to buy most of those for a huge discount by just buying the pieces.

Really feels like there needs to be an option to limit just how frequently lostech pops up in stores.

It also still feels weird that the stores don't stock the 'standard' equipment by default like before and you need to go to specifically tagged planets just to pick up regular lasers.

The pirates hate me so my markup is 1000%.  Not so prevalent then.   :D

Colt Ward

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #858 on: 02 January 2020, 14:47:04 »
Yeah, I was cautious about the pirate hunting contracts so I did not loose much rep . . . and take any pirate contract against local governments or Taurians.  The Bulls are going to hate me anyway, so why not?

I am trying to get a Marauder and Catapult for my company, but right now it looks like I will field . . .

Marauder
Warhammer
Catapult
Phoenix Hawk

Griffin
Enforcer
Kintaro
Assassin

Shadow Hawk
Wolverine
Centurion
Firestarter

Replacing the Enforcer with the Highlander would happen eventually . . . and it might be interesting to get a Rifleman instead of the Centurion.
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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #859 on: 04 January 2020, 15:02:33 »
OK, I got a Warhammer with a pair of PPC++ that do +10 damage each. Now on paper this ought to be enough to headcap enemy mechs with the 20% damage bonus, but in actual combat it isnt working. Seems I need to land multiple shots to the head for this to work and not just one. Is this a glitch or something?  xp

Cache

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #860 on: 04 January 2020, 20:03:27 »
OK, I got a Warhammer with a pair of PPC++ that do +10 damage each. Now on paper this ought to be enough to headcap enemy mechs with the 20% damage bonus, but in actual combat it isnt working. Seems I need to land multiple shots to the head for this to work and not just one. Is this a glitch or something?  xp
Defensive damage reduction (cover, guarded, bulwark) of 20% up to 60% plays a big role unless you're using breaching shot. And in that case, you only get one shot at an 18% chance max. Get a Marauder for 35% chance max. You won't have the energy weapon damage bonus, but odds of hitting are much better.

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #861 on: 05 January 2020, 12:15:43 »
Defensive damage reduction (cover, guarded, bulwark) of 20% up to 60% plays a big role unless you're using breaching shot. And in that case, you only get one shot at an 18% chance max. Get a Marauder for 35% chance max. You won't have the energy weapon damage bonus, but odds of hitting are much better.
Thanks for the explanation. It just seemed easier to headcap when using a gauss rifle the last time I did this.

Luciora

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #862 on: 05 January 2020, 16:05:15 »
Modded a Highlander chassis to support the Mauler loadout and ended up making a Daboku with medium lasers in the arms.  It's fun seeing quad ultra2s and twin LRM10s impact all over, and even better watching it buzzsaw off torsos.

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #863 on: 05 January 2020, 18:07:20 »
It just seemed easier to headcap when using a gauss rifle the last time I did this.
It is. A gauss does 5 structure damage in addition to the 75 points of standard damage. That's enough to head-cap even with a 20% defensive damage reduction.

Max head armor + structure = 61 points
Gauss damage to head with a 20% reduction = 64 points
PPC++ combined with energy weapon bonus of Warhammer = 72... with a 20% reduction is 57.6

mechnut450

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #864 on: 06 January 2020, 08:41:26 »
plenty of higher mechs (running a lrm squad of archers ans stalkers)still not getting a tone of restrictive missions so I not get to do all the missions and I have like a 365 rating with mrb.. I only up to the  mission to go get the star league base now as i been doing a ton of side ones for parts and  money lol..

MoleMan

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #865 on: 07 January 2020, 05:26:25 »
Can anyone give me a quick run down of what each dlc adds that isn't included in the big updates? What I'm trying to work out is if the game is still excellent without the dlc, or if I need to blow all that money and get all of the dlc's

Caedis Animus

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #866 on: 07 January 2020, 05:55:28 »
Can anyone give me a quick run down of what each dlc adds that isn't included in the big updates? What I'm trying to work out is if the game is still excellent without the dlc, or if I need to blow all that money and get all of the dlc's
Cliffnotes from the Steam Page

=Flashpoint=
- Adds a bunch of new Flashpoints, essentially Mini-Campaigns. Great for a vanilla run because this adds hours of playtime.
- New Mechs. Hatchetman, Cyclops, and Crab. The first and third are both neat to get in career runs.
- Adds a new mission type that's honestly not very noteworthy, but is way better now that they tweaked it.
- New Biome; Jungles. Jungles are pretty neat to be honest, and essential if you want more variety.

=Urban Warfare=
- Basically adds the entire Electronic Warfare system. ECM, Active Probe.
- Adds the Raven and Javelin. Neither are endgame content, but both are neat.
- Adds a few more Flashpoints. I don't know if said flashpoints actually require Flashpoint. One of which is a straight-up Urbie Derby.
- Adds a new mission type; Attack/Defend. A more interesting mission type.
- Urban Terrain Biome. Exactly as the name describes. Pretty cool.
- Three new *enemy* vehicles.

=Heavy Metal=
- First big draw; A huge load of new Mechs. Flea, Vulcan, Assassin, Archer, Rifleman, Phoenix Hawk, Annihilator, and the HBS-made Bull Shark.
- Adds a bunch of new toys to put on your new mechs. Infernos, COIL weapons (Basically super special lasers), Mortar Launchers, the works.
- A long campaign, where you get to put the Black Widow and Bounty Hunter in their place. Or wuss out and take a hefty payout.
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MoleMan

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #867 on: 07 January 2020, 06:11:41 »
Oh wow, all that is locked behind dlc? I guess it's pretty much essential then

Jayof9s

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #868 on: 07 January 2020, 14:23:21 »
Quote
- New Mechs. Hatchetman, Cyclops, and Crab. The first and third are both neat to get in career runs.

I wouldn't rule out the Cyclops. At least the one with the battle computer letting your whole lance move a round earlier compensates pretty well for the limited room for weapons.
« Last Edit: 07 January 2020, 14:24:54 by Jayof9s »

Colt Ward

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Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #869 on: 07 January 2020, 14:31:52 »
Never messed with one . . . but with the right pilot you could be moving a heavy during the light mech phase.  It could be rather painful with the right mech . . . jumper or fast moving like a Dragon, kill another heavy with a backshot before it even gets one in.
Colt Ward

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