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Author Topic: Flechs Sheets (Digital Record Sheets)  (Read 18501 times)

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #180 on: 10 September 2020, 12:28:57 »
Video overview of redeclaring/updating (network) shots: https://youtu.be/ROey6HQj2vU

This functionality is only in preview.

PhoeniX0302

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #181 on: 16 September 2020, 03:48:01 »
Superb work! I will test it this weekend and see how it works.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #182 on: 17 September 2020, 22:54:12 »
Preview updated to v5.0.0.b20-09-17-22-09-51

Change: Force management moved to new account panel. (Video here if interested: https://youtu.be/QpZjJWQWF94 )
Change / Removal: Each sheets' log abridged to current + previous turn. (Sorry about this, but that's just how it's going to be moving forward.)

+ misc. UI tweaks.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #183 on: 01 October 2020, 22:43:46 »
... it would be nice to have some option to skip/complete phases for all mechs. An example: If only two of your four mechs are in position to fire and/or receive damage, then skipping the remaining 'idle' mechs through all phases is somewhat cumbersome.

Heads up: In Preview, as of 5.0.0.b20-10-01-22-10-41, when selecting 'next turn' for a unit, the phase interrupts (e.g. 'incoming shots complete?') are skipped (with the exception of requesting a move mode and distance to be input if they haven't). This isn't as fast as advancing all units at once, but it can remove up to three modal modal interrupts.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #184 on: 09 October 2020, 11:54:07 »
Also, noticed there was no Locust LCT-5T

It and other mechs with machine gun arrays are now available in preview as of v5.0.0.b20-10-9-11-10-13.


PhoeniX0302

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #185 on: 11 October 2020, 05:27:54 »
Nice one on the skipping feature, works well for me.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #186 on: 12 October 2020, 10:57:11 »
Nice one on the skipping feature, works well for me.

Update: After testing I brought back a speed-bump -- there should now be one prompt if the player is trying to jump to next turn from weapons or physicals phase (opposed to one for each declaration and resolution step). Not as fast as no prompt, but a little safer, and often faster than it was before. If/when a more robust re-wind is added maybe we can remove that prompt all-together.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #187 on: 12 October 2020, 10:57:37 »
🎉 The main site has been updated to v5.0.0 !

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #188 on: 12 October 2020, 16:51:23 »
Any and all customs previously uploaded to sheets.flechs.net using v4.x.x should be available in v5.

Relatedly, any forces or accounts created in v5 preview should be available on sheets.flechs.net.

If something shows up missing, let me know.

Bedwyr

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #189 on: 13 October 2020, 16:01:12 »
Just a quick note of support. I don't have the brain space to dig into or test, but I am watching and approve. It will be trivial to make a webpage app link in ios for this the same way I do it to get access to the Kindle store.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Bison AIs

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Re: Flechs Sheets (Digital Record Sheets)
« Reply #190 on: 16 October 2020, 09:50:03 »
Preview has been updated to 5.1.0.b20-10-15-21-10-07

Added: Automations for fire control systems (except for MMLs) and cluster roll modifiers.
• Artemis IV, Artemis V, Apollo, and Targeting Computer listed w/ linked weapon(s) in inventory.
• Apollo, Artemis V, and Targeting Computer's -1 to-hit modifier accounted for in inventory and in attacks.
• Artemis IV, Artemis V and Apollo cluster roll modifiers accounted for.
• ATM built-in Artemis IV accounted for.
• HAG 20/30/40 cluster rolls modified by range per rules.
• Prototype LBX10AC cluster rolls suffer -1 mod per rules.

Limitations:
Targeting computer not listed for rapid fire weapons. (Note that with automations, rapid fire weapons currently always fire at 2x.)
Targeting computer (still) doesn't provide called-shot option.
« Last Edit: 16 October 2020, 09:51:52 by Bison AIs »