Yes I can can confirm that we have a Level Designer and a new Gameplay / Mech Designer (Cauldron changes and Mech implementation) We hope to introduce them to you in a Dev Log soon. We are still looking for a Mech Artist to be able to add new Variants.
As you probably remember, the previous MWO map designer François Tremblay left PGI about two months ago.
Mech designer and texture artist Mark Nicholson left a few weeks ago.
It seems that PGI has finally found their replacement.

Unfortunately, 'Mech artist Alexander Iglesias also left PGI a few months ago.

So if you know some good
BattleTech /
MechWarrior artist willing to cooperate with PGI, let Russ Bullock or Daeron Katz know.