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Author Topic: MW5:Mercs Hatchetman  (Read 2969 times)

Caedis Animus

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Re: MW5:Mercs Hatchetman
« Reply #30 on: 27 March 2022, 19:18:48 »
I'd imagine there's legal reasons for why they can't.

Cyc

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Re: MW5:Mercs Hatchetman
« Reply #31 on: 27 March 2022, 19:37:46 »
Sad to see the unified art style that linked the modern games start to break down after the HBS Invader JumpShip appearing in MW5 showed it wasn't all one-way PGI to HBS but suspect probably harder for 'Mechs or simply PGI didn't feel it clicked with their style enough.

Caedis Animus

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Re: MW5:Mercs Hatchetman
« Reply #32 on: 27 March 2022, 21:13:47 »
As much as I liked the clicking axe, I think it just wouldn't have the same impact in MW5, either.

Wrangler

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Re: MW5:Mercs Hatchetman
« Reply #33 on: 27 March 2022, 22:14:16 »
I wonder how different it will be from the mod to add the Hatchetman already.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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martian

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Re: MW5:Mercs Hatchetman
« Reply #34 on: 27 March 2022, 23:35:08 »
As much as I liked the clicking axe, I think it just wouldn't have the same impact in MW5, either.
I agree.

This new Hatchetman is pretty cool.

Cyc

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Re: MW5:Mercs Hatchetman
« Reply #35 on: 28 March 2022, 01:34:40 »
DLC3 news early April - https://twitter.com/MW5Mercs/status/1508327372159787011?s=20&t=uIfh6DQIvrrHCl9wS3ZKIw

And a pretty video of it already in action, dang!
« Last Edit: 28 March 2022, 03:24:14 by Cyc »

martian

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Re: MW5:Mercs Hatchetman
« Reply #36 on: 28 March 2022, 14:49:41 »
Hatchetman strikes!



martian

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Re: MW5:Mercs Hatchetman
« Reply #37 on: 10 May 2022, 14:53:03 »


Call to Arms Date and Price

Quote
Greetings Mercenaries!

We are very excited to announce the official release date of the next MechWarrior 5: Mercenaries DLC, Call To Arms! It will be available June 8th on Xbox Series X|S, Xbox One X, Xbox One, PlayStation®4 and PlayStation®5, and your favorite PC platforms including Microsoft, Steam, Epic, and GoG for $14.99 USD with regional pricing on all platforms. Maintaining our DLC compatibility, owners of Call To Arms can host Co-op and share the experience with others.


MarauderD

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Re: MW5:Mercs Hatchetman
« Reply #38 on: 10 May 2022, 16:01:04 »
Pretty reasonable price I think.  I'm not a big MW5 guy, but seems worth it from an outside perspective?

Foxx Ital

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Re: MW5:Mercs Hatchetman
« Reply #39 on: 10 May 2022, 16:38:04 »
I'll wait to see what's in the dlc before I get excited. I am pleasantly surprised as I was under the impression both more work would be done.
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martian

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Re: MW5:Mercs Hatchetman
« Reply #40 on: 11 May 2022, 05:42:53 »
Pretty reasonable price I think.  I'm not a big MW5 guy, but seems worth it from an outside perspective?

Compare what you can get for 15 bucks in MWO and in MW5:Mercs:
  • In MWO you get "one" (1) stock Vulture (that you probably already own), a few cockpit trinkets and some colours for a skin that is already in the game.
    Oh, and you get one extra engine that you can not use in the 'Mech that you have just bought ...  ::)
  • In MW5: Mercs you get a brand new 'Mech (Hatchetman),  new game mechanics (Melee weapons) that you will not find in MWO, new skins, new Hero 'Mechs and new maps.

For me, the choice is pretty obvious ...

Wrangler

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Re: MW5:Mercs Hatchetman
« Reply #41 on: 11 May 2022, 06:13:26 »
I'm curious if if the game works the same way as tabletop.  While I've been able to fire all my arm weapons and do a melee attack (before or afterwards cool down)  will melee weapon self take up the weapons slot.  Sounds like it would.  It be nice to ask.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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PyreLight

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JureSimich

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Re: MW5:Mercs Hatchetman
« Reply #43 on: 24 May 2022, 14:37:06 »
I just wish there were morescripted missions...

Sapphirus

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Re: MW5:Mercs Hatchetman
« Reply #44 on: 24 May 2022, 19:08:49 »
Quote from: Steam page
SWITCH 'MECHS UPON DEATH

    Players will no longer experience mission failure when the 'Mech they are piloting is destroyed. Upon death a player will be able to switch to another 'Mech in the lance! *Single Player mode only.

Ohhh nice!

PyreLight

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Re: MW5:Mercs Hatchetman
« Reply #45 on: 25 May 2022, 08:33:52 »
I just wish there were morescripted missions...

Me too, but then you would have people complaining that the game is too short and not a lot of replay value.

But be sure to check out Coyote's mission pack for more mission variety. Super great work all around!

Cyc

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Re: MW5:Mercs Hatchetman
« Reply #46 on: 02 June 2022, 16:35:46 »

IAMCLANWOLF

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Re: MW5:Mercs Hatchetman
« Reply #47 on: 02 June 2022, 17:43:52 »
Interesting.
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Wrangler

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Re: MW5:Mercs Hatchetman
« Reply #48 on: 02 June 2022, 20:37:46 »
Certainly upgrade for the Quickdraw.  (I think that was one the ones with melee weapon)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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PyreLight

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Re: MW5:Mercs Hatchetman
« Reply #49 on: 03 June 2022, 02:40:14 »
That trailer is so well-made, it looks super good.

PyreLight

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Re: MW5:Mercs Hatchetman
« Reply #50 on: 09 June 2022, 14:16:46 »
DLC is out and it's super good and enjoyable. Lots of new base game update and changes even.

Wrangler

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Re: MW5:Mercs Hatchetman
« Reply #51 on: 09 June 2022, 20:05:16 »
I've only done instant game play so far, but its certainly harder.  I go in with 2x assaults, 1 heavy, and Hatchetman on 44 difficulty.  Came back 1/2 assault, 1 heavy. 
Scrap yard certainly....interesting place to fight.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Akamia

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Re: MW5:Mercs Hatchetman
« Reply #52 on: 12 June 2022, 00:21:17 »
I enjoy the new DLC content, at least out of what I've played on Instant Action so far. By objective measures, the Hatchetman, at least on its own, is about as weak as I expected it to be for its weight class; its intended use is not of much utility in MechWarrior gameplay. Couldn't even clear "Takedown" solo with it. Still, I like it, and my friend is very happy it's here. ;D

I'm more happy about some of the changes that came with the DLC, namely the changes to how hand and lower actuator slots work compared to how they did when Legend of the Kestrel Lancers came out. No more missing hands on ’Mechs that definitely have them*; you get a melee attack whether there's a weapon in that slot or not!

* This was a bit of an issue in some cases where some scripted ’Mechs in the campaign would not have their hand/lower actuator attacks until after a save reload because those parts didn't "exist" before. I'm not at all talking about ’Mechs that are lacking them in the game but should have them according to the tabletop; those ’Mechs, which I'm pretty sure is just the King Crab and its variants, still can't melee. At least the AC/20 variants have an excuse; MW5/MWO doesn't split the crits on weapons, so there's literally no room for lower actuators and AC/20s in the arms at the same time, let alone hands.
« Last Edit: 12 June 2022, 00:26:22 by Akamia »
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

 

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